hurricane55 Posted September 24, 2012 Share Posted September 24, 2012 This is for the beta testers of the new AI. I have a few slots open, so PM if you want a copy. So far i have Davemurray, El Rey, and Franchise to help get outside feedback. Quote Link to comment Share on other sites More sharing options...
-Franchise- Posted September 24, 2012 Share Posted September 24, 2012 In playbook 1 run play to the right while in a 2 back set the fb backs up @ the snap & goes thru the tb & and takes himself out of the play In playbook 2 in feels like I have no control of the rb in the play to the rightit feels like I have little to no control of my kick returner Quote Link to comment Share on other sites More sharing options...
DFM Posted September 24, 2012 Share Posted September 24, 2012 In playbook 1 run play to the right while in a 2 back set the fb backs up @ the snap & goes thru the tb & and takes himself out of the play In playbook 2 in feels like I have no control of the rb in the play to the right it feels like I have little to no control of my kick returner Read the included doc that he sent us. Quote Link to comment Share on other sites More sharing options...
-Franchise- Posted September 24, 2012 Share Posted September 24, 2012 I still haven't read it but I will finish w/ my feedback on game 1I like the flow of the D, the computer controlled players do a good job of shedding blocks & getting to the ball. I usually play as an OLB but @ least in the 1st game I found it more effective to play as a DB & allow the front 7 to work their magic.I found it harder to run than the original TSB 3 & I found sacks are fewer than the original TSB 3.rarely if ever did I see a reciever running free.I like the D alignments. some 2 deep looks, some CF looks, very nice.I'll play another game tonight. I'll try to read the attachment as well, sorry for my first post. I don't know how to post a screen shot but here is the stat lineOU (p1) 21ALA (CPU) 1385-22224863096413413003112:407:20 Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 24, 2012 Author Share Posted September 24, 2012 Yeah. Still working coverages. We haven't put in wrong play ai yet. IE...off run s Up run, def calls down pass, then defense will not acces its run ai and players will not cut short to attack ball carrier. Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 25, 2012 Author Share Posted September 25, 2012 (edited) fIXED A FEW BUGS ALREADY WITHT THE 8 PLAY BETA. THANKS TO FRANCHISE FOR SOME FEED BACK.FIXED FB LEAD ON THE HB DIRECT BOT RUN. HAD A POINTER WRONG.FIXED THE COVERAGE ON RUN DEF.....HAD THE POINTERS FOR UP AND DOWN FLIPPED IN THE AI SECTION. FIXED. MADE A DIFFERENCE ALREADY WITH RUN, AS BACK SIDE OF BLITZ DOES NOT HAVE EXTRA DBS. TWEAKED SOME SPEED WITHIN PLAYS, AS WELL AS THE TIMING OF WR SCREEN AND HB SCREEN. WILL GET NEW COPY TO THE 5 GUYS I HAVE ON LIST FRIDAY. PLEASE GIVE FEED BACK, IF I CAN FIX BY FRIDAY IT WILL HELP. NEXT WEEK I WILL ADD 8 MORE PLAYS INCLUDING WILD CAT, WING OPTION, AND QB READ. ONCE DH HAS MOST OF THE GRAPHICS DONE PLUS THE RATINGS GRAPHICS DONE, I WILL RELEASE THE BETA TO THE BOARD.CPU VS CPU 092412.bmp Edited September 25, 2012 by hurricane55 Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 25, 2012 Author Share Posted September 25, 2012 hERE IS MY 1P GAME. ou RIPPED ME A NEW ONE. bLITA AND BIG PLAY. NICK, AND THEY THREW UNDERNEATH.1P VS CPU 092412.bmp Quote Link to comment Share on other sites More sharing options...
DFM Posted September 25, 2012 Share Posted September 25, 2012 Overall, I like this alot. I like the speed of it. I am still getting used to the defenses and defensive calling.I don't like not being able to control the screen plays. I tend to not call them because of this.I am indifferent on the KR & PR being COM controlled. Quote Link to comment Share on other sites More sharing options...
tkoftecmo1 Posted September 25, 2012 Share Posted September 25, 2012 i enjoy this rom but is it possible to make the blue of ucla more darker Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 25, 2012 Author Share Posted September 25, 2012 All graphical tweeks will be done latet. Need more of the ai stuff. Special teams is still a wip.There will be some control on the playmaker pass, but still tweaking. More than likely lead blocker control. Will add for friday update. DFM 1 Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted September 25, 2012 Share Posted September 25, 2012 UCLA will get darker, I will use the unis they wore this last weekend. Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 25, 2012 Author Share Posted September 25, 2012 I stand corrected, Some graphics may get tweaks earlier:) Graphics are his department. I want to touch on the screen passes on aagain. Here is our thought process. The down button (both a and seem to be called alot on third downs by CPU. Don't have facts, but just a hunch, as when we had a bubble screen on old rom, it would get called alot. Anyways, we want to give that feeling of when the coach and the stands say "Get the Ball in Klein/Robinson/Ball/USC WR/DThomas' hands". So the play is designed for the playmaker to get boosted, almost like a jailbreak offense. There will be some control, but this play is suppposed to be the offense goto play. Defense will still go thru our AI routes, so a good defense can still stop it to some extent. ITs not a money play, just a "Do Sometin" special finisher type play. Will tweak, but next installment will have it with the touches i think will make it make sense. Not every team has PM at rb, so a rb screen won't work for them as much. Get the idea? It makes the player understand the team they are playing with a little more. ON Jailbreak Defense, we will have some tweaks as well to allow for team style to effect it. Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 25, 2012 Author Share Posted September 25, 2012 Reposting snapshots as jpg. show up in thread..... Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 26, 2012 Author Share Posted September 26, 2012 mAXIIZED98 AND TKOFTECMO HAVE BEEN ADDED TO LIST. I will be sending an update out Friday/Saturday to the 5 testers. Still would like another 4 or 5 to get feedback. HAd a great conversation with DH tonight. He was out of town, so we haven't communicated in 2 weeks about the game. He had some great ideas for defense. Watched him play TCU, Then USC with the 8 play Beta. He blew out TCU, and lost a nail biter against USC. Really felt like the game had a flow. Watching i get to see the whole play develope. Had some light bulbs go off. Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 26, 2012 Author Share Posted September 26, 2012 To post a screen shot, i usully open the screenshot in paint and save as jpg. attach, and it will display. Quote Link to comment Share on other sites More sharing options...
