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  1. View File Tecmo Super Bowl 1987 Here's another roster update for the Sega version of Tecmo Super Bowl, this time it is for the 1987 NFL season. Along with featuring rosters from the 1987 season, the Phoenix Cardinals now appear as the St. Louis Cardinals. Submitter ShowMeYourTDs Submitted 01/31/2024 Category Genesis  
  2. Version 1.0.0

    71 downloads

    Here's another roster update for the Sega version of Tecmo Super Bowl, this time it is for the 1987 NFL season. Along with featuring rosters from the 1987 season, the Phoenix Cardinals now appear as the St. Louis Cardinals.
  3. View File TB12 Tecmo Super Bowl 31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 And if you're super rad, I also accept tips on Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License Submitter GameplayLoop Submitted 09/10/2023 Category NFL By Year  
  4. Version 1.0.5

    587 downloads

    31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 And if you're super rad, I also accept tips on Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
  5. Monona Tecmo is back Saturday, May 16th at 2 pm at Village Lanes in Monona, WI. Our second event, Tag Team Tecmo II: Rematch, will be just like the first, but hopefully a little bigger and starting just a little later for traveling players. We hope to attract noobs, seasoned vets, and maybe even bring a an old legend or two out of retirement. Tag Team Tecmo II : Rematch will pair players together on game day. No partner required! We want to team new players with vets, so the new players have a chance to learn something AND literally everyone has a chance at winning. Once teams have been assigned, sit down for a practice game with your partner before we start competitive play. In the event that an odd number of players are signed up, PunkyQB will leap over the top rope and get in the ring. Before diving in much deeper, we are stressing the casual nature of this event. We literally have no idea how much interest this may generate, so don't be surprised if the details change a little bit on game day. FORMAT ------------ Tag Team Tecmo. Players will be assigned two man teams. Each player must play half of the game. You can do this one of two ways: 1) One player plays offense and the other plays defense. 2) Play by quarters. Each player must play two quarters. Teams can split that however they like. If a game goes into Overtime, and the team selected quarters, either player can play the first Overtime, but the other player must play the second. This would continue to alternate until the game is won. We'll jerk the curtain with an opening round of group play. The size of groups and number of group play games will depend on turnout. At the conclusion of group play, teams will be seeded for bracket play. If the number of entrants is small enough, bracket play will be double elimination. If we have too many players for double elimination, PunkyQB, will announce this prior to group play beginning. Bracket play will continue until one team takes the strap. RULES ---------- We will use the standard tournament rules that are used for the National Championships at Tundra Bowl. http://www.tundrabowl.com/official-rules.html The team that is player 1, will have to declare their roles first - quarters or offense/defense. Player 2 will declare their roles thereafter. COST ------- Ten dollars per player. Just bring cash to the event. PAYOUT ------------ One hundred percent of the entry fee will be paid out. Payout amount(s) will be based on turnout. If there is enough turnout we will payout beyond the champion. SIGNUP ----------- Go ahead and click attending if you're game, but please complete this signup form: https://forms.gle/MBHiqVQHrsPyfP668 OTHER ----------- Stay tuned for some announcements and fun along the way. May the JJs go your way!
  6. Would it be possible to map the 'select' button to be used in nes tsb? For example, for cycle backwards through receivers?
  7. Hey Guys, I am going to be working on a "D-League" Tecmo Bowl, featuring NFL Busts, or current NFL Free-Agents. Here's a few that will include in it: -Vince Young -Johnny Manziel -RGIII -Colin Kaepernick -Tim Tebow -Chris Johnson -Toby Gerhart -Hakeem Nicks
  8. Is there a possibility someone can make a Tecmo Basketball 2018 ROM? With the NBA Season coming up? Or can soomone tell me how to edit Tecmo Basketball, what programs I need, etc.
  9. Hi, anyone seen a good place with a comprehensive catalog of TSB ROM versions (different years, etc)? Might have someone mod a NES Classic Mini and want to pimp it with a good selection of TSB versions. --------------------------------- I've seen: 1) This url (TecmoBowl.org "ROMs by year") has a few options... 2) ... and TecmoSB.com (clicky) has a link for "TSB Roms Collection <=== last update: 11/16/2014." I haven't been able to open this one, but it appears to have so many ROMs, that some years have 5-10+ versions. --------------------------------- Figured by now, someone may have already edited a good catalog list somewhere. nbd if not.
