TecmoTurd Posted February 6, 2021 Share Posted February 6, 2021 Man I'll have to dig up my snes Tecmo notebook if I still have it. A wealth of info. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
SP3 Posted February 6, 2021 Share Posted February 6, 2021 This is what I got yesterday. It's 73 pages of info. I think you might be the original one who posted it years ago. notebooksnes.docx SBlueman and Knobbe 1 1 Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted February 6, 2021 Share Posted February 6, 2021 Thats my work! I thought it was lost forever. Nice. SP3 and SBlueman 2 Quote Link to comment Share on other sites More sharing options...
SP3 Posted February 6, 2021 Share Posted February 6, 2021 Awesome! Thanks for it! It has a ton of great info in it. I do have the primary uniforms starting at 158040 and ending at 158730, with the secondary uniforms starting at 158800. The mini helmets are in between at 158740 to 1587FO though. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted February 6, 2021 Share Posted February 6, 2021 Some ROMs have a header. It throws the locations off. Either way, enjoy! SP3 and SBlueman 2 Quote Link to comment Share on other sites More sharing options...
SBlueman Posted February 6, 2021 Share Posted February 6, 2021 Quote Uniforms Matchups x1752 to x1755 (headerless rom) was Buffalo and Indianapolis directly followed. There was just the binary and the color areas are elsewhere (from jstout) x00 x00 x00 x00 = When to Use Jersey 1 and 2 this is done bitwise (Buffalo to Atlanta then AFC to NFC with final 2 bits always being 0s) where a 0 = Jersey 1 and 1 = Jersey 2. (x00000000 would use Jersey 1 vs every team and xFFFFFFFC would use Jersey 2 vs every team) Matchup spreadsheet - generates "SET" commands for TSB Tool Whoa, that spreadsheet looks like it's exactly the fix I would be looking for. @TecmoTurd or anyone else, does anyone still have that file somewhere? The link in the document is dead. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 6, 2021 Share Posted February 6, 2021 1 hour ago, SirPurr79 said: This is what I got yesterday. It's 73 pages of info. I think you might be the original one who posted it years ago. notebooksnes.docx 76.6 kB · 4 downloads Great. I added this document to the pinned topic in this forum SBlueman and SirPurr3 2 Quote Link to comment Share on other sites More sharing options...
SBlueman Posted February 7, 2021 Share Posted February 7, 2021 Here are some set commands I found on @TecmoTurd's evernote site: #Variable OL/ DL HP Hack SET(0x18BB8,0xB16338F1039163AD0002293F187163300BC90E9007C93490064C8E8C4C158D20B0C3EAEAEAEAEA) #Quickness for Incompletions SET(0x1ABC8,0x4C00D0EA) SET(0x1ABDB,0x4C10D0EA) SET(0x1ABEE,0x4C20D0EA) SET(0x1D070,0x860A2A600C6A298F22268483A0874CD3AC4CF5AC) SET(0x1D010,0xA692A5A02060D0A4A0C95090234CCCABA692A5A12060D0A4A1C95090134CDFABA69) #NES-Like Game Speed SET(0x18794, 0x18191A1B1C1D1E1F2021222324252627) Quote Link to comment Share on other sites More sharing options...
bruddog Posted February 7, 2021 Share Posted February 7, 2021 11 hours ago, SBlueman said: Here are some set commands I found on @TecmoTurd's evernote site: #Variable OL/ DL HP Hack SET(0x18BB8,0xB16338F1039163AD0002293F187163300BC90E9007C93490064C8E8C4C158D20B0C3EAEAEAEAEA) #Quickness for Incompletions SET(0x1ABC8,0x4C00D0EA) SET(0x1ABDB,0x4C10D0EA) SET(0x1ABEE,0x4C20D0EA) SET(0x1D070,0x860A2A600C6A298F22268483A0874CD3AC4CF5AC) SET(0x1D010,0xA692A5A02060D0A4A0C95090234CCCABA692A5A12060D0A4A1C95090134CDFABA69) #NES-Like Game Speed SET(0x18794, 0x18191A1B1C1D1E1F2021222324252627) I wouldn’t use the ol/dl hack as it was only intended for my custom D rom where you cant ever pick anyones play. Otherwise it can overflow the HP value. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
SirPurr3 Posted February 19, 2021 Share Posted February 19, 2021 Does anybody know why the NFC team abbreviations aren’t changing? They all change for the AFC teams, for some reason not the NFC. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
SirPurr3 Posted February 19, 2021 Share Posted February 19, 2021 Never mind I found it. There's another set of abbreviations at the bottom of the rom that changes them there. Stupid that you have to change them there and not with the team name like the AFC. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
slim_jimmy7 Posted February 19, 2021 Share Posted February 19, 2021 Some abbreviations are shared between screens, and some are different. I want to say it's a space saving measure when they put the game together, but I haven't quite figured it out. The NFC is in a different position depending on the screen (team data/matchups/team control) Quote Link to comment Share on other sites More sharing options...
SP3 Posted February 19, 2021 Share Posted February 19, 2021 Yeah it’s weird but it does make since if it’s saving space. Quote Link to comment Share on other sites More sharing options...
