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jstout

Use Quickness For Pass Incompletions

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Been messing around with this some more. Adding the Dedicated Returners using Code-hack and then the Use Quickness For Pass Incompletions-hack results in a crash. If added in the opposite order, it seems to work just fine - but then the the returner-hack cancels the pass-hack out?

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here's the code in TOOL SET commands (untested):


SET( 0x29D8F, 0x4CBABFEA)
SET( 0x29DA2, 0x4CCABFEA)
SET( 0x29DB7, 0x4CDABFEA)
SET( 0x2BFCA, 0xA6DDA5E620EDBFA4E6C95090234C839D)
SET( 0x2BFDA, 0xA6DDA5E720EDBFA4E7C95090134C969D)
SET( 0x2BFEA, 0xA6DDA5E820EDBFA4E8C95090034CA99D4CEE9D)
SET( 0x2BFFD, 0x86432A300B6A298F208DDDA0874C839E4CB19E)

Might want to be careful with that set command i think the no fumble in the endzone hack uses the same space

Is it possible to change the set commands of the no fumble in the endzone hack so one could use the coverage hack and the no fumble endzone hack together? Would someone with more knowledge about doing that be willing to post the new set commands?

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On 8/6/2012 at 12:12 PM, TDO said:

 

Is it possible to change the set commands of the no fumble in the endzone hack so one could use the coverage hack and the no fumble endzone hack together? Would someone with more knowledge about doing that be willing to post the new set commands?

I second this question. 

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On 3/11/2018 at 12:09 AM, SBlueman said:

I second this question. 

 

It is.  You just have to change the hex after the jmp (4c) commands to go somewhere else in the rom.  Find somewhere in the rom that is a big bunch of xff because there's no data there.  It has to be in the same bank though (e.g. x20000 to x2ffff).

 

For example, the first one is "4C BA BF EA".  This says to jump (4c) to location x2bfca.  I forget how the pointers work exactly, but there is a pattern to it.  I think bf refers to 2bf??, bceause we're in in the 20000-2ffff bank.  ba = ca for some reason.  "ea" is the code for "no-op", which i think just tells the processor to do nothing.

 

(Edit:  Forgot perhaps the most important part.  It's probably easier to move the no fumbles after td hack because it takes up less space than this one.)

 

I don't know what the no fumble after td command was originally, but I went with this:

 

28698:
4C60BFEAEAEA

 

2BF70:
A5732920D00BA5712910C910F0034C8E864CE886

 

That moves it to just before this hack, but you'll have to make sure an existing hack you use isn't in that spot.  As you can see after the 4c, we have 60bf, which is why the rest of it starts at 2bf70.

Edited by adscl84

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