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NFL By Year

NES NFL ROM releases by year

24 files

  1. Bruddog's TSB2020 super hacks

    This is my TSB2020 super hack version. This is based on my 2008 rom with custom plays. This is intended for a man vs man setting as some plays will cause the game to freeze in man vs com. 
     
    MAJOR HACKS
    1. 2pt conversion
    2. Custom defenses (you choose a defense instead of trying to pick a play)
    goaline run D 4-4 run d 4-3 run d 3-4 run D blitz pass D 4-3 pass D (best for spying QB) 3-4 pass D (ilb plays deep) dime ( double cover wr's)  3. Over 40 new plays like RB screen, WR screen, useable flea flickers 
    4. Switch sides at the end of each quarter
    5. Moving grapples
     
    USER MOVES (if turned on) 
    1. Spin move- press" B" to attempt a spin move.  You can fall, spin thru the defender or spin into the defender) 
    2. Attempt user popcorn (hold "A"  to attempt a man popcorn works better with high hp players
    3. Jump for pass. PRess "A" button to attempt to jump and block a pass
     
    NEW MOVES (can use always) 
    1.  Press "B" to move QB into shotgun
    2.  Press "SELECT" to down the ball
    3.  Press "START"  to attempt to throw the ball away OOB
    4. Tap B to throw a lob pass 
    5. hold B to throw a pass at the QB's normal passing speed
     
    MISC HACKS
    1. Angled punts
    2. Possible to block punt
    3. possible to shank puint
    4. Fast int returns (easy to take to the house)
    5. Speedy QB feet on dropbacks
    6. Crowd is home team color 
     
    Probably others I'm forgetting. 

    233 downloads

    Submitted

  2. Goji's NFL Tecmo Super Bowl LIV (Week 11 Version 1)

    - All 32 NFL Teams!
    - (NEW) 2019-2020 NFL Schedule!
    - (NEW) JETS mini / large helmet updates!
    - Team SIM ratings based upon success in the 2018-2019 season.
    - Halftime Stats!
    - Press START instead of B to throw a lobb pass.
    - Hybrid Defenses. (Extra defensive backs!)
    - (NEW) 2019 AFC & NFC Pro Bowl Rosters
    - (NEW) Rosters 11/14/19
     
     
    5 DIFFERENT VERSIONS AVAILABLE! (BASE ROM (NO HACKS) / STANDARD / JUICED / JUICED PLUS / NES CLASSIC EDITION)
     
     
    SET Commands / Hacks Applied :
     
    BASE ROM NO HACKS
    *Tecmobowl.org 32-Team Base Rom with rosters for the 2019-2020 NFL Season
    *Small graphical changes.
     
     
    STANDARD VERSION
    *Goji's NFL Tecmo Super Bowl LIV BASE ROM NO HACKS
    *No Sprite Flicker
    *Add stats after quarters (Halftime Only)
    *More NFL-like QB rating value
    *PA/PC Hack - PC is INT & PA is target
    *Player-controlled QB rollouts for playaction passes
    *Increase CPU kickoff length
    *Better COM punt timing
    *Press START instead of B to throw a LOB PASS
    *Bruddog's Moving Grapple / Push-Pull Hack
    *Directional Punts - hold UP or DOWN to angle your punt
    *Decrease fumbles
    *Decrease Injuries in SKP Mode
    *Decrease Injuries in MAN mode
    *Change player kickoff position to 30 Yard-Line
    *Change Touchback to 25 Yard-Line
    *FG Avoid Kick Block Fix
    *Extra Point Try Moved to 15 Yard-Line
    *'Hut-Hut' Pre-Snap Cadence for 32-Team Roms
     
     
    JUICED VERSION
    *ALL hacks from STANDARD VERSION
    *Faster handoffs, pitches, snaps & player control
    *CPU find open receiver
    *Passing game probability table hack
    *Ball carrier can break drone grapples
    *PR speed change from SS to actual PR player
    *OB throws ball instead of taking sack and runs less
    *Kickoff speed increased
    *Buck's TSB.COM Juice Setter (MILD)
     
     
    JUICED PLUS VERSION
    *ALL hacks from JUICED VERSION
    *Better INT returns
    *COM dive tackling like SNES TSB I
    *COM defensive coverage late in season (28 and 32 team codes)
    *Jstout 'Logic' Modifier
    *Preseason and zero win games are now more challenging
    *Buck's TSB.COM Juice Setter (HOT)
    (My personal favorite Version)
     
     
    NES CLASSIC EDITION
    *ALL hacks from JUICED PLUS VERSION
    -Minus *No Sprite Flicker
    (This is probably the version you would want to make a physical cartridge from,
    or livestream SIMS, unless you're familiar with the No Sprite Hack)
     
     
    HOW TO PLAY :
    Recommended Emulator : 
    FCEUX : http://www.fceux.com/web/home.html
    Recommended Setup :
    1. Config \ Video \ Check 'allow more than 8 sprites per scanline.'
    2. Config \ Timing \ Check Overclocking (old PPU only) and enter '240' into both scan line boxes.
    *If you aren't using an emulator that supports these functions, don't care about flickering sprites,
    and just want to play, download the NES Classic Edition
     
     
    Many thanks to other user submitted roms for player stats and editing.
    Rosters may not be 100% perfect and any comments are appreciated.
    Enjoy!
     
    - Special thanks to Maverick209 for his insight on player ratings.
    **Please note this is a WIP rom, so check back often for revisions!**
     
     
     
     
    SET COMMANDS GUIDE by SBlueman :
     
     
     
     
     
    **ALL NEW**
     

    8,594 downloads

    Updated

  3. TSB 2002 Old School

    The 2002 NFL season was one of my favorite seasons ever. It was the first year the league went to 32 teams, and it was the last time the Raiders made it to the Super Bowl. They did lose, but it was against the Bucs and their old coach, now current coach, Jon Gruden. The Bucs had one of the best defenses ever, with Simeon Rice, Warren Sapp, Derrick Brooks, and Ronde Barber. Rich Gannon had the best season of his career, and the Raiders also had Jerry Rice and Rod Woodson. In their first year in the league, Houston Texans QB David Carr got sacked an NFL record 72 times on the way to a 4-12 season. That is reflected in the rom with the worst OL in the game. They did manage to beat the Cowboys in their first game, who finished with a 5-11 record.The Jets had a magical year, led by Chad Pennington (playing with a 25ps/81pc QB is so much fun), Curtis Martin, and Laveranues Coles. They beat the Pats and Packers in weeks 16 and 17 to clinch the division, and knocked the Pats out of the playoffs. It was the only year in his entire career as a starter that Tom Brady missed the playoffs, and the Pats had won the Super Bowl the year before in Brady's first year. The Jets went on to crush Peyton Manning and the Colts in the playoffs 41-0! They lost their next playoff game to the Raiders 30-10. That entire division was good, as the Jets, Pats, and Dolphins all finished 9-7, while the Bills ended 8-8. The Giants also made the playoffs as a 10-6 wildcard behind Tiki Barber and a sick defense led by Michael Strahan. There was serious talk in NY about the possibility of a Jets-Giants Super Bowl. This might have been the closest we've come to that. The Giants lost their first playoff game to the 49ers, who would then lose to the Bucs.
     
