Jump to content

Special Teams


xplozv

Recommended Posts

I have been working on special teams , coverages and returns. All New Special Teams are now complete! Download my rom in the upload section to see them in action.

Kickoff Wedge Return

SET( 0x8043, 0xB0F080ECFC8600B478C040FF32B8 )

SET( 0x802B, 0xB0CC80ECFC3C00B46CC0 )

SET( 0x8010, 0xB0A880ECFCFFE0B451C0 )

SET( 0x8058, 0xB01480ECFC03C0B481C0 )

SET( 0x8070, 0xB03880ECFC00E0B49CC0 )

SET( 0x808B, 0xB1A800ECFC7000B45C50 )

SET( 0x80A0, 0xB1E400ECFC0E00B47060 )

SET( 0x80BC, 0xB1FC00ECFC0700B48060 )

SET( 0x80D8, 0xB13800ECB49150 )

SET( 0x80EA, 0xB1E078ECB47840 )

Punt Block Return

SET( 0xA120, 0xD0E808EAFFADAA )

SET( 0xA253, 0xD0F008EAFFADAA )

SET( 0xA33A, 0xD0F808EAFFADAA )

SET( 0xA2C2, 0xD0D408ECF60AE209FFADAA )

SET( 0xA151, 0xD0E008EAF60AFFADAA )

SET( 0xA25A, 0xD00008EAF60AFFADAA )

SET( 0xA36B, 0xD00C08ECF60AE209FFADAA )

SET( 0xA078, 0xD1360CECF60AFC1000FFADAA )

SET( 0xA085, 0xD1C00CECF60AFC0800FFADAA )

SET( 0xA092, 0xD0F025EC )

SET( 0xA099, 0xD0F080EC )

Punt Coverage

SET( 0x810C, 0xD0F048ECE6F400FEFE )

SET( 0x8115, 0xD00030ECFFE8BEFFFFFF )

SET( 0x811F, 0xD0D80EECFF3CBE )

SET( 0x8126, 0xD1360CEC4AFF66BEFFFF )

SET( 0x8130, 0xD1C00CECFF60BE )

SET( 0x8137, 0xD0080EECFF4EBE )

SET( 0x813E, 0xD0F006D3FF30BE )

SET( 0x8145, 0xD0E80AEAFF2ABE )

SET( 0x814C, 0xD0F80AEAFF36BE )

SET( 0x8153, 0xD0E00CEAFF42BE )

SET( 0x815A, 0xD0000CEAFF48BE )

Kickoff Coverage

SET( 0xA010, 0xD0F038E5E4FFADAA )

SET( 0xA018, 0xD0A81EECD70064D70044F53264FFBCAA )

SET( 0xA028, 0xD0B01EECD7007FD70044FFADAA )

SET( 0xA035, 0xD0C01EECD7007FF43CFFBCAA )

SET( 0xA041, 0xD0D01EECFEE7 )

SET( 0xA047, 0xD0E01EECD7007FF564FFF564FFFFBCAA )

SET( 0xA057, 0xD0001EECFEF0 )

SET( 0xA05D, 0xD0101EECFF35A0 )

SET( 0xA064, 0xD0201EECFF29A0 )

SET( 0xA06B, 0xD0301EECFEF2 )

SET( 0xA071, 0xD0381EECFF0CA0 )

FG/XP Formation

SET( 0x817A, 0xD0F040D6FF32B8 )

SET( 0x8181, 0xD0F060ECE7FF32B8 )

SET( 0x8189, 0xD0D012ECF706FF5ABE )

SET( 0x8192, 0xD0D810EAF706FF3CBE )

SET( 0x819B, 0xD0E00EEAF706FF42BE )

SET( 0x81A4, 0xD0E80CEAFF2ABE )

SET( 0x81AB, 0xD0F008F080D3FF30BE )

SET( 0x81B4, 0xD0F80CEAFF36BEFFFFFF )

SET( 0x81BE, 0xD0000EEAFF48BEFFFFFF )

SET( 0x81C8, 0xD00810EAFF4EBEFFFFFF )

SET( 0x81D2, 0xD01012ECFF54BE )

