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Found 11 results

  1. File Name: Tecmo NBA Basketball 2016 File Submitter: Baron von Lector File Submitted: 15 Sep 2015 File Category: NES This ROM is based on the upcoming 2015-2016 NBA season. Using ESPN.com's depth charts, the rosters are accurate as of 9-15-15. Most of the work was done using Emuware's Tecmo NBA Manager, however, there were many aspects of the game that couldn't be changed using the editor. For this, I used FCEUX's hex editor and Tile Layer Pro. Using these additional tools, I was able to update team logos (Oklahoma City Thunder and Washington Wizards), remove obsolete hairstyles (mustaches, boxy flat-tops) and replace them with more current head accessories (long hair, headbands, and Jahlil Okafor's exploding afro), replace instances of "1991-92" with "2015-16", and other miscellaneous items. Along with roster updates, I (to the best of my knowledge) fixed the ratings to reflect the real-life counterparts. However, there is one small minor issue that doesn't affect gameplay, but can be annoying if you're all about 100% accuracy. There are some mercenaries in the game (Festus Ezeli, Mike Miller, Joey Dorsey, and Spencer Hawes) that try to ruin the simulation experience during season play. For some strange reason, these players, regardless of how I rate them (and they're relatively low-rated), end up leading the league in scoring with 30+ points-per-game every season. I don't know why this is. If you can ignore them, right underneath them will be Lebron James, Carmelo Anthony, Kevin Durant, Russell Westbrook, and the rest of the NBA elite. Like I said, it's just a small detail issue. There are 27 teams in the game. Nashville, Toronto, and New Orleans were the three teams that were left out. Enjoy! Click here to download this file
  2. All, I did a quick search on the internet for Comparing Hex code in a ROM or file, but got nothing concrete or that I could understand. My question is, if I am comparing two identical versions of a ROM's Hex code, but there is a minor change to one, is there a program i can use to compare and that would identify where the differences are? Or would I have to go line by line and figure out where the difference is? Any help would be appreciated.
  3. This ROM is an update of the “Spring Training” edition. The rosters have been updated, and I updated the ratings to incorporate the new formula I’ve been using for the historical ROMs. The ratings are based on 2014’s statistics with a few “grandfather” exceptions (Alex Rodriguez, Prince Fielder, CC Sabathia). These players are rated on expected stats as opposed to their actual stats. They are better than .000AVG/0HR, .247AVG/3HR, and 3W-4L/5.28ERA, respectively, due to injury and suspension. The most difficult decision was whether or not to include Yu Darvish on the Rangers, even as a #4 starter due to him being out for the entire year after undergoing Tommy John surgery. Ultimately, I omitted him from the roster. When playing, don’t be afraid to dig deep into the bench. Some teams started this year with a handful of starters on the disabled list. They are on the roster, but didn’t make the opening day starting lineup. Don’t be surprised to find a 20+HR/.300+AVG player on the bench. EDIT: A download link would be nice. Linked! BaronROMS.wordpress.com RBI Baseball 3 - 2015 Opening Day Edition.nes
  4. This ROM is based on the 1968 NFL season. The teams included in this ROM are the New York Jets, Oakland Raiders, Kansas City Chiefs, San Diego Chargers, Dallas Cowboys, Cleveland Browns, St. Louis Cardinals, Baltimore Colts, Los Angeles Rams, San Francisco 49ers, Minnesota Vikings, and Chicago Bears. The offensive ratings are based on the statistics for the season. The defensive ratings were a little harder to determine because at this time, sacks totals were not counted so I had to rely on the All Pro and Pro Bowl rosters to determine the ratings. BaronROMS.wordpress.com Tecmo Bowl 1968.nes
  5. File Name: Ken Griffey Legends File Submitter: Baron von Lector File Submitted: 21 Aug 2015 File Category: SNES This is the most important modification in the history of Ken Griffey Baseball! Thirty Major League teams are included, consisting of the greatest players in the history of each team, some dating back to the 1880s. The “what if” fantasy matchup discussions can be put to rest now, because with Ken Griffey Legends, almost anything is possible. Cy Young vs. Mark McGwire? Roger Clemens vs. Willie Mays? Randy Johnson vs. Hank Aaron? Tim Lincecum vs. Ty Cobb? No problem! “Wild Thing” Ricky Vaughn and the 3’7″ dwarf Eddie Gaedel even make an appearance. When playing, the player’s greatest season statistics with the team he’s representing is displayed. However, the ratings are based on the complete body of work of the player’s career. Click here to download this file
  6. Has anyone ever tried to edit this ROM for the Sega Genesis. Even though it didn't keep stats I always liked this version of the game. I assume the players have attributes that can be altered since some players hit 3 Pointers better than others and there are 3 different speeds players run at. The game compared to today's games played a little slow but I'm sure that could be altered. Also each player has a different skill set. Some players have certain dunks or some only lay the ball up. The better players like Magic, Chambers, Drexler, D. Robinson, Bird, Isaiah, Jordan and Barkley had signature moves that I assume can be assigned using code in the ROM. Magic and Jordan would go into a dunk or layup animation from almost anywhere near the basket. Anyway just wondering if anyone had ever tried to edit this ROM and make a new game.
