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Showing results for tags 'playbook'.
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Does anyone know how to change the players name and designations on the plays. So that it registers the correct player and the sim also recognises the change in playbook and player? How to mod the popcorn effect to occur always at 25 point difference? How to mod the speed defense to not be so high? Has anyone has tried to mod the game so you pick both an offensive play and a defensive play?
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Been brain storming a little on the ramifications of a few changes. Not endorsing or suggesting for a rom hack as i love the original TB as is, but creating discussion and thought. SF with Roger Craigs run to the top(instead of the bottom). Well, this single handed change would practically nullify 5 big time top DE's (along with a couple TOLB's) from the game plan. Dent, Manley, Doleman, Rulon Jones, and Leonard Marshall all get wiped out of the defensive scheme altogether. Then you pretty much cancel out Wilbut Marshall, and Carl banks as well. You can be those guys...but I hope your diving skills are tip top that game, or you will get destroyed. It also nullifies the top DB's...and thats where all the speed from that position comes from. Craig running to the top forces the you to choose a bottom DE/OLB. I don't consider Mann, or Long big time play-makers of the game but they would become pivotal players that would be used to slow down SF...and i don't think they would a do a very good job or it. Of the stand out Bottom OLB's, you only have LT, and Duane Bickett who is more than a marginal player. Of course with the standard Jerry Rice CPU overage scheme which calls for the bottom OLB...you WOULD NOT be able to use those guys or you would further harm the cause! Leaves you having to choose a player from the bottom DE position(with rice already nullified) and leaving the top option of Mike Wilson and Russ Francis WIDE OPEN. I think this would be even a greater advancement then giving Bo 2 run plays. Both offense would be pretty unstoppable, but there really wouldn't be any way to scheme with coverages to slow down SF. At least with coverages you can put LA in a tough spot on pass plays.