Baron von Lector Posted May 20, 2015 Share Posted May 20, 2015 (edited) This is my most ambitious project to date. Using the TSBToolSupreme editor, I have created an 8-bit NES to 16-bit SNES conversion of the original Tecmo Super Bowl. Not only have I updated the rosters and ratings, but I've changed the schedule and all of the sim data so that this plays completely faithful to the original, from games against the CPU to full-season simulations. After it was complete, I ran a series of side-by-side season simulations and the two version (NES and SNES) for the most part agreed with one another as far as end-of-season division results and statistic leaders. I did take the liberty of making a few modifications, however. The changes are:Changed QB Browns (CLE) to Bernie KosarChanged QB Bills (BUF) to Jim KellyChanged QB Eagles (PHI) to R.CunninghamReplaced Richard Bell (PIT) with Barry FosterReplaced Ivy Joe Hunter (IND) with Eric DickersonSwapped Warren Williams' (PIT) and Tim Worley's (PIT) spot on the Steelers' depth chart I did hit a couple of minor snags, however. I was unable to update the Pro Bowl rosters within the ROM. Except for the fact that Merril Hoge is the starting running back for the AFC, the rosters are still Pro Bowl-worthy. On a personal note, as a fan of the Steelers, I think that Bubby Brister just might be the worst quarterback in the history of Tecmo Bowl. I forget how many times he overthrew a wide-open Louis Lipps or threw the ball out of bounds while trying to capture the screenshots below. Tecmo Super Bowl 16 Bit.smc Edited May 24, 2015 by Baron von Lector Slippery Nips, pambazos88 and brandonj47 3 Quote Link to comment Share on other sites More sharing options...
brandonj47 Posted May 20, 2015 Share Posted May 20, 2015 Dude, you are a fucking machine. Baron von Lector and TeCmO_sUpEr_BoWl 2 Quote Link to comment Share on other sites More sharing options...
mfrazier87 Posted May 20, 2015 Share Posted May 20, 2015 (edited) Awesome wow ive been waiting for someone to release this and all names are spelled correctly and its great! now next release should be the original tsb nes with no changes except correct names, eric dickerson, same thing u did for this, and that would be ballin with the grapple hack from qb vikings just thinking about it has me hyped up this is awesome thank you Edited May 20, 2015 by mfrazier87 Baron von Lector 1 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 20, 2015 Author Share Posted May 20, 2015 @brandonj47 Thanks! @mfrazier87 You mean like this? https://baronroms.wordpress.com/category/tecmo-super-bowl-updated-nes/ (no grapple hack) Quote Link to comment Share on other sites More sharing options...
eddydeanclassic Posted May 20, 2015 Share Posted May 20, 2015 AWESOME!! Thanks!! any chance that you could make a 2015-2016 season with ALL the great current free agent signings and the rookies? Quote Link to comment Share on other sites More sharing options...
mfrazier87 Posted May 20, 2015 Share Posted May 20, 2015 Yes Baron exactly u already have it anyway u can make it. Nes file or zip? Baron von Lector 1 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 20, 2015 Author Share Posted May 20, 2015 (edited) @mfrazier Crap, I didn't realize it wasn't a .nes file, already. Lemme find out what's going on... UPDATE: I'll have to re-upload it tomorrow at work. Edited May 20, 2015 by Baron von Lector Quote Link to comment Share on other sites More sharing options...
mfrazier87 Posted May 20, 2015 Share Posted May 20, 2015 Ok thank you Baron von Lector 1 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 20, 2015 Author Share Posted May 20, 2015 @mfrazier Link fixed. https://baronroms.wordpress.com/2015/05/15/tecmo-super-bowl-updated-nes/ Quote Link to comment Share on other sites More sharing options...
mfrazier87 Posted May 20, 2015 Share Posted May 20, 2015 I went in on my desktop and changed it, it works perfect now i was on my phone before it was a bin file thank you so much Baron for your roms and efforts means alot to the tecmo bowlers Baron von Lector, Slippery Nips and Leonard Fournette 3 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted May 21, 2015 Share Posted May 21, 2015 This is my most ambitious project to date. Using the TSBToolSupreme editor, I have created an 8-bit NES to 16-bit SNES conversion of the original Tecmo Super Bowl. Not only have I updated the rosters and ratings, but I've changed the schedule and all of the sim data so that this plays completely faithful to the original, from games against the CPU to full-season simulations. After it was complete, I ran a series of side-by-side season simulations and the two version (NES and SNES) for the most part agreed with one another as far as end-of-season division results and statistic leaders. I did take the liberty of making a few modifications, however. The changes are: Changed QB Browns (CLE) to Bernie Kosar Changed QB Bills (BUF) to Jim Kelly Changed QB Eagles (PHI) to R.Cunningham Replaced Richard Bell (PIT) with Barry Foster Replaced Ivy Joe Hunter (IND) with Eric Dickerson Swapped Warren Williams' (PIT) and Tim Worley's (PIT) spot on the Steelers' depth chart I did hit a couple of minor snags, however. I was unable to update the Pro Bowl rosters within the ROM. Except for the fact that Merril Hoge is the starting running back for the AFC, the rosters are still Pro Bowl-worthy. On a personal note, as a fan of the Steelers, I think that Bubby Brister just might be the worst quarterback in the history of Tecmo Bowl. I forget how many times he overthrew a wide-open Louis Lipps or threw the ball out of bounds while trying to capture the screenshots below. Tecmo flipped running speed and Rushing Power between versions of the game. I haven't had a chance to try this out but I would suspect that the offesive players will all be fairly fast as their initial speeds will all be 69-75 Bad Moon Rison and buck 2 Quote Link to comment Share on other sites More sharing options...
