bruddog Posted July 13, 2013 Share Posted July 13, 2013 So the old speed chart was off as my measurements were not 100% accurate. I haven't looked to see how far off they were but this sheet is 100% accurate. I measured how much hex distance a player traveled in one frame at various speeds. For those that just want to compare various ratings:Click on the SPEED WORKSHEET TAB and enter in numbers underneath the RS RP MS tab. Add 100 to a defensive players MS before you enter it in. speedchart_2.xls Here is one quick example of the technical details. WE will use a 38 69 50 ms offensive player as an example Player will start at a speed of 38 RS= 0.074 yards per frame. Since his RP is 69 after 3 frames his speed will get bumped up one notch to 44RS= 0.078 yards per frame. After 27 frames he will be at 94RS or 50MS both are equal. One other example. a 44RS 56RP 50MS Defender will hit his top speed in 6 tecmo seconds=2 real seconds. A 25 31 50MS defender won't hit his top speed until 13 tecmo seconds= 4.3 real seconds. NOTE: It only takes one frame of completely opposite input for you to slow down back to RS. For example if you were holding right in one frame and then down in the next you would slow down. Granted this is hard to do in one frame when the game is running at it correct 60FPS. You can make 90 degree cuts without slowing down because it takes a certain amount of frames for the game to register you are no longer pressing the other direction when its running at full 60FPS. So you are still sort of holding one direction as you switch to the next. buck, GameplayLoop, quince3800 and 2 others 5 Quote Link to comment Share on other sites More sharing options...
buck Posted July 13, 2013 Share Posted July 13, 2013 One other example. a 44RS 56RP 50MS Defender will hit his top speed in 6 tecmo seconds=2 real seconds. A 25 31 50MS defender won't hit his top speed until 13 tecmo seconds= 4.3 real seconds. I like this kind of analysis, because you can basically "see" what it takes (combination of RS and RP, for defense) to make a player "twice" as fast, etc. Also, I haven't looked at the sheet yet (so maybe this reference is in there), but here are the actual "hex values" for RS, RP, offender MS, and defender MS (this way, people can believe you when you say 94RS = 50MS). bruddog, Beefman and GameplayLoop 3 Quote Link to comment Share on other sites More sharing options...
bruddog Posted July 13, 2013 Author Share Posted July 13, 2013 The hex values are in the sheet. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted July 24, 2013 Share Posted July 24, 2013 Since 94 RS = 50 MS, then would a the following two running backs be the same speed 94 06 50 94 94 50given that they aren't accelerating to any speed? Also, you had a RB at 94 50 44where the RS is faster than the MS, would the RB run at RS or MS?I suppose that would be easy enough to test out with 100 50 6 or something like that Quote Link to comment Share on other sites More sharing options...
Knobbe Posted July 24, 2013 Share Posted July 24, 2013 It's going to take a little while to digest this....good stuff though Quote Link to comment Share on other sites More sharing options...
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