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Dad, where do TSB Attribute numbers 6,13,19,25,31,38, etc. come from???


buck

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So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl.  It was always a mystery to me.  Not anymore.


 


So, in case you wondered where these player attribute numbers come from:


 


6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94


 


These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16.



Decimal % Chop off % Sign
1 / 16 = 0.06 6% 6
2 / 16 = 0.13 13% 13
3 / 16 = 0.19 19% 19
4 / 16 = 0.25 25% 25
5 / 16 = 0.31 31% 31
6 / 16 = 0.38 38% 38
7 / 16 = 0.44 44% 44
8 / 16 = 0.50 50% 50
9 / 16 = 0.56 56% 56
10 / 16 = 0.63 63% 63
11 / 16 = 0.69 69% 69
12 / 16 = 0.75 75% 75
13 / 16 = 0.81 81% 81
14 / 16 = 0.88 88% 88
15 / 16 = 0.94 94% 94
16 / 16 = 1.00 100% 100


also attached a screen shot incase the format is jumbled.


 


post-5602-0-81353300-1409590701_thumb.pn

Edited by buck
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  • 4 weeks later...

You're ALL wrong......................................God created the number system in Tecmobowl............................and then he created Johnny Johnson where numbers did not apply, in his own image, and forged him from pure steele, cast iron, and some diamond elements...White wild Alaskan frozen tundra rabbit fur was also applied, but only to the palms of his hands and the tips of his fingers.   


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  • 3 months later...

I always thought the 16ths thing had something to do with hex.

 

And it seems obvious to me, but you all also know it's actually:

 

.0625

.125 

.1875 

.25 

 

etc, right?

 

so, it is obvious to me that you did not read the 1st post.

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so, it is obvious to me that you did not read the 1st post.

 

I did, I see you say rounded, just making sure everyone got it. 

 

Everything about the game is in 1/16ths, though. Team Sim numbers are 0-15, as are individual offensive sim numbers. Defensive sim is 256, which is 16 squared. Like I said, I thought it had something to do with hex.

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