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Player Statistics Weights


Njohns1846

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  • 1 month later...

Well, since the stats stay the same for every position except for QBs, you can keep the weight breakdown for every other position. The only change between SNES and NES is that Passing Control (NES) is both where the ball goes and how easily it is caught while in SNES, PA is where the ball goes and PC is how easily it is caught. (Please correct me if I am wrong in that...) so you just have to rebalance their breakdown of:

 

Maximum Speed: 25%
Passing Speed: 20%
Pass Control: 50%
Avoid Pass Block: 5%

 

I would guess that PC would still be the most needed because it doesn't matter if the ball goes where it needs to if the WR can't catch the thing, but PA is still just as important as PS. So I would guess:

 

Maximum Speed: 20%
Passing Speed: 20%

Passing Accuracy 20%
Pass Control: 35%
Avoid Pass Block: 5%

 

or

 

Maximum Speed: 25%
Passing Speed: 20%

Passing Accuracy 20%
Pass Control: 30%
Avoid Pass Block: 5%

 

if you don't want to drop the need for speed

 

Just my 2 cents here and please, correct me if I am wrong about the stat breakdown for this game.

 

-EDIT-

 

I just remembered that the PR and KR would be different too because that programming error in which the returners got their MS and/or RS from other players in the NES version

Edited by Gabuman
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