  7. All, Just uploaded my new Tecmo Bowl 80's Superbowl Winners ROM below. If you download it please feel free to critique it and let me know of any glaring issues. Included in this ROM are the Teams who won the Superbowl between 1980 and 1989 with two bonus teams comprised of the best players from teams that won the Superbowl and the best players of the teams that lost the Superbowl. These teams are: 1980 Oakland (Los Angeles Playbook with Run 1 blocking fixed to block the top side outside linebacker) [3-4 Defense]1981 San Francisco (Miami Playbook) [3-4 Defense]1982 Washington (Seattle Playbook) [4-3 Defense]1983 LA AFC (Dallas Playbook) [3-4 Defense]1984 San Francisco (Los Angeles Playbook, but with Miami Pass 3 and SF Pass 3 out of a two back set) [3-4 Defense]1985 Chicago (Chicago Playbook) [4-3 Defense]1986 New York (New York Playbook) [3-4 Defense]1987 Washington (Washington Playbook with Indianapolis Run 2 instead of Washington Reverse) [4-3 Defense]1988 San Francisco (Indianapolis Playbook Pat Beach play is covered) [3-4 Defense]1989 San Francisco (San Francisco Playbook) [3-4 Defense]All Winners (Indianapolis Playbook Pat Beach play is covered) [3-4 Defense]All Losers (Indianapolis Playbook Pat Beach play is covered) [3-4 Defense]As in my previous ROM's: A White star in front of a player's name denotes a player that was voted to the PRO BOWL.A Red Star in front of a player's name denotes a player that was voted ALL PRO.New to this ROM: End zones all read NFL (Thanks GRG)All fields have green end zones to give it a 1980's Astroturf feel.Used the "Best 9" theory on offense and defense. (i.e. Cornerbacks at the outside linebacker positions in some cases & Wide receivers at tight end in some cases)Hope you all enjoy it !!! If you find any issues with the ROM please let me know and I will make any changes brought to my attention. TB 80 SUPERBOWL WINNERS.nes
  8. All, Welcome To TB 80s Super Bowls and More. This is a 32 Team ROM with all of the Super Bowl teams (Winning and Losing) in the 80's (1980-1989). There are also 12 other teams from the 80's included with the 20 Super Bowl winning and losing teams. Here is what the ROM contains: Single Player, Two Player, Coach and Exhibition Modes of play 32 Teams between the years 1980 & 1989 80 Oakland, 80 Philly, 80 Houston, 80 San Diego 81 SF, 81 Cincinnati , 81 Dallas 82 Washington, 82 Miami 83 LA AFC, 83 Washington, 83 Seattle 84 SF, 84 Miami, 84 LA NFC 85 Chicago, 85 New England, 85 NY AFC 86 NY NFC, 86 Denver, 86 Chicago, 86 Cleveland 87 Washington, 87 Denver, 87 SF, 87 New Orleans 88 SF, 88 Cincinnati, 88 Houston 89 SF, 89 Denver, 89 Minnesota New Playbooks for some teams. All End Zones have "TB" in them No Reverses are included in any playbook. Run 1 from the Los Angeles Playbook (Bo Jackson's Run) is fixed and now the top OLB/CB is blocked. Pass 1 from the Indianapolis Playbook (Pat Beach Play) now has the TE covered when the defense chooses the play correctly. Used the "Best 9" Theory when selecting which 9 players to put on the field. (i.e. WR's at TE and CB's at the OLB position in some cases) Shoot for the stars: Players with Stars in front of their name were either All Pro or Pro Bowlers during that season. A Red Star in front of players names indicates that player earned ALL PRO honors that year A White Star in front of players names indicates that player was selected to the PRO BOWL that year. This was done to denote which players have the better attributes. This is especially helpful on defense. As always I know there are probably some mistakes (especially player races). Please let me know if you find any and I will make the changes and get an updated ROM out. Also let me know what you think of the game and any improvements you would like to see. If you would like an excel spreadsheet of the attributes for all the players let me know and I will post it with this ROM once I get it all in one spreadsheet. Thanks to all the folks who worked on 4 Play Studios Tecmo Bowl 2012 for that is the template I used to make this game. Special Thanks to Tecmo Turd for all of his help and for use of the 32 Team ROM. Hope everyone likes it, enjoy! TB 80s Super Bowls and More.nes
  9. Hi all, Just uploaded my new ROM Tecmo Bowl 1989 to the download section under NES- Tecmo Bowl. Below are the features of the new ROM. Also available for download is a spread sheet with the player ratings (useful) and a document with a synopsis of each team (not so much). Tecmo Bowl 1989 features: All Players are from the 1989 season. Teams are the 10 that made the playoffs and 2 with the best records of the teams that didn't in 1989 Buffalo has replaced Indianapolis Houston (Oilers) has replaced Miami LA NFC has replaced Cleveland Kansas City has replaced Seattle Pittsburgh has replaced Los Angeles Philly has replaced Dallas Cleveland has replaced Chicago TE is now covered on Buffalo Pass 1 (Indianapolis Pass 1 in the original) Houston runs it offense exclusively from the shotgun (Even the run play) "Run & Shoot" TOLB is now blocked on Pittsburgh Run 1 (Bo Jackson's run in the original) Washington Run 2 (Reverse) has been replaced with Cleveland Run 2 from the original. Cleveland now runs a 4-3 defense (In place of Chicago). Minnesota Run 2 (Reverse) has been replaced with Seattle Run 2 but from the I-set Minnesota now runs a 4-3 defense. Players that earned All Pro honors have a Red Star in front of their names. Players that earned Pro Bowl honors have a white star in front of their names Please download and enjoy! Feel free to contact me with any feedback or suggestions.
