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    • By TecManager
      Hello Tecmo Community,
      I am new to the Tecmo community and was looking at all these great tecmo NFL leagues you guys have here.
      I was looking through the Roms and saw the TSB NCAA19 2.0 rom by Fatcheerleader and was thinking about maybe trying to start a league using this rom.
      I am a newbie but have been watching online tecmo play for a long time and decided to try online play. So I wanted to start a different kind of league for newbies like me that could be fun.
       
      I guess my questions are:
      1. Would I be able to use this Rom? Is that ok?
      2. Do you think it would even work if I got maybe 10 or more people to play?
      3. All stats, w/l records would be entered on a google form to keep stats from end of game screen. Would that be a good idea?
       
      I'm really not tech savvy and wouldn't know really how to work inputting stats on a manager software and so on.  So if this actually sounds good to anyone, any help with google spreadsheet template or way to keep stats would be great.
       
      Preliminary thoughts  for the league would be:
      - Top 5 ranked teams would be out of play to pick because they would be too strong. Would want this to be fair to everyone.
      - Do a random lottery draft order to see where everyone gets to pick and they choose their team based on order of draft.
      - If ten teams in league than top 6 make playoff; if 12 top 8; if 16 top 10.
       
      Any advice or opinions would be greatly appreciated.
      Thanks fellas.
       
       
       
       
       
      Follow 0  
    • By Darth Brett
      Ken Griffey Jr Baseball - All-Time Greats
      View File This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster!
      I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. 
       
       
      ROSTER STRUCTURES
      I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position  was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. 
       
       
      PLAYER STATS
      Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. 
       
       
      PLAYER RATINGS/SKILLS
      Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating:
       
      HITTERS
      BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that.
      POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak.
      SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak 
      DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). 
       
       
      PITCHERS
      SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak.
      CON uses the pitcher's WHIP as well as FIP in their 7-yr peak.
      FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. 
       
       
       
      PLAYER'S PHYSICAL APPEARANCES
      I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version.
       
       
       
       
       Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented.
       
      ENJOY!!!!
       
       
       
       
       
       
       
      Ken Griffey Jr. All-Time Edition.smc
       
       
       
       
       
       
       
       
       
       
      Ken Griffey Jr. All-Time Edition.smc
      Submitter Darth Brett Submitted 03/23/2019 Category SNES  
    • By Darth Brett
      This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster!
      I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. 
       
       
      ROSTER STRUCTURES
      I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position  was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. 
       
       
      PLAYER STATS
      Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. 
       
       
      PLAYER RATINGS/SKILLS
      Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating:
       
      HITTERS
      BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that.
      POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak.
      SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak 
      DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). 
       
       
      PITCHERS
      SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak.
      CON uses the pitcher's WHIP as well as FIP in their 7-yr peak.
      FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. 
       
       
       
      PLAYER'S PHYSICAL APPEARANCES
      I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version.
       
       
       
       
       Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented.
       
      ENJOY!!!!
       
       
       
       
       
       
       
      Ken Griffey Jr. All-Time Edition.smc
       
       
       
       
       
       
       
       
       
       
      Ken Griffey Jr. All-Time Edition.smc
    • By SBlueman
      Here is a list of SET commands you can use when editing Tecmo Super Bowl (28 and/or 32 team) with TSBTool. Please note that some of these commands can overlap in the game's code so use at your caution. ALWAYS REMEMBER TO BACKUP BEFORE EDITING! Use the "Check SET commands setting values in the same location" option before saving in TSBTool. Some commands will be listed with URL's that attribute the hack to an author on this site while others have been verified by experienced editors on this site. Unverified commands mostly originate from an attachment found on this post by @adscl84. My hopes is that this list can eventually become a good resource for both the hardcore editors while also making an introduction to editing less intimidating for the casual fan who's starting to want to find out more. Please feel free to post and share in this thread if you'd like to add any commands or add verification or corrections. This list is also open to any ideas and suggestions to make this a good resource to use. 
       
      Updated 1/20/2020
       
      1. OFFENSE
      ---------------
      Ball carrier can break up drone grapples CPU find open receiver Fumble always Fumble never Multiple fumbles More NFL like QB rating value No fumble after TD Offensive Jump/Dive for passes based on REC rating Overthrow Bug Fix Passing game probability hack Passer Rating Requirement PA/PC hack - PC is INT and PA is target Player-controlled QB rollouts for playaction passes Players lose speed when cutting at 45 degrees hack QB backpedal animation match QB/PR ball control QB throws ball instead of taking sack and runs less (unverified) Sort receiving stats by yards instead of catches Use START instead of B button to throw lob passes
      2. DEFENSE
      --------------
      Better INT returns Better tackling without COM diving COM defensive coverage late in season (28 and 32 team codes) COM dive tackling like SNES TSB I Control percentage of defensive jumping Defensive Jump/Dive for passes based on INT rating Defensive Pursuit Based on Quickness Diving time based on HP Faster fumble recovery Faster tackles Mojo hack - Makes COM cover most receivers and plays better run defense Quickness equals coverage Single Defender JJ Ints based on Quickness and Int Using quickness for turnover returns
      3. SPECIAL TEAMS
      -----------------------
      COM Goes For FG w/.20 Left in Half/End of Game 15 Yard XP AKB is now Kicking Power & KA is now Kick Accuracy Better COM punt timing Changing KR Speed Change Kickoff Position to the 30 Change touchbacks to the 25 yard line Directional punts COM kicks FG only on 4th Down in Regulation Time FG avoid kick block fix FG length FG/XP Block FG/XP Formation Increase CPU kickoff length Kick arrow speed/distance Kickoff coverage Kickoff length Kickoff touchbacks Kickoff wedge return No clock on kickoffs Onside kick hack better recovery rate for P2 PR speed change from SS to actual PR player Punt block return Punt coverage Punt coverage boost adjustment Shorter punts QB/PR ball control Return speed
      4. GRAPHICS/TEXT
      ------------------------
      15 Sprite Per Scanline Add stats after quarters Disable Alt 3 Uniforms Draw tapping speed next to player name Fix Playoff Bracket (32-team game) No Sprite Flicker Playcall screen clock speed Quarter length Shortens stats screen cutscene TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game (verified by buck) Main menu Background Color Change Schedule Background Color Change AFC NFC Pro Bowl Uniform Colors Team Data Screen Background Color Change
      5. SIMULATION
      ------------------
      Always AVG condition Buck's TSB COM Juice Setter - juice to start at week 8 juice and climb to max Change offensive SIM to 'out of 32' sum Change the differential for popcorning/DL busting through COM vs COM Run Block/Pass Block Hack Conditions Change Every Play No overtime in SKP mode No overtime in season/pre-season games Player 2 Condition fix TE sim fix Turn off injuries in SKP mode SIM Target Distribution Hack
      6. SCHEDULE
      -----------------
      Prevent schedule from being random Road team plays as player 2 vs COM Play Pre-Season Game in Season Mode
      7. SOUNDS/ANIMATIONS
      ------------------
      Add "HUT" Pre-Snap Cadence to 32-Team ROM Change 80-8A follow command to 2PT stance after motion instead of 3PT stance Dive Animation Timing Based on Quickness Fallen players rise instantly Faster handoffs, pitches, snaps & player control How long diving animation takes Get rid of players having a running animation when they hit the endzone Randomize sound loop used for each play Remove animations for first down measurements Skip to main menu Timing of snap exchange between C and QB  
       
