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2010-2011 Tecmo ROM Reviews


Rodman49

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As a long time Tecmo player I have always wanted up to date Tecmo rosters. All the new Madden and 2k Sports games are great but they lack the quick intensity of the old Tecmo games. Additionally for all their complexity new games have almost exactly the same formula as Tecmo Super Bowl; except that Tecmo is more streamlined, features bigger play's and after 20 years is still the best available football game out there.

By popular request I have returned to do the 2010 Tecmo mod (or ROM) reviews for this season. It's a little late, but that's given most of the teams time to polish up their mods even more. I’ve made my reviews centered on a few categories:

1. Graphics – Does the mod feature updated graphics? Do graphics generally match real life uniforms? Is the mod generally free of graphical errors? Does the mod have an overall look and cohesive feel? (10%)

2. Features (Hacks) – Does the mod feature well thought out new features (hacks) or address problems from the original Tecmo game? Are the new features well executed and devoid of errors? (20%)

3. Ratings – Do the overall player ratings make sense? How do the player ratings affect gameplay? (20%)

4. Feel – By far the most subjective and arbitrary of the categories, feel refers to how does the game over all feel and play? Is it a massive change from original Tecmo or almost exactly the same? (50%)

THE MASTER LIST

QBEagles' 2010 TSB

Overall: 97%

Link: http://tecmobowl.org/forum//viewtopic.php?f=34&t=13827

Full Review: http://tecmobowl.org/forum//viewtopic.php?f=104&t=14195&p=117399#p117399

Overview: A strong modification with a huge feature list, great ratings, and a feel that emulates original Tecmo perfectly. Decent graphics updates and minor issues keep this modification from receiving a perfect score.

Drummer's TSB 2k11

Overall: 93%

Link: http://tecmobowl.org/forum//viewtopic.php?f=34&t=13451

Full Review: http://tecmobowl.org/forum//viewtopic.php?f=104&t=14195&p=117428#p117428

Overview: Solid modification with unique look and feel. Includes a large feature set, good ratings, with decent simulation. Has by far the most graphical work of any modification and a large following. Biggest draws are 4-3 Defense and the updated graphics.

Proad's Tecmo Super Bowl 2010

Overall: 83%

Link: http://tecmobowl.org/forum//viewtopic.php?f=34&t=13825

Full Review: http://tecmobowl.org/forum//viewtopic.php?f=104&t=14195#p117479

Overview: Purist style modification featuring few hacks outside of Adjustable Quarters and Advanced Playbook. Compressed ratings but features good rating variation between players while having a very strong simulation statistics. A little barebones on the graphics and features but is you want the closest thing you can get to original Tecmo, this is it.

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QBEagles' 2010 Tecmo Super Bowl

A full review of QBEagles' 2010 Tecmo Super Bowl

Graphics – QBEagles’ 2010 modification features a pretty standard graphics setup. Nothing in particular sticks out about the graphics as they stick close to the traditional Tecmo Super Bowl look. The mod features the standard updated graphics for all 32 NFL teams and no noticeable graphical abnormalities. It could be polished a little more, but it does have correct re-branding for the 2010 season. Compared to most of last year’s modifications it would actually be at the top; but Drummer raised the bar for the graphical category last year and there is nothing to write home about in this modification. VERDICT: 85%

Features – The team behind this mod has put in the overtime work as the feature list for QBEagles’ 2010 ROM includes an incredible 14 new features/hacks. It is based off the standard 32 team rom with Adjustable Quarters and the Advanced Playbook, but also features a ton of other hacks such as Pass Accuracy, Quickness, KR/PR Use Own Speed, No Auto-Diving, and the Scoreboard at Half Time. Little things like the Scoreboard at Half Time and having carefully selected hacks that give a solid cohesive feel make QBEagles’ ROM this year’s early frontrunner in the features category. The only minor gripe here is that the documented hacks should be in a readme that comes with the file download, in addition to being on the respective forum post. VERDICT: 98%

