Max_Fischer Posted October 24, 2019 Share Posted October 24, 2019 Ok thanks. By going back to _0.9.1_Beta I was able to load everything. Looks like it was not only cutting of the 49ers but also the Rams, Seahawks, Cardinals, and the schedule data at the end. Quote Link to comment Share on other sites More sharing options...
Doiley Posted January 6, 2020 Share Posted January 6, 2020 I have a Samsung Chrome laptop, I downloaded ver.1.2.0.2 said I didnt have the right version. Which version do I need? HELP!? Quote Link to comment Share on other sites More sharing options...
SBlueman Posted January 8, 2020 Share Posted January 8, 2020 I've been using v1.2.0.1 without issue. I am not sure what the difference is between the two. What are you using to run this on a Chromebook? Wine? CrossOver? Quote Link to comment Share on other sites More sharing options...
Atrain400 Posted January 25, 2020 Share Posted January 25, 2020 (edited) Yeah, neither version showed all 32 teams for me. Both cut off at the 49ers at the RB2 line. If you have no need to update team names, cities, and city abbreviation, then the _0.9.1_Beta would suffice. Even when you grab the full information for the last 4 remaining teams (49ers, rams, seahawks, cardinals) using the _0.9.1_Beta version and add in the city and team names manually and paste it into the new tool and save, it gives the following error I tried this on both the 1.2.0.1 and 1.2.0.2 versions. Edited January 25, 2020 by Atrain400 Quote Link to comment Share on other sites More sharing options...
SBlueman Posted January 26, 2020 Share Posted January 26, 2020 What room are you editing? Some games can't be edited with TSBTool because of custom modifications. Quote Link to comment Share on other sites More sharing options...
graylikethecolor Posted March 31, 2020 Share Posted March 31, 2020 @SBlueman i'm editing one of Gofji's 2020 ROMS and i'm running into an issue turning the Titans into the Oilers. i get this error each time: any tips? Quote Link to comment Share on other sites More sharing options...
graylikethecolor Posted March 31, 2020 Share Posted March 31, 2020 6 minutes ago, gray wilcox said: @SBlueman i'm editing one of Gofji's 2020 ROMS and i'm running into an issue turning the Titans into the Oilers. i get this error each time: any tips? welp. i think i figured out my issue. i was editing the 'titans' to be 'oilers' when i should've left it as 'titans' while still changing the all caps TEAM_CITY, TEAM_NAME to my desired city and mascot. i think this worked. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
SBlueman Posted March 31, 2020 Share Posted March 31, 2020 Looks like you figured it out @gray wilcox. Al you need to edit is what is after the "=". This feature is a godsend, this used to be the "easy" way to edit it: Quote Link to comment Share on other sites More sharing options...
graylikethecolor Posted March 31, 2020 Share Posted March 31, 2020 1 hour ago, SBlueman said: Looks like you figured it out @gray wilcox. Al you need to edit is what is after the "=". This feature is a godsend, this used to be the "easy" way to edit it: MUCH prefer the new way lol. Now i'm trying to edit the small helmets using @buck method: which is pretty neat. editing on the fly. i've found the controls for the Titans mini helmet (i've even managed to make an oil derrick!) but i can't get the helmet to be white with red trim. Quote Link to comment Share on other sites More sharing options...
