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Found 40 results

  1. I'm curious if anyone is going to make a TSB NCAA 2018 rom for this upcoming season. Dave? Baron? Buck? Xplozv? I usually do but don't see it happening right now.
  2. I've always been amazed by the Tecmo fan community and after many years of enjoying the fruits of your labor, I've been inspired to try hacking a game which I've loved since childhood - Little League Baseball for NES. I first started hacking this ROM in 2007 but gave up after realizing that the data wasn't as easy to manipulate as I'd first thought. Basically, I was thrown off by a row of FF's in the ROM which seemed to present the team data in a nice little table, but I was a few rows offset from truly grasping how it was laid out. I'm back now and have made some great strides, but still need a bit more to make the game as custom as I'd like. To me, this was always the baseball game I compared to Tecmo Super Bowl. I realize its similar in style and gameplay to some other more popular NES games such as the Baseball Stars series, but it resonated with me much more for some reason. The game play is easy to learn but difficult to master, and thanks to the disparity in team abilities and the ruthless nature of the CPU, you can continue to challenge yourself for many games. It's also super fun as a multiplayer game. I have posted on the romhacking subreddit already on Reddit, but I am posting here as well, to try and give back to the community and to also see if anyone is interested in collaborating on making this game as customizable as possible. I've done as much as I can with my limited knowledge of hex editing and by using the FCEUX tools as best as I can, and my progress is starting to stall. Without further ado, here is all the documentation I've come up with so far on editing the ROM. I've included some RAM values as well, as I've been trying to use them as a jumping off point for possibly pinpointing some of the data from the ROM that I'm missing. --- Little League Baseball: Championship Series RAM Addresses: 0x0004F9 - Away Team Pitcher’s Value 4 (see ROM info) 0x0004FA - Home Team Pitcher’s Value 4 (see ROM info) 0x0004FB - Away Team Pitcher’s Stamina Remaining (value 2) 0x0004FC - Home Team Pitcher’s Stamina Remaining (value 2) 0x0004FD - Away Team Pitcher’s position in the lineup (00 thru 08) 0x0004FE - Home Team Pitcher’s position in the lineup (00 thru 08) ROM Addresses: 0x010430 to 0x01054F - Japan’s team player information 0x010550 to 0x01066F - Arizona’s team player info etc. You can follow this pattern to get all the team’s player information. As far as I can tell so far, the teams are always listed in the same order in the ROM. Team order in the ROM: JAPAN, ARIZONA, PENNSYLVANIA, CHINESE TAIPEI, KOREA, NEW YORK, CALIFORNIA, TEXAS, HAWAII, SPAIN, PUERTO RICO, MEXICO, CANADA, ITALY, ILLINOIS, FLORIDA Player information guide - Each player’s information is on a single line of 16 hex characters as follows 1 thru 6 - Player’s name 7 - Player type (batting handedness and size) This is always 00, 01, 02, 80, 81, 82. First digit of 0 is Right handed, first digit of 8 is left handed. Second digit of 0 is tall, 1 is fat, 2 is short. 8 - always FF 9 - Unknown to me at this time, possible has to do with helping the CPU choose subs 10 - Hitting power (00 is low and DF is highest in the game, but I assume that it goes up to FF in theory) 11 - Some sort of player speed. This goes from 00 low to FF high. It DEFINITELY corresponds to baserunning speed and it has some sort of relationship with the player’s defensive skills but I’m not sure to what extent. 12 - the player’s printed Skill ability when they’re up to bat. 00 to 04 being Skill 1 thru Skill 5. Strangely, PARK on team KOREA is a 07, but I have no idea if this actually affects hitting ability. 13 - This designates the team’s pitchers. Each team has 3 pitcher types per team, but you can assign as many pitchers per team as you want. The values are always 08, 10, 18, or 00 (not a pitcher). This corresponds to values I will go over later on, it does not have any known effect on the pitcher’s ability or style. 14 - Always 00 15 - Always 00, 02, 03, 04. I don’t have data to back this up, but I believe it is some sort of batting ability / power multiplier because it typically is given to players in the “meat” of the lineup. 16 - always 00 Pitcher information - each team’s pitcher information is found in the two rows of 16 values found AFTER the row of FF’s that follow each team. Each pitcher appears to have 8 values attached to them, with the first starting at the 9th value on the 1st line, the second at the 1st value on the 2nd line, etc. So, any pitcher marked on your lineup (above) as 08 on your roster will have the same attributes as the first, any pitcher marked as 10 will have the same attributes as the 2nd, and 18 would be your final pitcher definition. The eight values for pitchers are as follows: 1 - This is always either 00, 01, 02, 80, 81, or 82. Just as your batters, the first digit is right or left handed, and the second digit is normal throw, hard throw, or side arm delivery. 2 - This value is tied to stamina, but there is some sort of calculation happening in the background. You’ll notice that a value of FF for instance does not equal FF in the stamina RAM addresses I provided above. FF appears to be the highest you can set, but you can manually change the RAM to allow for a greater stamina than the game allows. Stamina in this game is very interesting because it appears to be based mostly on the length of time you attempt to control a pitch, with a longer press taking away more stamina until your pitcher has 0 remaining… at which point I assume your pitcher’s overall ability to throw is based on their other stats… which brings us to… their other stats. 