Knobbe Posted September 11, 2013 Share Posted September 11, 2013 So I'm confused. Is this "official base rom" done? There is a fix that needs to be made on the font of "Tecmo" in the season screen. I think that's about it. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted September 11, 2013 Author Share Posted September 11, 2013 There is a fix that needs to be made on the font of "Tecmo" in the season screen. I think that's about it. Correct. I'll shoot that off to Jstout today, and do a final review of the ROM for any additional tweaks. Quote Link to comment Share on other sites More sharing options...
bruddog Posted September 11, 2013 Share Posted September 11, 2013 Does the base rom have the PA/PC hack? I still think it should not. Even if we thought it must do something way back when. It was pretty obvious it didn't do much. How else could Elway suck so bad at passing. =) From a theoretical rating players perspective its also not very intuitive. What QB's are accurate (on target) but don't complete a lot of passes? Accuracy and completing passes go hand in hand for the most part. Likewise what QB's aren't accurate but complete a lot of passes? Just my 2 cents. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 11, 2013 Share Posted September 11, 2013 I agree. I used "Deep Passing Accuracy" to determine PA. Using that attribute from Madden doesn't make a whole lot of sense but nothing else did either. Since deep passing is such a huge part of TSB, I guess that was my justification. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 11, 2013 Share Posted September 11, 2013 Does the base rom have the PA/PC hack? I still think it should not. Even if we thought it must do something way back when. It was pretty obvious it didn't do much. How else could Elway suck so bad at passing. =) From a theoretical rating players perspective its also not very intuitive. What QB's are accurate (on target) but don't complete a lot of passes? Accuracy and completing passes go hand in hand for the most part. Likewise what QB's aren't accurate but complete a lot of passes? Just my 2 cents. The answer to me depends on how easy it is to swap PC and PA meanings once you have applied things one way or the other. Having PC and PA both do something isn't a problem...you can just rate guys with the same ratings if you want it to act like the original. Dictating the functionality of PC or PA is the real issue here. Quote Link to comment Share on other sites More sharing options...
keithisgood Posted September 11, 2013 Share Posted September 11, 2013 (edited) Changed 2007 to 20xx in all locations WHOA. Does that mean if you lose the Super Bowl that Dr. Wily gets to take over the world? Uploaded the latest ver. to the dropbox. Edited September 11, 2013 by keithisgood Quote Link to comment Share on other sites More sharing options...
bruddog Posted September 11, 2013 Share Posted September 11, 2013 That is a good point. Is the post on page 1 correct in that currently the base rom does not have the PA/PC hack applied? The answer to me depends on how easy it is to swap PC and PA meanings once you have applied things one way or the other.Having PC and PA both do something isn't a problem...you can just rate guys with the same ratings if you want it to act like the original. Dictating the functionality of PC or PA is the real issue here. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 11, 2013 Share Posted September 11, 2013 I just noticed that this rom automatically sets the quarters to 4 minutes, even though 4 mins is not even a selectable option. Quote Link to comment Share on other sites More sharing options...
DFM Posted September 11, 2013 Share Posted September 11, 2013 WHOA. Does that mean if you lose the Super Bowl that Dr. Wily gets to take over the world? Uploaded the latest ver. to the dropbox. I cannot wait for Bo3.. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted September 11, 2013 Author Share Posted September 11, 2013 I agree that this base ROM should not have the PA/PC hack. I thought this had been agreed upon. It doesn't make sense because... A. It's meant to be an unedited base ROM (save for the options / playbook / 32-team additions.B. Anyone looking to use this to make a ROM can apply the PA/PC hack themselves, if their intent is to actually start making code changes in TSB.C. Anyone not looking to make coding changes, and is likely just using this to make roster/stat changes, will likely not even realize that a PA/PC hack exists. keithisgood and buck 2 Quote Link to comment Share on other sites More sharing options...
keithisgood Posted September 12, 2013 Share Posted September 12, 2013 I cannot wait for Bo3.. Bo3: BO IN SPACE! But yes, I'm with maynard here; this is a stripped down base for enterprising hackers to build on. Quote Link to comment Share on other sites More sharing options...
