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    • By bruddog
      View File Tecmo Super Bowl -NES (bugs fixed)
      The original rom has been completely rebuilt.  DO NOT TRY TO APPLY ANY OF THE HACKS LISTED ONE THE WEBSITE. It is extremely  likely they wont't work due to locations in the rom being slightly different. 
       
      GAMEPLAY:
      1. Fix pass overthrow INT check bug  ( QB's pass control never loaded)  
      2. Fix player 2 condition bug ( incorrect ratings displayed)  
      3. Fix avoid pass block bug during cutscenes  ( uses 50PC value all the time during cutscenes) 
      4. Fix avoid kick block bug   ( uses worst avoid kick block all the time) 
      5. Fix broken math that uses arrow location for FG's ( bad math that makes kicks slightly more or less accurate than they should be depending on arrow speed) 
      6. Fix tipped pass out of endzone results in safety bug 
      7. Prevent fumble in endzone on tackles
      8. Fix TE sim target bug 
      9. Fix sim bug that uses sim kr value instead of sim pr value
      10. Fix sim injury check bug (It checks a memory location instead of an absolute value)
       
      SEASON:
      11. Fix schedule (home and away incorrect for many games) 
       
      AESTHETIC: 
      12. Restore Jim Kelly, Bernie Kosar, Randall Cunningham faces and names
       
      MISC PROGRAMMING FIXES: 
      12. Remove broken, redundant data
      13  Misc 6502 asm fixes.
      TSB_bug_fix.nes
      Submitter bruddog Submitted 10/31/2019 Category Tecmo Bowl - NES  
    • By bruddog
      The original rom has been completely rebuilt.  DO NOT TRY TO APPLY ANY OF THE HACKS LISTED ONE THE WEBSITE. It is extremely  likely they wont't work due to locations in the rom being slightly different. 
       
      GAMEPLAY:
      1. Fix pass overthrow INT check bug  ( QB's pass control never loaded)  
      2. Fix player 2 condition bug ( incorrect ratings displayed)  
      3. Fix avoid pass block bug during cutscenes  ( uses 50PC value all the time during cutscenes) 
      4. Fix avoid kick block bug   ( uses worst avoid kick block all the time) 
      5. Fix broken math that uses arrow location for FG's ( bad math that makes kicks slightly more or less accurate than they should be depending on arrow speed) 
      6. Fix tipped pass out of endzone results in safety bug 
      7. Prevent fumble in endzone on tackles
      8. Fix TE sim target bug 
      9. Fix sim bug that uses sim kr value instead of sim pr value
      10. Fix sim injury check bug (It checks a memory location instead of an absolute value)
       
      SEASON:
      11. Fix schedule (home and away incorrect for many games) 
       
      AESTHETIC: 
      12. Restore Jim Kelly, Bernie Kosar, Randall Cunningham faces and names
       
      MISC PROGRAMMING FIXES: 
      12. Remove broken, redundant data
      13  Misc 6502 asm fixes.
      TSB_bug_fix.nes
    • By Gabriel Olinto
      Would it be possible to map the 'select' button to be used in nes tsb? For example, for cycle backwards through receivers?
    • By cxm317
      1. Tecmonster it's definitely not a glitch.

      2. I consulted jstouts dissassembly files. Always valuable.

      Here is the bank in question:

      https://code.google.com/p/tecmosuperbowl/source/browse/branches/Bank26.txt


      Scroll down to the note jstout added randomize week games. it starts off with
      JSR L_D8F7 AND #$0F

      This is a routine to update the random numbers and then it constrains the result to be from 0x00 to 0x0F or 0 to 15 in decimal.
      Anyways we just need the end of the whole routine to randomize the games which is

      JSR store_sram_checksum LDA #%11000000 STA PRG_RAM_PROTECT
      RTS


      So at 0x3220A paste in 20 B3 C4 A9 C0 8D 01 A0 60.

      This will prevent the schedule from being random. You may need to do a season reset once to get it unrandomized but it should be good from then on.

      View full article
    • By buck
      There are 4x roms in the zip - actually, only two games (ROM 1 and ROM 2), but see below for reasoning for the extra two roms
      the zip also contains a basic readme, and a png image of a playbook key


      View attachment: Street Tecmo 2013 v1 also with no p2.zip


      View attachment: tsb street var shots 1.png

      Documentation

      There are two ROMs, each with 16 NFL teams.
      The only difference between the ROMs are the teams/rosters/names, etc. and the color of the endzones.

      Based on Jstout's "CIFL 7-on-7" NES Tecmo Super Bowl ROM
      Upgraded plays (enhanced for the street)
      50 yard "field"

      COM v MAN (you can play as player 2 if you set up your emulator)
      Competitive COM for challenging Season fun

      No "Out of Bounds" - you can run into the walls

      New Halftime and New Halftime Song
      Reduced Cutscreens

      Game plays very fast (almost every variable is sped up greatly)
      Turnovers and scoring are common
      No punts (just "kicker")
      Countless Graphic changes

      In-game playbook changing
      Cool new Uniforms (some throwbacks in there, too)
      12-game season with 8-team playoffs

      "Heroes" - it's like a mini-game
      I have set up the heroes from the original Tecmo Super Bowl game
      AFC and NFC - using their original ratings (although some are decreased because it's played as pro-bowl game)
      but, it has a totally different feel and challenge than the other modern "street" teams

      Pass Accuracy is completion/int variable
      KR return at their own Max Speed
      Player 2 condition indicator fixed

      No pass-defender auto-dive
      Quicker dives for defenders

      AI hacks
      Passing Game Hacks

      Bruddog's OL/DL Differential (more random popcorn in the trenches)

      HP Hack (MAN v MAN "popcorn" and/or "mash")
      Also, HP is quantized to a scale of "0 to 3 extra presses" that are added to grapple counter)
      6-25 HP = 0 extra press
      31-50 HP = 1 extra press
      56-75 HP = 2 extra press
      81-100 HP = 3 extra press

      -----
      EXTRA ("no p2" versions): the (main) 1st version of TSB Street posted on 9-5-12 has a very cool hack (thanks xplozv) that lets you play as the 2nd player (2nd side) vs COM (also in season mode).
      A requirement is that you need to have your emulator set up such that you have control of the 2nd player controller (or if using an actual NES, a controller in port 2!) . In the emulator I use, I have them both programmed to the same controller/buttons.
      If you use an emulator that will not allow you to program or play as a 2nd player controller, I have provided a set of roms with the additional "no p2" characters in the rom filename. this "no p2" will play just like the original TSB - MAN will always be player one side when playing COM.

      Therefore I have updated the zip to include these "no p2" versions. I also updated the readme in the zip. No other changes have been made.
      --

      We must thank the following, because this rom would not be possible without their past or present help:
      jstout, bruddog, cxrom, bad_al, average tsb player, elway, knobbe, bodom, and xplozv

      (jstout did not have any direct hand in the making of this ROM, but we thought we should credit him because we used his CIFL 7-on-7 ROM as our base)

      --

      it's a party, jerk. so enjoy it.

      This post has been promoted to an article

      View full article
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