    Something else happened in 2002 that had a big impact on everyone reading this. Matt Knobbe created the Tecmo Repository.
     
    About the rom: I call this an old school rom, because it is cxrom's original 32-team rom with no graphics or playbook changes. Cxrom put in the ability to change plays in the middle of a game, and an options menu that lets you change the time. The weather option is a placeholder and non-functional. It was implemented in later roms, but I didn't particularly want it. The NFC West bug fixes are in, the TE sim fix is in, the player 2 condition fix is in, and that's about it. It's Tecmo, just 32 teams. Player attributes are largely based on the original, except FBs and returners in a RB slot have 44rs and 50hp. The only FBs with more than 50hp had a significant amount of rushing yards. Returners in a WR slot with 13hp have 50rs. I did the sim ratings on a painstaking team by team, player by player basis. Team and individual stats should usually end up pretty close to how they actually were at the end of the season. The only thing is Marvin Harrison and Randy Moss typically end up with over 2000 receiving yards, and receiver yards are a little higher than reality in general. QB Rating and Passing TDs are also a little high, but RB yards are pretty spot on. The Saints seem to go deep in the playoffs a lot, probably benefiting from the 3-WR set. Oh, and that AFC East is always up for grabs. You try making 1 of 3 9-7 teams always make the playoffs while the other 2 don't. That's just not happening.
     
    I'm going to have a lot of fun playing this, and I hope you do, too.

    109 downloads

    Updated

  4. Tecmo Super Bowl 1970-1994 seasons

    VERSION 3.2
    Here is a collection of 1970-1994 Tecmo Super Bowl roms. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org., because it was all their hardwork that allowed me to make these roms in the first place. 
    In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in the classic NES Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster three or four years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress.
    Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the all pros for those years, making them the best at their positions.
    The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their teammates. Keep in mind that some productive offensive players had to be replaced with Kick and Punt returners - with the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could.
    (List of Edits)
    1970-1975 roms had to be a 26 team league. I had to omit Tampa Bay and Seattle, but was unable to remove their spots in Team Rankings like I wanted. I was able to at least remove their appearance in the game, so if you disregard their missing helmets it shouldn't affect the game's experience.
    Team rosters and depth charts, as well as pro bowl teams, are all accurately edited to reflect their corresponding seasons.
    At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color.
    Accurate team city names.
    Accurate home and away game schedules and their actual dates.
    Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used.
    All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play that's available in the game.
    (game rules)
    1970-77 roms were juiced a bit. Week 1 games will play like Week 3 if the player's team had been 2-0 in the original TSB. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs. 
    1970-71: hash marks are spread out (NCAA still uses this method)
    1970-1973: 40 yard kick off position - Tecmo logos are located there, too; front field goal posts (imagine them as being transparent when players stand on them, because I do. - field goal kicking length was increased to make up for closer field goal posts;  ball will be placed at the opponent's 20 yard line after any missed field goals; no overtime in man games, as well as auto skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule.
    1974-1977: 8 team playoff schedule format. 14 game schedule.
    1978-1989: 10 team playoff schedule format.
    1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format...not sure if it's even possible to do this, anyway.
    1994: 30 yard kick off position - Tecmo logos are located there, too. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope.

    Well, I hope you enjoy the roms. Cheers.

    1,694 downloads

    Updated

  5. Bruddog's Vanilla 2020 rom

    This is basically a ratings and roster overhaul of the official site rom.  
     
     
    1. LILB's are often DB's due to the fact that nickel defense is the prevalent formation in the NFL these days
    2. REC and PC boosted slightly from Original rom levels given the effectiveness of passing.
    3. Ball control much higher than normal levels. 
     
    The RE in a 4-3 defense was placed at ROLB since that seems like the most natural position
     
    Pro football focus was the main source for these ratings. Draft slot and scouting reports used for rookies. 

    199 downloads

    Updated

  6. Tecmo Super Bowl 2019 - SBlueman Edition

    The classic NES sports title, updated for the 2019-2020 NFL season! Enjoy this version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well (hat tip to @gojiphen malor for help with the Jets helmet this year!). The game includes various changes from the original:
     
    Features:
    Players Rated Using Tecmo Super Bowl's Original Player Rankings Playbooks Edited - Plays Moved To Different Slots, Edited Running Plays, Removed 'bad' plays Over 40 Hacks Added To Hardtype Versions (21 hacks in Vanilla version) Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature)
    Five Versions Available:
    #1 - Vanilla - Hacks Included:
    Disable Alt 3 Uniforms Schedule Background Color Change Team Data Screen Background Color Change TEAM ROSTER instead of 1991 ROSTER after Super Bowl Add 'Hut' Pre-Snap Cadence to 32-Team ROM More NFL-like QB Ratings Player 2 Condition Fix Prevent Schedule From Being Random QB Backpedal Animation Hack Change Touchback to 25-Yard Line 15 Yard XP Playoff Bracket Fixed Randomize Sound Loop Used For Each Play FG Avoid Kick Block Fix Increase CPU Kickoff Length Better COM Punt Timing Changing KR Speed PR Speed Change From SS To Actual PR Player TE sim fix Change offensive SIM to 'out of 32' sum QB/PR Ball Control  
    #2 - Hardtype - Hacks Included:
    Ultra Logic Hack [IPS Patch] Punt Coverage Boost Cut In Half [IPS Patch] More Accurate Field Goals [IPS Patch] Decrease Fumbles By 30% [IPS Patch] Main Menu Background Color Change Timing Of Snap Exchange Between C & QB Add Stats After Quarters Ball Carrier Can Break Up Drone Tackles PA/PC Hack - PC Is INT And PA Is Target QB Throws Ball Instead Of Taking Sack And Runs Less COM Dive Tackling Like SNES TSB I Directional Punts XP Block Fix Onside Kick Hack Better Recovery Rate For P2 Changing The Differential For Popcorning/DL Busting Through Better INT Returns  Diving Time Based On HP Buck's TSB COM Juice Setter Faster Handoffs, Pitches, Snaps & Player Control Find Open Receiver Push/Pull Hack
    #3 - Hardtype + No Flicker
    The 3rd version has all the hacks above installed and the No Sprite Flicker hack included.  
    #4 - Hardtype + P2 As Road Team 
    Hardtype version with the Road Team Plays As Player 2 hack added  
    #5 - Hardtype + P2 As Road Team, No Flicker
    Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.  
    You will also find the .ips patches used in this edit along with the SET commands used. If you want to edit the roster use the Vanilla version then apply the SET commands and patches as you'd like. 