  10. Hey all. Im working on my yearly TFO Rom and last season I started to give away the prize of placing text on the Tecmo Blimp that appears at halftime. So since I have my notes and couldn't find this on the boards I wanted to post it for others... and so I won't lose it next season when I do this all again So I like to think of the Tecmo Blimp as having 2 Lines of 10 "Spots". These spots are filled in with 8x8 pixel images. There are 16 available characters to use in these spots (not counting spaces). You would need to go in and EDIT these with your own images/letters/characters to appear on the blimp and one could have MORE spots by doing some edits on their own but I stick with the 16 as I haven't had an issue with it. I know there is more "real estate" on the blimp that could be used but since it shares a pallet with the background clouds I just stick with the two 10 character lines. CHARACTER GRAPHIC SPOTS (17 total counting Space/Blank) 03 = Space/Blank (DO NOT OVERWRITE) 0B = Left Part of Helmet Icon 0F = Right Part of Helmet Icon 1D = E (blue) 37 = C (blue) 39 = T (blue) 3D = M (blue) 3E = O (blue) 3F = S (pink) 41 = U (pink) 42 = P (pink) 43 = E (pink) 44 = R (pink) 45 = B (pink) 46 = O (pink) 47 = W (pink) 48 = L (pink) SPOTS AVAILABLE ON THE BLIMP (2 Lines of 10) 1ST: LINE: 0x1446c 0x1446d 0x1447b 0x1447c 0x1447d 0x1447e 0x1448c 0x1448d 0x1448e 0x1448f 2ND LINE: 0x14470 0x14471 0x1447f 0x14480 0x14481 0x14482 0x14490 0x14491 0x14492 0x14493 PALLET LOCATION (3 colors) BLUE: 0x1a02d PINK: 0x1a02e WHITE: 0x1a02f (DO NOT CHANGE) [Recommended not to mess with the white as the rest of the blimp's white spots share the same pallet as the clouds in the background] Attached is TFO 2016's Blimp Have fun!!!!
  11. Ok, I have been up and down with SIM/SKP and have got SKP (teams that play season in the background) stats working almost perfect - the only problem is that the teams don't score enough touchdowns! For example, I have RBs running for the right amount of carries and picking up the right amount of yards BUT, they are scoring TDs about 1/2 of what I would like them to. Same as QBs. *Question is: Is there an (as of yet "undocumented") location in the ROM that essentially sets the SKP scoring ? I want to DOUBLE the scoring, but keep the yards the same. Note - I have tried many, many combinations of setting the values below to get what I want - and while in some scenarios I AM able to get the TDs and Points where I want them - but then the Yards are way off!!! # Sim Points/Yardage Modifiers 0x1703C-0x1703D # First Quarter/OT 0x17F0D-0x17F0E # Second-Fourth Quarter # Sim Rushing/Punt Returning Modifiers 0x180B3-0x180C3 # Sim Passing/Receiving Modifiers 0x180C3-0x180D3 # Sim Defense Modifiers 0x180D3-0x180E3 # Sim Offense Modifiers 0x180E3-0x180F3 # Sim Kicking Modifiers 0x180F3-0x18103 # Sim Punting Modifiers 0x18103-0x18113 # Sim Pocket Modifiers 0x18113-0x18117 # Sim Kick Returning Modifiers 0x18117-0x18127
  12. I was looking at the code that sits between the "team names/1st2nd3rd4th" and the "offensedefenseeastnorth, etc - the 0x1FC10 area... I have never really known exactly what this chunk of code is, even though I have edited the heck out of team names, I have always just copied and pasted to make stuff work.... anyways, I just noticed that some code is different between the two roms, and I am wondering why. on the CXROM 32-team rom, the code is: (at location 0x1FF90) D6D7B8D4D5D7D4D5D6DBDCDD on the ORIGINAL 28-team rom, the code is: (at location 0x1FF4D, in this case) D6D7B8D4D5D7D8D9DADBDCDD you can see where I bolded the code that is different. can anyone explain?
