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About This File

This is a custom hack of the original KGB SNES game, but with all-time legends on every team's roster!

I tried to include a bit of every championship era a team had on each roster, spanning all 98 seasons in MLB's live-ball era from 1920-2019. 




I kept the game's basic structure and fundamentals for rosters intact. What this means is that every team has 5 starting pitchers, 5 relievers, 8 (or 9 in the AL) starting position players and 7 (or 6 in the AL) bench position players. I also stayed true to the original's roster makeup so that nearly every bench has a backup catcher, 3 backup infielders and 3 backup outfielders -- except in the AL, where the DH's natural position dictates the remaining bench positions (example - David Ortiz's natural position  was 1B, so the Red Sox only have 2 IFs on the bench). I think there are 1 or 2 teams that may have 4 OFs or 4 IFs on the bench, but the rest stay true to that formula. Generally, a player appears on the team he played his best seasons for. But there are some exceptions in order to get as many deserving players in the game as I could (example - Mike Piazza had his best seasons with the Dodgers from '93-'97, but he is the Mets' starting catcher in this game). Also, I made a rule that no player can appear more than once in the game. So you will not see Barry Bonds on the Pirates and the Giants, Reggie on the A's and Yankees, Bic Mac on the A's and Cardinals or Frank Robinson on the Reds and the Orioles. 




Player's stats are based on their 7 peak consecutive seasons of their career, with the majority of those seasons for the team they represent in this version of the game. For example, Frank Thomas' stats and ratings in this game are his 1991-1997 seasons averaged out. These same basic rules apply to pitchers as well for their ratings, ERA, Wins, Losses and Saves stats. Also, in order to really see every player on an equal playing field, the 7-year peak season stats/ratings are pro-rated. So for instance, if you look at Tony Gwynn's stats in the game, those are his 7-year peak numbers pro-rated to 500 ABs. All position players' stats are pro-rated to 500 ABs. All starting pitchers' stats are pro-rated to 32 GS. And all relievers' stats are pro-rated to 60 G. This allows you to look at the players on even ground, so a player who may have usually had 720 plate appearances won't have bloated stats over a guy who may have only normally had 500 plate appearances during his 7-year peak. 




Player's skill ratings also had a specific system I used. Using players' 7-year peak season numbers and pro-rated to 500 AB/32 GS/60 G, here were the ranking systems I used for each skill rating:



BAT uses the hitter's batting average in their 7-yr peak. Depending on the era the player played in, this can slightly change. So for example, if a player played during a high offensive era like 1919-1940 or 1994-2005, it's slightly adjusted and accounts for that.

POW uses the hitter's home runs as well as Isolated Power and Slugging% in their 7-yr peak.

SPD uses the hitter's Stolen Base attempts + 3Bs in their 7-yr peak 

DEF uses the hitter's fielding percentage as well as DRS (Defensive Runs Saved), dWAR in their 7-yr peak. In addition, I also took outfielders' assists into account. Likewise for catchers, their CS% was also used and plays a part in their DEF rating. With some exceptions here and there (like Jeter), most players with multiple Gold Gloves almost always received a 8 or better DEF rating. However, there are a few players who had great defense (9 or 10) that never won a GG and also a few who have won GG and had mediocre or only slightly above avg defense (Jose Altuve and Derek Jeter are good examples of this). 




SPD uses the pitcher's SO/9 innings pitched in their 7-yr peak.

CON uses the pitcher's WHIP as well as FIP in their 7-yr peak.

FAT uses the starting pitcher's innings pitched per games started in their 7-yr peak and a reliever's innings pitched per games played in their 7-yr peak period. 





I tried to be as faithful as I could to all player's physical appearances. Whether that was physical stature and physique, batting stances, hair length and color, facial hair or skin tones. I think I did a decent job and hope you feel like the players match their real-life counterparts as much as this game allows it to. If anybody notices a mistake or something that may need to be fixed, please let me know! I will fix it and re-upload an updated version.





 Please leave any feedback, criticism, suggestions or comments on here! I'd love to know what anybody else thinks that downloads and plays this. Also, please check-out my '98 expansion teams addition where the Arizona Diamondbacks and Tampa Bay Devil Rays are represented.










Ken Griffey Jr. All-Time Edition.smc















Ken Griffey Jr. All-Time Edition.smc

What's New in Version 1.1   See changelog


Tinkered with rosters a little more for better representation. Teams are even more balanced than before




Here is a new-and-improved update to the All-Time Edition I did last year for the first Griffey on SNES. Differences from this version and the last are pretty distinct. I corrected a fwe things, revised some lineups and rosters as well as rating the players differently so it would make a more evenly balanced game. 


For my original release I used a player's 5 best career years, regardless of the team and regardless if the seasons were not in a row. While this may be more fun I suppose since players will be a lot better, it also made the game a little less balanced. So, for this release, I decided to take a player's 7 best seasons. Also, the 7 seasons had to be consecutive (except if they missed significant time due to injury or a suspension or military service) AND they had to be seasons from which the player played on the team he is represented on in the game. This helped make things a lot more balanced as well as making it a whole lot easier for me to rate the players. 


I also changed how I rated a player on their defense. I used a combination of Defensive Runs Saved, FLD%, Assists, dWAR, Caught Stealing % and Zone Ratings as well as taking Gold Gloves into account. This definitely lowered a lot of fielder ratings across the board and I think it's much more accurate. One good example of how this changed player ratings would be Jeter on the Yankees. His DEF rating is now a more realistic 7 since I now took into account his horrible range factor this time. Overall, I am a lot more happy with this version than the previous one and hopefully you are, too! I guess version 1.0 is more extreme, so you have a lot more guys rated 9 or 10 where as this one has far less players rated as highly. 


I included both the regular version here as well as the '98 expansion version, which replaces 2 teams so you can play as Tampa and Arizona if you want. (See the original v1.0 thread for details on that). 




Feel free to give any criticism or feedback and if you notice any mistakes. I had Harmon Killebrew as a Lefty in v1.0, but thanks to someone on here that pointed this error out, he is now a Righty like he should be. 

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