    1,087 downloads

    Updated

  7. Tecmonster's Tecmo Super Bowl 2020

    The game is now available and so is the 7th annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this:
    -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)
    -- helmets, field colors (keithisgood)
    -- COM looks for open receivers (jstout)
    -- COM Ultra Logic to play better defense (jstout)
    -- moving & dynamic grapples (bruddog)
    -- MAN vs. MAN popcorning (jstout)
    -- sort receiving leaders by yards (jstout)
    -- more accurate attribute labels, like “Acceleration” (Tecmonster)
    -- kicking arrow speed & range to make FG’s easier (Tecmonster)
    -- COM minimum kickoff distance (bruddog)
    -- increase kickoff ball speed (maynard, bodom)
    -- increase shotgun snap speed (jstout)
    -- tougher to block FG’s by adding personal protectors (Tecmonster)
    -- increase QB fumble rate (jstout)
    -- decrease diving animation time slightly (xplozv)
    -- decrease handoff animation time (xplozv)
    -- COM “juice” edited (by Tecmonster)
    -- PA affects “catchability/interceptability” of the pass (jstout)
    -- set kick returner farther back (bodom)
    -- Ball Control ratios edited so BC means more (by Tecmonster)
    -- static schedules from week to week (bruddog)
    -- Quickness changed to Coverage (jstout)
    -- kick returners use their actual attributes (konforce, jstout)
    -- stats screen at halftime (xplozv)
    -- corrected playoff bracket (pambazos)
    -- MAN-controlled QB rollouts on the rollout plays (Tecmonster)
    -- LB’s moved farther back from line of scrimmage (Tecmonster)
    -- Run & Shoot QB’s almost never scramble (Tecmonster)
    -- “heavy pass” teams don’t pass quite as much (Tecmonster)
    -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;
    -- COM avoids sacks much better + faster COM rollouts (Tecmonster)
    -- shorter onside kicks (xplozv)
    -- COM RB reacts to the defense sooner after handoff (Tecmonster)
    -- smarter OL pass blocking (xplozv)
    -- receiver jump/dive based on REC rating (xplozv)
    -- defender jump/dive based on COV rating (xplozv)   
    -- team rosters, jersey #’s, faces (Tecmonster)
    -- minimum COM punts @ 50% meter (bruddog)
    -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked)
    -- moving grapples turbocharged (i.e. bruddog’s version sped up)
    -- automated and accurate sim ratings (Tecmonster)
     
    If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do:
    I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here.  I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:
    1) go to Selection and click "Fill Selection with..."
    2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"
    3) click "Browse" and find your file (preferably on your Desktop) and select it
    4) click "OK"
    5) Go to "File" and save your rom.
    This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.
     
    Files available: (1) Tecmonster's Tecmo Super Bowl 2020 game file (2) Tecomonster’s TSB 2020 Preview Magazine (3) x3ffc0 repair file.
     
    If you use this rom as a basis for a fantasy league like I do and you want the draft package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.

    865 downloads

    Submitted

  8. Goji's NFL Tecmo Super Bowl LIII

    - All 32 NFL Teams!
    - (NEW) 2018-2019 NFL Schedule!
    - Updated Rosters!
    - Some playbooks / depth chart re-adjusted for 3 WR sets.
    - Team AI & stats based upon success in the 2017-2018 season.
    - Halftime Stats!
    - Aaron Rogers, Carson Wentz, and Andrew Luck Return!
    - Press Start instead of B to throw a lobb pass.
    - (NEW) Jaguars and Titans mini / large helmet updates!
    - (NEW) Titans uniform update!
    - (NEW) Hybrid Defenses. (Extra defensive backs!)
    - (NEW) Rosters 2/3/19
    - (NEW) 2019 AFC & NFC Pro Bowl Rosters
    3 DIFFERENT VERSIONS AVAILABLE! (STANDARD / JUICED / JUICED PLUS)
     
    SET Commands Applied :
     
    STANDARD VERSION
    *No Sprite Flicker
    *Add stats after quarters (Halftime Only)
    *More NFL like QB rating value
    *PA/PC hack - PC is INT and PA is target
    *Player-controlled QB rollouts for playaction passes
    *Increase CPU kickoff length
    *Better COM punt timing
    *Press Start instead of B to throw a lob pass
    *Bruddog's Moving Grapple / Push-Pull Hack
    *Directional Punts ~ hold UP or DOWN to angle your punt
    *Decrease Fumbles
    *Decrease Injuries in SKP Mode
    *Decrease Injuries in MAN Mode
    *Change player kickoff position to the 30
    *Change Touchback To 25-Yard Line
    *FG Avoid Kick Block Fix
    *Extra Point Try Moved to 15 Yard Line
    *'Hut-Hut' Pre-Snap Cadence for 32-Team Roms
     
    JUICED VERSION
    *Faster handoffs, pitches, snaps & player control
    *CPU find open receiver
    *Passing game probability table hack
    *Ball carrier can break up drone grapples
    *PR speed change from SS to actual PR player
    *Buck's TSB COM Juice Setter - juice to start at week 8 juice and climb to max
    *QB throws ball instead of taking sack and runs less 
    *Kickoff speed increased
     
     
    JUICED PLUS VERSION
    *Better INT returns
    *COM dive tackling like SNES TSB I
    *COM defensive coverage late in season (28 and 32 team codes)
    *Jstout 'Logic' Modifier
    *Preseason and zero win games are more challenging. (Buck's TSB COM Juice Setter)
     
     
    SET COMMANDS GUIDE by SBlueman :
     
     
    Recommended Emulator : 
    FCEUX : http://www.fceux.com/web/home.html
    Recommended Setup :
    1. Config \ Video \ Check 'allow more than 8 sprites per scanline.'
    2. Config \ Timing \ Check Overclocking (old PPU only) and enter '240' into both scan line boxes.
    *If you aren't using an emulator that supports these functions, don't care about flickering sprites,
    and just want to play, download the NES Classic Edition
     
     
    Many thanks to other user submitted roms for player stats and editing.
    Rosters may not be 100% perfect and any comments are appreciated.
    Enjoy!
     
    - Special thanks to Maverick209 for his insight on player ratings.
    **Please note this is a WIP rom, so check back often for revisions!**
     
    Check out this thread for custom covers for all 32 teams!*
     
     
     
     
     
    **ALL NEW**
     

    9,966 downloads

    Updated

  9. Tecmo Super Bowl 2018 - SBlueman Edition

    The classic NES sports title, updated for the 2018-9 NFL season! Enjoy this version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well. The game includes various changes to the gameplay with this edit.
     
    Features:
    Players Rated Using Tecmo Super Bowl's Original Player Rankings Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays 20 Hacks Added To Vanilla Version And Up to 42 Different Hacks Included In Hardtype Versions Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature)
    Five Versions Available:
    #1 - Vanilla - Hacks Included:
    Disable Alt 3 Uniforms Main Menu Background Color Change Schedule Background Color Change Team Data Screen Background Color Change Add 'Hut' Pre-Snap Cadence to 32-Team ROM More NFL-like QB Ratings Player 2 Condition Fix Prevent Schedule From Being Random QB Backpedal Animation Hack Change Touchback to 25-Yard Line 15 Yard XP Playoff Bracket Fixed Randomize Sound Loop Used For Each Play Add Stats After Quarters FG Avoid Kick Block Fix Increase CPU Kickoff Length Better COM Punt Timing Changing KR Speed PR Speed Change From SS To Actual PR Player Timing Of Snap Exchange Between C & QB Defensive Pursuit Based on Quickness Better INT Returns  QB/PR Ball Control  
    #2 - Hardtype - Hacks Included:
    Ultra Logic Hack [IPS Patch] Punt Coverage Boost Cut In Half [IPS Patch] More Accurate Field Goals [IPS Patch] Decrease Fumbles By 30% [IPS Patch] Ball Carrier Can Break Up Drone Tackles Find Open Receiver PA/PC Hack - PC Is INT And PA Is Target QB Throws Ball Instead Of Taking Sack And Runs Less COM Dive Tackling Like SNES TSB I Directional Punts Kickoff Wedge Return Onside Kick Hack Better Recovery Rate For P2 Changing The Differential For Popcorning/DL Busting Through Passing Game Probability Table Hack Diving Time Based On HP Buck's TSB COM Juice Setter Faster Handoffs, Pitches, Snaps & Player Control Player Controlled QB Rollouts For Play Action Passes Push/Pull Hack
    #3 - Hardtype + No Flicker
    The 3rd version has all the hacks above installed and the No Sprite Flicker hack included.  
    #4 - Hardtype + P2 As Road Team 
    Hardtype version with the Road Team Plays As Player 2 hack added  
    #5 - Hardtype + P2 As Road Team, No Flicker
    Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.

