By KnobbeRelease for TSBToolSupreme that supports editing TSB original rom, TSB 32 team rom, TSB I SNES, TSB II SNES, and TSB III SNES
Requires the .NET framework in order to run.
'GetBytes' feature explained:
Due to the increased popularity of the 'SET' command, I have added a 'GetBytes' feature.
The 'GetBytes' feature will extract bytes from a ROM into 'SET' commands.
The input of the 'GetBytes' feature will look like the following:
Example #1, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51
Example #2, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51, and
the comment '# mini helmet stuff' will be in the results.
# mini helmet stuff
Example #3, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51,
with a width of 5 bytes and the comment '# mini helmet stuff' will be in the results.
# mini helmet stuff
You can have as many lines as you want with as many comments as you like.
The result of example #3 is the like the following (rest of the results are cut off):
# mini helmet stuff
By Knobbe28 team TSB rom only
Java; Works for Windows, Linux, and Mac
Java install required to run
Most of what you'd expect from a Tecmo Super Bowl editor. This list starts with the more unusual features that gm for tsb offers and then moves on to the standard ones.
Drag and drop to move players and teams Ability to save more players and teams than fit in the rom without requiring a special "export" phase Automatic calculation of simulation codes Rearranging players doesn't break Pro Bowl teams or returners All a team's receivers grouped together, even for 3‐WR and 4‐WR formations (and similarly for running backs and tight ends) A 2‐TE pseudo‐formation that allows you to group TE's together while presenting one as a WR in a 3‐WR formation to the game Team player‐data background color Ability to attach notes to any player or team Automatic abbreviation of first names when necessary Team run‐pass ratio Uniform editing, including which uniform to wear against each team Sortable lists of all players at a position Formation and playbook editing Pro Bowl players Return men Team names Player names, numbers, faces, and attributes
By KnobbeNice little guide to modifying the NES game "Bad News Baseball"
Read more in this thread
By RetroNathanThis PDF includes a checklist of all players and teams in Tecmo Super Bowl (NES), sized for you to cut and insert into trading card pages.
By KnobbeEditor that lets you edit large helmets & their logos for Tecmo Super Bowl 28 team rom
This is an Excel sheet of the TSB faces with all similar faces grouped together. It should be very useful for anyone who uses Tool or another editor to make roms.
By KnobbeThe first Tecmo Super Bowl editor. While it's been surpassed by TSB Tool Supreme it's still useful for editing the original 28 team rom
If you get an error about missing files try this download https://sourceforge.net/projects/vb6extendedruntime/
By DFMView the NFL(TM) Players from Tecmo Super Bowl(TM) video game for the NES(TM) from the 1991 NFL(TM) football season. This application allows you to see valuable attributes for each team’s players, as well as a formula-based rating for each player on a 100 point scale according to their position. Offense, defense, and overall team ratings are calculated by the averages of the player attributes.
This application is a useful reference for those who are new to Tecmo Super Bowl(TM), or who haven’t played in some time but would like a guide to show the teams’ best players to help you adjust your depth chart. This is a must for anyone who is interested in going to any tournaments
By malferdsThis file.... you have no idea lol. before i knew what excel was or how to use it i jumped on and worked from sun up to sun down on this file starting around 2005 and ended up with atrophy in my legs so bad that i tore my acl when i finally became active again. yes, weird and crazy... i dropped tsb from my life because of how much of my life it took up back then. however ive recently started working on the sheet again and had some fun with it. again, never had any schooling on this so i just google everything.
Right now it only rates 2 teams but i could easily add more. but i wanted team 2 to specifically react off of team 1 when choosing a playbook so its hard to know what team to create the playbook against if theres more than one option. it also throws in your highest hitting power player at the return spots.
the ratings are all derived from the madden attributes through formulas. im hoping to be able to just thrown in the next madden attributes when they come out and it will automatically just spit out the tecmo version of those ratings each year. no real personal biases in play.
anyway.... i never reset the draft, i just close it and reopen the file.
im still working on it and its not where i want it to be. just felt like i'd throw it out there to see if anyone could use it. i like how it drafts, when it takes players because it creates a very competitive draft. You cant just sit and stack your team with all the best players, you have to actually sit and think and sacrifice. like a real draft should do.