3 - This value is unknown to me. It must be a good thing for a pitcher to have a higher rating, as Italy has the lowest values, but I’m not skilled enough at ROM hacking to figure it out. 4 - Again, this is unknown to me. The values only range from 02 to 0F. Still need to figure this one out. 5 - always 00 6 - always 00 7 - this is the pitcher’s printed Skill Level when they’re on the mound. I do not know what (if any) correlation it has to their stats. 8 - Always 00 or 02. On assumption only, I’m guessing this MIGHT be some sort of multiplier in the same way that value 15 appears to be in the above player data. Other data: Lines 0x01FAD0 and 0x01FAE0 - these are the colors each team wears both on the field and in the bat throwing cut scene. There are two colors for each team and they follow the team order as shown above. Starting at address 0x0116DA and continuing until 0x011769 are the starting positions for each player in your lineup, following the team order mentioned above. So, for instance, Japan is 08 16 29 31 42 57 65 73 84. The first digit is the order in the line up (0 thru 8 aka 1 thru 9) and the second digit is their position on the field. The position numbers follow normal baseball scoring numbering… so 1 is pitcher, 2 is catcher, 3 is first base, etc. Starting at address 0x01176a is the FLAG data for each team, for the flag that appears on the team select screen, in the team order we’ve come to know and love. 48 is USA, the others you can figure out by just writing them out. Team names and abbreviations are fairly easy to find. I haven’t mapped out specifically which correlates with each screen yet, as that will be the easy part once this is all done. Also, I am pretty sure that the sliding bars on the POWER ANALYSIS screen are controlled by the values starting at 0x00F234, in team order. What I feel is missing to make a truly custom version of this game: If you grew up loving this game like I did, you probably know the in’s and out’s of a lot of the teams, even without having the ROM available to look at the player stats… BUT I feel that I cannot truly customize this game without knowing the following - and I’m listing them in their order of importance. 1 Defensive abilities - is throwing speed variable or team/player dependent? Is the baserunning attribute the only thing that controls speed in the field? 2 The unknown pitching stats need to be concretely defined although it IS amazing to be able to make a whole team of sidearm pitchers finally! 3 Changing team locations on the map - somewhat of a dream at this point, but probably not out of the question. 4 Other color and text changes - maybe changes to certain screens text, player hair color is clearly tied to each team in some way, etc. ---
  3. Hi, anyone seen a good place with a comprehensive catalog of TSB ROM versions (different years, etc)? Might have someone mod a NES Classic Mini and want to pimp it with a good selection of TSB versions. --------------------------------- I've seen: 1) This url (TecmoBowl.org "ROMs by year") has a few options... 2) ... and TecmoSB.com (clicky) has a link for "TSB Roms Collection <=== last update: 11/16/2014." I haven't been able to open this one, but it appears to have so many ROMs, that some years have 5-10+ versions. --------------------------------- Figured by now, someone may have already edited a good catalog list somewhere. nbd if not.
  4. This ROM is an update of the “Spring Training” edition. The rosters have been updated, and I updated the ratings to incorporate the new formula I’ve been using for the historical ROMs. The ratings are based on 2014’s statistics with a few “grandfather” exceptions (Alex Rodriguez, Prince Fielder, CC Sabathia). These players are rated on expected stats as opposed to their actual stats. They are better than .000AVG/0HR, .247AVG/3HR, and 3W-4L/5.28ERA, respectively, due to injury and suspension. The most difficult decision was whether or not to include Yu Darvish on the Rangers, even as a #4 starter due to him being out for the entire year after undergoing Tommy John surgery. Ultimately, I omitted him from the roster. When playing, don’t be afraid to dig deep into the bench. Some teams started this year with a handful of starters on the disabled list. They are on the roster, but didn’t make the opening day starting lineup. Don’t be surprised to find a 20+HR/.300+AVG player on the bench. EDIT: A download link would be nice. Linked! BaronROMS.wordpress.com RBI Baseball 3 - 2015 Opening Day Edition.nes
  5. Ken Griffey Baseball 2016 View File It's finally here! This ROM is based on the 2016 Major League Baseball season. The rosters are mostly based on the opening day rosters with a small sampling of "modder preferences" (i.e. Yu Darvish, Aroldis Chapman, etc). As a base-ROM, I used a slightly modified version of Ken Griffey Presents: Major League Baseball that has the Washington Nationals and Los Angeles Angels in the place of the Montreal Expos and Anaheim Angels. Also, while keeping the Florida Marlins logo, in the game I replaced "Florida" with "Miami." I used JG Games' editor to do most of the editing. However, there were some categories that, for whatever reason, the editor was limited. While the ratings vary from 1 thru 10, for batting power and fielding I was limited to 9. So, I used HxD's hex-editor to give a handful of batters a 10 rating for power, and the last two seasons' Gold Glove award winners (and Aaron Hicks) a 10 for fielding. Also, I replaced the entire Home Run Derby roster (except for Ken Griffey, Jr.) with historic home-run heroes. So, the likes of Nick Noheart, Sammy Scrap, Can O'Corn, and others have been replaced with Barry Bonds (single season and career HR champ), Hank Aaron (former career HR champ), Babe Ruth (former single season and career HR champ), Roger Maris (former single season HR champ), and Mike Schmidt. Right now, for the sake of annual re-useability, On this note, I believe I've covered everything. If I've overlooked anything or you notice anything glaringly incorrect, please let me know. Enjoy! Submitter Baron von Lector Submitted 06/27/2016 Category SNES  
  6. Version 1.0.0