    1,695 downloads

    Updated

  10. Tecmonster's Tecmo Super Bowl 2019 now available

    This game, Tecmonster’s Tecmo Super Bowl 2019, is based on the original Tecmo Super Bowl that we all know and love, but has been hacked and edited to a revolutionary extent!  To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings.  You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster).  I also changed its name to “Acceleration” because that’s its real function.  Here’s an index of the hacks used to create this game, in no particular order, with tecmobowl.org authors in parenthesis:
    -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)
    -- helmets, field colors (keithisgood)
    -- COM looks for open receivers (jstout)
    -- COM Ultra Logic to play better defense (jstout)
    -- moving & dynamic grapples (bruddog)
    -- MAN vs. MAN popcorning (jstout)
    -- sort receiving leaders by yards (jstout)
    -- more accurate attribute labels, like “Acceleration” (Tecmonster)
    -- kicking arrow speed & range to make FG’s easier (Tecmonster)
    -- COM minimum kickoff distance to 8yl, max to -3yl (bruddog)
    -- increase kickoff ball speed (maynard, bodom)
    -- increase shotgun snap speed (jstout)
    -- tougher to block FG’s by adding personal protectors (Tecmonster)
    -- increase QB fumble rate (jstout)
    -- decrease diving animation time slightly (xplozv)
    -- decrease handoff animation time (xplozv)
    -- COM “juice” edited (by Tecmonster)
    -- PA affects “catchability/interceptability” of the pass (jstout)
    -- set kick returner farther back (bodom)
    -- Ball Control ratios edited so BC means more (by Tecmonster)
    -- static schedules from week to week (bruddog)
    -- Quickness changed to Coverage (jstout)
    -- kick returners use their actual attributes (konforce, jstout)
    -- stats screen at halftime (xplozv) 
    -- corrected playoff bracket (pambazos)
    -- MAN-controlled QB rollouts on the rollout plays (Tecmonster)
    -- LB’s moved farther back from line of scrimmage (Tecmonster)
    -- Run & Shoot QB’s almost never scramble (Tecmonster)
    -- “heavy pass” teams don’t pass quite as much (Tecmonster)
    -- REVISED PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;
    -- COM avoids sacks much better + faster COM rollouts (Tecmonster)
    -- shorter onside kicks (xplozv)
    -- COM RB reacts to the defense sooner after handoff (Tecmonster)
    -- smarter OL pass blocking (xplozv)
    -- receiver jump/dive based on REC rating (xplozv)
    -- defender jump/dive based on COV rating (xplozv)
    -- COM minimum punt distance @ 50% bar (bruddog)
    -- Avoid Pass Block ratios edited so APB means more (Tecmonster)
    -- team rosters, jersey #’s, faces (Tecmonster)
    -- city name changes (bruddog)
    -- automated and accurate sim ratings (Tecmonster)
    Special thanks to bruddog, buck, and pambazos (zone read plays) for helping me understand play-making, and to tecmobowl.org.
     
     
    If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do:
    I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here.  I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:
    1) go to Selection and click "Fill Selection with..."
    2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"
    3) click "Browse" and find your file (preferably on your Desktop) and select it
    4) click "OK"
    5) Go to "File" and save your rom.
    This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.
     
    I'm planning to release the annual magazine that typically accompanies this game by Sunday night.
     
    Enjoy!
     
     

    2,324 downloads

    Updated

  11. NFL '58

    60 years ago the NFL Season that would end with the "Greatest Game Ever Played" began.
     
    What you get:
    2 versions (Original and Fully Juiced)
    The 12 NFL Teams from 1958. 
    All modeled and properly matched to an Original TSB Team.
    Baltimore Colts = SF (Unitas = Montana, Lenny Moore = Jerry Rice)
    New York Giants = NYG (Sam Huff = LT (but moved to ILB)
    Cleveland Browns = RAI (Jim Brown = Bo Jackson)
    Los Angeles Rams = RAM
    Chicago Bears = CHI
    Pittsburgh Steelers = MIN
    Washington Redskins = NO
    San Francisco 49ers = NO
    Chicago Cardinals = JETS
    Detroit Lions = JETS
    Philadelphia Eagles = GB
    Green Bay Packers = GB (Lombardi arrives in 1959, but many of the pieces of the dynasty are already in place)
    The correct 12 game 1958 schedule with correct dates. (Including Saturdays and Thanksgiving)
    An Old Fashioned Grass Field free from any distractions, logos, or colors.
    No Overtime.
    No Large Helmets (I don't get them or know how to move them so I just blanked them out)
    1991 Mini Helmets in proper locations.
    Accurate Rosters with numbers and skin color.
    Accurate Pro Bowl Rosters.
    Plus truly Original Game Play, as I have added "ZERO Gameplay Hacks"
    We love this game because they got it right, even with the minor imperfections.
     
    What you don't get:
    Accurate Divisions.
    In 1958 the NFL had 2 six team divisions East and West.
    I couldn't do that so I made 3 four team divisions.
    Below I list my Divisions followed by the actual 1958 the Team played in.
    EAST                               CENTRAL                       WEST
    Cleveland East          Chicago Bears West    Baltimore  West
    New York East           Detroit West                   Chicago Cardinals East
    Philly East                    Green Bay West            Los Angeles West
    Washington East      Pittsburgh East            San Francisco West
     
    Accurate Playoffs in 1958 the NFL Post season consisted of one Championship Game of the East Champion vs the West Champion.
    I had to go with 4 teams.  The 3 Division Champs and a Wild Card.
    If you win the "NFL Championship"  The Final Game will be the "Tecmo Bowl" vs a 1991 TSB Team.

