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TSBM 2000 FAQS!!!!


Knobbe

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  • 6 months later...

Question about simulation attributes.

Do these settings affect the way the teams perform in CPU or COA mode?

This was something I was worried about when CIA started up. I haven't seen any major problems with game play, but was wondering if anyone had more insight on this.

My main concern was the way QB's performed, specifically how likely they would either stay in the pocket or take it up field themselves.

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Can someone tell me what "BB" and "CO" stand for in the stats columns?

And I'm assuming "AG" is agility?

How do they calculate those values, are they just hidden and you don't see them in the game?

Body Ballance, Control, Agility. They're only realivant to tsb 3.

Question about simulation attributes.

Do these settings affect the way the teams perform in CPU or COA mode?

No, only affects simulated games.

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  • 4 years later...

I recently ran into the team control glitch, when porting over my 1987 rom to my 1978 rom. The 1978 rom is expanded in size, due to various hacks implemented in it. So, TSBM 1.3 and down will not fix the three dot glitch, because the manager will not open expanded roms. So, I found the manual solution to fix this, which is really simple to do. Especially, if your making old school roms.

I like to use TSBM2000 still, to edit players. It's easier and faster to manuever on, to me. 8)

cmode2.jpg

Here's the fix..................

Start at this offset and enter these hex codes to fix the three dot problem.

00x1FF44 d6 d7 b8 d4 d5 d7 d8 d9 da db dc dd

Just thought, I'd offer up an alternative solution to the problem. :D

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