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TSB Editor - TSBTool Supreme - Season Generator


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#1 BAD_AL

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Posted 04 January 2008 - 01:39 PM

Ok,

Here's the beta release for TSBToolSupreme for editing cxrom's 32 team ROM, regular nes TSB ROMs and TSB1 for the SNES.

Requires the .NET Framework or Mono (Windows, Macintosh, Linux) in order to run.

[Windows Vista, Windows 7, Windows 8 come with the .NET framework pre-installed].

It probably has bugs that I don't know of.

Please report Bugs you find in this thread.

Features Added (Version 1.0.0.2)

1. Schedule GUI

 

Features Added (Version 1.0.0.1):
1. Hacks Menu added
2. Pro Bowl editing support (text + GUI) [Menu added under 'View']
3. Should work under mono on Linux & Mac now

Features Added (Version 0.9.0):
1. Uniform 'Colors' Editing (for nes ROMs) (select 'Show Colors' from the view menu).
2. Uniform 'Colors' Editing GUI (for nes ROMs)
3. Pasting Text into TSBTool main GUI removes any formatting (pastes as plain text).
4. Added 'GetBytes' feature.

TSBToolSupreme Version 0.9.1 beta
Defects Fixed:
1. Uniform usage for the cutscenes was not being updated.

Known Issues (Version 0.9.1 beta):
The Alt Uniform stuff doesn't work well for the NFC west in the 32 team ROM. This is due to issues with the ROM, not the tool.


============================================================================================
'GetBytes' feature explained:
Due to the increased popularity of the 'SET' command, I have added a 'GetBytes' feature.
The 'GetBytes' feature will extract bytes from a ROM into 'SET' commands.
The input of the 'GetBytes' feature will be a text file and will look like the following:

Example #1, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51

0x23BC6-0x23c51

Example #2, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51, and
the comment '# mini helmet stuff' will be in the results.

# mini helmet stuff
0x23BC6-0x23c51

Example #3, this will extract the bytes from the ROM from locations 0x23BC6-0x23c51,
with a width of 5 bytes and the comment '# mini helmet stuff' will be in the results.

# mini helmet stuff
0x23BC6-0x23c51,0x5

You can have as many lines as you want with as many comments as you like.

The result of example #3 is the like the following (rest of the results are cut off):
-----------------
# mini helmet stuff
SET(0x23bc6,0x9495968b00)
SET(0x23bcb,0x88898a8b00)
SET(0x23bd0,0xc0c1ab8307)
SET(0x23c4d,0x8f898a8b35)
...
-----------------
============================================================================================

 

Attached Files


Edited by BAD_AL, 01 January 2014 - 03:08 PM.

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#2 PeepingMike

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Posted 04 January 2008 - 02:18 PM

Wow, just in time for the weekend.

You guys F'ing rock.
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#3 SBlueman

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Posted 04 January 2008 - 03:57 PM

Kick ass....now I don't have to deal with posters who end everything with "sup!!!". Thank you.
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#4 suprmnxxx

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Posted 04 January 2008 - 04:25 PM

Kick ass....now I don't have to deal with posters who end everything with "sup!!!". Thank you.


SBLUEMAN why are you trying to be such a a$$ I've havn't did anything but try to help you and everyone on this I mean members help me and I'm trying to help back on sumthing I figured out thats what the site is for right or was it that a water boy (at the time) on this site did sumthing you couldn't is that your problem, I've onley treid to help and be positive to EVERYONE on this site just read my posts, maybe you can learn sumthing from me agine and try this. SUP!!!

now lets go try BAD_AL new alpha tool he has most garishly given to us to use, just think, we might not be at this point if sum of us weren't labbing and sharing (think about it). SUP!!!
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#5 edisaurusrex

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Posted 04 January 2008 - 04:30 PM

Kick ass....now I don't have to deal with posters who end everything with "sup!!!". Thank you.


SBLUEMAN why are you trying to be such a a$$ I've havn't did anything but try to help you and everyone on this I mean members help me and I'm trying to help back on sumthing I figured out thats what the site is for right or was it that a water boy (at the time) on this site did sumthing you couldn't is that your problem, I've onley treid to help and be positive to EVERYONE on this site just read my posts, maybe you can learn sumthing from me agine and try this. SUP!!!