      1.OFFENSE
      ---------------
      #Ball carrier can break up drone grapples #http://tecmobowl.org/forums/topic/57274-offensive-ball-carrier-can-break-up-drone-grapples-hack/ SET(0x28293,0xEAEAEAEA) # jstout find open receiver #http://tecmobowl.org/forums/topic/53837-cpu-find-open-receiver/ SET(0x00006,0x42) SET(0x08519,0x935422) SET(0x08601,0x9384) SET(0x086B8,0x93945531) SET(0x08837,0x94634531) SET(0x08A55,0x9451) SET(0x08BA0,0x93744522) SET(0x08DD2,0x63) SET(0x08DD4,0x21) SET(0x09009,0x93515442) SET(0x090ED,0x935442) SET(0x092AC,0x9483755221) SET(0x092F0,0x94734221) SET(0x09314,0x93544521) SET(0x09351,0x6364454221) SET(0x09388,0x94925355) SET(0x093C1,0x9473452221) SET(0x093E6,0x94634132) SET(0x0941A,0x93924431) SET(0x0945B,0x945342) SET(0x0949A,0x935422) SET(0x094D1,0x9354) SET(0x094DD,0x9395546122) SET(0x0951A,0x93947255) SET(0x09570,0x94) SET(0x09572,0x32) SET(0x095AE,0x93756442) SET(0x095DF,0x9374524531) SET(0x09611,0x9394817562) SET(0x0964E,0x9395844221) SET(0x0968B,0x9483553231) SET(0x096C3,0x8354) SET(0x096CF,0x8371544522) SET(0x09704,0x94725321) SET(0x09737,0x7344) SET(0x09743,0x9573624421) SET(0x09765,0x9495524331) SET(0x09828,0x94) SET(0x0982A,0x31) SET(0x1DA20,0xA000984868A8C4DC9008F006A53B25DCA860C8B13E29F04A85DDD0034CE99AB13E29F04A4A4A4A85DE0A0A1865DE85DEB13E290F0AAA9848A008B1AE300DBDEBDE8540BDECDE85414C659ABD01DF8540BD02DF8541A214A008B1AE300DBD01DF8542BD02DF85434C849ABDEBDE8542BDECDE8543A015B140D142901CD00788B140D1429013A014B14038F1428544C8B140F14285454CB89AA014B14238F1408544C8B142F1408545A545D021A544C5DDB01BA017B140D142900AB14038F142C5DE4CDB9AB14238F140C5DE9007CACA30064C679A4C149A68A860) SET(0x288BE,0xA010A29AA90E2054C4EAEAEAEAEAEAEAEAEAEAEAEAEAEAEAEA) #Bruddog edit (make WRs check downs) SET(0x1DA2C, 0xA08060EAEAEA) SET(0x288C7, 0xC080D005A9034CCB884CC788) #Fumbles Always #http://tecmobowl.org/forums/topic/58620-fumble-probabilities-table/ SET(0x2BF04,0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF) #Fumble Never #http://tecmobowl.org/forums/topic/58620-fumble-probabilities-table/ SET(0x2BF04,0x00000000000000000000000000000000) #Multiple Fumbles (breaks onside kicks) #http://tecmobowl.org/forums/topic/65900-fumble-all-the-time-nes-tsb/?do=findComment&comment=448898 SET(0x2AE10,0x00) #More NFL like QB rating value #http://tecmobowl.org/forums/topic/69086-more-nfl-like-qb-rating-value/ SET(0x318A0,0x7D) SET(0x318B3,0x0C) SET(0x318D4,0x08) SET(0x318D9,0x00) SET(0x318E0,0xFA) SET(0x31908,0x14) SET(0x31916,0x8C) SET(0x31946,0x08) #No fumble after TD #http://tecmobowl.org/forums/topic/12527-stopping-fumbles-after-touchdowns-beta/?do=findComment&comment=470662 #Note- Make sure that the space at 0x2BF50 is filled with FF's. Otherwise it means there is some other hack there. SET(0x28698,0x4C60BFEAEAEA) SET(0x2BF70,0xA5732920D00BA5712910C910F0034C8E864CE886) #Offensive Jump/Dive for passes based on REC rating #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x299d7,0x4CD0E5) SET(0x299f2,0x4CD0E6EA) SET(0x3e5e0,0xA008B1AE208DDDA08720AADDA8A53DD9EAE590034CF8994CFC9A0F2131404F6171808FA1B1C0CFE1F1FF) SET(0x3e6e0,0xA008B1AE208DDDA08720AADDA8A53DD9EEE690034CF899A5AE853E4CE6990F2131404F6171808FA1B1C0CFE1F1FF) #Overthrow Bug Fix #http://tecmobowl.org/forums/topic/69037-tecmo-mystery-of-int-chance-on-overthrows-solved/?do=findComment&comment=475362 SET(0x29DBC, 0x4CFOBF) SET(0x2C000, 0x20319E203D9E4CAF9D) #Passing game probability table hack #http://tecmobowl.org/forums/topic/12783-passing-game-probability-table-hack/ SET(0x2BF14,0x3C3D3E3F404142434445464748494A4B) SET(0x2BF24,0x3C3D3E3F404142434445464748494A4B) SET(0x2BF34,0x1C1E20222426282A2C2E30323436383A) SET(0x29D90,0x51) SET(0x29DA3,0x51) SET(0x29DB6,0x51) SET(0x29D7A,0x46) SET(0x29C9E,0x11) SET(0x29C9A,0x15) #Passer Rating Requirement #http://tecmobowl.org/forums/topic/69451-tecmo-passer-rating-requirement/?do=findComment&comment=480100 SET(0x31cf7,0xEAEAEAEAEAEAEAEA) #PA/PC hack - PC is INT and PA is target #http://tecmobowl.org/forums/topic/55328-possible-to-swap-pc-and-pa-nes-tsb/?do=findComment&comment=364569 SET(0x29FEC,0x88) SET(0x29E54,0x20F79F) SET(0x2A007,0xA0874CDD9F) #Player-controlled QB rollouts for playaction passes #http://tecmobowl.org/forums/topic/60638-player-controlled-qb-rollouts-for-playaction-passes/ #Note-Visit link for information on blitz byte edits which will be required SET(0x8db8,0xe4d800c0d808b8d818b0) SET(0x8502,0xe4d8e0c0d8d8c0) SET(0x881d,0xe4d8f8b8d800b0d810a8) SET(0x8b83,0xe4d8f8c8d8f4bcd8e8b4d8d8b0) #Blitz Byte adjustment for 28-team rom w/original playbooks #http://tecmobowl.org/forums/topic/60638-player-controlled-qb-rollouts-for-playaction-passes/ SET(0x1dd14,0xda) SET(0x1dd24,0xda) SET(0x1dd2c,0xda) SET(0x1dd34,0xda) #Players lose speed when cutting at 45 degrees hack #http://tecmobowl.org/forums/topic/69091-players-lose-speed-when-cutting-at-45-degrees-hack/ SET(0x2B9AA,0x4CABB9) #QB backpedal animation hack #http://tecmobowl.org/forums/topic/62998-qb-backpedal-animation-hack/ SET(0x289F0,0x04) SET(0x28A12,0x04) #QB/PR ball control #https://tecmobowl.org/forums/topic/7010-qb-and-punt-returner-ball-control/ SET(0x286C7,0x12) SET(0x286E7,0x14) #QB throws ball instead of taking sack and runs less SET(0x28A39,0x4C3C8A) #Sort receiving stats by yards instead of catches #http://tecmobowl.org/forums/topic/55221-sorting-receiving-stats-by-yards-instead-of-catches/?do=findComment&comment=363603 SET(0x304F1,0x09) #Use START instead of B button to throw lob passes #http://tecmobowl.org/forums/topic/55448-use-start-instead-of-b-button-to-throw-lob-passes/ SET(0x00006,0x42) SET(0x2912D,0x50) SET(0x2B2C1,0xE0) SET(0x2B2C2,0xBF) SET(0x2B2C3,0xAA) SET(0x2BFF0,0x20) SET(0x2BFF1,0xAA) SET(0x2BFF2,0xDD) SET(0x2BFF3,0xAA) SET(0x2BFF4,0xE0) SET(0x2BFF5,0x07) SET(0x2BFF6,0x90) SET(0x2BFF7,0x0C) SET(0x2BFF8,0x20) SET(0x2BFF9,0x08) SET(0x2BFFA,0xA1) SET(0x2BFFB,0x29) SET(0x2BFFC,0x10) SET(0x2BFFD,0xC9) SET(0x2BFFE,0x10) SET(0x2BFFF,0xD0) SET(0x2C000,0x03) SET(0x2C001,0xA0) SET(0x2C002,0x06) SET(0x2C003,0x60) SET(0x2C004,0x8A) SET(0x2C005,0xA8) SET(0x2C006,0x60)  
