Jump to content

Search the Community

Showing results for tags 'hex'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Articles
  • News
  • Online Leagues
  • Hacks/Resources
  • ROMs
    • Yearly Tecmo Releases
  • Documentation

Categories

  • League Games
  • Tecmo Tournament Live Feeds
  • Misc
  • Re-Creation
  • Strategy

Forums

  • Welcome to TecmoBowl.org
    • Getting Started
  • Tecmo Super Bowl
    • Tecmo Super Bowl - NES
    • All Other Versions
  • Downloads
    • Download Support
  • Hacking/Emulation
    • Hacking Documentation
    • ROM Editing Discussion
    • Editors/Emulation
    • Other Games
  • HSTL's League Discussion
  • SEGA GENESIS SPORTS's Games and Updates

Categories

  • Tecmo Super Bowl - NES
    • TecmoBowl.org Official Yearly ROMs
    • NFL By Year
    • Misc ROMs
  • Tecmo Super Bowl - SNES / GEN
    • SNES
    • Genesis
  • Tecmo Bowl - NES
  • Other - NES / SNES / Genesis / Other
    • NES
    • SNES
    • Genesis
    • Other
  • Emulators
  • Editors, Tools & Misc
  • Tecmo Super Bowl Media

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Yahoo


Jabber


Skype


Website URL


Discord


MSN


Location


Interests


Tecmo Titles


Custom Title

Found 4 results

  1. I've learned a ton from this site and was able to go from never editing a ROM file to making an entire custom ROM with new players, teams, plays, and lots of new graphics, based entirely on info I learned here on this site and using a bunch of the Tecmo-specific tools that you guys have built over the years. One thing that worked really well was customizing graphics to display a portrait in the opening credit screens. Of course, you can make portraits of your friends and family, it's not just for TSB legends. As I told him, this post by bruddog really is key to understanding Tecmo graphics. With that knowledge I was able to build some cool stuff, and I've created the attached guide for anyone who wants to do the same. Also a sample ROM file you can inspect or customize. To be fair: there are quite a few steps, it isn't automated, it will certainly take a while the first time. Hope you find this to be useful... and please post any tips for making these images look even better! TecmoPortraitsGuide.pdf Tecmo2021_randall.nes
  2. It's been a long time since I've messed with the hex. There is a good chance I still have the tool I need. It's something really simple, so simple I can't find it in any of my old notes and not in most of the tutorials. Although I can still picture the hex screen in my head how do I bring it up? Which piece of software? Again apologies, I did poke around for a bit but the time it was taking to do that seemed like longer than me just asking. Thanks,
  3. So, I've been around this community for a while now, and I've made a few mods with custom teams and such using the 28 team NES version of TSB. Recently, I switched up and started editting the 32 team CX Rom. I used the TSBToolSupreme and found it could do nearly all the edits I required. However, There is no way to change the team names with the tool. So I searched here on the site and found some posts that said I'd need to use the hex editor to do this. I have the hex editor and have used it before to change colors of the background and whatnot. But I can't find the location of team names in the editor. I have even used the search tool in the editor to no avail. If someone could point me in the direction of where to find this information or give me a quick tutorial on how to change team names in the 32 team rom via another method, I'd greatly appreciate it.
  4. So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl. It was always a mystery to me. Not anymore. So, in case you wondered where these player attribute numbers come from: 6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94 These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16. Decimal % Chop off % Sign 1 / 16 = 0.06 6% 6 2 / 16 = 0.13 13% 13 3 / 16 = 0.19 19% 19 4 / 16 = 0.25 25% 25 5 / 16 = 0.31 31% 31 6 / 16 = 0.38 38% 38 7 / 16 = 0.44 44% 44 8 / 16 = 0.50 50% 50 9 / 16 = 0.56 56% 56 10 / 16 = 0.63 63% 63 11 / 16 = 0.69 69% 69 12 / 16 = 0.75 75% 75 13 / 16 = 0.81 81% 81 14 / 16 = 0.88 88% 88 15 / 16 = 0.94 94% 94 16 / 16 = 1.00 100% 100 also attached a screen shot incase the format is jumbled.
×
×
  • Create New...