Consider me learned.

Great work BAD_AL.
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#6 suprmnxxx

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Posted 04 January 2008 - 04:39 PM

BAD_AL this new alpha tool kicks a$$ you and CXROM are the true pioneers of this site, thanks agine for all your help. SUP!!!
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#7 PeepingMike

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Posted 04 January 2008 - 09:18 PM

Ok,

Here's the alpha release for TSBTool for cxrom's 32 team ROM (it should also work fine with other TSB nes ROMs).

I'm sure it's got bugs that I don't know of.
Known bugs:
1. Cannot set the name of the panther's punter
2. cannot set Sim data for new teams
3. Cannot set kick or punt returners for new teams
4. cannot set offensive formation for new teams

Please realize that this is an alpha release (you are an alpha tester if you use this) and make sure you check the error/ warning messages after you apply data to a rom. If you use this, make sure you do work on a copy so you don't screw up your original ROM.

Please report Bugs you find in this thread.


Not sure if you wanted a bug thread for this or if you had no plans on updating till next year. In any event, the only problem I have seen so far is an "unable to set PR\KR" error for the NFC West teams.

Nice work man.
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#8 BO FB Offtackle Left

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Posted 08 January 2008 - 09:50 PM

could someone tell me the hex locations of the stuff that you can't change with the editor?
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#9 buck

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Posted 09 January 2008 - 05:58 PM

cxrom posted this a couple weeks ago:

this is all for the NFC-West:

the numbers in "()" are length per team and "[]" is total length for all 4 teams

0x199C1 - sim data ($30)[$C0]
0x23FF0 - large helmet palettes ($08)[$20]
0x27FDB - run/pass ratio ($01)[$04]
0x2CF82 - in game jersey colors ($0A)[$28]
0x348F7 - action sequence palettes ($08)[$20]
0x34953 - division champ screen palettes ($05)[$14]
0x349D2 - conference champ screen palettes ($04)[$10]


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#10 BO FB Offtackle Left

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Posted 09 January 2008 - 08:38 PM

cxrom posted this a couple weeks ago:


this is all for the NFC-West:

the numbers in "()" are length per team and "[]" is total length for all 4 teams

0x199C1 - sim data ($30)[$C0]
0x23FF0 - large helmet palettes ($08)[$20]
0x27FDB - run/pass ratio ($01)[$04]
0x2CF82 - in game jersey colors ($0A)[$28]
0x348F7 - action sequence palettes ($08)[$20]
0x34953 - division champ screen palettes ($05)[$14]
0x349D2 - conference champ screen palettes ($04)[$10]


Thanks! What about KR/PR?
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#11 BAD_AL

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Posted 09 January 2008 - 10:17 PM

could someone tell me the hex locations of the stuff that you can't change with the editor?

I don't really like to do another release so soon, but I posted the newest version (TSBToolSupreme 0.8 beta).

TSBToolSupreme can edit cxrom's 32 team ROM, nes TSB and SNES TSB1.

There are no defects that I know of in it. I'm calling it a beta because it hasn't gone through user testing (it did pass all automated tests that I have) and the fact that the 32 team ROM isn't final yet.

You can edit team formations, player names, player attributes, playbooks, team sim data, kick returner, punt returner, run/pass preference, and everything else that you can modify with TSBTool.
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#12 BO FB Offtackle Left

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Posted 09 January 2008 - 10:42 PM

could someone tell me the hex locations of the stuff that you can't change with the editor?

I don't really like to do another release so soon, but I posted the newest version (TSBToolSupreme 0.8 beta).

TSBToolSupreme can edit cxrom's 32 team ROM, nes TSB and SNES TSB1.

There are no defects that I know of in it. I'm calling it a beta because it hasn't gone through user testing (it did pass all automated tests that I have) and the fact that the 32 team ROM isn't final yet.

You can edit team formations, player names, player attributes, playbooks, team sim data, kick returner, punt returner, run/pass preference, and everything else that you can modify with TSBTool.


uhh, where is this download?
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#13 BAD_AL

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Posted 09 January 2008 - 10:46 PM

could someone tell me the hex locations of the stuff that you can't change with the editor?