Haniel Markradonn Posted April 26, 2021 Share Posted April 26, 2021 (edited) Hello folks, I am trying to edit an old hack "Buck Rehawl Semi Pro" Tecmo Super Bowl. I am able to edit all attributes and names with success, however, when I try to apply a "hack" as per the video instructions by SBlueman, such as the example "more NFL-like QB rating value", when I hit "apply" this is the notice I get: And it doesn't seem to apply the change to the rom itself. Am I doing something wrong or is this particular romhack un-hack-able? Thanks ahead of time for any advice. Edit: Same message coming up for "Press start to loft/original loft pass hack". Edited April 26, 2021 by Haniel Markradonn forgot something Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted July 3, 2021 Author Share Posted July 3, 2021 On 4/26/2021 at 3:22 AM, Haniel Markradonn said: Hello folks, I am trying to edit an old hack "Buck Rehawl Semi Pro" Tecmo Super Bowl. I am able to edit all attributes and names with success, however, when I try to apply a "hack" as per the video instructions by SBlueman, such as the example "more NFL-like QB rating value", when I hit "apply" this is the notice I get: And it doesn't seem to apply the change to the rom itself. Am I doing something wrong or is this particular romhack un-hack-able? Thanks ahead of time for any advice. Edit: Same message coming up for "Press start to loft/original loft pass hack". That error message above probably shouldn't be shown for an unknown content type. To get around that issue you could paste in a line like this: #QB1, qb BILLS, Face=0x0, #0, 25, 31, 38, 44, 50, 56, 63, 69 ,[1, 2, 3 ] I'll get a fix for that in the next version of the tool. The above line won't be applied (because it's a comment), but it should fool the content type check into thinking that it's tsb1. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 28, 2021 Share Posted September 28, 2021 @BAD_AL Request for you to modify the Offensive Preference descriptors to be more precise. 00 = Balanced 01 = 60/40 Run 02 = 60/40 Pass 03 = 70/30 Pass Quote Link to comment Share on other sites More sharing options...
Tilland Posted December 30, 2021 Share Posted December 30, 2021 Can TSBToolSupreme be used to edit the Tecmo2021post_rev0 rom? Everything appears to be working while using the TSBTool interface, but not all changes are showing up when I try to play the edited rom, and there are some graphics glitches that appear for the team edited and every team after them. Quote Link to comment Share on other sites More sharing options...
SBlueman Posted December 30, 2021 Share Posted December 30, 2021 15 hours ago, Tilland said: Can TSBToolSupreme be used to edit the Tecmo2021post_rev0 rom? Everything appears to be working while using the TSBTool interface, but not all changes are showing up when I try to play the edited rom, and there are some graphics glitches that appear for the team edited and every team after them. Not well due to the hacks installed in the game. If you are looking on editing a 2021 rom I would suggest either Goji's base hack or my vanilla hack. Those can be overwritten by TSBTool without issues since they have minimal or no hacks installed that TSBTool will overwrite. Quote Link to comment Share on other sites More sharing options...
Tilland Posted December 31, 2021 Share Posted December 31, 2021 On 12/30/2021 at 1:50 PM, SBlueman said: Not well due to the hacks installed in the game. If you are looking on editing a 2021 rom I would suggest either Goji's base hack or my vanilla hack. Those can be overwritten by TSBTool without issues since they have minimal or no hacks installed that TSBTool will overwrite. Thanks, SBlueman! That resolved the issue for me! SBlueman 1 Quote Link to comment Share on other sites More sharing options...
GRG Posted April 23, 2022 Share Posted April 23, 2022 Thanks for all you do Bad Al Any way you could add a roster import feature like the old tsm2000? like import a 28 team roster onto the 32 team rom Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted April 26, 2022 Author Share Posted April 26, 2022 It should be pretty easy to import rosters between supported roms. You just copy & paste the text. The newer versions (like 1.3) also have the ability to convert between the different formats for TSB1, TSB2 & TSB3 (although, this feature has been less used and tested little). GRG and Knobbe 2 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted June 16, 2022 Share Posted June 16, 2022 @BAD_AL Is there a certain version of .NET required for TSB Tool? Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted June 16, 2022 Author Share Posted June 16, 2022 @Knobbe It requires the .NET framework. I think anything 2.0 and above should work. It is not compiled for .NET Core (the new cross-platform .NET framework) though. So if you're trying to run with .NET Core, I don't think that would work. Knobbe 1 Quote Link to comment Share on other sites More sharing options...
