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kefkaroth

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kefkaroth last won the day on October 26 2021

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  1. this seems to stem from the busted october version of tsb which is likely when the qbs are 60-80 percent and throwing up to 4,000 yds. plus this one doesnt increase and decrease the blue attributes when conditions change. the september is the actual official version and qbs throw up to the high 2000 once in a while moon or young will hit 3,000.
  2. the october rom is busted. when players change conditions only the pink attributes change when injured, bad, average, good and excellent. the blue ones stay at the default average condition stats. the september rom is the officially released version. also the october rom have the majority of qbs throwing up to over 4000 yards, hitting 70-80 pct and throwing very little ints compared to lots of tds.
  3. unfortunately this is the broken genesis tsb rom from october and not september(which is the official)as this is the broken one with the blue abilities that dont increase or decrease when physical condition is changed. as well as the stats are unrealistic when simming the season with all qbs with 60-80s pct and they threw for over 3000-4000 yards. really wish there was a bette editor to find for the gensis version.
  4. i have one that combines the tsb 1 16bit stats of both the snes/genesis game and tsb 2 1993 season stats. the only issue for some reason is the battery wont save.
  5. i wish cxrom r whoever did these had thought about doing the 30-31 team roms when he started on the 32 team rom over a decade and a half ago. i hope to see a completed 1995 and 1996 nes rom someday so i can try and finish my nes rom experiment, copying the attributes from the 16 bit and psx games
  6. https://gamefaqs.gamespot.com/boards/588776-tecmo-super-bowl-iii-final-edition/78146380#11 now there are codes for infinite free agency pts and unlimited trade weeks. now if we can only get unlimited trades to get any player you want by removing the restrictions
  7. for some weird reason the rb are simmed to get lots of receptions even if u dont maxed the runningback stats on the snes version. if maxed at the start of creating a player the simming will feed the top position players with the most stats it can hold. same with defense,kicking. i just say skip creating a running back as even making an average rb they will still likely get over 50 catches simming even if u just kept their receptions a 19 or so. but the more the stats are built up when u first create them the more their sim data will gain. this doesnt happen on the genesis version and that version also increases the sim data on your players as they continue to increase. snes version if you created a weak-average stated player even if they continue to gain ability pts they will still have subpar stats as when they were first created by the average or less.
  8. the genesis version u dont have to play with a team just to win 3 straight super bowls to unlock the greats. the likely hood is the a.i. mustve swapped the all timers when u started your season over. as the genesis version the a.i will swoop up the greats quickly. snes version there is a cheat code to get 999 fa points to acquire any free agent without limit. now if only the genesis version can also get that and the snes version could finally have a cheat code to get any trade without fail. both versions would be perfectly editable.
  9. tsb3 manager doesnt respond to sim values. the sim values will remain defaulted to the assign players to the team that it started out with, in this case emmitt smith running values will be treated the same as marion butts since he was the default rusher for the pats and vice versa.
  10. its an annoyance for the snes version but i would love it if someone dug deep in this and tsb2 on snes one day and find either a cheat code or a hack to make trading for any player easy to acquire without worrying about the custom player strat.
  11. hopefully when this rom gets worked on more to make it more playable that we can get the 96 season rom also with the ravens.
  12. would be nice to see a 30 team rom. i would like to make an accurate 1995 and 1996 season of the nes version by copying the players and stats from the 16 bit and psx games.
  13. really wish that we could get some genesis version love in here.
  14. I see that this is from the snes version. As both 16 bit games have slight differences in their stats. For an example as Dave Casper has a 75 in receptions on the snes and a 69 on the genesis version. Randy White has 38 ms on the snes and a 50 ms in the genesis version. In these situations as I want to make my 1995 nes rom version I would combined the highest stat between both games going in much like my 1993 rom with the 16 bit tsb and tsb 2 1993 season.
  15. for some reason the tsb 2 editor dont work when it comes to loading tsb 3 as i go to view the team details and players i get that handling exception error that ask you to ignore,quit or continue. also i dont remember if it was you bad al or cxrom that made the 32 team rom but have u ever thought about making a 30 team rom for the 1995-98 seasons. i am working on making roms from the 1992-96 seasons on nes copying the data from the 16 bit tsb games and the psx version.
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