bruddog Posted August 12, 2013 Share Posted August 12, 2013 A man controlled defenders top speed value is cut by 7 notches at the beginning of a run play or pass play. EXAMPLE:If a defender has 63ms his top speed will get reduced to that of a 19MS defender. After the runner has the ball for a period of time or once the pass has been completed and the receiver has the ball for a period of time the defenders top speed gets boosted back to two notches below their top speed. So the 63MS defender would now have a top speed of 50MS or the equivalent of 150MS Drones don't seem to have this happen to them. Bodom, Knobbe, segathonsov and 1 other 4 Quote Link to comment Share on other sites More sharing options...
buck Posted August 12, 2013 Share Posted August 12, 2013 dang. where is the code and locations? quince3800 1 Quote Link to comment Share on other sites More sharing options...
kamphuna8 Posted August 12, 2013 Share Posted August 12, 2013 wow Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted August 13, 2013 Share Posted August 13, 2013 I sent bruddog a vid because i knew i felt speed loss. This isnt the reason for it but was found in the process. bruddog 1 Quote Link to comment Share on other sites More sharing options...
kamphuna8 Posted August 13, 2013 Share Posted August 13, 2013 I sent bruddog a vid because i knew i felt speed loss. This isnt the reason for it but was found in the process. boiud isc ooler thank amp Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted August 13, 2013 Share Posted August 13, 2013 boiud isc ooler thank amp wtf, g? Quote Link to comment Share on other sites More sharing options...
kamphuna8 Posted August 13, 2013 Share Posted August 13, 2013 boiud isc ooler thank amp wtf, g? ikr it slik u mus tbe relly hapy. I <3 bgbboudd Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 13, 2013 Author Share Posted August 13, 2013 Starting guy =63MS defender After play start default boost down @29193= = F9 =7 notches down = 19 MS Boost back up (After player with ball past line of scrimmage?) @258E4= default = 05 notches back up =50MS buck and Bodom 2 Quote Link to comment Share on other sites More sharing options...
buck Posted August 13, 2013 Share Posted August 13, 2013 Starting guy =63MS defender After play start default boost down @29193= = F9 =7 notches down = 19 MS Boost back up (After player with ball past line of scrimmage?) @258E4= default = 05 notches back up =50MS so, what does this find really mean? basically there is a delay before defender reaches (almost) top speed? I need someone to put it to me bluntly. Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 13, 2013 Author Share Posted August 13, 2013 It means that on pass plays you are slowed down 7 notches until the the receiver has the ball past the LOS. on run plays you are slowed down until the ball carrier crosses the LOS. LOS is a guess but it seems that way.Not really all that useful just thought it was interesting. Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted August 13, 2013 Share Posted August 13, 2013 I guess in practice the defender will not be at top speed most of the time? Quote Link to comment Share on other sites More sharing options...
buck Posted August 13, 2013 Share Posted August 13, 2013 what is "top speed"? I don't even know anymore! as hillary clinton would say, "What difference does it make?!" Quote Link to comment Share on other sites More sharing options...
Knobbe Posted August 13, 2013 Share Posted August 13, 2013 what is "top speed"? I don't even know anymore! as hillary clinton would say, "What difference does it make?!" I assume he means max speed. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted August 13, 2013 Share Posted August 13, 2013 A very clever implementation that nerf's a human's AI with a little less speed.Great find Quote Link to comment Share on other sites More sharing options...
qb_browns Posted August 14, 2013 Share Posted August 14, 2013 A man controlled defenders top speed value is cut by 7 notches at the beginning of a run play or pass play. EXAMPLE:If a defender has 63ms his top speed will get reduced to that of a 19MS defender. After the runner has the ball for a period of time or once the pass has been completed and the receiver has the ball for a period of time the defenders top speed gets boosted back to two notches below their top speed. So the 63MS defender would now have a top speed of 50MS or the equivalent of 150MS Drones don't seem to have this happen to them. How does this work within the confines of the e to e JJ? I find in my own experience of playing that more often than not, I overrun the e to e JJ unless I am consciously aware of slowing my man defender down as a trailer to get the jumping knockdown. But if I'm a MS 63 defender, this is telling me that the fastest I can go is 50 MS. If Bo runs deep as a 75 MS guy, I shouldn't be within what, 5 yards (or pixel equivalent), of him on a streak down the field. Yet there I am in front of him rushing way past him. I know I'm missing something, what is it? Quote Link to comment Share on other sites More sharing options...