Ratings/Simulation – QBEagles’ has gone with the old school of Tecmo Ratings – he has made ratings that stick very close to original Tecmo. That means that the best players in NFL today have ratings very similar to their respective counterparts from original or vanilla Tecmo Super Bowl. DeMarcus Ware is roughly equivalent to LT, Chris Johnson to Bo Jackson, etc. It emulates original Tecmo superbly, in regard to ratings, with few or any discrepancies. You won’t find many ratings you disagree with. In the field of simulation QBEagles’ ROM has good, if slightly deflated numbers; few QBs will reach 4,000 yards passing, WRs rarely eclipse 1,400 yards, and RBs tend to cluster around 1,500 yards. It’s a conservative system that avoids paranormal activity and controversy. Overall the ratings and simulations remind me of Knobbe’s from last year, probably making it the top of the class or near it this year. VERDICT: 98%

Feel – If you are looking for the original Tecmo Super Bowl, just with updated rosters, you will find it here. In addition to the feature set and rating this mod also has great and varied play book selections for most teams. It has been the best ROM I have ever played in this regard and I only have one minor gripe – although I agree with KR/PR ratings, using it in addition to the KR/PR Use Own Speed hack results in some bizarre statistics. For instance I played 3 games with San Fran, and Ted Ginn ran back 50% of kickoffs for TDs and had an average return of 87.7 yards. I also dislike the HP hack but that’s because I’ve only been out-tapped twice since 1994. Even with those minor gripes this mod still has the best feel of any ROM I have played. VERDICT: 99%

OVERALL: 97%

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The QB's look very well rated.

This rom has a problem that a number of roms have. A number of RB's are rated on their "alleged" speed rather than their actual production. Players like Reggie Bush, Jerius Norwood are rated highly yet prodcued little in terms of on the field production.

The Norwood example is especially troubling. Their is little reason to use 31ms?? Turner on Atlanta. From a pure fun perspective this is fine but from a realistic ratings perspective it takes a hit.

MS is pretty much determines the entire value of the RB in tecmo regardless of whether or not he was fast in real life. Even with the grapple hack speed is still king.

The defensive ratings could use a little more scrutiny on the team level. A few of the good defenses are underrated due to lack of star power and a few of the bad defenses are overrated because they due that one star.

However if you want to stick to tecmo's original rating distribution then some players will get the shaft.

Again the RB's are my only major complaint. Solid work.

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Drummer's Tecmo Super Bowl 2k11

A full review of Drummer's Tecmo Super Bowl 2k11

Graphics – Every year Drummer manages to add small graphical updates that always raise the bar for graphics in Tecmo Super Bowl mods. This year is no different – the menu screens were redone in the colors of the New Orleans Saints since they won the 2009 Super Bowl, it has updated cinema scenes at the beginning, and even laces have been added to the in-game football. He made a new screen for Quarter Updates after every quarter and even changed some of the text on screens such as P.A.T and Injury Screens. Far and above the rest of the field, Drummer’s NFL Tecmo Super Bowl 2k11 is hands-down the best when it comes to visuals. VERDICT: 100%

Features – TSB 2k11 has also upped the amount of features in this year’s version with 13 hacks. Most of the standard ones are utilized such as Adjustable Quarters, Advanced Playbook, Dedicated KR/PR Speeds, and the Pass Control/Pass Accuracy Hack. There are also some hacks that are not in some of the other mods such as Ultra Logic Hack (CPU plays better Defense), HP Hack, 4-3 Defenses, and Post-Quarter Stat Updates. Drummer’s mod has about as many hacks as other mods, his selection is just slightly different. Overall they are well implemented with the only issue being that a readme with the hack list should be included in the download. VERDICT: 98%

