Kconan Posted December 25, 2015 Share Posted December 25, 2015 This looks and sounds awesome, and as someone who would play the hell out of your Tecmo version, thanks! Good luck with development! DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted December 26, 2015 Author Share Posted December 26, 2015 We are pretty far along for a gamma...hoping New Years!!!! DrunkenGamer and Shlabotnik 2 Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted December 30, 2015 Share Posted December 30, 2015 (edited) There's still a couple of layers to edit but the players will have faces on the player data screen again. This is not how the final screen will look, but just letting every one know we're still at it! Edited December 30, 2015 by drunken_honkey grammarsalad, Shlabotnik, blastedw0lf4 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted December 30, 2015 Share Posted December 30, 2015 Amazing!!! Waiting for it... Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted January 12, 2016 Share Posted January 12, 2016 Man it's been a long road. 3 years without a playable beta. It will happen at some point, just not as fast as we hoped. I am about 99% done with graphics and cut scenes. Now all that's missing is players, plays and play art. I promise this thing will be ready before the 2016 preseason starts.... teaser: you'll be able to read your players faces to see how they're feeling. Shlabotnik 1 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted January 12, 2016 Share Posted January 12, 2016 It's a good thing that Hines Ward's retired. It would be hard to make his face reflect feeling. DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted January 13, 2016 Share Posted January 13, 2016 19 hours ago, drunken_honkey said: Man it's been a long road. 3 years without a playable beta. It will happen at some point, just not as fast as we hoped. I am about 99% done with graphics and cut scenes. Now all that's missing is players, plays and play art. I promise this thing will be ready before the 2016 preseason starts.... teaser: you'll be able to read your players faces to see how they're feeling. Pretty awesome. Without a doubt sounds like what we all are waiting for!!! DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted January 13, 2016 Share Posted January 13, 2016 17 hours ago, Baron von Lector said: It's a good thing that Hines Ward's retired. It would be hard to make his face reflect feeling. LOL Quote Link to comment Share on other sites More sharing options...
TecSpectre Posted July 24, 2016 Share Posted July 24, 2016 Hey drunken... how are things going? been a long while since we heard from ya Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted August 9, 2016 Share Posted August 9, 2016 I still have the itch. I've been stupid busy with real life. I'm going to try hard this weekend and code. It's so close. Just a handful of editing left. Shlabotnik 1 Quote Link to comment Share on other sites More sharing options...
TecSpectre Posted August 16, 2016 Share Posted August 16, 2016 I hear that... Life gets crazy busy sometimes. I've had the same issues of late. Glad to hear the itch is still there. DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted August 30, 2016 Share Posted August 30, 2016 I've added Rain and Snow effects to the cut scenes. There's still a little glitch with the punt/fg block cut scene, but I'm getting back into it again. I'll post a pic of each when I get home. Fernando 49 1 Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted September 4, 2016 Share Posted September 4, 2016 Now it's raining or snowing during cut scenes. Shlabotnik, illfaded707, Tunnelrunner and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted September 5, 2016 Share Posted September 5, 2016 Amazing Shlabotnik 1 Quote Link to comment Share on other sites More sharing options...
blastedw0lf4 Posted September 11, 2016 Share Posted September 11, 2016 i second that comment... i am glad the itch is still there brother Shlabotnik 1 Quote Link to comment Share on other sites More sharing options...
Darkjedi8576 Posted November 19, 2016 Share Posted November 19, 2016 Any word on when this is gonna be finished? Been looking forward to it for a long time. It looks awesome but I see there isnt much activity going on. DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
illfaded707 Posted January 4, 2017 Share Posted January 4, 2017 On 11/19/2016 at 5:34 AM, Darkjedi8576 said: Any word on when this is gonna be finished? Been looking forward to it for a long time. It looks awesome but I see there isnt much activity going on. If this guys first post can be this bullshit, can my first post be to tell him to gtfoh with that crap. Seriously fuck you, unless you have blessed the internet some quality work and hours of time and effort. im highly annoyed. This project looks jaw dropping. I checked in and seen the progress and im absolutely hyped all over again!! As a geek and as a player...just wow.. Take your sweet fucking time and make a donate page so I can buy you guys a beer Back to the shadows.... DrunkenGamer and TecSpectre 1 1 Quote Link to comment Share on other sites More sharing options...