      2. DEFENSE
      --------------
      #Better INT returns #http://tecmobowl.org/forums/topic/11106-tsb-editor-tsbtool-supreme-season-generator/?do=findComment&comment=387879 SET(0xBFC5,0xF720E100E00CE304E4DFFEFF) #Better tackling without COM diving #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x28DD6,0xA299EAEAEA90E1A90120CBDA4CAE8DA90120CBDA4CAE8D) SET(0x28E9C,0xA299EAEAEA90ADA90120CBDA4C408EA90120CBDA4C408E) #COM defensive coverage late in season (28-team) #http://tecmobowl.org/forums/topic/10781-com-defensive-coverage-late-in-season/?do=findComment&comment=423466 SET(0x028B3F,0xa53dc98090034cc5974c1b80) #COM defensive coverage late in season (32-team) #http://tecmobowl.org/forums/topic/10781-com-defensive-coverage-late-in-season/?do=findComment&comment=423466 SET(0x28B3D, 0x9009A53DC98090034CC5974C1B80EA) #COM Dive Tackling like SNES TSB I #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x28dd7,0x30) SET(0x28e9d,0x30) #Control Percentage of Defensive Jumping #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x29BD8,0xA53BC940B00AEAEA) #Defensive Jump/Dive for passes based on INT rating #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x29be5,0x4C70E5) SET(0x29bf6,0x4CA0E5EA) SET(0x3e580,0xA008B1AE208DDDA08620AADDA8A53DD98AE590034CF99B4C439C0F2131404F6171808FA1B1C0CFE1F1FF) SET(0x3e5b0,0xA008B1AE208DDDA08620AADDA8A53DD9BEE590034CF99BA5AE853E4CEA9B0F2131404F6171808FA1B1C0CFE1F1FF) #Defensive Pursuit Based on Quickness #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x28ddd,0x2030E3EAEA) SET(0x28de5,0x2064E3EAEA) SET(0x28ea3,0x2030E3EAEA) SET(0x28eab,0x2064E3EAEA) SET(0x3e340,0xA008B1AEAA8A45703008A91E186920CBDA608A208DDDA08720AADDB954E3186920CBDA602422201E1C191613100D0A0705030201) SET(0x3e374,0xA008B1AEAA8A45703008A905186920CBDA608A208DDDA08720AADDB988E3186920CBDA6008080707060605050404030302020101) #Diving time based on HP #http://tecmobowl.org/forums/topic/57169-diving-time-based-on-hp/ SET(0x2AAA8,0x20EOBFEAEA) SET(0x2BFF0,0xA01CB1AE4A4A290F18C90BB00849FF690F20CBDA60A90220CBDA60) #Faster fumble recovery #https://tecmobowl.org/forums/topic/55841-change-average-fumble-and-onside-recovery-time/ SET(0x2ADD9,0xAA) #Faster tackles #https://tecmobowl.org/forums/topic/11821-changing-the-amount-of-time-for-grapples/ SET (0x284f0,0x20) #Mojo hack - Makes COM cover most receivers and plays better run defense #http://tecmobowl.org/forums/topic/10781-com-defensive-coverage-late-in-season/?do=findComment&comment=94279 SET(0x28b44,0xEA) SET(0x28b45,0xEA) #Quickness equals coverage #https://tecmobowl.org/forums/topic/12729-use-quickness-for-pass-incompletions/ SET(0x29D8F,0x4CBABFEA) SET(0x29DA2,0x4CCABFEA) SET(0x29DB7,0x4CDABFEA) SET(0x2BFCA,0xA6DDA5E620EDBFA4E6C95090234C839DA6DDA5E720EDBFA4E7C95090134C969DA6DDA5E820EDBFA4E8C95090034CA99D4CEE9D86432A300B6A298F208DDDA0874C839E4CB19E) #Single Defender JJ Ints based on Quickness and Int #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x29c99,0x4C90E4EA4CC0E4EA) SET(0x3e4a0,0xA008B1AE208DDDA08720AADDA8D9A8E4B0034C8D9C4C9D9C08090A0B0C0D0E0F1011121314151617) SET(0x3e4d0,0xA008B1AE208DDDA08620AADDA8D9D8E4B0034C8D9C4C9D9C01010102020203030406080A0C0E1011) #Using quickness for turnover returns #http://tecmobowl.org/forums/topic/9398-using-quickness-for-int-and-fumble-returns/?do=findComment&comment=475814 SET(0x2908B, 0x87)  
      3. SPECIAL TEAMS
      -----------------------------
      #COM Goes For FG w/.20 Left in Half/End of Game #https://tecmobowl.org/forums/topic/69338-set-command-list-use-with-nes-tsb-tsbtool-updated-1202020/?do=findComment&comment=502972 SET (0x1897f,0x20) #15 Yard XP #http://tecmobowl.org/forums/topic/66137-15-yd-xp-try/ SET(0x246B0,0x1C) SET(0x24E38,0xE4) #AKB is now Kicking Power & KA is now Kick Accuracy (AKB Hardcoded to 50 Rating) #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x1eea5,0x20B1208B024B49434B204143435552414359208B424B49434B494E4720504F574552) SET(0x294a3,0x62) SET(0x29351,0x87) SET(0x2948a,0xA53DC926EA) #Better COM punt timing #http://tecmobowl.org/forums/topic/66645-com-punt-timing/?do=findComment&comment=456338 SET(0x29323,0x4C2493) SET(0x29337,0x1F)  SET(0x29340,0x40) #Changing KR Speed #http://tecmobowl.org/forums/topic/4006-changing-the-kr-speed/?do=findComment&comment=442100 SET (0x08100, 0x0048ECF303EFE4DFFEFF) #Change player 1 kickoff position to the 30 #http://tecmobowl.org/forums/topic/3959-adjusting-kick-off-positions/?do=findComment&comment=479054 SET(0x247B9,0xA060) SET(0x247BB,0xA207) #Change player 2 kickoff position to the 30 #http://tecmobowl.org/forums/topic/3959-adjusting-kick-off-positions/?do=findComment&comment=479054 SET(0x24031,0xA0A0) SET(0x24033,0xA208) #Change Touchback To 25-Yard Line #http://tecmobowl.org/forums/topic/69012-change-touchbacks-to-25-yardline/?do=findComment&comment=482051 SET(0x25077,0x38) SET(0x25090,0xC8) #Directional punts #http://tecmobowl.org/forums/topic/62839-directional-punts/ SET (0x2937D, 0x2034BFEAEAEA) SET (0x2BF44, 0xA93385AB20FCA029FFC984D003A9C060C988D003A94060A98060) #COM kicks