Thanks to Brinky! he originally added the Visual basic to the sheet around 2009 i believe? ive tinkered with it for almost a year now trying to even understand vb a little and holy hell it aint happening! but ive managed to change the draft logic to my liking and also fixed a wr3 error that kept popping up. and i didnt like the whole export concept. i prefer a quick copy paste. much simpler. im in such a hurry right now, hope i didnt miss anything.
By DarrinThis is a ROM editor for College Football '96 (Sega Genesis). With this editor you can edit various attributes of every player for every team in the game. I have not had time to thoroughly test it but if anyone is interested in this editor, I would encourage you to test it and let me know of any bugs or if anything else could be improved upon.
The following player attributes are editable :
Player number, Weight, Speed, Quickness, Intelligence, Range, Hands, Accuracy
Block and Tackle
The README explains in more detail about the editing. The user would use the straight hex codes to edit. I provided a conversion chart to explain the hex to numerical edits. It looks like game just used a lookup table for player attributes.
By DFMHere is the first beta release of TSBPlaymaker.
It requires the .NET framework in order to run.
The one posted here works with cxrom's 32 team ROM.http://www.tecmobowl...t&sd=a&start=20
I felt I would release it at this stage because I feel that it will be useful for casual playbook hacking.
The hardcore play hackers will have to wait a while for the final version (because they aren't going to be satisfied with this release).
Major features missing:
1. Play pattern modification (on both offense & defense).
1. Change pattern for an offensive player (to something already in the ROM).
2. Change pattern for a defensive player (to something already in the ROM).
3. Change offensive play numbers associated with a 'play'.
4. Change defensive reaction numbers associated with a 'play'.
5. Copy Playbook from another ROM.
6. Copy playbook to another ROM.
7. Play graphic modification.
I should also add that not very much testing has been done (so you will likely come across bugs). I honestly don't time to sufficiently test a program like this.
If you do come across bugs, please post them in this thread.
If you have usability suggestions, please post your ideas.
When you use this program to modify a play, you need to playtest your play to ensure that it works correctly.
Also there are some offensive patterns that are not named correctly, or could be named better.
I give you the ability to re-name the patterns by editing the 'DataFiles\OffensivePatternNames.csv'. Feel free to upload your file if you feel that is better than the one it comes with.
Please read Instructions.txt (Help->Guide/How-to) before using.
I would like to thank my partner on this project (jstout) for all his help answering my questions and for getting this project going.
By KnobbeTecmo Fonts include
GF Tecmo Narrow Font
GF Tecmo Set 1 Font
GF Tecmo Set 2 Font
Tecmo Rounded All Caps Font
By Knobbe.: Tecmo Bowl Manager :.
An editor for the NES game of Tecmo Bowl. With it, you can manage:
By DFMHere is Flash EmuWare’s third manager, and its better than ever. To be used for Tecmo Super Bowl 3 for SNES. Check it out, we are sure that you will find it useful!
Can Edit All Teams, Including Free Agents and Great Players
Can Edit Players
Adjust the Free Agency Points
Edit the Schedule
Can Individual Leaders
Sort by any Attribute
Sort by Multiple Attributes
Can Export to Other Games
Tecmo Bowl (NES) - Team Names, Team Rosters, Player Names
Tecmo Super Bowl (NES) - Team Names, Team Rosters, Player Names, Player Attributes
By DFMThis edits all original ROM versions of Tecmo Super Bowl, but NOT expanded ROMs like 32 Team NES, etc.
By DFMUpdate the players and teams for RBI Baseball for NES. This is another release from Emuware.