Tunnelrunner Posted January 4, 2017 Share Posted January 4, 2017 I didn't notice this project until just now (browsing through the entire message thread) - this looks amazing. I'm predominantly an NES TSB guy first (and if I play any SNES TSB at all, it's only been TSB II Special Edition). But this is something that I would make room in my starting rotation for... DrunkenGamer and Slippery Nips 2 Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted January 9, 2017 Share Posted January 9, 2017 (edited) I've been busy with a new job, but I still tinker now and then. Prolly be March before I can give it my all. It will be here by start of preseason next year. There are major graphical bugs I have to fix. But I know where it's happening so it's just a matter of finding time again. It's gonna get finished... I Promise!! Edited January 9, 2017 by drunken_honkey TecSpectre, Fernando 49, TeCmO_sUpEr_BoWl and 1 other 4 Quote Link to comment Share on other sites More sharing options...
MoltoAbsurdo Posted January 24, 2017 Share Posted January 24, 2017 Let me first give some perspective to what DH and hurricane are attempting... 24 years ago, many many people we're being paid lots of money to put together this sophisticated production that these two are now atempting to disassemble and reprogram by themselves. The amount of work involved is without a doubt nothing short of massive. (Please dont let me discredit those who have aided and supported them!!) I have been keeping an eye on this project for the last few years since this thread appeared, and I say this to encourage the both of you- When you accomplish a final product to match your vision, the pride and achievement levels you will experience will be astronomical! And if this thread is any indication, there will be countless number of appreciative people here and beyond, that will be able to relish in your accomplishment with joy. I applaud your effort, regardless of the amount of time it takes. Tunnelrunner and DrunkenGamer 2 Quote Link to comment Share on other sites More sharing options...
MoltoAbsurdo Posted January 24, 2017 Share Posted January 24, 2017 A question I do have- In your Quest for 32 progress thread DH you've documented specific coding and bytes needed to alter the ROM to logistically accommodate the 2 extra teams. If an average bloke would follow these steps from an unaltered ROM, what more would need to be done to make it a functional 32-team TSB3 file in its original gameplay and functionality (aside from entering the specific team data- names, rosters, logos, map locations, etc.)? This of course assumes no graphic or gameplay/playbook etc. updates. Just curious- I'm still completely convinced that TSB4 > TSBIII DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
DFM Posted January 24, 2017 Share Posted January 24, 2017 An extreme amount of work. This is a not a task for the average bloke or it would have been done by now! DrunkenGamer and Lionsfan81 2 Quote Link to comment Share on other sites More sharing options...
TecSpectre Posted January 27, 2017 Share Posted January 27, 2017 Hey now Molto.... How can TSB4 be better than the best Tecmo football game ever made, Tecmo Super Bowl III? DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted February 4, 2017 Share Posted February 4, 2017 On 1/24/2017 at 3:00 PM, MoltoAbsurdo said: A question I do have- In your Quest for 32 progress thread DH you've documented specific coding and bytes needed to alter the ROM to logistically accommodate the 2 extra teams. If an average bloke would follow these steps from an unaltered ROM, what more would need to be done to make it a functional 32-team TSB3 file in its original gameplay and functionality (aside from entering the specific team data- names, rosters, logos, map locations, etc.)? This of course assumes no graphic or gameplay/playbook etc. updates. Just curious- I'm still completely convinced that TSB4 > TSBIII I still need to add a handful of items for that. The tables for teams and team pallets need to be located and edited/moved to account for 32 teams. I will finish that as I go. The last couple years have been good for me personally but bad for me editing wise. in a month things will settle at my job and free me up to grind out the remaining coding. This will be completed. Really really close now Tunnelrunner and TeCmO_sUpEr_BoWl 2 Quote Link to comment Share on other sites More sharing options...
MoltoAbsurdo Posted February 22, 2017 Share Posted February 22, 2017 (edited) On 2/4/2017 at 11:00 AM, drunken_honkey said: The last couple years have been good for me personally but bad for me editing wise. This actually makes me happy to hear! Selfishly, of course as a minnow standing before a great white shark in the sea of editing knowledge, I am eager to be able to experience your project now. Ive been wanting an updated 32-team format for more than a decade now. But as a man with an amazing family of my own, I will always suport the fellow man who puts many of life's more important priorities in correct order before gaming. Keep up the good work! P.S. Don't get me wrong - I'm still peeking back in here anxiously. Let us know if we can help! Edited February 22, 2017 by MoltoAbsurdo DrunkenGamer 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.