Ratings/Simulation – Ratings and simulation have typically been the most controversial categories of Drummer’s modifications in the past; but this year Drummer’s ratings fall more in line with traditional Tecmo ratings. In general good players have good ratings, those ratings will also fall in line with the range of ratings from original or vanilla Tecmo Super Bowl. However there seems to be little difference among the best players at each position, especially at Quarterback. For instance Peyton, Brady, and Brees have almost identical stats; maybe Brady could have had higher PA or PC since he hardly threw interceptions, and the quarterback with the best arm could have had the highest Passing Speed. So although good players are good, there isn’t much of a difference between them. Simulation stats are very similar to other mods, being slightly deflated (most QBs less than 4,000 yards, most wideouts under 1,500 yards, most running backs less than 1,500 yards). Sacks were very high, a few players over 20, but not that much higher than sims of vanilla Tecmo. Overall the ratings are solid if lacking in variation while the simulation stats are in line with most other modifications. VERDICT: 92%

Feel – Drummer has significantly improved the overall feel of this year’s modification. It has hacks not included in other mods such as the Post Quarter Reviews and 4-3 Defenses which give the mod, along with the graphical changes, a unique feel and style. The primary weaknesses of the mod are the ratings variations, KR/PR hack + high returner speeds, and the playbooks (although varied, just have too many tells I feel). VERDICT: 91%

OVERALL: 93%

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WNhZ567VhS4

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Proads' Tecmo Super Bowl 2010

A full review of Proads' Tecmo Super Bowl 2010

Graphics – Proad’s mod has graphical updates in between Drummer’s unique style and QBEagles’ minimal, original feel. Some of the graphics have been updated such as opening cinema scenes (no longer the 49ers, Lions, and Giants now it’s the Saints, Titans, and Ravens). There have also been a few on-field graphics changes and all the branding has been changed for the 2010 year. Overall it’s not a lot of changes, but the changes are well done. Unfortunately there are few glaring graphical problems. One of the more minor ones is some of the team colors, for instance the Denver Broncos are straight up gray, rather than orange, blue, or even that awful brown and yellow scheme. Additionally none of the players have portraits, they all have the black silhouettes like QB Eagles from original Tecmo. VERDICT: 78%

Features – Proads has the purest feature list with only the most basic 32-team hacks such as Adjustable Quarters and Advanced Playbook. Besides these base hacks he also includes three other hacks - Dedicated Punt Returner, Quickness, and KR Max Speed. A very light amount of features compared to some of the other mods. If you want straight Tecmo with little to no extra features then this is what you are looking for. If you have become accustomed to a large selection of hacks then you may need to look elsewhere. VERDICT: 80%

Ratings/Simulation – By far the most compressed ratings so far Proads ratings are in general much lower than other 2010 roster mods out there. Some may even say that some of the ratings are even too conservative (Wes Welker with 31 Max Speed stood out to me). There are a good bit a power backs (94 or more Hitting Power) and overall the ratings show a good bit of variation, which I like, even if the ratings are slightly compressed and feature a few discrepancies. Simulation statistics on the other hand follow the other mods very closely with about the same QB (4,000 yards), WR (1,500 yards), and RB (1,600 yards) statistics. VERDICT: 90%

Feel – Proads first Tecmo release goes for the classic Tecmo feel. It is about as barebones as you can get; however for those who don’t want 4-3 Defenses, HP Hacks, Coverage Hacks, and the like then this is the modification for you. Developed for the purist crowd, Proads has done a decent job of giving you original Tecmo Super Bowl with updated rosters. Some extra polish on the graphics side and a little fine tuning of the ratings could improve the mod, but the basic core gameplay, simulation, and ratings design are all intact. VERDICT: 84%

OVERALL: 83%

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... Additionally none of the players have portraits, they all have the black silhouettes like QB Eagles from original Tecmo...

That is an area in which I can improve, maybe for next year's ROM

... Proads has the purest feature list with only the most basic 32-team hacks such as Adjustable Quarters and Advanced Playbook...

I'd love to find out how to get rid of these also if anyone can help

... Some may even say that some of the ratings are even too conservative (Wes Welker with 31 Max Speed stood out to me)...

