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2013 Hack Year in Review

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Here are major hacks posted this year. 
1. Buck documents the different ways players fall down and get up after a grapple. 
2. Jstout makes it so the computer QB will try to throw to an open receiver rather than relying only on the random chances set in the play 
3. My hack allows for seperate pass block and run block skills. HP vs HP is used for run blocking and offensive RS vs defensive MS is used
for pass blocking.
4. My hack that lets you throw lob passes by pressing the start button
5. My special teams hack that lets you return punts out of the endzone, fair catch punts, touchback kickoffs, take instant timeouts by pressing start, and down the ball by pressing select. 
6. Jstout posts a great guide about programming the NES complete with various examples.
7. I post information on how to change the fumble and onside kick recovery time.
8. My  hack that lets you load in conditions at the start of a game. This makes it possible to have online leagues that carry over conditions week to week. 
9. My no huddle hack that gives the defense 1 second after the offense has picked their play to pick a play or else they get a play picked for them. 
10. xplosv' hack that lets you jump and dive for passes by pressing B. He also creates a hack that lets you throw to receivers in "madden style" by pressing a button that targets a WR. 
11. I found a way to change the success rate when trying to bump a player off a grapple
12 My hack where diving ability is  based on HP
My amazing  hack where players engaged in grapples move forwards or backwards. This makes OL play look very realistic. It also allows high HP RB's to push low HP defenders forwards. 
In progress
1. 2pt conversion- I just need time to work on this and squeeze it into the 32 team rom somehow
Future ideas:
1. Ability table for certain teams to be better at causing fumbles
2. Ability table for player specific injury rates
If I forgot anything major let me know

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Yes, your moving grapples hack is one of the greatest innovations in American history. 


I would add to the wish list:

(1) switch sides every quarter

(2) home field advantage by randomly juicing some players of the home team

(3) minimum kick meter strength for computer kickoffs and punts (like 75%)


I would love a hack that can increase injury rates for specific positions, like QB (one of your "future ideas").

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Thanks for posting.  I had totally missed the separate values for Run/Pass block hack.



Future ideas:


1. Ability table for certain teams to be better at causing fumbles

2. Ability table for player specific injury rates



Definitely interested in these two!

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