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Tougher Challenge


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Hello gentlemen,

 

Which is the tougher challenge do you think

 

A.  Playing a season with each of the 28 teams using all backups all the time (with the backup TE at KR/PR)

 

or

 

B. Doing a coach mode season with each of the 28 teams using starters

Stock playbooks on both

Edited by MvG Sports
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Hello gentlemen,

 

Which is the tougher challenge do you think

 

A.  Playing a season with each of the 28 teams using all backups all the time (with the backup TE at KR/PR)

 

or

 

B. Doing a coach mode season with each of the 28 teams using starters

Stock playbooks on both

 

A.

 

re: B

no juice in COA mode

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Good to know, buck.  Thanks for sharing.  I was thinking of doing this on the SNES version as it is/seems tougher than the NES version, though any excuse to use the likes of Todd Marinovich and Scott Secules is a good one lol.


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A.

 

re: B

no juice in COA mode

 

I have to disagree. Coach mode with stock playbooks could prove quite difficult with some teams. Plus I trust my skill to overcome the CPU in any situation (juiced or not) versus just picking a play and hoping the CPU doesn't screw it up for me. If I can win the superbowl in the Pittsburg "No Offense" challenge, I can win it again with every team's backups.

 

As a matter of fact, my brother and I used to do that growing up. The game was too easy to beat the CPU, so we each picked a team and had to play with all the backups (except the ones that were actually better). It made it more difficult, but we still both made it to the Superbowl against each other the majority of the time. Occasionally we would lose in the playoffs against a juiced Giants or SF team when we fumbled 3-4 times.

 

Adding to the challenge in option "B" is the frustration factor. For example, you pick a pass that has almost every player open, but your CPU controlled QB throws to the only guy that's covered. Ugh.

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If you're new to the game, A. Otherwise, B. Raw talent overcomes poor attributes when you have more control.


 


I used to play Baseball Simulator 1.000 and create edit teams with base stats (all .150 batting average with no HR or speed, etc.) and then at the end of the season I would make new edit teams based on the stats I accumulated for them. It wasn't too hard to get hits with these guys because of how the AI worked. Tecmo AI isn't as bad as that, but there will be enough receivers open on pass plays enough of the time to get the job done if you let the WRs run their patterns. Having a mobile QB (or at least 19 MS in Excellent anyway) doesn't hurt either.


 


I could never do this with the Browns, FWIW. Pagel couldn't do a thing for me. Even Grogan I could get some usefulness out of.


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