  10. All, My two newest ROM's have been put in the Download Section on this site. http://tecmobowl.org/files/category/9-nes-tecmo-bowl/ They are both in the Original Tecmo Bowl format. TB 80s Super Bowls and More (32 Team ROM, 1980 - 1989 Teams) TB 80's Superbowl WInners (10 Super Bowl Teams, 2 bonus Teams) Hope you enjoy. As always let me know of any mistakes you find and I'll make changes accordingly
  11. If you were creating a new Original TB ROM how would you assign player attributes? In my previous ROM releases (TB 1984, TB 1989, TB 80 Super Bowl Winners) I used pretty much the same formula. On offense; I stayed within the parameters of the original game as to not create an unbalance.(i.e. Best running back attributes in my ROMS were the equivalent of Bo Jackson's attributes, or best WR were equivalent to Jerry Rice of the original.) QB: Ranked QB's on Yards, Completion %, Interceptions, quarterback rating, then took an average of where they ranked in those categories and came up with a final ranking which determined their Receivers special attribute which determines the QB's Arm strength. (i.e. In my 1984 ROM Dan Marino ranked #1 so his receivers were given a special rating of 14 which is tops in the game.) ALL PRO QB was given a boost in Arm strength as were PRO BOWL QB's. RB: Ranked RB's on Yards, Average per carry, TD's and receptions in my 1984 and 1989 ROMs. In my TB 80 Super Bowl Winners ROM I used Yards rushing & Receiving per game (combined), Average per carry, Receptions, TD's took an average with more weight on yards combined per game and ranked them accordingly. ALL PRO RB's got a boost in RS And RP. PRO BOWL Players got a boost in either RS or RP but not both. WR & TE: Ranked these positions separately but on the same categories Catches, Yards, Yards per catch and TD's. Took an average, ranked accordingly, With ALL PRO's getting a boost in RP & RS and PRO BOWL players getting a boost in one or the other. In my TB 80 Super Bowl Winners ROM I used Receptions as a way to differentiate the receivers special attribute that controls QB arm strength.(i.e. John Taylor 60 receptions in 1989 with # 1 ranked QB got a 14 special attribute, but John Taylor with 14 receptions in 1988 with 88 Montana ranked lower only had an 11 special attribute.) Offensive line: ALL PRO lineman got 90 or more HP and a bump in RS and RP. PRO BOWL lineman were given 80-89 HPand got a bump in RS. Other linemen were given 56 HP across the board. Kickers: ranked them on FG's made and percentage made averaged them then ranked them accordingly. ALL PRO got two bumps in kicking power PRO BOWL kickers got one bump. Punters: ranked them on # of punts (lower the better) and Avg per kick, averaged them and ranked. ALL PRO got two bumps in kicking power PRO BOWL punters got one bump. Defense: Basically used same formula for all three ROMS, except in TB 80 Super Bowl Winners I used "Best 9" theory. "Best 9" basically used DB's at outside linebacker if the teams strength was more geared that way. (i.e. 1984 SF sent all 4 DB's to the PRO BOWL, so instead of choosing which of the two I was going to keep out like I did in the 1984 ROM I used the outside linebacker spots for the CB's (Lott and Wright) and the two safety positions for the safeties ( Hicks and Williamson). I used the Two inside linebackers as the LB set putting the two best linebackers there regardless of position. A team like New York with Banks, Carson an LT wouldn't use an alignment like that. Defensive line: ALL PRO Players were given 16 MS 2 RS and 7 RP. PRO BOWL players were given 16 MS 1 RS and 8 RP. All other D-lineman were ranked on sacks and int's and given ratings between 15 MS 1 RS 9 RP & 12 MS 0 RS and 9 RP. Linebacker: ALL PRO Players were given 17 MS 3 RS and 7 RP. PRO BOWL players were given 16 MS 2 RS and 8 RP. All other Linebackers were ranked on sacks and int's and given ratings between 15MS 1 RS 9 RP & 13 MS 0 RS and 9 RP. Defensive Backs: ALL PRO Players were given 18 MS 3 RS and 7 RP. PRO BOWL players were given 17 MS 2 RS and 8 RP. All other Defensive backs were ranked on sacks and int's and given ratings between 16 MS 1 RS 9 RP & 14 MS 0 RS and 9 RP. Some boosts were given to Hall of fame players who didn't have great #'s that year.
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