Save States and Injuries
Started By
twister
, Mar 12 2005 11:18 AM
7 replies to this topic
#1
Posted 12 March 2005 - 11:18 AM
I have an extractor for player conditions and would like to also extract injurys from the sta files
Does anyone know the location of injuries on sta files
Thank you
Does anyone know the location of injuries on sta files
Thank you
#2
Posted 12 March 2005 - 11:43 AM
Injuries aren't in the same place? Wouldn't the condition be injury as opposed to excellent or good? If they aren't in the same place, what condition does an injured player so up in?
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#3
Posted 12 March 2005 - 12:14 PM
conditions are 0-3
0 being bad
1 being avg
2 being good
3 being excellent
unless im somehow mistaken when i get the condition of the player its simply what his atts are
when a player gets injuried his condition is still teh same. so that means if he gets hurt while he is in bad. the condition says bad not injuried.
0 being bad
1 being avg
2 being good
3 being excellent
unless im somehow mistaken when i get the condition of the player its simply what his atts are
when a player gets injuried his condition is still teh same. so that means if he gets hurt while he is in bad. the condition says bad not injuried.
#4
Posted 12 March 2005 - 12:39 PM
i think it is 0-4 with 0 being injured and 4 being excellent. It looks like I last worked on this stuff in 2002 so I can't be sure. I'll check.
looking at my very old and undocumented code it looks like 0-3 were bad-excellent and any other number was considered injured. ...not sure what to make of that...
looking at my very old and undocumented code it looks like 0-3 were bad-excellent and any other number was considered injured. ...not sure what to make of that...
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#5
Posted 12 March 2005 - 03:35 PM
well im not sure how you get any other number?
4 is the base value
4 is the base value
#6
Posted 14 March 2005 - 03:35 AM
snatches was nice enough to show me
so ill show anyone else who is intersted
home team is at 0x500 and away is at 0x605
read in 3 bytes for the 12 offensive players
convert to binary
so 0C 00 00
turns into 0000 1100 0000 0000 0000 0000
the numbers are then broken up into sets of 2
00 = not injured
01 = probable return
11 = questionable
10 = doubtful
01 10 11 = injured
and it goes in order from qb1-te2
going by the above set of data
it shows that RB1 is INJURED and is quesntionble for his return
that is all
so ill show anyone else who is intersted
home team is at 0x500 and away is at 0x605
read in 3 bytes for the 12 offensive players
convert to binary
so 0C 00 00
turns into 0000 1100 0000 0000 0000 0000
the numbers are then broken up into sets of 2
00 = not injured
01 = probable return
11 = questionable
10 = doubtful
01 10 11 = injured
and it goes in order from qb1-te2
going by the above set of data
it shows that RB1 is INJURED and is quesntionble for his return
that is all
#7
Posted 15 March 2005 - 05:02 PM
what is the addy for conditions then?
i don't find this anywhere on the boards.
i don't find this anywhere on the boards.
#8
Posted 20 March 2005 - 07:13 PM
i emailed you but got no response
email me back if everythign is clear
email me back if everythign is clear
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