Knobbe Posted October 30, 2004 Share Posted October 30, 2004 Ok, I've had this for quite a while from long time Knobbe.org superstar GRG. It answers quite a few hundred questions.[web]http://www.knobbe.org/tsbmfaq/tsbm_main.htm[/web]You can also open it up in a new webpage. Quote Link to comment Share on other sites More sharing options...
megaman322000 Posted October 30, 2004 Share Posted October 30, 2004 Wow! Thanks Rod! That faq is super awesome! Quote Link to comment Share on other sites More sharing options...
Coach Tice Posted May 8, 2005 Share Posted May 8, 2005 Can someone tell me what "BB" and "CO" stand for in the stats columns?And I'm assuming "AG" is agility?How do they calculate those values, are they just hidden and you don't see them in the game? Quote Link to comment Share on other sites More sharing options...
snatches Posted May 8, 2005 Share Posted May 8, 2005 Question about simulation attributes.Do these settings affect the way the teams perform in CPU or COA mode?This was something I was worried about when CIA started up. I haven't seen any major problems with game play, but was wondering if anyone had more insight on this.My main concern was the way QB's performed, specifically how likely they would either stay in the pocket or take it up field themselves. Quote Link to comment Share on other sites More sharing options...
GRG Posted May 8, 2005 Share Posted May 8, 2005 Can someone tell me what "BB" and "CO" stand for in the stats columns?And I'm assuming "AG" is agility?How do they calculate those values, are they just hidden and you don't see them in the game?Body Ballance, Control, Agility. They're only realivant to tsb 3.Question about simulation attributes. Do these settings affect the way the teams perform in CPU or COA mode? No, only affects simulated games. Quote Link to comment Share on other sites More sharing options...
Talent Posted May 9, 2005 Share Posted May 9, 2005 thanks GRG Quote Link to comment Share on other sites More sharing options...
COA Elway Posted December 29, 2009 Share Posted December 29, 2009 I recently ran into the team control glitch, when porting over my 1987 rom to my 1978 rom. The 1978 rom is expanded in size, due to various hacks implemented in it. So, TSBM 1.3 and down will not fix the three dot glitch, because the manager will not open expanded roms. So, I found the manual solution to fix this, which is really simple to do. Especially, if your making old school roms. I like to use TSBM2000 still, to edit players. It's easier and faster to manuever on, to me. Here's the fix.................. Start at this offset and enter these hex codes to fix the three dot problem. 00x1FF44 d6 d7 b8 d4 d5 d7 d8 d9 da db dc dd Just thought, I'd offer up an alternative solution to the problem. Quote Link to comment Share on other sites More sharing options...
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