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Tecmo Super Baseball???


RedMan111603

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I am new to this forum, so please no flaming :twisted:

I was wondering if anyone had a Tecmo Super Baseball edit or even one in the works. I know the game doesn't have all the hype as football, but I would love if they had more recent rosters. Let me know any if ya can. Maybe the season Sosa and McGuire had the big homerun showdown. If there is a website or a forum anyone could send me to it would be a lot of help. Thanks!

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I've never seen an editor for tecmo super baseball. The player names are fairly easy to find using a hex editor, it's just a matter of figuring out how the attributes work. I have no interest in this game personally.

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I'd recommend using Hexecute or Translhextion instead but thats just me (find both at http://www.zophar.net/utilities/hexutil.html ).

I've never played this game but I'm assuming you are talking about Tecmo Super Baseball for the SNES.

The player names were extremely easy to find. In a hex editor, generally there are 3 columns being the first the offset (just a location), second hexidecimal (computer coding), and the third text (human writing). So, run through the text codes and you'll find the first player name (Damion Easley) at offset x202AD only the name should be like DAMIOÎEASLEÚ . That means you'll need to make a table file for the game where hex 44 to 5A = A to Z and hex C1 to DA = A_ to Z_ (_ is a space). Above the names you'll find pointers that point the names to each team.

That should be a decent start. You'll benefit from reading up on text editing, table making, and SNES pointers.

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  • 4 weeks later...
  • 3 months later...
  • 3 months later...

Ok i was playing around with Transhex thing and i found how to edit the players stats and abilities. before each name there is 25 hex values

start after the person name ex. you are editing Chad Curtis, you start after damion easley. i number them 1 to 25

1 jersey # 00-99

2 Bats first digit only 0=L 1=R 2=S second digit i don't know

3 arm don't know

4-6 date of birth don't know just yet

next 4 are abilities edits and yes it changes the bars

7 first digit is speed 0 to F, second digit is hit 0-F

8 first digit is power 0 to F , second digit is steal 0 to F

9 first digit is arm 0 to F , second digit is glove 0 to F

10 is clutch first digit has to be 0 second digit 0 to F

11 i don't know

The rest are for stats

12 Runs 00 to EF

13 Hits 00 to EF

14 2b 00 to EF

15 HR 00 to EF

16 RBI 00 to EF

17 BB 00 to EF

18 SO 00 to EF

19 SB 00 to EF

20 Pos 00=CA 01=1b and so on

21 vs,R 00 to EF

22 vs,L 00 to EF

23 AB 00 to EF

24 3B 00 to EF

25 i don't know

PS. only for batters stats and abilities so far and it's on Genesis

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Ok this is for pitcher's 1-20

1-jeresy # 00-99

2-bat 0=r 1=l 2=s

3-i don't know

4-6 date of birth

7-1 digit stamina 0-9, 2 digit control 0-f

8-1 digit run hold 0-f, 2 digit movement 0-f

9-1 digit velocity 0-f, 2 dight jam 0-f

10-1 digit is specialty pitch 0=slider 1=offspeed 2=fastball 3=curve ball 4=change-up 5=split finger 6=forkball 7=screwball 8=slurve 9=knuckle ball A=circle change B=vulcan change C=sinker D=rising fastball E=breaking curve F=hard slider, 2 digit effect wins and lose some how

11-1 digit wins 0-f, 2 digit lose 0-f

12-saves 00-ef

13-IP 00-ef

14-Hits 00-ef

15-CG 00-ef

16-SO 00-ef

17-GS 00-ef

18-GP 00-ef

19-BB 00-ef

20-ERA 00-ef

so far so good

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I just figure out that the stats you give player act as a sim code

Ex. i use Joe Carter on Toronto and give him only 1 hr, simmed the season he ended with 3. Then i give me 49 hrs, simmed the season he ended with 45 hrs.

so whatever stats you give, it simmed that way.

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  • 2 weeks later...
would there even be an easier way to edit the stats for the genesis version

This is the ONLY way to edit the stats since no managers exisit for this game. Hex editors can look scary at first, but it's really easy once you get the hang of it.

I've been messing around with the SNES version, changing the stats are very similar to Genesis.

The pointers to make player's names longer are before the first player on the team. So if you make the first player's name longer by 2, add 2 to the first pointer.