    892 downloads

    This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy!
  7. Super Mario 2016 View File This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy! Submitter Baron von Lector Submitted 12/01/2016 Category NES  
  8. File Name: Tecmo NBA Basketball 2016 File Submitter: Baron von Lector File Submitted: 15 Sep 2015 File Category: NES This ROM is based on the upcoming 2015-2016 NBA season. Using ESPN.com's depth charts, the rosters are accurate as of 9-15-15. Most of the work was done using Emuware's Tecmo NBA Manager, however, there were many aspects of the game that couldn't be changed using the editor. For this, I used FCEUX's hex editor and Tile Layer Pro. Using these additional tools, I was able to update team logos (Oklahoma City Thunder and Washington Wizards), remove obsolete hairstyles (mustaches, boxy flat-tops) and replace them with more current head accessories (long hair, headbands, and Jahlil Okafor's exploding afro), replace instances of "1991-92" with "2015-16", and other miscellaneous items. Along with roster updates, I (to the best of my knowledge) fixed the ratings to reflect the real-life counterparts. However, there is one small minor issue that doesn't affect gameplay, but can be annoying if you're all about 100% accuracy. There are some mercenaries in the game (Festus Ezeli, Mike Miller, Joey Dorsey, and Spencer Hawes) that try to ruin the simulation experience during season play. For some strange reason, these players, regardless of how I rate them (and they're relatively low-rated), end up leading the league in scoring with 30+ points-per-game every season. I don't know why this is. If you can ignore them, right underneath them will be Lebron James, Carmelo Anthony, Kevin Durant, Russell Westbrook, and the rest of the NBA elite. Like I said, it's just a small detail issue. There are 27 teams in the game. Nashville, Toronto, and New Orleans were the three teams that were left out. Enjoy! Click here to download this file
  9. View File TSB Convergence: Final Edition This is the final edition of Tecmo Super Bowl: Convergence. For those that haven't followed this project, this is a ROM that contains the greatest teams in each franchise's history. With this ROM, you can pit the battle of the undefeateds as the 1972 Dolphins are pitted against the 2007 Patriots, or hop in the way-back machine as Jim Brown and the 1964 Cleveland Browns square off against Bart Starr and the 1962 Green Bay Packers. There are 32 teams with fair representation of the decades going back to the 1960s (60s (7 teams), 70s (4), 80s (5), 90s (8), 00s (4), 10s (4)). The teams included are: 1960 Philadelphia Eagles 1961 Houston Oilers 1962 Green Bay Packers 1963 San Diego Chargers 1964 Cleveland Browns 1968 New York Jets 1969 Kansas City Chiefs 1970 Baltimore Colts 1972 Miami Dolphins 1976 Minnesota Vikings 1978 Pittsburgh Steelers 1983 Los Angeles Raiders 1985 Chicago Bears 1986 New York Giants 1988 Cincinnati Bengals 1989 San Francisco 49ers 1990 Buffalo Bills 1991 Detroit Lions 1991 Washington Redskins 1992 Dallas Cowboys 1998 Denver Broncos 1998 Atlanta Falcons 1999 Jacksonville Jaguars 1999 St. Louis Rams 2000 Baltimore Ravens 2002 Tampa Bay Buccaneers 2007 New England Patriots 2009 New Orleans Saints 2012 Houston Texans 2013 Seattle Seahawks 2015 Arizona Cardinals 2015 Carolina Panthers There have been some changes since the last release of Convergence 3.0. First and foremost, the 1975 Steelers have been replaced with the 1978 version of the team. The 1999 Tennessee Titans have reverted back to the 1961 Houston Oilers (the team that was featured in Convergence 1.0, replaced in 2.0). A few graphical tweaks have been made, mostly in presentations. On each of the Team Data screens, I have put a year "sticker" on the team helmets (see screenshot gallery). Also, new to the Convergence franchise are the inclusion of All-Time Super Bowl teams. With help from the TecmoBowl.org community, I was able to set an AFC and NFC All-Time Super Bowl roster for play in Pro Bowl mode. I'm sure there are discussions to be had regarding my choices for the team, but keep in mind my selections were based on (a) Super Bowl performance, (b) and player availability. In regards to player availability, one of the reasons that I replaced the '75 Steelers with the '78 team was because I couldn't imagine an AFC all-time Super Bowl team without Mike Webster at center. Mike Webster was on the 1978 team. He was not on the 1975 team. One other major update was the correction of the ROMs simdata. In previous versions of Convergence, it was not uncommon for Walter Payton or Thurman Thomas to lead the league, both in rushing, but also in receiving. In fact, the league's leading receivers were comprised of 95% running backs. This is no longer an issue. I also went back and recompiled defensive player simdata. In short, I figured out that using my editor's "Auto Update All Player Sim Attribute" button was a horrible, HORRIBLE idea and the bane of this ROM's existence. This has been fixed, so expect to see Lawrence Taylor, Rod Woodson, and the like at the top of the league leaderboards. Enjoy! Submitter Baron von Lector Submitted 03/14/2016 Category Misc ROMs
  10. View File Tecmo Super Bowl: Gold This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy! Submitter Baron von Lector Submitted 08/17/2016 Category Misc ROMs  
  11. Version 1.0.3

