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Jstout 'Logic' Modifier

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19 minutes ago, buck said:

 

interesting.  how did you determine that?

 

Set a team to all FF, then started a preseason game as p1. COM blitzed every time. Then went to season mode, played the same team as p2, without the blitzing.

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Yes, I use it. Just remember to put in values for 32 teams, even if you're using the 28 team rom (+ Pro Bowl-teams).

Doesn't work with home-and-away-hack, though, as previously stated.

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On 10/12/2016 at 3:05 AM, Martin said:

Yes, I use it. Just remember to put in values for 32 teams, even if you're using the 28 team rom (+ Pro Bowl-teams).

Doesn't work with home-and-away-hack, though, as previously stated.

When you say home/way hack are you referring to this: http://tecmobowl.org/forums/topic/12609-play-as-2nd-player-against-cpu/

 

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If I wanted to SET Command this?  :

 

SET(0x0FC90,0xA900A00E99F863C8D0FAA56CA0F8A264209A9DA900A00E99FD64C8D0FAA56DA0FDA265209A9DA9C08D01A060FFFFFFFF)
SET(0x0FD26,0xA9808D01A0A575290FC902F0034C90BDA66DBDB0BCC53BB042A53DC980B0034C90BDA579C904B018AAA003BD3062D93062B00598AABD30628810F386794C90BDAAA003BD3062D93462B00898186904AABD30628810F086794C90BDA578C904B00EBDD2BCC53C9035A57885794C90BDBDF4BCC53C9027A5788579A578AAFE3062A9C08D01A0A678BD7E66A21820A0D7A5441869008544A54569B48545604C2FBDA9808D01A0A57529F0C920F0034C30BEA66CBDB0BCC53BB042A53DC980B0034C30BEA578C904B018AAA003BD3862D93862B00598AABD38628810F386784C30BEAAA003BD3862D93C62B00898186904AABD38628810F086784C30BEA579C904B00EBDD2BCC53C9035A57985784C30BEBDF4BCC53C9027A5798578A579AAFE3862A9C08D01A0A679BD8666A21820A0D7A5441869008544A54569B48545604CCFBD)
SET(0x21414,0x20849DEAEA)
SET(0x21D79,0x20849DA20720E3D82080BCA21120E3D860EAEAEAEAEAEAEAEAEAEAA9808D01A0A900A010992F6288D0FA60EAEAEAEAEAEA)
SET(0x255FF,0xA9078D0080A9078D01802016BDA9078D0080A52F8D0180)
SET(0x25671,0xA9078D0080A9078D018020B6BDA9078D0080A52F8D0180)
 

 

I'm using the spreadsheet to generate this, but I am assuming above ^ is needed as well to enable this hack correct?


SET(0xFCC0,0x000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000)

Edited by gojiphen malor

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On 10/6/2017 at 10:58 PM, gojiphen malor said:

SET(0x0FC90,0xA900A00E99F863C8D0FAA56CA0F8A264209A9DA900A00E99FD64C8D0FAA56DA0FDA265209A9DA9C08D01A060FFFFFFFF)
SET(0x0FD26,0xA9808D01A0A575290FC902F0034C90BDA66DBDB0BCC53BB042A53DC980B0034C90BDA579C904B018AAA003BD3062D93062B00598AABD30628810F386794C90BDAAA003BD3062D93462B00898186904AABD30628810F086794C90BDA578C904B00EBDD2BCC53C9035A57885794C90BDBDF4BCC53C9027A5788579A578AAFE3062A9C08D01A0A678BD7E66A21820A0D7A5441869008544A54569B48545604C2FBDA9808D01A0A57529F0C920F0034C30BEA66CBDB0BCC53BB042A53DC980B0034C30BEA578C904B018AAA003BD3862D93862B00598AABD38628810F386784C30BEAAA003BD3862D93C62B00898186904AABD38628810F086784C30BEA579C904B00EBDD2BCC53C9035A57985784C30BEBDF4BCC53C9027A5798578A579AAFE3862A9C08D01A0A679BD8666A21820A0D7A5441869008544A54569B48545604CCFBD)
SET(0x21414,0x20849DEAEA)
SET(0x21D79,0x20849DA20720E3D82080BCA21120E3D860EAEAEAEAEAEAEAEAEAEAA9808D01A0A900A010992F6288D0FA60EAEAEAEAEAEA)
SET(0x255FF,0xA9078D0080A9078D01802016BDA9078D0080A52F8D0180)
SET(0x25671,0xA9078D0080A9078D018020B6BDA9078D0080A52F8D0180)

 

On 2/15/2010 at 10:30 AM, jstout said:

In "NORMAL" mode, the computer checks whether it called a run or pass where 50% of the time will keep the play call and 50% of the time will change the call to the run/pass play the offense has called most during the game (run changes to most called run and pass changes to most called pass).

 

So, does anyone know which of the "80" bytes above refer to the "50% of the time (computer) will change the call to the run/pass play the offense has called most during the game."  I'd like to change that to 75% of the time (C0).  There are way too many 80's in all that code to run trial-and-error play tests.

 

In addition, since the computer calling a defensive run play vs. the human's offensive pass play tends to have much more devastating consequences for the computer than when it's vice versa (when the computers call a pass play vs. the human's run), I'm looking to change the mix from 50/50 to 35%run/65%pass.

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