Respectedgen1us Posted January 6, 2018 Share Posted January 6, 2018 What does Auto Update All Player Sim Attributes mean? Quote Link to comment Share on other sites More sharing options...
bruddog Posted January 6, 2018 Share Posted January 6, 2018 That tries to set the skp vs skp season mode simulation stats based on the player attributes automatically Quote Link to comment Share on other sites More sharing options...
Respectedgen1us Posted January 7, 2018 Share Posted January 7, 2018 6 hours ago, bruddog said: That tries to set the skp vs skp season mode simulation stats based on the player attributes automatically I hate to ask you for further explanation, but I have no idea what that means. How is it different from the normal Skp vs. Skp games? is it simming the games outside of the rom so that you can see what those stats will be? Quote Link to comment Share on other sites More sharing options...
bruddog Posted January 7, 2018 Share Posted January 7, 2018 I mean the skp vs skp mode uses special simulation variables. If you just change the player ratings and simulate a season by doing skp mode then the simulated stats wont make any sense. The tool attempts to change the simulation rating variables to the right values if you change all the player ratings. No it just bases the simulation ratings based on the new player ratings. @SBlueman would probably be glad to explain it further. Quote Link to comment Share on other sites More sharing options...
Respectedgen1us Posted January 7, 2018 Share Posted January 7, 2018 5 hours ago, bruddog said: I mean the skp vs skp mode uses special simulation variables. If you just change the player ratings and simulate a season by doing skp mode then the simulated stats wont make any sense. The tool attempts to change the simulation rating variables to the right values if you change all the player ratings. No it just bases the simulation ratings based on the new player ratings. @SBlueman would probably be glad to explain it further. Thanks. Another question. Can you export the rosters in this tool to like a .csv? Would make it easier to take a look at and know what changes to make. Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted January 7, 2018 Share Posted January 7, 2018 7 hours ago, Respectedgen1us said: Thanks. Another question. Can you export the rosters in this tool to like a .csv? Would make it easier to take a look at and know what changes to make. The TSB tool can do this also. Click the 'save data' button and name your file with a .csv at the end. Respectedgen1us 1 Quote Link to comment Share on other sites More sharing options...
Respectedgen1us Posted January 7, 2018 Share Posted January 7, 2018 1 hour ago, gojiphen malor said: The TSB tool can do this also. Click the 'save data' button and name your file with a .csv at the end. NICE! Thanks man. I really appreciate your help. I have another question? How do I edit the playbooks? Quote Link to comment Share on other sites More sharing options...
gojiphen malor Posted January 7, 2018 Share Posted January 7, 2018 57 minutes ago, Respectedgen1us said: NICE! Thanks man. I really appreciate your help. I have another question? How do I edit the playbooks? Just have to load up a rom and view contents. Double click a line that says 'TEAM = bills SimData=0x340, OFFENSIVE_FORMATION = 1RB_3WR_1TE PLAYBOOK R4614, P5827 ' and you will be able to change their default plays and formation. For creating your own plays, you'll need the TSB Playmaker tool. Respectedgen1us 1 Quote Link to comment Share on other sites More sharing options...
Respectedgen1us Posted January 8, 2018 Share Posted January 8, 2018 Can anyone help me understand the Sim Stats? I'm looking at the league leaders in receiving yards for my season and its all running backs? How are the backs leading the league in receiving? What can I edit to help with that? Quote Link to comment Share on other sites More sharing options...
SBlueman Posted January 10, 2018 Share Posted January 10, 2018 (edited) If you want to get into sim code editing, here is a great read on the site to check out:http://tecmobowl.org/forums/topic/10512-applying-sim-data/ In the thread a discussion about the sum of 32 for the 4th number in the sim code will dictate reception totals. Another thing to check out is the spreadsheet posted by @jstout here:http://tecmobowl.org/forums/topic/10512-applying-sim-data/?tab=comments#comment-90250 Eventually you'll find that with the right playbooks, lineups and code you can get the teams to perform close to how you want them to. It's going to take lots of messing around and running many simmed seasons. I suggest using an emulator to test your game that can speed up the gameplay like FCEUX. Edited January 10, 2018 by SBlueman Quote Link to comment Share on other sites More sharing options...
Brian St'Denis Posted March 13, 2018 Share Posted March 13, 2018 (edited) When I put my ROM in, it says it is a Regular TSB ROM. So is there another editor I can use? I should note that it says this on the cmd screen. I can see the rosters and what not in the text box but can't find the code to edit quarter times. I'm assuming that's on the cmd screen Edited March 13, 2018 by Brian St'Denis Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted March 13, 2018 Author Share Posted March 13, 2018 18 hours ago, Brian St'Denis said: When I put my ROM in, it says it is a Regular TSB ROM. So is there another editor I can use? I should note that it says this on the cmd screen. I can see the rosters and what not in the text box but can't find the code to edit quarter times. I'm assuming that's on the cmd screen Quarter length is not listed in the text data. But it is settable (through a 'SET' command). And should be available in the 'Hacks menu' # 15 minute quarters SET(0x2224B, 0x0F) The '0x0F' is the number '15' in hex format. You can change it to whatever number you want. But probably don't get too crazy and put a huge number in there. gojiphen malor and SBlueman 2 Quote Link to comment Share on other sites More sharing options...