    1,852 downloads

    This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy!
  12. Version 1.0.0

    1,492 downloads

    It's finally here! This ROM is based on the 2016 Major League Baseball season. The rosters are mostly based on the opening day rosters with a small sampling of "modder preferences" (i.e. Yu Darvish, Aroldis Chapman, etc). As a base-ROM, I used a slightly modified version of Ken Griffey Presents: Major League Baseball that has the Washington Nationals and Los Angeles Angels in the place of the Montreal Expos and Anaheim Angels. Also, while keeping the Florida Marlins logo, in the game I replaced "Florida" with "Miami." I used JG Games' editor to do most of the editing. However, there were some categories that, for whatever reason, the editor was limited. While the ratings vary from 1 thru 10, for batting power and fielding I was limited to 9. So, I used HxD's hex-editor to give a handful of batters a 10 rating for power, and the last two seasons' Gold Glove award winners (and Aaron Hicks) a 10 for fielding. Also, I replaced the entire Home Run Derby roster (except for Ken Griffey, Jr.) with historic home-run heroes. So, the likes of Nick Noheart, Sammy Scrap, Can O'Corn, and others have been replaced with Barry Bonds (single season and career HR champ), Hank Aaron (former career HR champ), Babe Ruth (former single season and career HR champ), Roger Maris (former single season HR champ), and Mike Schmidt. Right now, for the sake of annual re-useability, On this note, I believe I've covered everything. If I've overlooked anything or you notice anything glaringly incorrect, please let me know. Enjoy!
  13. This is what I would like for the new tecmo super bowl note this is a wish list and not a command 1) 3 new plays a) read option b. the opposite of the read option where qb gives it to rb c) the shovel pass to wr 2) be able to fight for yards like in tecmo monsters 2016 from 3) make the qb able to line up any where like wr rb te kr pr. 4) this one is hard but maybe a co-op mode p1 and p2 v CPU 5) CPU difficulty 6) weather 7) 2 point conversions 8. make wr te rb line up as qb 9) von Miller cover athlete 10) when a defensive player tips the ball and it's falling I think a player should be able to catch it If you got ideas that are interesting please reply.
  14. View File RBI 1986 - 30 Teams This RBI Baseball ROM is based on the 1986 Major League Baseball season. http://www.baseball-reference.com/leagues/MLB/1986.shtml There are 30 teams, total. It contains all 26 MLB clubs, the American and National League All-Star teams, and two teams of Legends (featuring the likes of Babe Ruth, Willie Mays, Bob Gibson, etc.). I based the player ratings on their statistics from the 1986 season. The Legends' ratings are based on their career averages, pro-rated over a 162-game season. Enjoy! Submitter Baron von Lector Submitted 04/01/2016 Category RBI Baseball
  15. Version 1.0.0