    409 downloads

    Updated

  12. Goji's NFL Tecmo Super Bowl LII (2.4) +

    - All 32 NFL Teams!
    - 2017-2018 NFL Schedule!
    - Chargers and Rams Now Play in LA!
    - Rams New Uniforms!
    - Launch Edition Rosters 2/4/18
    - Some playbooks / depth chart re-adjusted for 3 WR sets.
    - Team AI & stats based upon success in the 2017-2018 season.
    - 2018 AFC & NFC Pro Bowl Rosters.
    - Halftime Stats!
    - Scrambling QB's (Russel Wilson, Marcus Mariota, Jameis Winson, and more!)
    - Press Start instead of B to throw a lobb pass.
    - (NEW) Hybrid Defenses. (Extra defensive backs!)
    - (NEW) 2018+ Rosters 4/6/18
     
    3 DIFFERENT VERSIONS AVAILABLE! (STANDARD / JUICED / JUICED PLUS)
     
    SET Commands Applied :
     
    STANDARD VERSION
    *No Sprite Flicker
    *Add stats after quarters (Halftime Only)
    *More NFL like QB rating value
    *PA/PC hack - PC is INT and PA is target
    *Player-controlled QB rollouts for playaction passes
    *Increase CPU kickoff length
    *Better COM punt timing
    *Press Start instead of B to throw a lob pass
    *Bruddog's Moving Grapple / Push-Pull Hack
    *Directional Punts ~ hold UP or DOWN to angle your punt
    *Decrease Fumbles
    *Decrease Injuries in SKP Mode
    *Decrease Injuries in MAN Mode
     
    JUICED VERSION
    *Faster handoffs, pitches, snaps & player control
    *CPU find open receiver
    *Passing game probability table hack
    *Ball carrier can break up drone grapples
    *PR speed change from SS to actual PR player
    *Buck's TSB COM Juice Setter - juice to start at week 8 juice and climb to max
    *QB throws ball instead of taking sack and runs less 
     
    JUICED PLUS VERSION
    *Better INT returns
    *COM dive tackling like SNES TSB I
    *COM defensive coverage late in season (28 and 32 team codes)
    *Jstout 'Logic' Modifier
     
     
    SET COMMANDS GUIDE by SBlueman :
     
     
    Recommended Emulator : 
    FCEUX : http://www.fceux.com/web/home.html
    Recommended Setup :
    1. Config \ Video \ Check 'allow more than 8 sprites per scanline.'
    2. Config \ Timing \ Check Overclocking (old PPU only) and enter '240' into both scan line boxes.
    *If you aren't using an emulator that supports these functions, don't care about flickering sprites,
    and just want to play, download the NES Classic Edition
     
     
    Many thanks to other user submitted roms for player stats and editing.
    Rosters may not be 100% perfect and any comments are appreciated.
    Enjoy!
     
    - Special thanks to Maverick209 for his insight on player ratings.
    **Please note this is a WIP rom, so check back often for revisions!**
     
     
     
    **ALL NEW**
     
     
    Check out this thread for custom covers for all 32 teams!*
     
     

    15,520 downloads

    Updated

  13. SBlueman's Tecmo Super Bowl 2017

    Download and enjoy my first official release since 2006! Special thanks to everyone who has contributed in keeping this community of Tecmo fans together. The progress that has been made since I last released an edit is amazing. This release would not have been possible if it wasn't for the countless hours and sweat equity that has been put into finding new and amazing ways to alter the best sports video game ever. This site is a treasure trove of notes, codes, and information. Hopefully it might get people who haven't tried editing to give it a shot because they would want to tweak something. We can always use different opinions, tastes and ideas on improving the game around here. Feel free to edit this game if you want, I intentionally went out of my way to make sure all the hacks that were installed would not interfere with people being able to edit it with TSBTool.
     

     
    Updated 3/10/18!
     
    5 Versions Posted:
    Vanilla - minimal hacks added:
    More NFL-like QB Ratings Player 2 Condition Fix Prevent Schedule From Being Random Randomize Sound Loop Used For Each Play QB Backpedal Animation Hack Change Touchback to 25-Yard Line 15 Yard XP Hardtype - Hacks included:
    Find open receiver PA/PC hack - PC is INT and PA is target QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I  Better COM punt timing Changing KR Speed Directional punts FG avoid kick block fix Increase CPU kickoff length Kickoff Wedge Return Onside kick hack better recovery rate for P2 PR speed change from SS to actual PR player Add stats after quarters Changing the differential for popcorning/ dl busting through Passing game probability table hack QB backpedal animation hack Better INT Returns Timing of Snap Exchange Between C & QB Diving time based on HP Main Menu Background Color Change XX's Schedule Background Color Change XX Playoff Bracket Fixed Buck's TSB COM Juice Setter Push/Pull Hack Hardtype - with No Flicker
    The 3rd version has all the hacks above installed and the No Sprite Flicker hack included.
     
    Hardtype - with P2 As Road Team 
    Hardtype version with the Road Team Plays As Player 2 modification added
     
    Hardtype - with P2 As Road Team, No Flicker
    Hardtype version with both the Road Team Plays As Player 2 and No Flicker modification added.
     
    Details:
    Base Rom: Updated 32-team ROM
    Editors Used: TSBTool 1.0.0.3, TSB Playbook Editor Beta03, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor
     
    IPS Patches added to release:
    Jstout's Ultra Logic More accurate field goals Decrease fumbles by 30% Punt Coverage Boost Cut In Half Modifications added to release:
    Jstout find open receiver More NFL like QB rating value PA/PC hack - PC is INT and PA is target QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I  Better COM punt timing Changing KR Speed Directional punts FG avoid kick block fix Increase CPU kickoff length Kickoff Wedge Return Onside kick hack better recovery rate for P2 PR speed change from SS to actual PR player Add stats after quarters No Sprite Flicker Buck's TSB COM Juice Setter Changing the differential for popcorning/ dl busting through Prevent schedule from being random Road team plays as player 2 vs COM Randomize sound loop used for each play Passing game probability table hack QB backpedal animation hack Better INT Returns Change Touchback To 25-Yard Line Timing of Snap Exchange Between C & QB Diving time based on HP Main Menu Background Color Change XX's Schedule Background Color Change XX Push/Pull Hack

    1,404 downloads

    Updated

  14. QBVIKINGS TecmoSuperBowl1994

    The final rom in my 1978-1994 series is finally complete! Superjuiced and ready for you to enjoy. Expect the usual level of difficulty and detail from my roms. Can you beat the 1994 49ers with any team but the Cowboys?
     
    There are some hidden superstars in this rom that should make this an enjoyable experience for you many times over.
     
    Enjoy!

