All, I did a quick search on the internet for Comparing Hex code in a ROM or file, but got nothing concrete or that I could understand. My question is, if I am comparing two identical versions of a ROM's Hex code, but there is a minor change to one, is there a program i can use to compare and that would identify where the differences are? Or would I have to go line by line and figure out where the difference is? Any help would be appreciated.
I'm sorta new, like over 5 years ago I used an editor to create my own team names and essentially a pretty customized game based off the original tecmo super bowl game.
Now I'm back and would like do some different editing however the editor that I currently have (TSB Tool Supreme beta and 220.127.116.11) only allows me to edit players names and attributes. Before, I had an editor that I could do all sorts of things like team names and almost anything I could think of, where could I find this editor?
So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl. It was always a mystery to me. Not anymore.
So, in case you wondered where these player attribute numbers come from:
6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94
These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16.
Decimal % Chop off % Sign
1 / 16 = 0.06 6% 6
2 / 16 = 0.13 13% 13
3 / 16 = 0.19 19% 19
4 / 16 = 0.25 25% 25
5 / 16 = 0.31 31% 31
6 / 16 = 0.38 38% 38
7 / 16 = 0.44 44% 44
8 / 16 = 0.50 50% 50
9 / 16 = 0.56 56% 56
10 / 16 = 0.63 63% 63
11 / 16 = 0.69 69% 69
12 / 16 = 0.75 75% 75
13 / 16 = 0.81 81% 81
14 / 16 = 0.88 88% 88
15 / 16 = 0.94 94% 94
16 / 16 = 1.00 100% 100
also attached a screen shot incase the format is jumbled.
I started trying to mess around with NBA Jam for the SNES over this past weekend. I thought "NBA Jam was a pretty popular game, maybe it has a nice online community like this one for TSB full of all the info I need to have a good time." Turns out that's not the case. WhiIe was able to find some info out there, my problem is that I've never really done anything with the SNES, so there are some things I don't understand when I'm going through what I've found.
I'm having a hard time understanding the way addresses are described in the info I've found. What is $12/B0C9? How do I convert that to a hexadecimal or find that address using a hex editor? In this case, I'm pretty sure the answer is 0x27000, but I have no clue as to the relationship between the two. Also how do I do math with this type of info such as in:
"$29/A26B-$29/A2A4 Relative pointers to each team's roster data (added to $16/98CF; in alphabetical order by team name, except All-Stars and Rookies are the last two)"
Any help would be greatly appreciated.
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