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BIG BUG...game is always loading the worst avoid kick value


bruddog

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The game is loading a wrong index because of bad code and its always loading the worst avoid kick block value. So basically every kicker has and getting the avoid kick block value of a 06 rated kicker which is a 20% chance of getting blocked.


 


In the rom below i have set the avoid kick block value  for a 06 AKB kicker to FF. He should get blocked every time. But if you try any kicker you will notice that they will all get blocked very time. 


 


0x2BEF4 was the only byte changed from the original rom to make this test rom. 


 


TPC_TSB_block_test.nes


 


The fix has been posted in Hacking Documentation - http://tecmobowl.org/topic/64767-fg-avoid-kick-block-fix/


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Well, if xplozv can fix his current hack where AKB is replaced by Kick Power, than this problem will be eliminated.

Dude. lol. Celebrate the incredible find. This is historic. Sorting out original bugs from 1991 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> new hacks rerouting attributes.

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Is this code bad just on emulation or on the actual NES game as well?

Assuming the ROM we've been playing off of for years is a correct dump of the ROM from the cart(seems pretty safe to assume it is) then YES this would happen on the actual NES game as well. 

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