    364 downloads

    Updated

  15. Tecmonster's Tecmo Super Bowl 2018

    The game is now available and so is the 5th annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this:
    -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)
    -- helmets, field colors (keithisgood)
    -- COM looks for open receivers (jstout)
    -- COM Ultra Logic to play better defense (jstout)
    -- moving & dynamic grapples (bruddog)
    -- MAN vs. MAN popcorning (jstout)
    -- sort receiving leaders by yards (jstout)
    -- more accurate attribute labels, like “Acceleration” (Tecmonster)
    -- kicking arrow speed & range to make FG’s easier (Tecmonster)
    -- COM minimum kickoff distance (bruddog)
    -- increase kickoff ball speed (maynard, bodom)
    -- increase shotgun snap speed (jstout)
    -- tougher to block FG’s by adding personal protectors (Tecmonster)
    -- increase QB fumble rate (jstout)
    -- decrease diving animation time slightly (xplozv)
    -- decrease handoff animation time (xplozv)
    -- COM “juice” edited (by Tecmonster)
    -- PA affects “catchability/interceptability” of the pass (jstout)
    -- set kick returner farther back (bodom)
    -- Ball Control ratios edited so BC means more (by Tecmonster)
    -- static schedules from week to week (bruddog)
    -- Quickness changed to Coverage (jstout)
    -- kick returners use their actual attributes (konforce, jstout)
    -- stats screen at halftime (xplozv)
    -- corrected playoff bracket (pambazos)
    -- MAN-controlled QB rollouts on the rollout plays (Tecmonster)
    -- LB’s moved farther back from line of scrimmage (Tecmonster)
    -- Run & Shoot QB’s almost never scramble (Tecmonster)
    -- “heavy pass” teams don’t pass quite as much (Tecmonster)
    -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;
    -- COM avoids sacks much better + faster COM rollouts (Tecmonster)
    -- shorter onside kicks (xplozv)
    -- COM RB reacts to the defense sooner after handoff (Tecmonster)
    -- smarter OL pass blocking (xplozv)
    -- receiver jump/dive based on REC rating (xplozv)
    -- defender jump/dive based on COV rating (xplozv)   
    -- team rosters, jersey #’s, faces (Tecmonster)
    -- minimum COM punts @ 50% meter (bruddog)
    -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked)
    -- moving grapples turbocharged (i.e. bruddog’s version sped up)
    NEW FOR 2018:
    -- automated and accurate sim ratings (Tecmonster)
    -- minor player ratings formula and playbook tweaks
     
    If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do:
    I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here.  I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:
    1) go to Selection and click "Fill Selection with..."
    2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"
    3) click "Browse" and find your file (preferably on your Desktop) and select it
    4) click "OK"
    5) Go to "File" and save your rom.
    This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.
     
    Files available: (1) Tecmonster's Tecmo Super Bowl 2018 game file (2) Tecomonster’s TSB 2018 Preview Magazine (3) x3ffc0 repair file.
     
    If you use this rom as a basis for a fantasy league like I do and you want the draft package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.

    2,316 downloads

    Updated

  16. TSB NFL 2011-2012 Buck Rewhawl HIGHSPEED

    edited rosters/ratings
    updated 11-12 pro bowl rosters
    slightly lowered COM JUICE (slightly decreasing overall game difficulty)
    updated COM team defensive ultra logic (overall, run d, pass d)
    updated sim values for teams and players
    modified sim stat ranges (you will now see Brees and Brady throwing for 5500 yards, most of the top RBs rush for around 1500-1700 yds, and top WR get 80 grabs and 1500-1700 yards)
    updated some graphics (Tebow intro screen and some of the season league leaders screens)
    extra ROM available (NOp2, inside Zip archive) *lacking* the COM v MAN hack - for those with emulators that cannot configure Player 2 controller
    there are only two ROMs in the zip archive.

    573 downloads

    Updated

  17. Coach Mac's 1975 TSB X

    In Super Bowl X The Steelers beat the Cowboys 21-17 but all of that is about to change, as you download and play my new 1975 NES TSB rom.
    I chose 1975 because it was right in the Middle of the Decade.
    Pre-Expansion
    8 team Playoff
    AND it was the ultimate Super Bowl
    America's Team vs The Team of the 70's.
    Doomsday, Too Tall, Mean Joe, The Steel Curtain, Roger the Dodger, Phyllis George, The Hail Mary is born, Conrad Dobler, Jimmy the Greek, Howard Cosell, MNF was a huge Event!, Kenny the Snake, Purple People Eaters
     
    I have put a ton of time and effort into this and will give a good account of the changes.
     
    Skill Position Player Ratings - based on 1975 performance - sliding scale true to the original rom.
    QB's PC = QBR, PS = Reputation, MS = Rush Yds, APB = Comp. %.  Ken Anderson, Fran Tarkenton, and Bert Jones are Top 3 QB's.
    RB's MS = Yards, Rec = # of receptions, BC = Fumble %, HP = Reputation (and HP cost you speed)
    WR's and TE's MS = Yards, Rec. = # of receptions., BC = Fumble %.
    1000 yards gets you a 56 MS as RB or REC.  OJ Simpson with over 1800 yards is the only player rated higher with 63 MS.
    Each team has a dedicated return man (usually WR#4) with MS based on Return yards.
     
    24 out of 26 teams ran a 4-3 in 1975.
    I have seen people put 1 DL at LB to adjust for this, but that bugs me.
    I know the Original rom did it but that bugged me also.
    So just used 3 DL for each team and put a back up LB in as a starter so you only have DT's at NT and DE's at DE and OLB's at OLB and MLB's at ILB, and Back up's at ILB.
    So while I had to sit Ernie Holmes for the Steelers, Loren Toews gets to start.  Hollywood Henderson also benefits and gets to start a couple years early for Dallas.
     
    O Lines, D-Lines, LB's and DB's - rated as groups by team - also very true to the feel of the orginal rom
    O Lines based on Scoring Offense, using the Original roms OL ratings.
    Plus the 5 Consensus All Pros get the Top 5 ratings.
    D-Lines based on Rushing D.  4 Consensus All Pros get the Top 4 ratings. 
    LB's based on Scoring D. 3 Consensus All Pros get the Top 3 ratings
    DB's based on Passing D.  4 Consensus All Pros get the Top 4 ratings
    Punters rated by Average and Kicks blocked.
    Kickers rated by # of FG's made and FG %.
    Returners rated by AVG. and proper speed given to RT and SS.
     
    Uniforms edited.
    Almost every game will have 1 team in a White Jersey which is cool and realistic.
    Dallas wears white 24 out of 25 opponents just like they did in the 70's.
     
    Helmets small and large edited
    Not sure who did this but I got a 1972 rom years ago and loved the Helmets.
    Denny?  Elway?  Anyway they did a great job.
     
    Individual sim used TSB Tool to set.
    Team sim rating edited based on 1975 Offense and Defense.
    #1 = F, #2 = E,  #16 = 1, 17-26 = 0
    I have simmed 3 seasons and W-L results have been very accurate to 1975
    Buffalo = f 0, #1 offense and one of the worst d's.
    Offensive preferences accurately reflect 1975 Run/Pass ratios. >60% Run = Heavy Run, 50-59% Run = Balanced Run, <50% Run = Balanced Pass
     
    Default Offensive plays. 
    Almost Exclusively 2 Backs, with a little Shotgun, and some Wing Formations.
     
    Field Changes
     
    Endzones are a solid color and free from any writing, so you can see your players better.
    Midfield logo darker (looks better)
     
    Divisions and Conferences are accurate.
    Accurate 1975 Schedule and dates included.
    Thanksgiving Day Games and Last 2 Weeks Saturday Games provide for 17 "weeks"
    TB helmet is changed to NFC Pro Bowl and I have put the accurate NFC Pro Bowl team here.
    SEA helmet is changed to AFC Pro Bowl and I have put the accurate AFC Pro Bowl team here.
    You can also play the Select the Pro Bowl and you will get the exact same roster.
     
    The Playoffs.
     