FG only on 4th Down in Regulation Time #https://tecmobowl.org/forums/topic/69338-set-command-list-use-with-nes-tsb-tsbtool/?do=findComment&comment=498958 SET (0x1897f,0x00) #FG avoid kick block fix #http://tecmobowl.org/forums/topic/64767-fg-avoid-kick-block-fix/ SET(0x293E1, 0x8D)  SET(0x293EB, 0x8D) SET(0x29487, 0xAC) #FG length #https://tecmobowl.org/forums/topic/4167-shorten-field-goals-rom-hack/ SET(0x294C0,0x50) #FG/XP Block #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0xA0B5, 0xD0E808EAFFADAAFFFFFF ) SET( 0xA0BF, 0xD0F008EAFFADAAFFFFFF ) SET( 0xA0C9, 0xD0F808EAFFADAAFFFFFF ) SET( 0xA0D3, 0xD0D808EAFFADAAFFFFFF ) SET( 0xA0DD, 0xD0E008EAFFADAAFFFFFF ) SET( 0xA0E7, 0xD00008EAFFADAAFFFFFF ) SET( 0xA0F1, 0xD00808EAFFADAAFFFFFF ) SET( 0xA0FB, 0xD01C08ECFFADAAFFFFFF ) SET( 0xA105, 0xD0C408ECFFADAAFFFFFF ) SET( 0xA10F, 0xD0E824ECFFADAAFFFFFF ) SET( 0xA119, 0xD0F040ECFFECBD ) #FG/XP Formation #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0x817A, 0xD0F040D6FF32B8 ) SET( 0x8181, 0xD0F060ECE7FF32B8 ) SET( 0x8189, 0xD0D012ECF706FF5ABE ) SET( 0x8192, 0xD0D810EAF706FF3CBE ) SET( 0x819B, 0xD0E00EEAF706FF42BE ) SET( 0x81A4, 0xD0E80CEAFF2ABE ) SET( 0x81AB, 0xD0F008F080D3FF30BE ) SET( 0x81B4, 0xD0F80CEAFF36BEFFFFFF ) SET( 0x81BE, 0xD0000EEAFF48BEFFFFFF ) SET( 0x81C8, 0xD00810EAFF4EBEFFFFFF ) SET( 0x81D2, 0xD01012ECFF54BE ) #Increase CPU kickoff length #http://tecmobowl.org/forums/topic/11291-increase-cpu-kickoff-length/ SET(0x2A534, 0x4C50BF)  SET(0x2BF60, 0xA5454AA5446A186972A8A9016900AA4C2FA5) #Kick arrow speed/distance #https://tecmobowl.org/forums/topic/53112-many-various-rom-locations/ SET(0x2A7A0,0xA8A09890888078706860585048403830) SET(0x2A7B0,0x0D0D0C0C0B0B0A0A0909080807070606) #Kickoff Coverage #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0xA010, 0xD0F038E5E4FFADAA ) SET( 0xA018, 0xD0A81EECD70064D70044F53264FFBCAA ) SET( 0xA028, 0xD0B01EECD7007FD70044FFADAA ) SET( 0xA035, 0xD0C01EECD7007FF43CFFBCAA ) SET( 0xA041, 0xD0D01EECFEE7 ) SET( 0xA047, 0xD0E01EECD7007FF564FFF564FFFFBCAA ) SET( 0xA057, 0xD0001EECFEF0 ) SET( 0xA05D, 0xD0101EECFF35A0 ) SET( 0xA064, 0xD0201EECFF29A0 ) SET( 0xA06B, 0xD0301EECFEF2 ) SET( 0xA071, 0xD0381EECFF0CA0 ) #Kickoff touchbacks #http://tecmobowl.org/forums/topic/12758-kickoff-touchbacks/ SET(0x2411C,0x205790)  SET(0x248A4,0x207090) #Kickoff Wedge Return #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0x8043, 0xB0F080ECFC8600B478C040FF32B8 ) SET( 0x802B, 0xB0CC80ECFC3C00B46CC0 ) SET( 0x8010, 0xB0A880ECFCFFE0B451C0 ) SET( 0x8058, 0xB01480ECFC03C0B481C0 ) SET( 0x8070, 0xB03880ECFC00E0B49CC0 ) SET( 0x808B, 0xB1A800ECFC7000B45C50 ) SET( 0x80A0, 0xB1E400ECFC0E00B47060 ) SET( 0x80BC, 0xB1FC00ECFC0700B48060 ) SET( 0x80D8, 0xB13800ECB49150 ) SET( 0x80EA, 0xB1E078ECB47840 ) #No clock on kickoffs #https://tecmobowl.org/forums/topic/58238-game-clock-startstop-logic/ SET(0x240B8,0x00) SET(0x24840,0x00) #Onside kick hack better recovery rate for P2 #http://tecmobowl.org/forums/topic/63673-onsides-kick-hackbetter-recovery-rate-for-p2/ SET(0x2D9EA,0xA53CC933B006A98065AA85AA) #PR speed change from SS to actual PR player #http://tecmobowl.org/forums/topic/4168-a-better-alternative-rom-hack-for-punt-returns/?do=findComment&comment=377857 Set(0xAADD,0xB10000EFE4DFFEFF) #Punt Block Return #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0xA120, 0xD0E808EAFFADAA ) SET( 0xA253, 0xD0F008EAFFADAA ) SET( 0xA33A, 0xD0F808EAFFADAA ) SET( 0xA2C2, 0xD0D408ECF60AE209FFADAA ) SET( 0xA151, 0xD0E008EAF60AFFADAA ) SET( 0xA25A, 0xD00008EAF60AFFADAA ) SET( 0xA36B, 0xD00C08ECF60AE209FFADAA ) SET( 0xA078, 0xD1360CECF60AFC1000FFADAA ) SET( 0xA085, 0xD1C00CECF60AFC0800FFADAA ) SET( 0xA092, 0xD0F025EC ) SET( 0xA099, 0xD0F080EC ) #Punt Coverage #http://tecmobowl.org/forums/topic/11139-special-teams/ SET( 0x810C, 0xD0F048ECE6F400FEFE ) SET( 0x8115, 0xD00030ECFFE8BEFFFFFF ) SET( 0x811F, 0xD0D80EECFF3CBE ) SET( 0x8126, 0xD1360CEC4AFF66BEFFFF ) SET( 0x8130, 0xD1C00CECFF60BE ) SET( 0x8137, 0xD0080EECFF4EBE ) SET( 0x813E, 0xD0F006D3FF30BE ) SET( 0x8145, 0xD0E80AEAFF2ABE ) SET( 0x814C, 0xD0F80AEAFF36BE ) SET( 0x8153, 0xD0E00CEAFF42BE ) SET( 0x815A, 0xD0000CEAFF48BE ) #Punt coverage boost adjustment #http://tecmobowl.org/forums/topic/4162-shorter-punts-rom-hack/?do=findComment&comment=36038 #Note-Visit link to learn about variable settings. First SET command affects the punter. Second affects the rest of the players on punt coverage. SET(0x8164,0xE200E300) SET(0x8170,0xE200E300) #Shorter Punts #http://tecmobowl.org/forums/topic/4162-shorter-punts-rom-hack/ SET (0x29369,0x60) #QB/PR ball control #https://tecmobowl.org/forums/topic/7010-qb-and-punt-returner-ball-control/ SET(0x286C7,0x12) SET(0x286E7,0x14) #Return speed #https://tecmobowl.org/forums/topic/9456-dedicated-returners-using-code/ SET (0x29083,0x4C34BFEA) SET (0x2BF44,0xA008B1AEC90AF007C98AF0114C7790A918A479C008D00318E9094C7790A998A478C008D00318E9094C7790)  
      4. GRAPHICS/TEXT
      ------------------------
