jstout Posted December 16, 2008 Share Posted December 16, 2008 As the online players know the Player 2 stats don't change correctly with their conditions. This was an error by Tecmo and the fix I wrote is below.x30E5520 80 9F JSR CHECK_PLAYERx31F90CHECK_PLAYER:A6 6E LDX $6E ; Load Current PlayerE4 6D CPX $6D ; Load Player 2F0 02 BEQ :+; PLAYER 118 CLC60 RTS; PLAYER 238 : SEC60 RTS Quote Link to comment Share on other sites More sharing options...
buck Posted December 17, 2008 Share Posted December 17, 2008 Quote Link to comment Share on other sites More sharing options...
COA Elway Posted January 25, 2009 Share Posted January 25, 2009 Does this apply to a COM controllede team as well? Quote Link to comment Share on other sites More sharing options...
TecmoBowlSwede Posted October 13, 2010 Share Posted October 13, 2010 This was an error by Tecmo and the fix I wrote is below.How does one implement code fixes presented like that to a rom? Can I just overwrite the string starting at 0x30E55 with 20 80 9F for instance?I understand if the hacking vets on these boards find questions like this to be annoying, etc., but it would surely prevent future "how do you do this and that?" if I got some help understanding the immense resourses available here... Quote Link to comment Share on other sites More sharing options...
buck Posted October 13, 2010 Share Posted October 13, 2010 How does one implement code fixes presented like that to a rom? Can I just overwrite the string starting at 0x30E55 with 20 80 9F for instance?I understand if the hacking vets on these boards find questions like this to be annoying, etc., but it would surely prevent future "how do you do this and that?" if I got some help understanding the immense resourses available here...yes, but leave out the right-most column (jstouts descriptions)if you use TSB Tool Supreme:SET(0x30e55, 0x20809f)SET(0x31f90, 0xa66ee46df00218603860)you should be able to see what I did here by comparing this to jstouts chunk above. Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted October 15, 2010 Share Posted October 15, 2010 Does this apply to a COM controllede team as well? How would you see the conditions of a com controlled team? Quote Link to comment Share on other sites More sharing options...
toolie Posted October 15, 2010 Share Posted October 15, 2010 What is the effect, then (of the original bug). Does a player in excellent behave as if he were in excellent and the stats just show the wrong numbers, or is he really what the numbers show? Thanks! Quote Link to comment Share on other sites More sharing options...
Bodom Posted April 2, 2011 Share Posted April 2, 2011 What is the effect, then (of the original bug). Does a player in excellent behave as if he were in excellent and the stats just show the wrong numbers, or is he really what the numbers show? Thanks!I'm wondering this, too. The actual condition changes to bad, good, excellent...but the attributes don't change. So does the player behave like the condition or the numbers? Anyone know? Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted April 2, 2011 Share Posted April 2, 2011 Behaves like the condition, the numbers are just wrong (if I'm remembering correctly). Quote Link to comment Share on other sites More sharing options...
Bodom Posted April 4, 2011 Share Posted April 4, 2011 Behaves like the condition, the numbers are just wrong (if I'm remembering correctly).I was always under the impression that Player 2 always behaved in Average condition. This makes much more sense now. Quote Link to comment Share on other sites More sharing options...
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