    The teams are in correct divisions and conferences.
    I read a ton about editing playoffs but the one era I could not find was this one 3 Division Champs and 1 Wild Card in each Conference. (8 Teams)
    SO,
    I had to settle for the playoff format of 3 Division Champs and 2 Wild Cards (10 Teams) that began in 1978
     
    In this rom:
    The Great Teams will be really GREAT!
    Good Teams will be average.
    Bad Teams will be really BAD!
     
    I hope you enjoy this rom. Test it out and let me know what you think of
    A. The Gameplay
    B. The Ratings
    C. The Fun Factor
    I appreciate it in advance.
    Also please report any mistakes in spelling, skin color, or number.
     
    Also being released by CoachMac is nothing else.
    It is a ton of work to do an extensive rom and I just don't think I am up to doing the whole era.
    Tip of the Cap to Carther and others who have done whole eras.
    Also thanks to guys who have posted all the valuable editing info on this site, plus making TSB Tool.

    540 downloads

    Updated

  18. QBVIKINGS Tecmo Super Bowl 2016-2017

    JUICED AND NON JUICED versions included!
     
    Just in time for your Tecmo Super Weekend! 
     
    QBVIKINGS 2016-2017 Super Tecmo Bowl rom is here!
     
    This rom is my greatest yet and is the result of hundreds of hours of work and analysis. Be prepared for a competitive season and bring your "A-Game" as this rom is juiced to the max. Rosters are accurate as of 8/25/2016.
     
    Have fun!
     
    Special thanks to pambazos88 for his technical assistance.
     

    3,119 downloads

    Updated

  19. Tecmonster's Tecmo Super Bowl 2017

    The game is attached and so is the third annual "Preview Magazine" to the game. Madden ratings were used once again to rate every player. Here's a list of hacks and hack authors used to help create this:

    -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)

    -- helmets, field colors (keithisgood)

    -- COM looks for open receivers (jstout)

    -- COM Ultra Logic to play better defense (jstout)

    -- moving & dynamic grapples (bruddog)

    -- MAN vs. MAN popcorning (jstout)

    -- sort receiving leaders by yards (jstout)

    -- more accurate attribute labels, like “Acceleration” (Tecmonster)

    -- kicking arrow speed & range to make FG’s easier (Tecmonster)

    -- COM minimum kickoff distance (bruddog)

    -- increase kickoff ball speed (maynard, bodom)

    -- increase shotgun snap speed (jstout)

    -- tougher to block FG’s by adding personal protectors (Tecmonster)

    -- increase QB fumble rate (jstout)

    -- decrease diving animation time slightly (xplozv)

    -- decrease handoff animation time (xplozv)

    -- COM “juice” edited (by Tecmonster)

    -- PA affects “catchability/interceptability” of the pass (jstout)

    -- set kick returner farther back (bodom)

    -- Ball Control ratios edited so BC means more (by Tecmonster)

    -- static schedules from week to week (bruddog)

    -- Quickness changed to Coverage (jstout)

    -- kick returners use their actual attributes (konforce, jstout)

    -- stats screen at halftime (xplozv)

    -- corrected playoff bracket (pambazos)

    -- MAN-controlled QB rollouts on the rollout plays (Tecmonster)

    -- LB’s moved farther back from line of scrimmage (Tecmonster)

    -- Run & Shoot QB’s almost never scramble (Tecmonster)

    -- “heavy pass” teams don’t pass quite as much (Tecmonster)

    -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;

    -- COM avoids sacks much better + faster COM rollouts (Tecmonster)

    -- shorter onside kicks (xplozv)

    -- COM RB reacts to the defense sooner after handoff (Tecmonster)

    -- smarter OL pass blocking (xplozv)

    -- receiver jump/dive based on REC rating (xplozv)

    -- defender jump/dive based on COV rating (xplozv)   

    -- team rosters, jersey #’s, faces (Tecmonster)

    NEW FOR 2017 . . .

    -- minimum COM punts @ 50% meter (bruddog)

    -- QB’s Avoid Pass Block rating is more important (low APB QB’s are bad news, notable increase in passes blocked)

    -- moving grapples turbocharged (i.e. bruddog’s version sped up)

    -- minor player ratings formula and playbook tweaks



    If you do decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do:

    I used the Translhextion hex editor to create a zip file, named x3ffc0, and have included that with the rom here.  I recommend opening this zip file and placing the one and only file that is inside it, also called x3ffc0, on your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:

    1) go to Selection and click "Fill Selection with..."

    2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"

    3) click "Browse" and find your file (preferably on your Desktop) and select it

    4) click "OK"

    5) Go to "File" and save your rom.

    This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.


     
    Files available: (1) Tecmonster's Tecmo Super Bowl 2017 (2) Preview Magazine (3) Team Playbooks (4) x3ffc0 repair file.


     
    If you use this rom as a basis for a fantasy league like I do and you want the Draft Package, which lists players by salary, you can download it from the front page of our league’s website: renotecmoleague.weebly.com.

    5,041 downloads

    Submitted

  20. 1978-1993 Tecmo Super Bowl Updated/Juiced/SuperCharged

    Now that the winter sports lull is almost here, I have created the ultimate Tecmo Super Bowl 1978-1993 set, including alternate roms for strike year and seasons where multiple qbs made an impact.
     
    Can you take the 86 49ers to the Super Bowl with a young Jerry Rice and no Joe? 
     
    Can you steer the 84 Bears to the Super Bowl with a pair of the worst QBs to ever grace the Tecmo field?
     
    See what the 1991-1993 rosters really looked like with these roms with 100% accurate rosters.
     
    Hundreds of hours of research and development have gone into these and I hope you enjoy as much as I do.
     
    Roms include 
    1978 Season
    1979 Season
    1980 Season
    1981 Season
    1982 Season
    1983 Season
    1984 Season (2 versions)
    1985 Season
    1986 Season (2 versions)
    1987 Season (2 versions)
    1988 Season
    1989 Season
    1990 Season
    1991 Season
    1992 Season
    1993 Season

    19,362 downloads

    Updated

  21. Drummer4GOD Presents: Tecmo 2K15

    A highly modified version of tecmo Super Bowl for the Nintendo Entertainment System. All 32 teams,ability to change playbooks in game! Numerous gameplay and graphic changes. Numerous hacks also included in rom.