      #15 Sprite Per Scanline #http://tecmobowl.org/forums/topic/68629-no-sprite-flicker-rom-and-15-sprite-per-scanline-rom-for-avs/ SET(0x2D14E,0x10) SET(0x2D174,0x10) SET(0x2D19A,0x10) SET(0x2D1C0,0x10) #Add stats after quarters #http://tecmobowl.org/forums/topic/11820-adding-stats-to-the-end-of-quarters/ SET(0x22109, 0x4E) end of 1st quarter SET(0x22113, 0x4E) end of 2nd quarter SET(0x2213D, 0x4E) end of 3rd quarter #Disable Alt 3 Uniforms #http://tecmobowl.org/forums/topic/69093-how-to-edit-chiefs-uniform-colors-in-28-team-rom/?do=findComment&comment=475993 SET (0x02C24F,0xEAEAEAEA) #Draw tapping speed next to player name #http://tecmobowl.org/forums/topic/67473-draw-tapping-speed-near-player-name/ SET(0x28287,0x4C50E5) SET(0x3E560,0xA52B3054A008B1AE300EA01DB1AE20B7D8A220A0644C76E5A01DB1AE20B7D8A220A0744C76E58545A90248293F186D7D03C93FB02638662B8AAE7D039D3C03989D3B03689D3A03E8E8E818A54520F8D5A5452005D620C8D24C6482684C6482) #Fix Playoff Bracket (32-team game) #http://tecmobowl.org/forums/topic/60615-playoff-bracket-fixed/ SET(0x23247,0x86) SET(0x2324C,0x8E) SET(0x23251,0x7E) SET(0x23256,0x76) SET(0x232A1,0x7F) SET(0x3F770,0x77) SET(0x23288,0x8A) SET(0x2328D,0x92) SET(0x23292,0x82) SET(0x23297,0x7A) SET(0x3F77D,0x83) SET(0x3F785,0x7B) SET(0x1e6d9,0x315354) SET(0x1e6e0,0x345448) SET(0x1e6e4,0x324E44) SET(0x1e6e8,0x315354) SET(0x1e6f0,0x335244) SET(0x1e6fb,0x324E44) #No Sprite Flicker #http://tecmobowl.org/forums/topic/68629-no-sprite-flicker-rom-and-15-sprite-per-scanline-rom-for-avs/ SET(0x2d04C,0xA901209ACC4C3C90) #Playcall screen clock speed #http://tecmobowl.org/forums/topic/11290-playcall-screen-clock-speed/ #Note-Refer to link for variables. Code below is set to 5 seconds. SET(0x222D2,0x05) #Shortens Stats Screen Cutscene #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0xE0AC,0x1EAE1EAE) SET(0xEE2E,0xFC42AE) #TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game #verified by buck SET(0x16d9c,0x000000000000000000D8D9C0C1DADBC2C300000000000000000090918C8D86878E8F0000000000000000000000009400000086000000000000000000A99091CC8892939E0000000000000000009DD8D9C0CFDADBC2000000000000000000C194A900C3868800) #Quarter length #https://tecmobowl.org/forums/topic/8650-adjust-tecmo-super-bowl-game-clock/ SET(0x2224B,0x04) #Main Menu Background Color Change #http://tecmobowl.org/forums/topic/69338-set-command-list-use-with-nes-tsb-tsbtool/?do=findComment&comment=482474 #Change XX on each line to hex value for desired color SET(0x1A850,0xXX) SET(0x1A854,0xXX) SET(0x1A858,0xXX) SET(0x1A859,0xXX) #Schedule Background Color Change #http://tecmobowl.org/forums/topic/69338-set-command-list-use-with-nes-tsb-tsbtool/?do=findComment&comment=482474 #Change XX on each line to hex value for desired color SET(0x1A860,0xXX) #AFC NFC Pro Bowl Uniform Colors (32 Team Rom) #http://tecmobowl.org/forums/topic/69338-set-command-list-use-with-nes-tsb-tsbtool/?do=findComment&comment=483408 #Change XX on each line to hex value for desired color SET(0x02C3FC,0xXX) AFC Pants\Helmet SET(0x02C3FF,0xXX) AFC Pants\Helmet SET(0x02C3FE,0xXX) AFC Jersey SET(0x02C401,0xXX) AFC Jersey SET(0x02C3FD,0xXX) AFC Dark Skin Color SET(0x02C400,0xXX) AFC Dark Skin Color SET(0x02C406,0xXX) NFC Pants\Helmet SET(0x02C409,0xXX) NFC Pants\Helmet SET(0x02C408,0xXX) NFC Jersey SET(0x02C40B,0xXX) NFC Jersey SET(0x02C407,0xXX) NFC Dark Skin Color SET(0x02C40A,0xXX) NFC Dark Skin Color #Team Data Screen Background Color Change (Change XX) #http://tecmobowl.org/forums/topic/69338-set-command-list-use-with-nes-tsb-tsbtool/?do=findComment&comment=489616 SET(0x31140,0xXX) Bills SET(0x31141,0xXX) Dolphins SET(0x31142,0xXX) Patriots SET(0x31143,0xXX) Jets SET(0x31144,0xXX) Bengals SET(0x31145,0xXX) Browns SET(0x31146,0xXX) Ravens SET(0x31147,0xXX) Steelers SET(0x31148,0xXX) Colts SET(0x31149,0xXX) Texans SET(0x3114A,0xXX) Jaguars SET(0x3114B,0xXX) Titans SET(0x3114C,0xXX) Broncos SET(0x3114D,0xXX) Chiefs SET(0x3114E,0xXX) Raiders SET(0x3114F,0xXX) Chargers SET(0x31150,0xXX) Redskins SET(0x31151,0xXX) Giants SET(0x31152,0xXX) Eagles SET(0x31153,0xXX) Cowboys SET(0x31154,0xXX) Bears SET(0x31155,0xXX) Lions SET(0x31156,0xXX) Packers SET(0x31157,0xXX) Vikings SET(0x31158,0xXX) Buccaneers SET(0x31159,0xXX) Saints SET(0x3115A,0xXX) Falcons SET(0x3115B,0xXX) Panthers SET(0x31E89,0xXX) 49ers SET(0x31E8A,0xXX) Rams SET(0x31E8B,0xXX) Seahwaks SET(0x31E8C,0xXX) Cardinals 5. SIMULATION
      ------------------
      #Always AVG condition #http://tecmobowl.org/forums/topic/64741-conditions-always-in-average/ #Note-Do not apply first set code if you want players to get injured in SKP mode SET(0x21E25,0xEAEAEA) SET(0x220FE,0xEAEAEA) SET(0x2211A,0xEAEAEA) SET(0x22132,0xEAEAEA) #Buck's TSB COM Juice Setter - juice to start at week 8 juice and climb to max #http://tecmobowl.org/forums/topic/52957-bucks-com-juice-setter-spreadsheet/ SET(0x1DF10,0x0304050803)         SET(0x1DF15,0x0304050803)         SET(0x1DF1A,0x0304050803)         SET(0x1DF1F,0x0304050803)         SET(0x1DF24,0x0304050803)         SET(0x1DF29,0x0304050803)         SET(0x1DF2E,0x0304050803)         SET(0x1DF33,0x0304050803)         SET(0x1DF38,0x0304050803)         SET(0x1DF3D,0x0405050803)         SET(0x1DF42,0x0405060804)         SET(0x1DF47,0x0405060904)         SET(0x1DF4C,0x0405060904)         SET(0x1DF51,0x0506060a05)         SET(0x1DF56,0x0506070a05)         SET(0x1DF5B,0x0506070b06)         SET(0x1DF60,0x0607080b06)   #TE sim fix #http://tecmobowl.org/forums/topic/10512-applying-sim-data/?do=findComment&comment=475135 SET(0x175CB, 0x05) #Change offensive SIM to 'out of 32' sum #http://tecmobowl.org/forums/topic/10512-applying-sim-data/?do=findComment&comment=475135 SET(0x18117,0x00081018202830384048505860687078) #Changing the differential for popcorning/ dl busting through #http://tecmobowl.org/forums/topic/8388-changing-the-differential-for-popcorning-dl-busting-through/ #Visit link to see author's notes on variables to edit to modify code below SET(0x28360,0xA53D293F1871AE38F13E300BC90E9007C93490064C0F844C84842036B1EAEAEAEAEAEAEAEAEA) #COM vs COM Run Block/Pass Block Hack # http://tecmobowl.org/topic/55420-run-blockpass-block-hack/ SET(0x00006,0x42) SET(0x014E5,0x20) SET(0x014E6,0x64) SET(0x014E7,0x65) SET(0x01DE1,0x20) SET(0x01DE2,0x6C) SET(0x01DE3,0x65) SET(0x01FF5,0x20) SET(0x01FF6,0x64) SET(0x01FF7,0x65) SET(0x01FF8,0x6C) SET(0x0212E,0x20) SET(0x0212F,0x64) SET(0x02130,0x65) SET(0x02131,0x6C) SET(0x0223C,0x20) SET(0x0223D,0x76) SET(0x0223E,0x61) SET(0x0223F,0x6E) SET(0x03043,0x5B) SET(0x03046,0x5B) SET(0x03049,0x3B) SET(0x0304C,0x3B) SET(0x0304F,0x2B) SET(0x03052,0x3B) SET(0x03056,0x3B) SET(0x0305A,0x3B) SET(0x0305E,0x3B) SET(0x03062,0x3B) SET(0x03066,0x3B) SET(0x0306A,0x3B) SET(0x030B7,0xAB) SET(0x030B8,0x33) SET(0x030BA,0xAB) SET(0x030BB,0x33) SET(0x030BD,0xAB) SET(0x030BE,0x53) SET(0x030C0,0xAB) SET(0x030C1,0x23) SET(0x030C3,0xAB) SET(0x030C4,0x23) SET(0x030C7,0xB3) SET(0x030CB,0xB3) SET(0x030CF,0xB3) SET(0x030D3,0xB3) SET(0x030D7,0xB3) SET(0x030DB,0xB3) SET(0x030DF,0xB3) SET(0x2835E,0x4C) SET(0x2835F,0x40) SET(0x28360,0xBF) SET(0x28361,0xEA) SET(0x28362,0xEA) SET(0x28363,0xEA) SET(0x28364,0xEA) SET(0x2BF50,0xA5) SET(0x2BF51,0x70) SET(0x2BF52,0xC9) SET(0x2BF53,0x49) SET(0x2BF54,0xB0) SET(0x2BF55,0x06) SET(0x2BF56,0xA5) SET(0x2BF57,0x78) SET(0x2BF58,0xA2) SET(0x2BF59,0x01) SET(0x2BF5A,0x90) SET(0x2BF5B,0x04) SET(0x2BF5C,0xA5) SET(0x2BF5D,0x79) SET(0x2BF5E,0xA2) SET(0x2BF5F,0x02) SET(0x2BF60,0xC9) SET(0x2BF61,0x04) SET(0x2BF62,0x90) SET(0x2BF63,0x04) SET(0x2BF64,0xC9) SET(0x2BF65,0x08) SET(0x2BF66,0x90) SET(0x2BF67,0x03) SET(0x2BF68,0x4C) SET(0x2BF69,0xB7) SET(0x2BF6A,0xBF) SET(0x2BF6B,0xA0) SET(0x2BF6C,0x08) SET(0x2BF6D,0xE0) SET(0x2BF6E,0x01) SET(0x2BF6F,0xD0) SET(0x2BF70,0x2F) SET(0x2BF71,0xB1) SET(0x2BF72,0xAE) SET(0x2BF73,0xC9) SET(0x2BF74,0x06) SET(0x2BF75,0x90) SET(0x2BF76,0x19) SET(0x2BF77,0xA0) SET(0x2BF78,0x0F) SET(0x2BF79,0xB1) SET(0x2BF7A,0xAE) SET(0x2BF7B,0x29) SET(0x2BF7C,0x0F) SET(0x2BF7D,0x69) SET(0x2BF7E,0x24) SET(0x2BF7F,0xA0) SET(0x2BF80,0x12) SET(0x2BF81,0x38) SET(0x2BF82,0xF1) SET(0x2BF83,0x3E) SET(0x2BF84,0x90) SET(0x2BF85,0x05) SET(0x2BF86,0x0A) SET(0x2BF87,0x0A) SET(0x2BF88,0x4C) SET(0x2BF89,0x57) SET(0x2BF8A,0x83) SET(0x2BF8B,0x0A) SET(0x2BF8C,0x0A) SET(0x2BF8D,0x4C) SET(0x2BF8E,0x65) SET(0x2BF8F,0x83) SET(0x2BF90,0xA0) SET(0x2BF91,0x1C) SET(0x2BF92,0xB1) SET(0x2BF93,0xAE) SET(0x2BF94,0x4A) SET(0x2BF95,0x4A) SET(0x2BF96,0x18) SET(0x2BF97,0x69) SET(0x2BF98,0x25) SET(0x2BF99,0x38) SET(0x2BF9A,0xF1) SET(0x2BF9B,0x3E) SET(0x2BF9C,0x90) SET(0x2BF9D,0xED) SET(0x2BF9E,0xB0) SET(0x2BF9F,0xE6) SET(0x2BFA0,0xB1) SET(0x2BFA1,0x3E) SET(0x2BFA2,0xC9) SET(0x2BFA3,0x06) SET(0x2BFA4,0x90) SET(0x2BFA5,0x11) SET(0x2BFA6,0xA0) SET(0x2BFA7,0x0F) SET(0x2BFA8,0xB1) SET(0x2BFA9,0xAE) SET(0x2BFAA,0x29) SET(0x2BFAB,0x0F) SET(0x2BFAC,0x69) SET(0x2BFAD,0x24) SET(0x2BFAE,0xA0) SET(0x2BFAF,0x12) SET(0x2BFB0,0x38) SET(0x2BFB1,0xF1) SET(0x2BFB2,0xAE) SET(0x2BFB3,0x90) SET(0x2BFB4,0xD6) SET(0x2BFB5,0xB0) SET(0x2BFB6,0xCF) SET(0x2BFB7,0xA0) SET(0x2BFB8,0x1C) SET(0x2BFB9,0xB1) SET(0x2BFBA,0x3E) SET(0x2BFBB,0x4A) SET(0x2BFBC,0x4A) SET(0x2BFBD,0x18) SET(0x2BFBE,0x69) SET(0x2BFBF,0x25) SET(0x2BFC0,0x38) SET(0x2BFC1,0xF1) SET(0x2BFC2,0xAE) SET(0x2BFC3,0x90) SET(0x2BFC4,0xC6) SET(0x2BFC5,0xB0) SET(0x2BFC6,0xBF) SET(0x2BFC7,0xA0) SET(0x2BFC8,0x1C) SET(0x2BFC9,0xB1) SET(0x2BFCA,0xAE) SET(0x2BFCB,0x38) SET(0x2BFCC,0xF1) SET(0x2BFCD,0x3E) SET(0x2BFCE,0x4C) SET(0x2BFCF,0x55) SET(0x2BFD0,0x83) SET(0x31E80,0x00) SET(0x31E81,0x00) SET(0x31E82,0x00) SET(0x31E83,0x00) SET(0x31E84,0x00) SET(0x31E85,0x00) SET(0x31E86,0x00) SET(0x31E87,0x00) SET(0x31E88,0x00) SET(0x31E89,0x00) SET(0x31E8A,0x00) SET(0x31E8B,0x00) SET(0x31E8C,0x00) SET(0x31E8D,0x00) SET(0x31E8E,0x00) SET(0x31E8F,0x00) SET(0x31E90,0x00) SET(0x31E91,0x00) SET(0x31E92,0x00) SET(0x31E93,0x00) SET(0x31E94,0x00) SET(0x31E95,0x00) SET(0x31E96,0x00) SET(0x31E97,0x00) SET(0x31E98,0x00) SET(0x31E99,0x00) SET(0x31E9A,0x00) SET(0x31E9B,0x00) #No Overtime in SKP Mode #http://tecmobowl.org/forums/topic/69577-no-overtime-in-skp-mode/ SET(0x17F34, 0xEAEA) #No Overtime in Season/Pre-Season Games #http://tecmobowl.org/forums/topic/69557-editing-overtime/?do=findComment&comment=480944 SET(0x2214A, 0xD008A52D2903C903F005A94E4CFA9DA91B20FA9DA900A0FCE67620DBADA52D2903C903F0102036A2A94F4CFA9D0000000000000000) #Condition Change Every Play #http://tecmobowl.org/forums/topic/10222-player-conditions-change-more/?do=findComment&comment=480103 SET(0x25ae9,0x4cf39feaeaeaea) SET(0x25ffb,0xa570100e4c3e9cffa9068d0080a9188d01804ce09a) SET(0x3200d,0x4cca9f) SET(0x31fda,0xa9078d0080a9118d01802095a3a9078d0080a52f8d0180a9068d0080a52e8d0180) #Player 2 Conditions Fix #http://tecmobowl.org/forums/topic/10436-player-2-conditions-fix/ SET(0x30E55,0x20809F) SET(0x31F90,0xA66EE46DF00218603860A66EE46DF00218603860) #Turn Off Injuries in SKP Mode #http://tecmobowl.org/forums/topic/69576-turn-off-injuries-in-skp-mode/ SET (0x17AD6, 0xEAEAEA) SET (0x17CB0, 0xEAEAEA) SET (0x17DCD, 0xEAEAEA) #SIM Target Distribution Hack #https://tecmobowl.org/forums/topic/70386-sim-target-distribution-hack/ SET(0x175a9,0xA53DDD80BA9013E888D0F7) SET(0x19B90,0x19327FCCFF19327FCCFF) 6. SCHEDULE
      -----------------
      #Prevent schedule from being random #http://tecmobowl.org/forums/topic/58864-how-do-you-fix-the-order-of-games-played-in-a-week/?do=findComment&comment=392192 SET(0x3220A,0x20B3C4A9C08D01A060) #Road team plays as player 2 vs COM  #http://tecmobowl.org/forums/topic/12609-play-as-2nd-player-against-cpu/ SET(0x214BD,0xC97F)  #Play Pre-Season Game in Season Mode #http://tecmobowl.org/forums/topic/69447-play-pre-season-game-in-season-mode/ SET(0x21288,0x4C9492) SET(0x212C60xEAEAEA)  
       