    422 downloads

    This RBI Baseball ROM is based on the 1986 Major League Baseball season. http://www.baseball-reference.com/leagues/MLB/1986.shtml There are 30 teams, total. It contains all 26 MLB clubs, the American and National League All-Star teams, and two teams of Legends (featuring the likes of Babe Ruth, Willie Mays, Bob Gibson, etc.). I based the player ratings on their statistics from the 1986 season. The Legends' ratings are based on their career averages, pro-rated over a 162-game season. Enjoy!
  16. View File RBI 2016 - Spring Training Edition (30 Teams) Here is the Spring Training edition of my upcoming RBI Baseball 2016 ROM. All 30 Major League Baseball teams are featured, using TecmoTurd's expanded 30-team ROM and editor. Because this is the Spring Training edition, each team's starting lineup may not be 100% accurate. However, I used the projected depth charts on MLB.com, and a sampling of each team's 2015 starting lineups in order to determine the rosters, so it's pretty close. This is called the Spring Training edition, because in 2 weeks after Opening Day, I will be releasing the final version of RBI Baseball 2016 featuring Opening Day lineups. The Spring Training serves the purpose of getting you ready for the 2016 Major League Baseball season and also a preview of RBI Baseball 2016. To determine player ratings, I used my traditional formula based on linear regression (LINK HERE). Enjoy! NOTE: Because the Chicago White Sox do not want Adam LaRoche's son to play RBI Baseball 2016 in the clubhouse, he (Adam LaRoche) is not featured in this game. Submitter Baron von Lector Submitted 03/22/2016 Category RBI Baseball
  17. Version 1.0.0

    355 downloads

    Here is the Spring Training edition of my upcoming RBI Baseball 2016 ROM. All 30 Major League Baseball teams are featured, using TecmoTurd's expanded 30-team ROM and editor. Because this is the Spring Training edition, each team's starting lineup may not be 100% accurate. However, I used the projected depth charts on MLB.com, and a sampling of each team's 2015 starting lineups in order to determine the rosters, so it's pretty close. This is called the Spring Training edition, because in 2 weeks after Opening Day, I will be releasing the final version of RBI Baseball 2016 featuring Opening Day lineups. The Spring Training serves the purpose of getting you ready for the 2016 Major League Baseball season and also a preview of RBI Baseball 2016. To determine player ratings, I used my traditional formula based on linear regression (LINK HERE). Enjoy! NOTE: Because the Chicago White Sox do not want Adam LaRoche's son to play RBI Baseball 2016 in the clubhouse, he (Adam LaRoche) is not featured in this game.
  18. Blades of Steel - Olympic Hockey Edition View File This is a ROM edit of the original Blades of Steel for the NES, published originally in 1988, but with an Olympic twist to it. Instead of featuring eight professional teams, this ROM features eight countries from around the world, to include: United States, Japan, Switzerland, Canada, England, Russia, Germany, and France. Along with changing the team names, I've edited the uniform colors as well (Canada vs. France depicted the attached screenshots). The acutal gameplay hasn't been changed. This is strictly a presentation modification. Enjoy! Submitter Baron von Lector Submitted 01/22/2016 Category NES
  19. Version 1.0.0