The ratings on the original are fairly compressed. This is apt criticism, but Welker is a poor example; he is slow. He ran a 4.6- 4.55 40 depending on the source. Faster than the average human, but slower than the average WR. I do base my relative ratings on the pre season Madden Ratings then adapt them to the scale of the original NES TSB, and according to Madden Welker is the 48th fastest among starting WRs. I don't think I've ever seen him flat run away from anyone. He does have incredible quickness, again according to Madden, 2nd quickest among starting WRs. Thats why he has the highest RS among starting WRs, but only the 45th highest MS.

... Proads first Tecmo release goes for the classic Tecmo feel...

Thank you for reviewing my ROM, I really appreciate everything you have to say, it'll all help make next year's even better!

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Rodman do you just come up with a final verdict number or do you take the 4 grades add then divide by 4? just wondering i did the math and he and qb eagles came out as a 95,i came out as a 95.2 i was just wondering. looking forward to the rest of your reviews.

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Thank you for reviewing my ROM, I really appreciate everything you have to say, it'll all help make next year's even better!

No problem man! I enjoyed playing the mod, definitely the most classic Tecmo mod! I thought you're ratings were pretty well done, and just a few polish things would make it a little better (mainly the portraits and team colors would add a ton here; since that stuff is very noticeable not only from a graphics standpoint, but also from a "feel" standpoint). However it is very nice to have a mod that caters to the purist crowd.

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Rodman do you just come up with a final verdict number or do you take the 4 grades add then divide by 4? just wondering i did the math and he and qb eagles came out as a 95,i came out as a 95.2 i was just wondering. looking forward to the rest of your reviews.

Yeah no problem Drummer:

The grades are weighted: 10% is Graphics score, 20% is Ratings & Simulation, 20% is Features & Hacks, and the rest of the 50% is "Feel." Graphics, Features, and Ratings/Simulation are more objective categories. The "Feel" category is almost entirely arbitrary although its tends to be heavily influenced by the aforementioned categories. Therefore for half of the ratings I am actively looking for things like mistakes - things that give away your "mod" as a third party modification, wrong colors, typos, no portraits, crazy ratings, simulations that make no sense. With "feel" I'm basically judging on things like, is this fun to play? Do your design decisions make sense? etc.

So for the modder/creator the most important categories are the Graphics, Ratings/Sim, and Features. These categories are important because they are generally objective criticisms of your mod, and the presentation of your mod will improve by inspecting these elements more thoroughly.

Actually I'll make a narrated PowerPoint for you guys. I'll try to work on it some this weekend. I think we probably need to have a good discussion with all the mod heads about the design process so that every modder can learn from each other.

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Rodman do you just come up with a final verdict number or do you take the 4 grades add then divide by 4? just wondering i did the math and he and qb eagles came out as a 95,i came out as a 95.2 i was just wondering. looking forward to the rest of your reviews.

Yeah no problem Drummer:

The grades are weighted: 10% is Graphics score, 20% is Ratings & Simulation, 20% is Features & Hacks, and the rest of the 50% is "Feel." Graphics, Features, and Ratings/Simulation are more objective categories. The "Feel" category is almost entirely arbitrary although its tends to be heavily influenced by the aforementioned categories. Therefore for half of the ratings I am actively looking for things like mistakes - things that give away your "mod" as a third party modification, wrong colors, typos, no portraits, crazy ratings, simulations that make no sense. With "feel" I'm basically judging on things like, is this fun to play? Do your design decisions make sense? etc.

So for the modder/creator the most important categories are the Graphics, Ratings/Sim, and Features. These categories are important because they are generally objective criticisms of your mod, and the presentation of your mod will improve by inspecting these elements more thoroughly.

Actually I'll make a narrated PowerPoint for you guys. I'll try to work on it some this weekend. I think we probably need to have a good discussion with all the mod heads about the design process so that every modder can learn from each other.

Sounds good to me,looking forward to the other reviews.

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