      7. SOUNDS/ANIMATIONS
      ------------------
      #Add 'Hut' Pre-Snap Cadence to 32-Team ROM #https://tecmobowl.org/forums/topic/64562-32-team-rom-huthuts-download/ SET(0x3E550,0x57555555555555555555AD525555D5AAAAAA52555555B5AAAA26A9BAE895AA1515EA1D7D685259E27AE9A192EAA2A5978D8AAA1E5AF45A156AECA1855FD540CB4F58F8CB0A38FD81853F6D80D31F38F0E7031CFDC1807F1FA0F80F067EBD80E23F18F0EB0704FF70C0CF0F18FCC3019F3F50F887031F3F30F887033E7E70E087073E7E70F007833F3E38F0C1C13F0F1CF8F0E09F07067C5C788F470E2EBC38C7C31C1ED5388E8E6D784A63991EADE1518B633C1EE3B14CA5D9AC4AAB34C6E3B4C69614CBF1728B4329D6F1B94643A8E6795EC2A150F33E373888D43CBF0D1C4295DF4F0786A0E5F79DC12064F97DF320405A7EDF1A048395EF3F8540E0F2FF5660806CBEDF0E0441CBFF5B8540B0F97E3710041BBF7F1602D0E3FFE620105CBEBF160482E7F79B834070FC7E3B08048FFF270703E0F1FF6630080EFFAF0E02C1F1F7AB612038FA3F3D0C00C7EFCF830360F8FD7D30001CBF3F0F0E02E1EFE7C30160F8FF7C3008047F7F1F0680E1EFF7C10160F8F97F3010187E7F1F0C80A1DFDF870160E8F7F7610028FEFC7D18000C7F7F1F0A00C3BFBF8702C0E89FDF8B02A0E8EFEF890050BADFDF09014275FF974502C2ECBE9F150C406B7F2F17128465F7BD9C485054DBE7532321316D7D9EA30A89D1D9F369B160B0747E3E2E2A844AD79E8FC5446272F5E65455555555555555D3AAAAAAAAAAAAAAAAAAACAAAAAAAA4D555555D5AC523335CD52B54A5535D534CDD2322B4BB52AD54CD3B24C352DCD4CB34ACD32CD34A762AD643553532DD52A5A53732C8DD31A559653D952ED14636BA896F16A3D4077A16CC5ED3B00FE803ED1FF01F003BC93FF01E017F06EFD01F003FCCE1F007E80FFE704E007F87F0CC01EF0FF21015F80FF0F06EC04FE1F38C48AFD1FB004E2FF076805E4FF076C00FBFF008F00FB3FC00F80FF0FF802F0FF01FC00F87FC04728FC1FE0234CFF077801E3FF006FC0F87F801721FB1FE046C4FE07702366FF03B801B3FF01CE88D1FF002FCCE87F802764CE7F803366E07FC8037AE43FE09133E03FF8011BF03FF8801BF51F98A107F43F380137EE1F30E307E89F1960C3DE6F40CE0CD97F60061EBCDFC0183BE0FFC1103B74BE0DA116CEFC072AEC80FF2705CCC8977F20B301EDBF112861F77F40C406BE7F41C4C45EFEC1010F7CFC870328FCFC0F0664E8FB0F0E50B8E39F5A30B0B33766C52237B352ADD4B4A6525955B5AA259959B566265566CEAAAA529355B5AACC5235362B33332DD53235D5D4ACAA555555555555555555D012DAA4BAD4BEE46BD2556415D4425A) SET(0x3E910,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x36497,0xA90C8D15408D1040A9958D1240A9208D1340A91F8D15404CED81A90C8D15408D1040A9C08D1240A9298D1340A91F8D15404CED81A90C8D15408D1040A99D8D1240A9198D1340A91F8D15404CED81A90C8D15408D1040A9A48D1240A96A8D1340) #Push/Pull Hack #https://web.archive.org/web/20150323182903/http://tecmobowl.org/topic/57127-push-pull-hack-by-bruddog/page-4 SET(0x32E00,0xA53E4853F48A54048A541489848206DC4C98090034C2CAFA01FB1AEC907B0F5C90390F1201DAE2035AE4C69AEA570C9C0B00DC980B004C940B00A90085060A901854060A578A479A640E0019004A579A4782904D00B982904D003A2FC600460982904D003A20060A2FC60A01EB1AE853EC8BAE853F60A540D015A015B1AE38E5943021D0228838B1EE593101A3015A594A01538F1AE300CD00D8838A593F1AE100530004C2CAFA9028541205DAEA01CB1AE38F13E863E18653EF0E820DBAF853E4C0AFAA205DAE8A30378A6920A0131871AE91AEC8A90071AE91AC8A90071AE91AE8A6920A01318713E913EC8A900713E913EC8A900713E913EC641D0CC4C2CAF8A69E0A0131871AE91AEC8A9FF71AE91AEC8A9FF71AE91AE8A69E0A01318713E913EC8A9FF713E913EC8A9FF713E913EC641D0CC4C2CAF68AA68854168854068853F68853EA018B1AEA011871AE91AEA019B1AE48088A484C0ADBA540D041A588C9189008A008B1AEC90AF00FA008B1AEC588F007C90B900A4C2CAFA53E30B74CB7AEA53EAA205DAEA008B13E290F18690BC589F0048A4CB7AE8A853E4C71AF589C9189008A0081AEC98AF013A008B1AE290FC589009B1AEC979B00D4C2CAFA53E10034CB7AE4C2CAFA53EAA205DAEA008B13E18690BC5880048A4CB7AE8A853E4CB6AFA8A540D029860189849FF69011860) SET(0x3DB17,0x4C0F68AA203D82868EAEAEAEA) SET(0x3FFC0,0xA00B1AEC9E1C9A0F01C960F016C920F02A018B1AEA0131871A91019B1AE4C16DBAC2F00A21920E34CF0A) #Change 80-8A Follow Command to 2PT Stance After Motion Instead of 3PT Stance #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x28872,0xA024A2BC4C2D96) #Dive Animation Timing Based on Quickness #http://tecmobowl.org/forums/topic/64567-jbi-hacks/?do=findComment&comment=438141 SET(0x2aaa8,0x2050E4) SET(0x3e460,0xA008B1AEAA8A45703006A907186920CBDA608A208DDDA08720AADDB974E4186920CBDA600B0B0A0A080807070505040402020101) #Faster Handoffs, Pitches, Snaps & Player Control #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x2A95D,0x01) QB Handoff/Fake Handoff Animation Speed SET(0x2A981,0x01) Player Recieving Handoff or Fake Handoff Animation Speed SET(0x2A98D,0x01) Player Has Immediate Control Upon Handoff SET(0x2A9D8,0x01) QB Pitch Animation Speed #Fallen players rise instantly #https://tecmobowl.org/forums/topic/52422-possible-to-edit-how-quickly-players-get-up/ SET(0x1B010,0xD8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BED8BE) #How Long Diving Animation Takes (default = 07) #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x2AAA9,0x01) #Get rid of players having a running animation when they hit the endzone #http://tecmobowl.org/forums/topic/62903-players-stop-moving-when-they-hit-endzone-hack/ SET(0x2B7AD,0x20FDB7)  #Randomize sound loop used for each play #http://tecmobowl.org/forums/topic/65048-randomize-sound-loop-used-for-each-play/ SET(0x255EC,0xEAA53C2907EA) #Removes P1 first down with chains draw #http://tecmobowl.org/forums/topic/3960-changing-first-down-yardage/?do=findComment&comment=481125 SET (0x24F7D, 0xEAEAEAEAEA) #Removes P2 first down with chains draw #http://tecmobowl.org/forums/topic/3960-changing-first-down-yardage/?do=findComment&comment=481125 #SET (0x24FC5, 0xEAEAEAEAEA) #Removes close to first down chains drawing #http://tecmobowl.org/forums/topic/3960-changing-first-down-yardage/?do=findComment&comment=481125 #SET (0x25004, 0xEAEAEAEAEAEAEAEAEAEAEAEAEAEAEA) #Skip to main menu #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x20038,0x4C8980) #Timing of Snap Exchange between C & QB #http://tecmobowl.org/forums/topic/12065-nes-snes-tsb-i-ii-iii-gen-tsb-i/ SET(0x28CAE,0x01)
    • By Darth Brett
      Ken Griffey Jr Baseball All-Time Edition version
      View File Here is a new-and-improved update to the All-Time Edition I did last year for the first Griffey on SNES. Differences from this version and the last are pretty distinct. I corrected a fwe things, revised some lineups and rosters as well as rating the players differently so it would make a more evenly balanced game. 
       