    176 downloads

    The RBI Baseball re-releases keep on coming. This ROM is based on the 2001 season, the year that Barry Bonds broke baseball. The teams included in this ROM include: Seattle Mariners, Oakland Athletics, New York Yankees, Houston Astros, St. Louis Cardinals, Arizona Diamondbacks, Cleveland Indians, San Francisco Giants, Atlanta Braves, and Chicago Cubs.
  20. View File RBI Baseball 2001 The RBI Baseball re-releases keep on coming. This ROM is based on the 2001 season, the year that Barry Bonds broke baseball. The teams included in this ROM include: Seattle Mariners, Oakland Athletics, New York Yankees, Houston Astros, St. Louis Cardinals, Arizona Diamondbacks, Cleveland Indians, San Francisco Giants, Atlanta Braves, and Chicago Cubs. Submitter Baron von Lector Submitted 01/15/2016 Category RBI Baseball
  21. ROM FINALLY READY! (See bottom of this post) ======== Only 16 NFL teams. The game is still fast, tough, and fun. This is by far the best and most refined version yet. However, there might still be a few minor graphical bugs that pop up from time to time. This is a work in progress, but this version represents a good 1/2 year of tweaks from the last version. So enjoy it. There are a few new plays this year, and quite a few plays have been updated/tweaked. There is a new formation "Pistol" and it has a "option run", an "option sweep", and a pass. (not real option, but try it and see - 49ers have the Pistol default playbook, check it out.) There is a pass "diva" available in each passing slot, etc. EXPLORE the plays. Lots of ways to run a season with different playbooks, etc. Divas and any play (except normal runs and passes) where the MAN controls someone other than the primary ball carrier - the graphic looks like an "M". Here's the layout of the playbooks. This post will be updated as needed. ======== tsb 14-15 NFL STREET buck v1A.nes peace out.
  22. I am trying out Baron von Lector's rom Nintendo World Cup 2014. Fun stuff! I'll be posting vids of my conquest with Japan.
  23. Version 1.01

    3,135 downloads

    This ROM is based on the upcoming 2015-2016 NBA season. Using ESPN.com's depth charts, the rosters are accurate as of 9-15-15. Most of the work was done using Emuware's Tecmo NBA Manager, however, there were many aspects of the game that couldn't be changed using the editor. For this, I used FCEUX's hex editor and Tile Layer Pro. Using these additional tools, I was able to update team logos (Oklahoma City Thunder and Washington Wizards), remove obsolete hairstyles (mustaches, boxy flat-tops) and replace them with more current head accessories (long hair, headbands, and Jahlil Okafor's exploding afro), replace instances of "1991-92" with "2015-16", and other miscellaneous items. Along with roster updates, I (to the best of my knowledge) fixed the ratings to reflect the real-life counterparts. However, there is one small minor issue that doesn't affect gameplay, but can be annoying if you're all about 100% accuracy. There are some mercenaries in the game (Festus Ezeli, Mike Miller, Joey Dorsey, and Spencer Hawes) that try to ruin the simulation experience during season play. For some strange reason, these players, regardless of how I rate them (and they're relatively low-rated), end up leading the league in scoring with 30+ points-per-game every season. I don't know why this is. If you can ignore them, right underneath them will be Lebron James, Carmelo Anthony, Kevin Durant, Russell Westbrook, and the rest of the NBA elite. Like I said, it's just a small detail issue. There are 27 teams in the game. Nashville, Toronto, and New Orleans were the three teams that were left out. Enjoy!
  24. This ROM is based on the 1968 NFL season. The teams included in this ROM are the New York Jets, Oakland Raiders, Kansas City Chiefs, San Diego Chargers, Dallas Cowboys, Cleveland Browns, St. Louis Cardinals, Baltimore Colts, Los Angeles Rams, San Francisco 49ers, Minnesota Vikings, and Chicago Bears. The offensive ratings are based on the statistics for the season. The defensive ratings were a little harder to determine because at this time, sacks totals were not counted so I had to rely on the All Pro and Pro Bowl rosters to determine the ratings. BaronROMS.wordpress.com Tecmo Bowl 1968.nes
  25. File Name: Ken Griffey Legends File Submitter: Baron von Lector File Submitted: 21 Aug 2015 File Category: SNES This is the most important modification in the history of Ken Griffey Baseball! Thirty Major League teams are included, consisting of the greatest players in the history of each team, some dating back to the 1880s. The “what if” fantasy matchup discussions can be put to rest now, because with Ken Griffey Legends, almost anything is possible. Cy Young vs. Mark McGwire? Roger Clemens vs. Willie Mays? Randy Johnson vs. Hank Aaron? Tim Lincecum vs. Ty Cobb? No problem! “Wild Thing” Ricky Vaughn and the 3’7″ dwarf Eddie Gaedel even make an appearance. When playing, the player’s greatest season statistics with the team he’s representing is displayed. However, the ratings are based on the complete body of work of the player’s career. Click here to download this file