buck Posted September 12, 2013 Share Posted September 12, 2013 (edited) Bo3: BO IN SPACE! But yes, I'm with maynard here; this is a stripped down base for enterprising hackers to build on. yes, somewhere in this 14-page piece of english literature, we decided that this is basically just a "fixed" cxrom 32-team v1.05...with a couple of graphical tweaks by keith and some "textual" tweaks by me. as far as I know, the only "hack" that makes the game "not quite" the original is the one that fixes the Tight End SKP/SIM. oh - also the Player 2 Condition FIX. heck, just look at the FIRST POST! [i threw the "remix" rosters on it for the heck of it - because it keeps all the "original" guys/ratings, playbooks, colors, etc with the new rom - but the rosters are remixed to be a proposed 2013-14 season....instead of those 2007 rosters where every receiver is at least 38/69/50] *I would like to add that a SWEET UPGRADE would be to allow NFC West Teams the ability to use a ALT Jersey. Oh well, maybe in a few more years.* Edited September 12, 2013 by buck Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted September 12, 2013 Author Share Posted September 12, 2013 yes, somewhere in this 14-page piece of english literature, we decided that this is basically just a "fixed" cxrom 32-team v1.05...with a couple of graphical tweaks by keith and some "textual" tweaks by me. as far as I know, the only "hack" that makes the game "not quite" the original is the one that fixes the Tight End SKP/SIM. oh - also the Player 2 Condition FIX. heck, just look at the FIRST POST! [i threw the "remix" rosters on it for the heck of it - because it keeps all the "original" guys/ratings, playbooks, colors, etc with the new rom - but the rosters are remixed to be a proposed 2013-14 season....instead of those 2007 rosters where every receiver is at least 38/69/50] *I would like to add that a SWEET UPGRADE would be to allow NFC West Teams the ability to use a ALT Jersey. Oh well, maybe in a few more years.* Yes to all of the above. "Fixes" but not additions. Roster remix, but same stats/SIM numbers of the 1991 roster. And adding the ALT jersey to the NFC West would be very nice. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 12, 2013 Share Posted September 12, 2013 yes, somewhere in this 14-page piece of english literature, we decided that this is basically just a "fixed" cxrom 32-team v1.05...with a couple of graphical tweaks by keith and some "textual" tweaks by me. Yup, a little bit of meaning was lost along the way. You're absolutely right. On the non game side, what about the options available in the later CXROM hacks that weren't weather or 2pt conversion? Namely "juice mode" and 1st down length. Juice would probably be a popular edition. This thread contains the source for the options menu GameplayLoop 1 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 12, 2013 Share Posted September 12, 2013 Yup, a little bit of meaning was lost along the way. You're absolutely right. On the non game side, what about the options available in the later CXROM hacks that weren't weather or 2pt conversion? Namely "juice mode" and 1st down length. Juice would probably be a popular edition. This thread contains the source for the options menu So, if there was a "juiced" option, what would that look like in hex code? I know where the hex code resides for juice, but I'm curious if there is a general consensus for what those numbers should be. Quote Link to comment Share on other sites More sharing options...
QBSHARKS Posted September 12, 2013 Share Posted September 12, 2013 The more options the better in my opinion. I hope somebody gets the 2pt conversion working correctly one of these days. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 13, 2013 Share Posted September 13, 2013 xfb71 needs to be changed to 04. As it is now, the quarter length in the options menu is displaying one less minute than the actual quarter length. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 14, 2013 Share Posted September 14, 2013 With the uncertainty surrounding Drummer's release, I think I'm going to start designing my own rom. Is a final version of this planning to be released this weekend? If not, could you possibly post the most recent version? I'm sure it's mechanically sound. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 16, 2013 Share Posted September 16, 2013 With the uncertainty surrounding Drummer's release, I think I'm going to start designing my own rom. Is a final version of this planning to be released this weekend? If not, could you possibly post the most recent version? I'm sure it's mechanically sound. I think we're waiting on a font fix and maybe some option menu stuff. My last upload is here http://tecmobowl.org/topic/52870-new-base-nes-rom-32-team-original-tsb-gameplay/?p=376636 Good to see this is actually getting some use! Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 16, 2013 Share Posted September 16, 2013 So, if there was a "juiced" option, what would that look like in hex code? I know where the hex code resides for juice, but I'm curious if there is a general consensus for what those numbers should be. I'm not exactly sure...I haven't had time to research Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 16, 2013 Share Posted September 16, 2013 Thanks Knobbe. Quote Link to comment Share on other sites More sharing options...
buck Posted December 12, 2013 Share Posted December 12, 2013 so where is the latest version of this thang? I know that keith did some last minute minihelmet changes to the tb.org rom; I'm looking for a "new base rom" with those latest keith minis. Quote Link to comment Share on other sites More sharing options...
keithisgood Posted December 14, 2013 Share Posted December 14, 2013 (edited) Hm. Give me a bit and I can copypasta data from the tb.org rom to the base posted earlier in the thread.EDIT: the link from the various graphical update threads contains my most recent revisions: http://db.tt/DyKJNWIWAll the small and large helmets are as correct as I can currently make them. Let me know if there's anything missing. Edited December 14, 2013 by keithisgood buck and Dusto 2 Quote Link to comment Share on other sites More sharing options...
buck Posted December 15, 2013 Share Posted December 15, 2013 (edited) ok, so like Tecmonster was saying a while back there is a bug in the current "base rom" with the clock and the menu. >the menu says 5 minutes (default TSB time) but when you load up a game, it's actually 4 minutes... so, to make the menu match the game and make the quarter clock match the original TSB: SET(0x3F967, 0x05). the game clock will now be 5 minutes. Edited December 15, 2013 by buck Knobbe 1 Quote Link to comment Share on other sites More sharing options...
buck Posted December 26, 2013 Share Posted December 26, 2013 yo, just a bump to give keithisgood props for the outstanding graphics/coding work he did on the mini and large helmets! that stuff isn't easy, it takes talent and hard work. thanks again, keith. Knobbe and keithisgood 2 Quote Link to comment Share on other sites More sharing options...
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