The pointers to make team names longer are after the last team. (teams listed alphabetically, do a text search to find them) These pointers are actual addresses. You'll have to write down the last 4 numbers of the hex address, switch the numbers and subtract 2 (AA55 -> 55A8)

I'm not sure if it's possible to change the player pictures.

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  • 7 years later...

Crazy I had a ton of messages about this game. I found these notes on an old cpu

(SNES version)

BATTERS (EASILEY)

01 -JERSEY NUMBER

0E -BATS/THROWS

5B-birthday

37-birthday

6B-birthday

8B

8 -SPEED

8 -HIT

6 -POWER

6 -STEAL

8 -ARM

7 -GLOVE

07 -CLUTCH

49

21 -RUNS

48 -HITS

0D -DOUBLES

02 -HOMERS

16 -RUNS BATTED IN

1C -WALKS

23 -STRIKE OUTS

06 -STEALS

03- POSITION

92 -VS RIGHT

B5 -VS LEFT

82 -TRIPLES (FIRST NUMBER 4,8,C MOVES AT BATS +1,2,3 RESPECTIVELY)

39 -AT BATS

08

AT BATS

19=100

1E=120

23=140

28=160

2D=180

32=200

37=220

3C=240

41=260

46=280

4B=300

50=320

55=340

5A=360

5F=380

64=400

69=420

6E=440

73=460

78=480

7D=500

82=520

87=540

8C=560

91=580

96=600

9B=620

VS L/VS R

3C=120

41=130

46=140

4B=150

50=160

55=170

5A=180

5F=190

64=200

69=210

6E=220

73=230

78=240

7D=250

82=260

87=270

8C=280

91=290

96=300

9B=310

A0=320

A5=330

AA=340

AF=350

POS

3B-03

CF-06

RF-07

DH-08

LF-05

1B-01

CA-00

2B-02

SS-04

BATS/THROWS

00=L/L WHITE

03=L/L BLACK

05=L/R WHITE

07=L/R BLACK

09=R/L WHITE

0A=R/L BLACK

0B=

0D=R/R WHITE

0E=R/R MULATO

0F=R/R BLACK

11=S/L WHITE

13=S/L BLACK

15=S/R WHITE

17=S/R BLACK

PICHERS (TAPANI)

36 NUMBER

0D BATS/THROWS

60-birthday

57-birthday

52-birthday

80

8 STAMINA

C CONTROL

9 MOVEMENT

6 RUN-HOLD

9 VELOCTY

8 JAM

66 SPECIALTY PITCH

C0 SAVES (FIRST NUMBER: 4,8,C MOVES LOSSES +1,2,3 RESPECTIVELY)

63 FIRST NUMBER=WINS (INCREASES DOUBLE); SECOND NUMBER=LOSSES (INC BY 4)(LOSS START OVER AT 8; INC WINS BY 1)

CC INN PITCHED (INCREASES BY DECIMAL OF INN PITCHED)

08 INN PITCHED

C3 COMPLETE GAMES (FIRST NUMBER EFFECTS HITS+1)

3C HITS (INCREASES BY 4)

A3

25 SO

24 GAMES

39 WALKS

6F EARNED RUNS

INN PITCH

FA 00=25.0

04 01=26.0

08 02=52.0

02 03=77.0

06 04=103.0

00 05=128.0

04 06=154.0

00 07=179.2

08 07=180.0

00 08=204.8

02 08=205.0

98 08=220.0

06 09=231.0

00 0A=256.0

HITS & SO

05=20

0A=40

0F=60

14=80

19=100

1E=120

23=140

28=160

2D=180

32=200

37=220

3C=240

SPEC PITCH

06 SLIDER

46 CHANGE

36 CURVE

A9,56 SPLIT

66 FORK

86 SLURVE

C6 SINKER

F6 HARD SLIDER

26 FASTBALL

D6 RISING FASTBALL

76 SCREWBALL

16 OFFSPEED

A6 CIRCLE CHANGE

25+NAME LENGTH = POINTER

LETTERS

A=C1

B=C2

C=C3

D=C4

E=C5

F=C6

G=C7

K=CB

N=CE

O=CF

P=D0

Q=D1

R=D2

S=D3

T=D4

U=D5

Y=D9

PERIOD =AE

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