FG/XP Block

SET( 0xA0B5, 0xD0E808EAFFADAAFFFFFF )

SET( 0xA0BF, 0xD0F008EAFFADAAFFFFFF )

SET( 0xA0C9, 0xD0F808EAFFADAAFFFFFF )

SET( 0xA0D3, 0xD0D808EAFFADAAFFFFFF )

SET( 0xA0DD, 0xD0E008EAFFADAAFFFFFF )

SET( 0xA0E7, 0xD00008EAFFADAAFFFFFF )

SET( 0xA0F1, 0xD00808EAFFADAAFFFFFF )

SET( 0xA0FB, 0xD01C08ECFFADAAFFFFFF )

SET( 0xA105, 0xD0C408ECFFADAAFFFFFF )

SET( 0xA10F, 0xD0E824ECFFADAAFFFFFF )

SET( 0xA119, 0xD0F040ECFFECBD )

Link to comment
Share on other sites

  • 3 years later...

Can anyone tell me what I need to change starting at xA0B5 to move the two nose guards back a couple yards like in the picture attachedpost-10763-0-93248600-1372036297_thumb.j?


 


I'm trying to eliminate easy blocked FG's and extra points, as often victimizes the computer.  This seems like the easiest way to do it.

Edited by Tecmonster
Link to comment
Share on other sites

OK, I answered my own question after stumbling upon Xplozv's awesome defense guide.  For anyone interested, if you want to make FG's more difficult to block, my solution is to move the two nose guards back some.  To do this, go to xA0D5 and xA0DF and change 0C to either 18 (to move them 1.5 yards back) or 1C (to move them 2 yards back).


 


Using 18, you can still get through that void between the Center and Guard if you have a fast LB but it takes a split second longer.  Using 1C, it's nearly impossible to jet through there.

Link to comment
Share on other sites

OK, I answered my own question after stumbling upon Xplozv's awesome defense guide.  For anyone interested, if you want to make FG's more difficult to block, my solution is to move the two nose guards back some.  To do this, go to xA0D5 and xA0DF and change 0C to either 18 (to move them 1.5 yards back) or 1C (to move them 2 yards back).

 

Using 18, you can still get through that void between the Center and Guard if you have a fast LB but it takes a split second longer.  Using 1C, it's nearly impossible to jet through there.

 

I'm glad you're taking the time to look around. When it comes to moving players around on the field in the various formations, just about all of those HEX locations are posted. If peeps spend some time, they can find just about anything they'd think to imagine about making the desired game edit.

Link to comment
Share on other sites

OK, I think a better solution is, instead of making the FG block formation weaker, to make the FG formation stronger by adding personal protectors of sorts.  I got the idea from buck's rom but I slightly adjusted their position so that they'd actually block the charging nose guards.  Here's the code change:


at x818A, change to DC 20


at x818E, change to 04 FF 7E A6


at x81D3, change to 04 20 EA FF 7E A6


Link to comment
Share on other sites

@Tecmonster:  byte 03 is for XP block formation, while byte 02 is for FG block.  You'd have to re-write some pointers (they all receive identitical commands--though you can change that), but you can have one of the kick block formations be "softer" than the other one if you want.


Link to comment
Share on other sites

After reading this board for weeks, I still don't know what "pointers" are, but I think that's definitely an interesting idea.  If nobody ever blocked another computer XP in our league, I would be happy.  I think it's an ultra cheap way to win games against the com.


 


Field goals . . . that's a different story. 


 


With my current system of using personal protectors on the FG team, if you have a really fast CB, you can get around the edge and into FG blocking "range" with the guy about 20% of the time.  Since blocks only seem to happen about 25% of the time that you have a guy within range (i.e. a diving player enters the FG cut scene), that means you're only blocking a FG about 5% of the time.  I like that %, very realistic.  I don't like it with extra points though.  A human player hits XP's 100% of the time, so a computer should too in my opinion.


Link to comment
Share on other sites

  • 3 years later...