-Franchise- Posted September 26, 2012 Share Posted September 26, 2012 Alright I played a few more quarters w/ different match ups &I like the overall feel of the game but I got a few more thingsI like your post about giving teams an offensive identity. Is it possible to give the d's an identity when not on a jail break? thru something minor like positioning or technique? Granted I'm not sure what the game will allow but it would be cool to have a team like say LSU only running a single deep safety. Maybe have Alabama w/ an OLB that plays closer to the line? Can you make the lines engage faster? I noticed if you pick a pass & run fwd @ the snap you can easily pick up 3+ yards every snapI like the directional blitzes, it is a easy way to play D. In the 10 quarters that I have played the CPU has ran 4 fake punts. I love it Quote Link to comment Share on other sites More sharing options...
tkoftecmo1 Posted September 26, 2012 Share Posted September 26, 2012 the character creation is better then last year and the gameplay is nice Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 27, 2012 Author Share Posted September 27, 2012 Alright I played a few more quarters w/ different match ups &I like the overall feel of the game but I got a few more thingsI like your post about giving teams an offensive identity. Is it possible to give the d's an identity when not on a jail break? thru something minor like positioning or technique? Granted I'm not sure what the game will allow but it would be cool to have a team like say LSU only running a single deep safety. Maybe have Alabama w/ an OLB that plays closer to the line? Can you make the lines engage faster? I noticed if you pick a pass & run fwd @ the snap you can easily pick up 3+ yards every snapI like the directional blitzes, it is a easy way to play D. In the 10 quarters that I have played the CPU has ran 4 fake punts. I love itIt is possible to, just not feasable this late. We have been really cramming all our brain power to the offense this go around. I will look at how much recoding and re rating for defenses. The pause is on purpose, and can be tweaked. We use a shotgun center exchange on every play. the original had the under center exchange with no ball, so it was instant exchange. We needed the code bytes, plus we like the ball in the air on all snaps. If i didn't pause the lines, the qb would take to long to back up. PS, what play are you using to get the qb sneak on. I might be able to look at the dline and offense moving quicker on shotgun formations, as there is no qb back pedal that would need me to pause the lines.If you havene't noticed, the defense does have a ratings controlled randomizer that dictates spacing. I can exagerate it more, but agian defense alignment is lower on my priorities.We have not hacked the fake punt AI, but i have noticed it as well. Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 27, 2012 Author Share Posted September 27, 2012 Cool beans on the caharacter creation. DH put a lot of time on this........Not really. We left it alone, maybe returned it normal. I can't remember. At least i know it works:) I haven't even used it.What do you like about it tk? Need some facts. Don't be afraid to also point out the things you would like tweaked/changed. Negatives are easier to fix than trying to just replicate the positives.Would also like some feedback on the fields. That is what DH worked hard on. Can't wait to get the next batch of plays out. Have a beatiful scissors paper rock fell to the next grouping. Quote Link to comment Share on other sites More sharing options...
hurricane55 Posted September 27, 2012 Author Share Posted September 27, 2012 A quick snapshot of the first play screens. Notice on pass plays we identify the key reciever. On runs we identify if it is a power or speed play. All four sections are real designs. The fb/te in the i can be wubbed out for wr to create the four differnet formations of the play. The wr run slightly adjusted routes that end in the same area. so in reality the beta has 32 palys already!!!!!! Quote Link to comment Share on other sites More sharing options...
-Franchise- Posted September 27, 2012 Share Posted September 27, 2012 ALA QB McCarron had 34 carries for 286 yards in nearly 4 quarters of play.I can't figure out how to post a screen shot so you will have to trust me on that.pretty much any pass play works, you can see the D seperate b4 they engage & you can pick a lane.As far as the fields go I think the Logos look great, fantastic work all around. Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted September 27, 2012 Share Posted September 27, 2012 Great feedback. so are you saying you can just call a pass and run with qb too easily? Well look into it. This is what we need. Fresh eyes and people trying to find ai flaws. Thanks! Quote Link to comment Share on other sites More sharing options...
-Franchise- Posted September 27, 2012 Share Posted September 27, 2012 that is correct, on the run plays the line engages quicker & often times defenders are already breaking thru when the hand off is complete. But on pass plays the lines don't engage right away & by the time they do the defenders have already made their stunts so you can see a clear path. Quote Link to comment Share on other sites More sharing options...
tkoftecmo1 Posted September 27, 2012 Share Posted September 27, 2012 (edited) if possible how about using these uniforms Edited September 27, 2012 by tkoftecmo1 Quote Link to comment Share on other sites More sharing options...
tkoftecmo1 Posted September 27, 2012 Share Posted September 27, 2012 this is what i did with my created players Quote Link to comment Share on other sites More sharing options...
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