KaznGmack Posted February 18, 2014 Share Posted February 18, 2014 Just curious if anyone knows what it means and what it affects? Quote Link to comment Share on other sites More sharing options...
Dusto Posted February 18, 2014 Share Posted February 18, 2014 Where'd you see it again? my first guess would be Free Agent Points, which would be how much it would cost to sign the player from waivers etc. But I could be totally off. Quote Link to comment Share on other sites More sharing options...
KaznGmack Posted February 18, 2014 Author Share Posted February 18, 2014 Thats what I think it means too. There's no way to change that value with TSB3 manager. I have alot of free time on my hands now so I plan on getting started on a version for next yr. Quote Link to comment Share on other sites More sharing options...
slim_jimmy7 Posted February 18, 2014 Share Posted February 18, 2014 I think that's what it is, but it may not work properly Quote Link to comment Share on other sites More sharing options...
KaznGmack Posted February 18, 2014 Author Share Posted February 18, 2014 I dont plan on making any major changes other than player name and ratings. Im using sportsreference.com to match players with their yr end performance. So far it looks like the rom is working. We shall see... Quote Link to comment Share on other sites More sharing options...
deadfaulkner Posted February 19, 2014 Share Posted February 19, 2014 FAP is free agency points. When signing free agents in a Trade Mode season, you're limited to a certain number of points at each position, and you may not exceed that cap. Those numbers indicate how much each player counts against the cap. It definitely works in the game on a ROM edited with TSBM2000. However, I don't know if it properly records edits to FAP. TSBM2000 is notorious for not having what you actually input into the manager show up in the game. Two things I'm aware of to be advised about: it switches RS and RP, so whatever you put as a player's RS will show up in the RP column in the game, and vice versa. Also, kickers get nerfed: their Avoid Block and Kick Accuracy are stuck at 6 and 19, no matter what you assign them. That's not true for punters for some reason. I guess whoever made the manager screwed up where a couple of addresses point. The RS/RP thing is easy enough to work around once you know it's there. You can use the other manager, TSB3m, to fix kickers if you want, though be advised that it will give every team a down run of the T Fake Sweep Dive or whatever it's called in both playbooks. So, you can either have kickers that work, or you can have authentic playbooks, but you can't have both. Quote Link to comment Share on other sites More sharing options...
KaznGmack Posted February 19, 2014 Author Share Posted February 19, 2014 I'm using TSB3m and I really appreciate all the helpful advice. What bugs can I expect to see using TSB3m? Quote Link to comment Share on other sites More sharing options...
deadfaulkner Posted February 19, 2014 Share Posted February 19, 2014 TSB3m is not as glitchy as TSBM2000. The only real output glitch I've seen is the one I've mentioned above, where all the teams get the T FB Dive as the bottom run in both playbooks, no matter what you put there. The reason I don't like to work in it, though, is that the sliders are way slower and more frustrating than the textboxes in TSBM2000. But, suit yourself, of course. I'm not sure what your purposes for this ROM are, but keep in mind that the game has a sort of "hidden" attribute that applies only during games between two teams marked SKP in the season schedule, and this is not an attribute that you can modify with any of the managers. Basically, it's a single number that tells the computer how well each player should perform during SKP games. So, Barry Sanders, he's got a high number, as does Jerry Rice and Reggie White, as well as all the other good players you can think of. So you take RB1 for Detroit, and no matter what attributes you write over him in the manager, he will still perform like Barry Sanders during SKP-SKP games. Make him as terrible as you want; he'll run for 1,500 yards. I was told once that this doesn't apply if you use the "slow SKP" option - i.e., you don't set the schedule to auto skip in the schedule menu. I don't know whether this is true or not. Shlabotnik 1 Quote Link to comment Share on other sites More sharing options...
KaznGmack Posted February 19, 2014 Author Share Posted February 19, 2014 The rom is for personal use unless somone ask to try it out. I will try that slow SKIP option when I've completed rom. Once again any and all info is greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 24, 2014 Share Posted February 24, 2014 To me, Rod Woodson is the most FAP buck and DeBerg 2 Quote Link to comment Share on other sites More sharing options...
DeBerg Posted February 25, 2014 Share Posted February 25, 2014 LOL Niel Smith sack machine FAP FAP FAP Quote Link to comment Share on other sites More sharing options...
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