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The true ratings speed chart RS/RP/MS


bruddog

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So the old speed chart was  off as my measurements were not 100% accurate. I haven't looked to see how far off they were but this sheet is 100% accurate. I measured how much hex distance a player traveled in one frame at various speeds. For those that just want to compare various ratings:

Click on the SPEED WORKSHEET TAB and enter in numbers underneath the RS RP MS tab. Add 100 to a defensive players MS before you enter it in. 

 

speedchart_2.xls

 

 

Here is one quick example of the technical details. WE will use a 38 69 50 ms offensive player as an example

 

Player will start at a speed of 38 RS= 0.074 yards per frame. Since his RP is 69 after 3 frames his speed will get bumped up one notch to 44RS= 0.078 yards per frame.  After 27 frames he will be at 94RS or 50MS both are equal. 
 
One other example. a 44RS 56RP 50MS Defender will hit his top speed in 6 tecmo seconds=2 real seconds. A 25 31 50MS defender won't hit his top speed until 13 tecmo seconds= 4.3 real seconds.
 
NOTE: 
It only takes one frame of completely opposite input for you to slow down back to RS. For example if you were holding right in one frame and then down in the next you would slow down. Granted this is hard to do in one frame when the game is running at it correct 60FPS. You can make 90 degree cuts without slowing down because it takes a certain amount of frames for the game to register you are no longer pressing the other direction when its running at full 60FPS. So you are still sort of holding one direction as you switch to the next. 
 
 
 
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One other example. a 44RS 56RP 50MS Defender will hit his top speed in 6 tecmo seconds=2 real seconds. A 25 31 50MS defender won't hit his top speed until 13 tecmo seconds= 4.3 real seconds.

 

 

I like this kind of analysis, because you can basically "see" what it takes (combination of RS and RP, for defense) to make a player "twice" as fast, etc.

 

Also, I haven't looked at the sheet yet (so maybe this reference is in there), but here are the actual "hex values" for RS, RP, offender MS, and defender MS (this way, people can believe you when you say 94RS = 50MS).

 

post-5602-0-39201000-1373744052_thumb.pn

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  • 2 weeks later...

Since 94 RS = 50 MS, then would a the following two running backs be the same speed



94 06 50
94 94 50

given that they aren't accelerating to any speed?


 


Also, you had a RB at



94 50 44

where the RS is faster than the MS, would the RB run at RS or MS?


I suppose that would be easy enough to test out with 100 50 6 or something like that


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