  13. as the subject says, I am looking for ideas to make onsides tougher for the kicking team to recover. or is there a way to make the onside kick travel farther? I have a rom where the teams are pretty fast and basically the kicking team is getting to the ball area so fast that they have a high percentage to recover the kick. I can't remember, but is the kickoff team code different for onside vs regular kick? I will test in a little bit to find out. some ideas that I have: add a "delay" to the kickoff team move receiving team closer to ball make the onside kick travel a bit further....but how to do this?
  14. Version version 1, August 19, 20

    1,240 downloads

    One of the greatest years of all time for USA pop culture and sport...1985. Play the "spring" 1985 season of the USFL in 18-game glory....Then, play a separate 14-game season with the best NFL teams of 1985...Then fight through the playoffs and see if you get your team to meet up USFL v NFL in the world championship playoff game...Can the USFL "talent" hold its ground against the NFL? Probably not, but you can try! The upper 14 team "conference" contains the full 14-team USFL experience. The lower 14-team "conference" consists of the 10 NFL playoff teams and four other NFL teams from 1985 season. Traditional NES TSB gameplay, with minor gameplay and graphic upgrades, etc. Guaranteed to thrill.
  15. File Name: 1985 USFL and NFL TSB by buck.nes File Submitter: buck File Submitted: 19 Aug 2015 File Category: Misc ROMs One of the greatest years of all time for USA pop culture and sport...1985. Play the "spring" 1985 season of the USFL in 18-game glory....Then, play a separate 14-game season with the best NFL teams of 1985...Then fight through the playoffs and see if you get your team to meet up USFL v NFL in the world championship playoff game...Can the USFL "talent" hold its ground against the NFL? Probably not, but you can try! The upper 14 team "conference" contains the full 14-team USFL experience. The lower 14-team "conference" consists of the 10 NFL playoff teams and four other NFL teams from 1985 season. Traditional NES TSB gameplay, with minor gameplay and graphic upgrades, etc. Guaranteed to thrill. Click here to download this file
  16. is there a location in the rom to make every tackle result in a Fumble? I have put all "FF" in for ball control, but there is still the occasional time where the ball carrier does not fumble. I need all fumble, all the time. thx. ps - I am working on a "rugby" rom. lol. funny, but not a joke.
  17. One of the greatest years of all time for USA pop culture and sport...1985. Play the "spring" 1985 season of the USFL in its 18-game glory....Then, play a separate 14-game season with the best NFL teams of 1985...Then fight through the playoffs to see if you get to meet up USFL v NFL in the world championship playoff game...Can the USFL "talent" hold its ground against the NFL? Probably not, but you can try! ...see attached screenshots... As you can see, the upper 14 team "conference" contains the full 14-team USFL experience. The lower 14-team "conference" consists of the 10 NFL playoff teams and four other NFL teams from 1985 season. Traditional NES TSB gameplay, with minor gameplay upgrades, etc. Guaranteed to thrill. Coming soon.
  18. Okay, I've been curious to know if ANYONE in the entire world knows how add specific 8-bit versions of songs in an nes rom? If so, and if it's not too out of the way, I'd like to some help lol
  19. You know what's up. This is what real NFL players do in the offseason: they play 7-on-7 football without helmets, on a 50-yard asphalt/concrete street. Choose from one of the best 16 NFL teams from the 2014-2015 NFL season. Can you survive the fight? I doubt it, but you will have fun trying. New Plays and formations, like the Pistol. Totally new things, like MAN controlled players (without the ball). Check out the four "DIVA" passes - you actually control the receiver instead of the QB...will he throw it to you? Highspeed Updated Physics Engine. MOVE FAST, DUDE...In the TSB streets, there's not much time to think, you have to be able to react very quickly, or have the will to just force things to happen. Nobody is gonna give you anything for free in the streets, you have to go out and take it. Etc. See screenshots and download below. STREET tsb 14-15 NFL SUPERBOWL buck.nes
  20. I know I've made MANY posts such as this before, BUT these are possible if ported to either PC or SNES. I'd keep the 8-bit designs though... If not please give some suggestions as to how to make TSB as similar to this as possible.