All,

If you watch this video (around the 1:30 mark) or just look below it shows the Giants in a 3-3-3 defense.  Of course this is in the ORIGINAL TECMO BOWL with only 9 players.  I have tried to use the Tecmo Super Bowl information to attempt to switch the formations in the ORIGINAL TECMO BOWL but to no avail. Is there someone that can help me pinpoint in the ORIGINAL TECMO BOWL game how to change formations around.  I have been able to move around in the Original ROM pretty well but still don't know about moving players around on the field.  Any help would be appreciated.

 

 

Edited by TheFes75
Link to comment
Share on other sites

1st of all, I don't understand why you posted in this thread, as it regards TSB, and it has to do with special teams.  

 

but, did you poke around in the sections before or after the offense code?  sometimes the best thing to do is just open up fceux, save a state, log some bytes, and start corrupting shit.

Link to comment
Share on other sites

2 hours ago, buck said:

1st of all, I don't understand why you posted in this thread, as it regards TSB, and it has to do with special teams.  

 

but, did you poke around in the sections before or after the offense code?  sometimes the best thing to do is just open up fceux, save a state, log some bytes, and start corrupting shit.

Perhaps I see it differently than you and I did not explain it completely. Below are the bytes for all the know formations in the Original Tecmo Bowl. I wanted to know within those sets if anyone could point me in the right direction to alter them or create new sets or formations.  Unless I'm way off base the topic at hand talks about the sets in the special teams formations and changing the lineups/player commands. I posted this here to see if anyone can show me or assist me in finding the areas within the Original Tecmo Bowl ROM to change the player positions on the field and/or change the player responsibilities within those formations: Special Teams or otherwise.  I posted it here also because it will see more eyes of those familiar with TSB edits that may be able to help me.  There aren't too many folks that know the editing for the Original Tecmo Bowl and if posted in that forum it will come across less eyes. 

 

I have poked around some, but to no results of what I am looking for.

 

Formations (The first 2 bytes of each play)

00=Kick Return

01=Kickoff

02=Single back

03=Single back offset

04=Split backs

05=Shotgun

06=3-4 defense

07=4-3 defense

08=FG offense

09=FG defense

0A=Punt Offense

0B=Punt Return

Link to comment
Share on other sites

  • 2 years later...

I love these formation changes, but is there a way I could have say the Defense on the field for Kick Returns?  I want the Defense to be on the field for all Special Teams plays (Punts and Kickoffs)

Link to comment
Share on other sites

  • 10 months later...
On 10/31/2009 at 12:42 PM, xplozv said:

Punt Coverage

 

SET( 0x810C, 0xD0F048ECE6F400FEFE )

SET( 0x8115, 0xD00030ECFFE8BEFFFFFF )

SET( 0x811F, 0xD0D80EECFF3CBE )

SET( 0x8126, 0xD1360CEC4AFF66BEFFFF )

SET( 0x8130, 0xD1C00CECFF60BE )

SET( 0x8137, 0xD0080EECFF4EBE )

SET( 0x813E, 0xD0F006D3FF30BE )

SET( 0x8145, 0xD0E80AEAFF2ABE )

SET( 0x814C, 0xD0F80AEAFF36BE )

SET( 0x8153, 0xD0E00CEAFF42BE )

SET( 0x815A, 0xD0000CEAFF48BE )

 

I've tried adding this to a 28 team ROM and haven't had any luck. 

Link to comment
Share on other sites

  • 1 year later...
On 4/10/2020 at 10:25 PM, rl7085 said:

 

I've tried adding this to a 28 team ROM and haven't had any luck. 

I put it into a rom and found it brings the Kicking Teams defensive ends in closer to the offensive line and looks to scrunch the offensive line. See these images to compare. But you really want to add the Punt Coverage Code AND Punk Block Return they are meant to be used together (See the final image).

WITH PUNT COVERAGE CODE:
image.png.4726839adb4eee828aac1edc64b68a94.png

WITHOUT PUNT COVERAGE CODE:
image.png.4efc7d2f5f5d4018a956c19afbcc4dde.png

 

WITH PUNT COVERAGE CODE & PUNT BLOCK CODE:

image.png.57930c6b3e4803f9687b40870acd1909.png

Edited by TheRaja
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...