Luis Enrique Huesca Tinoco Posted July 8, 2022 Share Posted July 8, 2022 On 4/26/2022 at 11:05 AM, BAD_AL said: It should be pretty easy to import rosters between supported roms. You just copy & paste the text. The newer versions (like 1.3) also have the ability to convert between the different formats for TSB1, TSB2 & TSB3 (although, this feature has been less used and tested little). I don't know if you're interested, but I already found where the bytes that determine the offensive preferences in the SNES TSB 2 (you know, heavy rush, heavy pass, etc), are from 170BC to 17115, they are in the order of the team data (BUF, IND, MIA, NE, JET, ETC), I hope it helps to update TSBTOOL, greetings from México Knobbe 1 Quote Link to comment Share on other sites More sharing options...
Luis Enrique Huesca Tinoco Posted July 8, 2022 Share Posted July 8, 2022 Just now, Luis Enrique Huesca Tinoco said: I don't know if you're interested, but I already found where the bytes that determine the offensive preferences in the SNES TSB 2 (you know, heavy rush, heavy pass, etc), are from 170BC to 17115, they are in the order of the team data (BUF, IND, MIA, NE, JET, ETC), I hope it helps to update TSBTOOL, greetings from México something I forgot to mention, are the SIM of the offensive preferences of the 3 seasons, for example, in season 92 KC's offensive preference is HEAVY RUSH (01 in hex values) while in season 94 it is BALANCE PASS (02 in hex Values) that is, THERE ARE 78 OF THESE VALUES IN TOTAL, EACH TEAM HAS 3 FOR EACH OF THE SEASONS, AND BETWEEN EACH SEASON THERE ARE TWO BYTES THAT I DON'T KNOW WHAT THEY ARE FOR, that is, the 28 bytes of season 92 and two bytes in 00 that I don't know what they are for, then the 28 from season 93 and again two bytes in 00 and so on Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted August 11, 2022 Author Share Posted August 11, 2022 On 7/8/2022 at 7:29 AM, Luis Enrique Huesca Tinoco said: I don't know if you're interested, but I already found where the bytes that determine the offensive preferences in the SNES TSB 2 (you know, heavy rush, heavy pass, etc), are from 170BC to 17115, they are in the order of the team data (BUF, IND, MIA, NE, JET, ETC), I hope it helps to update TSBTOOL, greetings from México Hey, thanks for the info. Perhaps you can open up a issue on the GitHub (containing the necessary information) to track this request: https://github.com/BAD-AL/tsbtools/issues Quote Link to comment Share on other sites More sharing options...
Luis Enrique Huesca Tinoco Posted October 5, 2022 Share Posted October 5, 2022 (edited) On 8/11/2022 at 2:59 PM, BAD_AL said: Hey, thanks for the info. Perhaps you can open up a issue on the GitHub (containing the necessary information) to track this request: https://github.com/BAD-AL/tsbtools/issues For more details of the SNES TSB 2 offensive preferences these are the locations by season: 1992: Starts in 170BC and ends in 170D7 1993: Starts at 170DA and ends at 170F5 1994: Starts at 170F8 and ends at 17113 (do not forget to follow the order of the teams) Finally, I wanted to know if there is a way to modify the PlayBook in SNES TSB 1, whether it is a tool or if it has to be done in hexadecimal form, if you could guide me where and how I should modify. I have no idea where to start One more thing before I forget since I brought up the topic of TSB 2: DO YOU KNOW HOW TO IMPROVE THE ACCURACY OF THE KICKERS?? BECAUSE IT IS FRUSTRATED TO SEE THEM FAIL SO MUCH, I TRY RAISING THEIR PRECISION ATTRIBUTES AND AVOID BLOCK UP TO 100 AND 25-YARD FG FAIL!! CAN SOMETHING BE DONE ABOUT THAT? Edited October 5, 2022 by Luis Enrique Huesca Tinoco Quote Link to comment Share on other sites More sharing options...
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