SP3 Posted June 17, 2021 Share Posted June 17, 2021 Hey guys. I'm working on a college rom and having some issues with the midfield logo. The logo shares 3 titles with the bottom of the first down marker, the field number hash mark and something else I can't identify. when you put something in those spots weird things happen so you can't use them. 3 tiles seem to be missing but they are probably hidden like the big helmet. I managed to use some of the logo but it wasn't my original idea (I like the trophy so its all good lol) but want to know if there's a way to make the weird tiles to work right to use the whole logo just not some of it. If the pic is huge sorry AZcactus 1 Quote Link to comment Share on other sites More sharing options...
slim_jimmy7 Posted June 17, 2021 Share Posted June 17, 2021 The duplicate tiles are flipped depending on where they are needed. That's as far as I have gotten on that, I would assume there is some hex/assembly that would need to be changed to make that work. SP3 1 Quote Link to comment Share on other sites More sharing options...
SP3 Posted June 17, 2021 Share Posted June 17, 2021 Cool. I figured it had a code or something to change. I might search for it sometime down the road. Quote Link to comment Share on other sites More sharing options...
War6 Posted June 18, 2021 Share Posted June 18, 2021 In the 70 page document there are specific locations for every team’s end zone in fair, rain, and snow conditions. Where are the same locations for the midfield and Tecmo field logos? Quote Link to comment Share on other sites More sharing options...
SP3 Posted June 18, 2021 Share Posted June 18, 2021 The clear field location is 159B80 and 159BA0. Rain is 159F00 and 159F20. Snow is 159F60 and 159F80 Quote Link to comment Share on other sites More sharing options...
War6 Posted June 18, 2021 Share Posted June 18, 2021 Are those locations for the midfield logo? Would you know where the field locations for the Tecmo icons at either end of the field? Quote Link to comment Share on other sites More sharing options...
SP3 Posted June 18, 2021 Share Posted June 18, 2021 Yep. Those locations contain all of the field items. Numbers, mid logo, side logos, grass, cheerleaders, stands wall, field lines. Colors are shared between items. Quote Link to comment Share on other sites More sharing options...
War6 Posted June 18, 2021 Share Posted June 18, 2021 Excellent! Thank you much! Quote Link to comment Share on other sites More sharing options...
SP3 Posted June 18, 2021 Share Posted June 18, 2021 You’re welcome! Quote Link to comment Share on other sites More sharing options...
War6 Posted June 18, 2021 Share Posted June 18, 2021 Okay, at what particular locations in the hex strings would I be able to find the logos only (Shield/Tecmo)? I swapped out the strings to experiment and I'm unable to locate the actual field logos...could you assist further? The clear field location is 159B80 and 159BA0. Rain is 159F00 and 159F20. Snow is 159F60 and 159F80 159B80/Fair 00 00 00 00 A0 01 08 01 10 02 5A 03 00 54 AD 7D 1D 42 1B 00 20 02 80 02 B5 7E E0 02 0B 2F FF 7F 159BA0/Fair 00 00 00 00 A0 01 08 01 10 02 5A 03 00 54 AD 7D 1D 42 1B 00 43 02 A4 02 B5 7E 05 03 2C 33 FF 7F 159F00/Rain 00 00 00 00 E0 00 84 00 08 01 CE 01 00 2C C6 40 10 21 0D 00 40 01 80 01 4A 41 A0 01 C7 1D 10 42 159F20/Rain 00 00 00 00 E0 00 84 00 08 01 CE 01 00 2C C6 40 10 21 0D 00 42 01 83 01 4A 41 A4 01 C7 1D 10 42 159F60/Snow 00 00 C6 18 F1 46 08 11 10 26 5A 3F 52 7E 5A 7F BF 77 1F 63 36 5B 58 63 BD 7F 9B 6F D9 67 FF 7F 159F80/Snow 00 00 C6 18 F1 46 08 11 10 26 5A 3F 52 7E 5A 7F BF 77 1F 63 37 5B 59 63 BD 7F 9C 6F D9 67 FF 7F Quote Link to comment Share on other sites More sharing options...
SP3 Posted June 18, 2021 Share Posted June 18, 2021 For the clear it would be the 7, 8, 9, 10 and 16th colors. Not by my com right now to see for the other fields. Blue, light blue, pink, red and white colors. If you change any of those colors everything with those colors also changes to the new color. When I did my mid field logo I swapped out pink for gold and light blue for grey. Those colors are used the least for everything with the field. I can check later on for the rain/snow but they all should be those same colors. Quote Link to comment Share on other sites More sharing options...
War6 Posted June 19, 2021 Share Posted June 19, 2021 I changed the 7,8,9,10 and 16th hex in the string with only the Tecmo, 50 yard line stripe, and 35 yard line stripe changing. Where are the NFL shield locations? The following locations in bold were changed: 159B80: 00 00 00 00 A0 01 08 01 10 02 5A 03 00 54 AD 7D 1D 42 1B 00 20 02 80 02 B5 7E E0 02 0B 2F FF 7F Quote Link to comment Share on other sites More sharing options...
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