I don't really like to do another release so soon, but I posted the newest version (TSBToolSupreme 0.8 beta).

TSBToolSupreme can edit cxrom's 32 team ROM, nes TSB and SNES TSB1.

There are no defects that I know of in it. I'm calling it a beta because it hasn't gone through user testing (it did pass all automated tests that I have) and the fact that the 32 team ROM isn't final yet.

You can edit team formations, player names, player attributes, playbooks, team sim data, kick returner, punt returner, run/pass preference, and everything else that you can modify with TSBTool.


uhh, where is this download?


It's in the post where the alpha version was:
http://www.tecmobowl...=6941&start=141
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#14 SBlueman

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Posted 10 January 2008 - 03:20 AM

No luck with the uniform editing at all Al?
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#15 BAD_AL

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Posted 10 January 2008 - 08:44 AM

No luck with the uniform editing at all Al?


I've been thinking about it.
I'm not yet sure it's a feature that should go into TSBTool.

I'm thinking that maybe a separate program would be better (I'm not sure yet). I was thinking that because:
1. TSBM already edits uniforms for nes TSB.
2. The SNES version already has a uniform editor.

I think that it's really only needed for the 32 team ROM (which should also support the original version because they are so similar). And that perhaps should be a stand alone program.

On the other hand, it would be cool to extract the uniform information to a text format so that you could apply uniform edits easier to either the original TSB or the new 32 team ROM.

I'll think about it some more.
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#16 buck

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Posted 10 January 2008 - 01:21 PM

A standalone Uniform/Team Editor would be sweet. It would be cool if it were like the TSBM "Edit Teams" window (minus the playbook editing, which BAD_AL has already accounted for).

...where you can set the 'team name', 'abbreviation', 'skin color' (give more options here!) and all the 'uniforms color options'.

I would build the above in a heartbeat...if I knew how to do the graphical interface.

:mrgreen:
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#17 NaciremaDream

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Posted 10 January 2008 - 01:36 PM

The super tool i downloaded last night was awesome, finished up the sim stats with it last night for my champions rosters.

the 32-Team colors are pretty accurate for me.

Like, for 'champions' i would need to change the 'Houston Texans' to the 1977 Dallas Cowboys somehow ... and change Uniform colors...

but thats hardly a pressing thing... cause i'm not a 1977 Cowboys fan.. :mrgreen:

I think its still unbelieveable that there is a 32-Team Tecmo Super Bowl to play ... let alone edit it !

Great Work, well done across the board, 5 stars.
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#18 buck

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Posted 10 January 2008 - 02:08 PM

BAD_AL:

I know you're busy - but sometime, could you mod your 'TSBPlayMaker' to work with the new 32 team rom? I've used it alot and I think it's great.

One little bug I noticed in TSBPlayMaker - when you "Copy" a playbook from one ROM to another, the 'Ball Carrier NAME' data doesn't get copied over (eg. when playing the game, the RUN plays won't have the right RB displayed above the play.)

Thanks for all the awesome work you and everyone else has done!
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#19 BAD_AL

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Posted 10 January 2008 - 04:20 PM

BAD_AL:

I know you're busy - but sometime, could you mod your 'TSBPlayMaker' to work with the new 32 team rom? I've used it alot and I think it's great.

One little bug I noticed in TSBPlayMaker - when you "Copy" a playbook from one ROM to another, the 'Ball Carrier NAME' data doesn't get copied over (eg. when playing the game, the RUN plays won't have the right RB displayed above the play.)

Thanks for all the awesome work you and everyone else has done!


Wow, someone actually uses that thing. I didn't realize it was usable. I could look into making it work for the 32 team ROM.
But don't get your hopes up on more functionality. The PlayMaker program needs a lot of work to be complete (way more time than I have to spend on it).
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#20 buck

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Posted 10 January 2008 - 05:44 PM

Wow, someone actually uses that thing.

Hell yes, I do. Forget fixing anything, it'd be cool if you could just get it to work for the 32 team ROM, as is.
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