bruddog Posted May 21, 2015 Share Posted May 21, 2015 I dont think the swap will have much effective difference. They will start of with a faster initial speed but accelerate to their max speed slower.Ill have to check my speed chart tool but i think they will still hit the top speed in the same amount of time. With 69 RS they will be able to juke a bit better i would suspect. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted May 21, 2015 Share Posted May 21, 2015 I dont think the swap will have much effective difference. They will start of with a faster initial speed but accelerate to their max speed slower.Ill have to check my speed chart tool but i think they will still hit the top speed in the same amount of time. With 69 RS they will be able to juke a bit better i would suspect.Agreed, I think the players will start quicker (with better cutting ability overall) but will actually take them a little bit longer to run, say, a 20 yard dash. Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 22, 2015 Author Share Posted May 22, 2015 I noticed the swap in Running Speed and Rushing Power when I was taking the Christian Okoye screenshots. I swapped 'em back so that it matched the NES version. I then went through and swapped it on every other player in the game. Knobbe 1 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted May 22, 2015 Share Posted May 22, 2015 I noticed the swap in Running Speed and Rushing Power when I was taking the Christian Okoye screenshots. I swapped 'em back so that it matched the NES version. I then went through and swapped it on every other player in the game. Cool...I'm in between computers so I don't have a proper SNES emulator going at the moment...the Okoye screenshots also had me wondering Quote Link to comment Share on other sites More sharing options...
TecmoSuperFan Posted May 23, 2015 Share Posted May 23, 2015 (edited) I notice that Reggie White's number is 97 in the game. It should be 92 Edited May 23, 2015 by TecmoSuperFan Quote Link to comment Share on other sites More sharing options...
eddydeanclassic Posted May 23, 2015 Share Posted May 23, 2015 Baron, can you possibly please make a 2015-2016 season with the teams as they are now with the free agent signings and roster changes updated along with the key rookies? That would be awesome to play this summer! Quote Link to comment Share on other sites More sharing options...
Leonard Fournette Posted May 24, 2015 Share Posted May 24, 2015 ^^Agree..if you want to lolThis is awesome!!! Thanks man Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 24, 2015 Author Share Posted May 24, 2015 @TecmoSuperFan - I fixed Reggie White's jersey number. No clue how it became mislabeled. @eddydeanclassic - I've entertained the idea of doing a 2015/16 ROM on the SNES, but there's at least six problems with trying it. Those problems are the Baltimore Ravens, Houston Oilers and Texans, Tennessee Titans, Jacksonville Jaguars, and Carolina Panthers. I've even thought of doing a ROM using Tecmo Super Bowl 3 for the SNES, but that only gets rid of the Jacksonville and Carolina problems. Quote Link to comment Share on other sites More sharing options...
TecmoSuperFan Posted May 24, 2015 Share Posted May 24, 2015 (edited) Kinda the same problem with the Genesis version sadly though a couple of guys on here are looking into a 32 team SNES rom at the moment. Unfortunately the Genesis doesnt get the kind of love the NES and SNES version does. XD though i decided to test how the NES stats would work on the Genesis version by copying it over. Rathman still popcorns the daylights out of people. Can't get Bo to do so though .-.;End results of the nes stats transferred to Genesis: >http://www.youtube.com/watch?v=DO5SMITiuHc and yes i know at some point the audio desyncs. havent figured out how to fix it on the Fusion's part >_>; Edited May 26, 2015 by TecmoSuperFan Baron von Lector 1 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 26, 2015 Author Share Posted May 26, 2015 (edited) @TecmoSuperFan - I've thought of doing some Genesis work, but I can't think of any reason to, other than the reason "because I can." What video capture program did you use for that video? Edited May 26, 2015 by Baron von Lector Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted May 26, 2015 Share Posted May 26, 2015 Kinda the same problem with the Genesis version sadly though a couple of guys on here are looking into a 32 team SNES rom at the moment. Unfortunately the Genesis doesnt get the kind of love the NES and SNES version does. XD though i decided to test how the NES stats would work on the Genesis version by copying it over. Rathman still popcorns the daylights out of people. Can't get Bo to do so though .-.; End results of the nes stats transferred to Genesis: and yes i know at some point the audio desyncs. havent figured out how to fix it on the Fusion's part >_>; Gens uses compressed graphics. Finding the where and how is the problem. Gens has like 4 "normal" ways it compresses, but that isn't the only ways. We looked into it because we truly like the graphics better on the Gens. But its just too much of a headache. We were able to do work on the Gens Coach K game. But we got lucky it didnt compress any graphics. Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 26, 2015 Author Share Posted May 26, 2015 What is this Coack K editing you say? If there's an editor for it, I'd love to get my hands on it. Being a hardcore Syracuse fan, I've been wanting to play around with some college basketball. I wanted to convert Tecmo NCAA into a college game using the available editor, but the NBA team logos looking me in the face and the inability to change the names on the team-select screen turned me away from it. Quote Link to comment Share on other sites More sharing options...
TecmoSuperFan Posted May 26, 2015 Share Posted May 26, 2015 (edited) @Baron the Kega Fusion has its own AVI logging which i usually use. It bums me out that it keeps desyncing because the sound on it is pretty awesome. The Genesis version of Tecmo is the one i grew up on, as my mom would spend hours spamming Neal Anderson to help the Bears win the super bowl since she never figured out how to pass. Edited May 26, 2015 by TecmoSuperFan Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted May 26, 2015 Author Share Posted May 26, 2015 It's funny. At work here, we play Tecmo on a Wii that I modded during lunch time. It's amazing how many of our younger engineers have never played the game before now. I feel like slapping their parents. Quote Link to comment Share on other sites More sharing options...
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