Knobbe Posted August 14, 2013 Share Posted August 14, 2013 How does this work within the confines of the e to e JJ? I find in my own experience of playing that more often than not, I overrun the e to e JJ unless I am consciously aware of slowing my man defender down as a trailer to get the jumping knockdown. But if I'm a MS 63 defender, this is telling me that the fastest I can go is 50 MS. If Bo runs deep as a 75 MS guy, I shouldn't be within what, 5 yards (or pixel equivalent), of him on a streak down the field. Yet there I am in front of him rushing way past him. I know I'm missing something, what is it? A defender's max speed = 100+MS which is how a defender catches up to any offensive player eventually given enough distance. In other words, a max defensive speed of 63 is equivalent to 163 of offensive max speed. Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 14, 2013 Author Share Posted August 14, 2013 Remember that a defender with 50 ms is rquivalent to an offensive player with 150MS if that was possible.Also remember that the fastest you can go as 63ms defenders is 19ms until the ball crosses the LOS. But that 19ms=119 offensive ms. Quote Link to comment Share on other sites More sharing options...
buck Posted August 14, 2013 Share Posted August 14, 2013 A defender's max speed = 100+MS which is how a defender catches up to any offensive player eventually given enough distance. In other words, a max defensive speed of 63 is equivalent to 163 of offensive max speed. minus 2 notches...so a defender's max speed = 88 + MS right? kamphuna8 1 Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 15, 2013 Author Share Posted August 15, 2013 Yes ,a man defenders max speed can now be thought of as 88+MS. Drones are still 100+MS. kamphuna8 1 Quote Link to comment Share on other sites More sharing options...
qb_browns Posted August 15, 2013 Share Posted August 15, 2013 Yes ,a man defenders max speed can now be thought of as 88+MS. Drones are still 100+MS. So from a nerfing/buffing/gameplay viewpoint, while defenders can have good MS, it is reduced, and the acceleration attribute (I forget which one of RP or RS is the acceleration attr) becomes more important over shorter distances to take advantage of the overclocked speed while the acceleration matters less over longer distances because you'll always be able to outrun an offensive player over a long distance. Obviously there is the limitations of the field in terms of plotting speed as a variable of distance/time, but over a small enough window, having a high acceleration would be slightly more important than having a high end top speed on defense. This is a fascinating look into some of the more elegant thoughts the "random Japanese programmers" put into the game. Quote Link to comment Share on other sites More sharing options...
Bodom Posted October 26, 2013 Share Posted October 26, 2013 Wonder if it's possible to reduce the RS of a MAN controlled player at any point in the game?(eliminate NT lurch). Quote Link to comment Share on other sites More sharing options...
jesseguild5 Posted August 19, 2014 Share Posted August 19, 2014 Is there a way to alter that base 100 the defense has. Maybe set it to something low to see how the game would play without a swarming effect. Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 20, 2014 Author Share Posted August 20, 2014 http://tecmobowl.org/topic/3989-player-attribute-probabilities/ There are a number of things you can tweak with the "drone aka CPU defenders". 1. How fast they react to movement changes by the offensive player.... this is what makes it easy to zig-zag your way down the field. This is sort of how well they swarm/chase the player. I don't think you'd want to make this much worse than it is. It seems they tightened this up a bit in the SNES version as its harder to do. 2. Their starting speed RS and acceleration RP....this would impact how well they do it. 3. Change their top speed... this mostly would help in how fast they can chase down a player that is in front of them. If you made defender base speed the same as offensethan if say bo got past the last defender at any point on the field he could never be caught. Quote Link to comment Share on other sites More sharing options...
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