    3,427 downloads

    Updated

  22. Tecmonster's TSB 2016 rom

    Finally, the work is finished and the fun begins.  The game is attached and so is the second annual "Preview Magazine" to the game.  Madden ratings were used once again to rate every player.  Here's a list of hacks and hack authors used to help create this:

    -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)

    -- helmets, field colors (keithisgood)

    -- COM looks for open receivers (jstout)

    -- COM Ultra Logic to play better defense (jstout)

    -- moving & dynamic grapples (bruddog)

    -- MAN vs. MAN popcorning (jstout)

    -- sort receiving leaders by yards (jstout)

    -- more accurate attribute labels, like “Acceleration” (Tecmonster)

    -- kicking arrow speed & range to make FG’s easier (Tecmonster)

    -- COM minimum kickoff distance (bruddog)

    -- increase kickoff ball speed (maynard, bodom)

    -- increase shotgun snap speed (jstout)

    -- tougher to block FG’s by adding personal protectors (Tecmonster)

    -- increase QB fumble rate (jstout)

    -- decrease diving animation time slightly (xplozv)

    -- decrease handoff animation time (xplozv)

    -- COM “juice” edited (by Tecmonster)

    -- PA affects “catchability/interceptability” of the pass (jstout)

    -- set kick returner farther back (bodom)

    -- Ball Control ratios edited so BC means more (by Tecmonster)

    -- static schedules from week to week (bruddog)

    -- Quickness changed to Coverage (jstout)

    -- kick returners use their actual attributes (konforce, jstout)

    -- stats screen at halftime (xplozv)

    -- corrected playoff bracket (pambazos)

    -- MAN-controlled QB rollouts on the rollout plays (Tecmonster)

    -- LB’s moved farther back from line of scrimmage (Tecmonster)

    -- Run & Shoot QB’s almost never scramble (Tecmonster)

    -- “heavy pass” teams don’t pass quite as much (Tecmonster)

    -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; ( improved blocking schemes for many run plays; © some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;

    -- COM avoids sacks much better + faster COM rollouts (Tecmonster)

    -- shorter onside kicks (xplozv)

    -- COM RB reacts to the defense sooner after handoff (Tecmonster)

    -- smarter OL pass blocking (xplozv)

    -- receiver jump/dive based on REC rating (xplozv)

    -- defender jump/dive based on COV rating (xplozv)   

    -- team rosters, jersey #’s, faces (qbvikings, Tecmonster)

     

    In my opinion, the two coolest plays new to the game this season are the Shotgun Shovel (run slot 1) and the Shotgun Zone Read RB Flat pass (pass slot 4).  The Titans and 49ers have been assigned a full-time Shotgun playbook and they both utilize the Shotgun Shovel so see how your D does against it.

     

    Some of you won't like the fact that I included some out-for-season injured players in the game -- specifically, Kelvin Benjamin, Jordy Nelson, and Orlando Scandrick.  My general rule for injured players is that if there's a massive drop-off in talent from the injured starter to his back-up -- and I define "massive" as a 10+ point difference in their Overall rating in Madden -- then I keep the injured player on the roster.  Otherwise, I have tried to keep the rosters as accurate as possible.  If you don't like having those three guys in the game, then you can remove them in TSBToolSupreme and add in the following players:

    Panthers: WR Jerricho Cotchery #82, ratings: 38-38-38-25-56-50 (recommend assigning to WR4 slot)

    Packers: WR Jeff Janis #83, ratings: 31-25-63-13-50-44 (recommend assigning to WR4 slot)

    Cowboys: CB Morris Claiborne #24, ratings: 56-25-63-19-44-63

    On that note, if you do decide to make ANY edits to this game within TSBToolSupreme, then you'll also need to repair the rom afterwards because TSBTool will break part of the moving grapple code and the game will glitch.  So, here's what you do:

    I used the Translhextion hex editor to create a zip file, named x3ffc0, and have included that with the rom here.  I recommend opening this zip file and placing the one and only file that is inside it, also called x3ffc0, on your Desktop.  How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To).  Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:

    1) go to Selection and click "Fill Selection with..."

    2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"

    3) click "Browse" and find your file (preferably on your Desktop) and select it

    4) click "OK"

    5) Go "File" and save your rom.

    This should fix the problem.  Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.

     

    Files available: (1) Tecmonster's TSB 2016 game rom (2) Preview Magazine (3) Fantasy Appendix (4) Team Playbooks.  I was going to upload the x3ffc0 repair file, but the site won't let me upload zip files right now, so maybe later.

     

    Have fun, hope you like it . . .

    8,357 downloads

    Updated

  23. QBVIKINGS TSB 2015-2016 Season ROM

    BRAND NEW for 2015 Season!!!!!!!!!!!!!!!!!!!!!!!!!!

     

    UP TO DATE ROSTERS.

     

    QBVIKINGS Tecmo Super Bowl 2015-16

     

    Every player researched and rated! Scrubs to stars, rookies to vets! 

     

    I have scoured the waiver wires, beaten the bushes for camp reports. I have spent hundreds of hours updating this rom with player attributes from well respected sources and it's all here for your enjoyment.

     

    How will your favorite team do in 2015??? Can you take your team to the Super Bowl?

     

    Enjoy. Juiced and non juiced roms attached. Too many people to thank and too many hacks to list but thank you to the Tecmo Community for keeping this game alive.

     

    7/22 Updated uniforms

    09/14 Updated rosters

    6,441 downloads

    Updated

  24. NFL Tecmo Super Bowl 2K13

    Drummer's Tecmo Super Bowl 2K13
     
    From Drummer:
    "This ROM is intented for MAN vs CPU / MAN vs MAN / and COA mode
    Thanks to the following people in no particular order:
    Bad_Al - TSB Tool Supreme Editor
    CX_ROM - 32-team ROM
    Jstout - various error fixes in the ROM, gameplay hacks, helmet graphics, Goodyear logo, NFLPA logo, Super Bowl Trophy on leaders screen, stats logo
    Elway - graphics (NFL Network logo, start screen, and NFL shield logo)
    Knobbe - for this wonderful Website so the Tecmo players, and Tecmo people have somewhere to keep this game alive!
    Xplozv - stats screen after each quarter
    Bruddog - for quickness for intercept hack
    To my many fans known and unknown, thanks for playing the ROM!"
     
    GRAPHICS
    Cinema screen changed to Kapernick, Peterson, and Ray Lewis
    Menu screen is blue, text is white, and season schedule screen is grey to commemorate the world champion Giants
    Official 2012 NFL schedule
    Rookies are on teams if they are a projected starters (if player is a rookie you will see word "ROOKIE" on a shadowed face)
    2013 year implemented into menu screens
    Football has laces
    Multiple changes to in-game text ("BOUNTY!" injury screen among others)
    NFLPA Logo
    Background menu text changed from red to white
    KISS now plays Super Bowl halftime show
    Scrolling cinema text now reads "DRUMMER'S NFL 2K13"
    New ESPN logo
    New STATS INC logo
    Screen between quarters where txt was "TECMO SPORTS NEWS" now reads "NFL GAME STATS"
    Goodyear logo on blimp at halftime
    KR/PR position moved back to fix safeties in endzone on returns
    Team SIM ratings have been tweaked
    Player SIM ratings tweaked
    Team playbooks/formations tweaked
    Team jearsey colors tweaked
     
    HACKS
    Dedicated punt and kickoff returner (players use their max speed for the return)
    Adjustable Quarter Length
    More accurate FGs
    Ability to change playbook in-game
    Ability to change quarter length
    Punt coverage boost decreased
    Dedicated fumble and interception returner (players use their max speed for the return)
    Stats screen after each quarter
    Juiced
    4-3/3-4 defense hack
    PC/PA hack
    HP hack (tweaked)
    Ultra Logic hack (cpu plays better defense)
    Quickness for interceptions (self explainatory)
    Kickoff length hack for deeper kickoffs
    Also tweaked interceptions by man controlled players. (you should get more now with a good defender)
    New opening cinema, tweaked player and team SIM code
    Buffalo Bills helmet now is white, fixed Ravens to Super Bowl Offensive Line

    3,389 downloads

    Updated


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