      For my original release I used a player's 5 best career years, regardless of the team and regardless if the seasons were not in a row. While this may be more fun I suppose since players will be a lot better, it also made the game a little less balanced. So, for this release, I decided to take a player's 7 best seasons. Also, the 7 seasons had to be consecutive (except if they missed significant time due to injury or a suspension or military service) AND they had to be seasons from which the player played on the team he is represented on in the game. This helped make things a lot more balanced as well as making it a whole lot easier for me to rate the players. 
       
      I also changed how I rated a player on their defense. I used a combination of Defensive Runs Saved, FLD%, Assists, dWAR, Caught Stealing % and Zone Ratings as well as taking Gold Gloves into account. This definitely lowered a lot of fielder ratings across the board and I think it's much more accurate. One good example of how this changed player ratings would be Jeter on the Yankees. His DEF rating is now a more realistic 7 since I now took into account his horrible range factor this time. Overall, I am a lot more happy with this version than the previous one and hopefully you are, too! I guess version 1.0 is more extreme, so you have a lot more guys rated 9 or 10 where as this one has far less players rated as highly. 
       
      I included both the regular version here as well as the '98 expansion version, which replaces 2 teams so you can play as Tampa and Arizona if you want. (See the original v1.0 thread for details on that). 
       
      Enjoy!
       
      Feel free to give any criticism or feedback and if you notice any mistakes. I had Harmon Killebrew as a Lefty in v1.0, but thanks to someone on here that pointed this error out, he is now a Righty like he should be. 
       
      Submitter Darth Brett Submitted 11/23/2019 Category SNES  
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