  21. Is that possible? I've been trying to edit some 7v7 ROMs but my league has 28 teams.
  22. so when I heard TecmoPsycho talking (http://tecmobowl.org/topic/57730-tecmo-talk-radio-the-revival/page-3#entry427453) about his 7 yr old son playing TSB, I got jealous. because I have a son about that age but I could never really get him into TSB. he does like NFL football and watches it with me sometimes. his favorite teams are the bengals and seahawks. so, here is the secret to getting your young son to play NES Tecmo Super Bowl: 1. use an updated roster version that uses similar player/team ratings as the original 1991 game (like this one http://tecmobowl.org/topic/63474-bucks-tsb-2014-15-end-of-season-super-bowl-vintage-style-rom-download/) 2. use your son's favorite NFL team and use TSB TOOL Editor to replace RB4 with: a) YOUR SON'S NAME b.) make player pic look like him c) give your son BO JACKSON'S 1991 TSB ratings (75 MS)! *Please NOTE - even if he begs you to "make me even faster, dad!" - DON'T. simply tell him, "Bo is good enough, son. You can do it." 3. Start a season with this team, show him how to sub himself (essentially a Bo Jackson clone on a 2014 NFL team) in at RB. Your son will fall in love with TSB and you will find yourself watching him freak and hold his breath during long runs and giving him high-fives. Soon, he will also be telling you that he wants to go to a TSB Tournament and asking you to hook up the actual NES so he can practice for said tournament. Seriously, I did this last week. He is 12-1 in a season with the 14-15 Seahawks, with himself at RB.
  23. Here is my take on the End of NFL Season 2014-15 Tecmo Super Bowl for the NES. I've had Tecmo on my mind pretty hardcore for the last couple of weeks (due to playing in the Lincoln tournament). So, I had to put this ROM together. I know it's kind of premature, but the ratings are not gonna matter much, who goes to SB or whatever. (But I am gonna pick NE v SEA, and then I will pick SEA to win it all, but I digress) UPDATED FOR SUPER BOWL. 1.19.15 This is an OG-style (original gangster) 32-team NFL ROM with everything default. No play hacks at all. (except PA/PC - but I have rated every QB with the SAME PC and PA - so there is no difference, unless you modify it yourself). This ROM has the original 3-4 defenses (no 4-3). The player ratings and team balance/"spread" is based off of the 1991 games players and ratings and spread of talent. Bad teams are bad, good teams are good. Some ratings are exaggerated. This mod is designed primarily for MAN v MAN, for people who want a game that will play just like 1991 TSB, but with updated rosters and stuff. COM works fine, too, but there are no hacks to make them better than the original game makes them. The pro bowl teams are just the best players from each conference (that I personally selected, because I can be like Mike (Irvin)). Rosters should be pretty tight, I've spent the last week on them. They should reflect the 2014-2015 End of Season rosters and performances, for the most part. If there are any glaring issues, please let me know. ENJOY. TSB 2014-15 EOS Buck.nes old (1.16.19 version) TSB 2014-15 Super Bowl buck.nes (new 1.19.15 version)
  24. My friend and I were working on a TSB game with a whole new layout but he moved to San Fran(Im in NJ). Is it possible to make these screens? Or, is it possible to port the ROM to a different system that allows more capabilities? Note: We were working on my MLF Cereal Bowl ROM ...I think I brought this up before but nobody actually answered.
  25. So, maybe someone else has already noticed a long time ago, but I have always wondered where the seemingly arbitrary player attribute number system comes from in Tecmo Super Bowl. It was always a mystery to me. Not anymore. So, in case you wondered where these player attribute numbers come from: 6, 13, 19, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94 These attribute numbers correspond to the "rounded off" percentage values of "1 through 16" divided by 16. Decimal % Chop off % Sign 1 / 16 = 0.06 6% 6 2 / 16 = 0.13 13% 13 3 / 16 = 0.19 19% 19 4 / 16 = 0.25 25% 25 5 / 16 = 0.31 31% 31 6 / 16 = 0.38 38% 38 7 / 16 = 0.44 44% 44 8 / 16 = 0.50 50% 50 9 / 16 = 0.56 56% 56 10 / 16 = 0.63 63% 63 11 / 16 = 0.69 69% 69 12 / 16 = 0.75 75% 75 13 / 16 = 0.81 81% 81 14 / 16 = 0.88 88% 88 15 / 16 = 0.94 94% 94 16 / 16 = 1.00 100% 100 also attached a screen shot incase the format is jumbled.
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