Coach_Bama Posted March 25, 2009 Share Posted March 25, 2009 Is there any way to remove the shadow that follows the ball during gameplay? Quote Link to comment Share on other sites More sharing options...
Coach_Bama Posted March 28, 2009 Author Share Posted March 28, 2009 After some experimenting, I found out something.The ball and it's shadow correspond with the same palette values as the skin colors of the players (I think I'm saying that right). In other words, the ball is the same color as the white guys and the shadow is the same color as the black guys. If you change the skin color of the black guys to the same color of the field, the shadow is taken away-- but you have invisible black guys.Boooooo.In Tile Layer Pro, you can change the colors of the ball to correspond with the uniform colors of the team on the left side of the screen. However, the shadow will be the same color as the ball, so you have a mirror effect.Boooooo.I tried to use Nesticle's palette menu to locate the hex addresses of the ball and shadow, and that's how I figured this out. Was hoping I could just change a byte or two, but no... During gameplay, the palette values for the "sprite" bytes (the four, bottom palette values) found in Nesticle can't be found when doing a search in a hex editor. Calling up the pattern table shows that the bottom palette row corresponds to what you see in TLP, so that explains why you can't change those values in a hex editor (I think that's how it works).While writing this post, I just realized that, in Tile Layer Pro, the palette color for the players' skin is the same as the ball... I sure went the long way around to figure all this out... Doh!Still, there's gotta be a way to disable the shadow effect... I just don't have the programming skills to figure it out. The whole point of all this was to give each game a different colored ball (depending on the colors of the team on the left side of the screen). With stripes, like in college football, the ball looked pretty neat... but the mirror effect really ruins it. Quote Link to comment Share on other sites More sharing options...
latinking Posted May 10, 2009 Share Posted May 10, 2009 were does this leave the hispanic players are they considered black or white , I guess some can pass for white while others are of darker complextion but still dont qualify as a black figure? which brings me to my next question, is it possible to remake the faces of the players to resemble the NFL in the 21st century? Quote Link to comment Share on other sites More sharing options...
buck Posted May 10, 2009 Share Posted May 10, 2009 were does this leave the hispanic players are they considered black or white , I guess some can pass for white while others are of darker complextion but still dont qualify as a black figure? which brings me to my next question, is it possible to remake the faces of the players to resemble the NFL in the 21st century? I usually use "white" for Hispanic players. It is possible to remake some of the faces, but a lot of the faces share certain tiles. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted May 10, 2009 Share Posted May 10, 2009 Just giving the portrait number "BE" longer hair in my ROM wound up changing several of the portraits. Use caution when altering. Quote Link to comment Share on other sites More sharing options...
TomTupa Posted May 10, 2009 Share Posted May 10, 2009 We gotta at least find a way to put dreads on guys. And more bald white guys. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted May 10, 2009 Share Posted May 10, 2009 We gotta at least find a way to put dreads on guys. And more bald white guys.My portrait BE is the closest I could get it to look like dreads. The problem is that the parallel corners near the temples of each portrait head is dedicated to blank space (or blue). Changing those palettes changes a lot. Bald white guys should be much, much easier. Quote Link to comment Share on other sites More sharing options...
TomTupa Posted May 10, 2009 Share Posted May 10, 2009 Yeah it's just something bugging me since I assigned all those portraits on the 2007 rom. Seemed like I used that one long haired black guy portrait a lot, since it was the closest to dreads I could find. And the bald guy portrait looks retarded since his eyes are rolled Quote Link to comment Share on other sites More sharing options...
latinking Posted May 12, 2009 Share Posted May 12, 2009 were does this leave the hispanic players are they considered black or white , I guess some can pass for white while others are of darker complextion but still dont qualify as a black figure? which brings me to my next question, is it possible to remake the faces of the players to resemble the NFL in the 21st century? I usually use "white" for Hispanic players. It is possible to remake some of the faces, but a lot of the faces share certain tiles. so it is possible, I think the dreads idea is good sense a lot of players are sporting the locks these days , toning down those 80s flat tops would be a good place to start to, lol Quote Link to comment Share on other sites More sharing options...
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