buck Posted September 1, 2014 Share Posted September 1, 2014 (edited) So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl. It was always a mystery to me. Not anymore. So, in case you wondered where these player attribute numbers come from: 6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94 These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16. Decimal % Chop off % Sign 1 / 16 = 0.06 6% 6 2 / 16 = 0.13 13% 13 3 / 16 = 0.19 19% 19 4 / 16 = 0.25 25% 25 5 / 16 = 0.31 31% 31 6 / 16 = 0.38 38% 38 7 / 16 = 0.44 44% 44 8 / 16 = 0.50 50% 50 9 / 16 = 0.56 56% 56 10 / 16 = 0.63 63% 63 11 / 16 = 0.69 69% 69 12 / 16 = 0.75 75% 75 13 / 16 = 0.81 81% 81 14 / 16 = 0.88 88% 88 15 / 16 = 0.94 94% 94 16 / 16 = 1.00 100% 100 also attached a screen shot incase the format is jumbled. Edited September 1, 2014 by buck Shlabotnik, kamphuna8, bruddog and 5 others 8 Quote Link to comment Share on other sites More sharing options...
bruddog Posted September 1, 2014 Share Posted September 1, 2014 Nice! I never noticed that. kamphuna8, Bodom and buck 3 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 1, 2014 Share Posted September 1, 2014 This is somewhat bizarre coming from the both of you since I don't remember a time where I didn't know this. buck, Bodom, BO FB Offtackle Left and 1 other 4 Quote Link to comment Share on other sites More sharing options...
buck Posted September 1, 2014 Author Share Posted September 1, 2014 This is somewhat bizarre coming from the both of you since I don't remember a time where I didn't know this. segathonsov and Bodom 2 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 1, 2014 Share Posted September 1, 2014 Don't get me wrong...it's a great post and I doubt most people know this. Shlabotnik, Bodom and buck 3 Quote Link to comment Share on other sites More sharing options...
Bodom Posted September 1, 2014 Share Posted September 1, 2014 This is somewhat bizarre coming from the both of you since I don't remember a time where I didn't know this. Dude, I was thinking the same thing. Two of the most knowledgeable guys on this site, ever, are just noticing that?! Great info, though! +1s all around. Shlabotnik, Bad Moon Rison and buck 3 Quote Link to comment Share on other sites More sharing options...
DFM Posted September 1, 2014 Share Posted September 1, 2014 buck 1 Quote Link to comment Share on other sites More sharing options...
~Tailback King~ Posted September 24, 2014 Share Posted September 24, 2014 You're ALL wrong......................................God created the number system in Tecmobowl............................and then he created Johnny Johnson where numbers did not apply, in his own image, and forged him from pure steele, cast iron, and some diamond elements...White wild Alaskan frozen tundra rabbit fur was also applied, but only to the palms of his hands and the tips of his fingers. philleyOphish and manYo 2 Quote Link to comment Share on other sites More sharing options...
Tikker Posted September 26, 2014 Share Posted September 26, 2014 This is somewhat bizarre coming from the both of you since I don't remember a time where I didn't know this. I was thinking the same thing Quote Link to comment Share on other sites More sharing options...
TSBforever Posted September 26, 2014 Share Posted September 26, 2014 Henry Ellard's 94 certainly isn't the same as Jerry Rice's 94. Quote Link to comment Share on other sites More sharing options...
segathonsov Posted September 26, 2014 Share Posted September 26, 2014 Tecmo Attributes: Fuck the Metric System Bad Moon Rison and buck 2 Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted December 31, 2014 Share Posted December 31, 2014 (edited) I always thought the 16ths thing had something to do with hex. And it seems obvious to me, but you all also know it's actually: .0625.125 .1875 .25 etc, right? Edited December 31, 2014 by BO FB Offtackle Left Quote Link to comment Share on other sites More sharing options...
buck Posted December 31, 2014 Author Share Posted December 31, 2014 I always thought the 16ths thing had something to do with hex. And it seems obvious to me, but you all also know it's actually: .0625 .125 .1875 .25 etc, right? so, it is obvious to me that you did not read the 1st post. Knobbe 1 Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted December 31, 2014 Share Posted December 31, 2014 so, it is obvious to me that you did not read the 1st post. I did, I see you say rounded, just making sure everyone got it. Everything about the game is in 1/16ths, though. Team Sim numbers are 0-15, as are individual offensive sim numbers. Defensive sim is 256, which is 16 squared. Like I said, I thought it had something to do with hex. Quote Link to comment Share on other sites More sharing options...
buck Posted December 31, 2014 Author Share Posted December 31, 2014 I rounded just like the game rounds. example 0.125 rounds to 0.13, which represents your 13 MS. Quote Link to comment Share on other sites More sharing options...
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