Brian St'Denis Posted March 14, 2018 Share Posted March 14, 2018 (edited) 6 hours ago, BAD_AL said: Quarter length is not listed in the text data. But it is settable (through a 'SET' command). And should be available in the 'Hacks menu' # 15 minute quarters SET(0x2224B, 0x0F) The '0x0F' is the number '15' in hex format. You can change it to whatever number you want. But probably don't get too crazy and put a huge number in there. Ohhhhhhh and just like that, it makes sense. what's the hex format for the number 10? 0A? Edited March 14, 2018 by Brian St'Denis Quote Link to comment Share on other sites More sharing options...
Brian St'Denis Posted March 14, 2018 Share Posted March 14, 2018 6 hours ago, BAD_AL said: Quarter length is not listed in the text data. But it is settable (through a 'SET' command). And should be available in the 'Hacks menu' # 15 minute quarters SET(0x2224B, 0x0F) The '0x0F' is the number '15' in hex format. You can change it to whatever number you want. But probably don't get too crazy and put a huge number in there. So what is listed in the text data and how do I avoid the cmd screen from telling me I have a regular NES ROM? Quote Link to comment Share on other sites More sharing options...
Brian St'Denis Posted March 18, 2018 Share Posted March 18, 2018 I am having a hard time editing the color of jerseys on this XFL ROM I have. Can anyone help? I'm trying to edit the SF Demons who are the Patriots. I'm not seeing any COLORS line. I am seeing COLORS at the top of the editor but nothing by the actual teams. Quote Link to comment Share on other sites More sharing options...
adscl84 Posted March 19, 2018 Share Posted March 19, 2018 6 hours ago, Brian St'Denis said: I am having a hard time editing the color of jerseys on this XFL ROM I have. Can anyone help? I'm trying to edit the SF Demons who are the Patriots. I'm not seeing any COLORS line. I am seeing COLORS at the top of the editor but nothing by the actual teams. Go to "View" from the toolbar and select "Show Colors". They will show up underneath the playbook info for each team. Double click anywhere within the color info. Quote Link to comment Share on other sites More sharing options...
Brian St'Denis Posted March 19, 2018 Share Posted March 19, 2018 Thank you Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted March 21, 2018 Author Share Posted March 21, 2018 On 3/13/2018 at 11:10 PM, Brian St'Denis said: So what is listed in the text data and how do I avoid the cmd screen from telling me I have a regular NES ROM? There are 3 ROM types that the program knows how to edit. 1. Original NES ROM 2. Original SNES ROM 3. The 32 Team ROM that the member 'CXROM' created about 10 years ago. There are some variations of the ROMS that will play, but that the program can't edit correctly due to data being at different locations. It should tell you when you load the ROM which one it thinks is loaded. gojiphen malor 1 Quote Link to comment Share on other sites More sharing options...
bhat85 Posted April 6, 2018 Share Posted April 6, 2018 (edited) When loading an SNES ROM, this message appears. This is a "clean" and unmodified ROM file. So, I click "Yes" and the ROM seemingly loads. However, after I click "View Contents" then "Player/Team" or "COLORS", NONE of the teams show up in the drop down lists. Is this a common thing and what can I do about it? I'm running it on Windows 10. Edited April 6, 2018 by bhat85 listed OS Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted May 20, 2018 Author Share Posted May 20, 2018 (edited) Some SNES TSB1 ROMS play but are just a little different than the one that this program is expecting. Try the one found here: https://github.com/BAD-AL/tsbtools/blob/master/TSBProjects/TSBTool/bin/Debug/TSB1.smc Which is the ROM that I wrote the tool against. Edited May 20, 2018 by BAD_AL Quote Link to comment Share on other sites More sharing options...
cowboyschamps Posted August 14, 2018 Share Posted August 14, 2018 Is there one for android devices? Quote Link to comment Share on other sites More sharing options...
Bkloes Posted March 16, 2019 Share Posted March 16, 2019 Recently started playing with an emulator. Is there a way to edit Tecmo Super Bowl Final edition’s Sim data? I made players and they do well when I play and on “coach” mode, but for some reason suck on skip mode. I saw one tool that automatically adjusts Sim data but I don’t think it works on Tecmo 3? Quote Link to comment Share on other sites More sharing options...
MineRobber___T Posted June 10, 2019 Share Posted June 10, 2019 How would I go about changing team names/locations/abbreviations in this tool? Right now the only thing stopping me from using this tool full-time is that GM for TSB lets me change team names, whereas I can't find a way to do so with this editor. Quote Link to comment Share on other sites More sharing options...
SBlueman Posted June 10, 2019 Share Posted June 10, 2019 Editing team names on a 32-team rom is a bit tricky and TSBTool won't be of much help. Check out this post by @bruddogwhich gives you a good way to edit the team names: Here are some other threads to check out: If you are editing a standard 28 team game you can use this editor to change the team names and abbreviations: Quote Link to comment Share on other sites More sharing options...
BAD_AL Posted August 14, 2019 Author Share Posted August 14, 2019 New Version posted! [version "1.2.0.0"] (uploaded in first post of this thread ) This new version finally allows you to change the team's abbreviation, city and name (checkbox under 'View' menu). There is a little more functionality that you can read about in the README file. I left in my 'Debug Dialog' under the 'Hacks' menu. A few people might find it useful , but I expect most people won't have a use for it. To set a team's abbreviation, city and name the following syntax is used: TEAM_ABB=BUF.,TEAM_CITY=BUFFALO,TEAM_NAME=BILLS Works on all the supported ROM types (original NES, 32 team NES, SNES version). Don't make the city or team names too long or they won't look right in the Team's info screen. Since it's a new version, it might have new bugs. Take precautions when editing and report bugs in this thread. Knobbe, gojiphen malor and SBlueman 2 1 Quote Link to comment Share on other sites More sharing options...
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