bETA ADDITION FOR JANUARY 2012
1. Qb Read AI in place. This is more for the CPU, but some stuff will effect the user controlled as well. IQ controls the chance that he will read fast and allow control for user quicker. The QB will read as follows, do a double check of main 2 routes on play (1st 2 options for user), and if PC is high, then higher chance he thorws to those 2 rteads. If those are skipped, then QB will use playmaker att to determine if he goes to playmaker (4th option for user, but actually 2nd if you use x to back track selector). the final read is the dump off. Note: Routes are not FINALLIZED BUT DO WORK, as this QB read AI is beta only. Making routes match playbook art is holding this up.
2. Scrambling QB's have higher chnace to abandon play after first 3 reads and take off. No scrambliers will pass almost all the time.
3. Play style % adjusted to include ground attack(ga tech) and air raid.(houston).
4. Defense reworked.....please give feed back as this is the hardest to code.
5. Graphical stuff to get closer to completion.
5. TD celebration right before movie. Players will move toward theplayer that scored TD....DH figured this out. Nothing fancy, but nice to see your teammates run to meet you:) We will be adding more variety, as this was found only 3 days ago.
6. some art work done. Still matching Play AI to some of the runs, mainluy the 2 te and pistol formations.
7. Package formations are in there.
Basically here is the break dwon.
off i
rb--no variation
fb---lines up in back field if TE or RB, lines up as wide slot top if WR
wr1--no variation
wr2--no variation
te--lines up as bottom te if te or rb, lines up as bottom slot if WR
pro
rb--no variation
fb---lines up in back field if TE or RB, lines up as tight slot top if WR
wr1--no variation
wr2--no variation
te--lines up as bottom te if te or rb, lines up as bottom slot if WR
2te/pstl
rb--no variation
fb---no variation--lines up as top te
wr1--lines up as wide out if wr, as top h-back if te or rb
wr2--lines up as wide out if wr, as bottom h-back if te or rb
te--no variation--lines up as bottom te
Theres probably more, but i forgot. We played about 12 games with some friends who don't know much about TSB, and they enjoyed once they figured some of the controller stuff out. Not having pass play art was only real drawback, but i want to get an idea of stuff to do for the pass plays , before we go balls to the wall on that stuff.
8. replaced goal line with 4-6 defense. very aggressive defense.
9. PLEASE GIVE FEEDBACK!!!!!
Old stuff:
Added WR comeback, go deep, or mirror/mimic player 1 controls logic.
Tweaked the defense from scratch again. this is the hardest so far to do.
Playbooks are still default only, changing any plays to other than the first 9 slots, is going to have bad effects...freeze game or just a big Tecmo ORGY.
bottonm safety in 3-4 and 3-3 nickel and 4-2 nickel will lign up over te/wr4
random depth on dline
lbs do hp check for depth and ms for inside outside alignment
ms and hp checks done by dline to vary alignment inside or outside.
audibles do not realign right now. Will be adding that at the end of production.
BETA 1.1 Teams....will be changing
IQ AND PLAYMAKER IMPACT RATINGS
O LINE HAS PASS AND RUN RATINGS
STYLIZED offense and defense base FORMATIONS
PRESSING CORNERS(ONLY THE FASTEST WILL PRESS A MAJORITY OF THE TIME)
run support safeties will crowd line more than non run support
cb1 always over wr1
cb2 always over wr2
3 tier rating system
todo list:
Ratings overhaul when teams are changed. Will use this years stats as opposed to last years when we started.
some graphic touchups
finsihed playbook
finished AI's...JStout is working on one more thing for us.
later
















