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  1. View File TB12 Tecmo Super Bowl 31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 And if you're super rad, I also accept tips on Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License Submitter GameplayLoop Submitted 09/10/2023 Category NFL By Year  
  2. Version 1.0.5

    587 downloads

    31 RIVAL TEAMS FROM 2001-2019 FACE OFF AGAINST THE GREATEST OF ALL TIME, TOM BRADY, AND YOU'RE IN CONTROL. FROM THE FIRST PRE SEASON GAME TO THE PLAYOFFS IT'S YOUR CALL, YOUR SKILL, AND YOUR TEAM TO PICK. CAN YOU GET TO AND WIN THE SUPER BOWL? TB12 Tecmo Super Bowl - Dynasty Ep.1 Cut Footage TB12 Tecmo Super Bowl - The Dynasty Promo.mp4 TB12 Tecmo Super Bowl - Game Intro TB12 Tecmo Super Bowl Intro.mp4 And if you're super rad, I also accept tips on Venmo & CashApp, thanks! Table of Contents A. How This Works B. How To Play - PC/Mac C. TB12 Tecmo Super Bowl Notes D. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia - Windows | Mac Download the TB12 Tecmo Super Bowl .zip file Open Nestopia From Nestopia, File > Open the TB12 Tecmo Super Bowl .nes rom file C. Tecmo Super Bowl 2023 notes All 32 NFL Franchises NEW 4-3 and 3-4 Defenses Updated Players and Stats Updated Graphics Halftime Stats In-Game Playbook Change Change Quarter Length D. Credits @GameplayLoop director; rom author @jstout,@bruddog, cxrom, and Bad_Al for foundational hacks and tools @keithisgood for miscellaneous graphics @SBlueman for editing resources @Knobbe for hack support; making TB.org TB12 Tecmo Super Bowl is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
  3. Before i get a head of myself i would like to thank the good people responsible for bring TSB back. The idea tecmo originally came up with was a trend setter for the games we have today. Tecmo Bowl was big on statistics and it was the first time i had ever seen a QBR rating. Recently MADDEN football has been really bad all the way around. In its existence i have seen good action moves, but the one thing it failed to do was maintain every action move keeping them together so that one year we may see a complete game. But the madden franchise has catered to the online gaming and while taking more money from its consumer.... The franchise mode has suffered, there are no refs, injuries were not even favored by the players, no medics, no sideline action and the statistics have gotten lazy. before there was comeback player of the year, def/off player of the year, along with rookie off/def POY than of course league mvp and coach of the year. To put it in one word. AWFUL. NOW that i got that off my shoulders... How many of you are still looking for them up to date rosters for the 2021 season? i see there are a few players not on teams and some of the ratings are a bit to tight. example. im a packer fan and LOWRY, along with lancaster are better than CLARK who is a all pro and the two i named i border line almost out of a job. NOTHING AGAINST THE GOOD PEOPLE WHO WERE COOL ENOUGH TO ALLOW THIS GAME TO BE EDITED. what i really am trying to say is i would like to help. But i havent had good luck with saving my edits the correct way. I tried reading all kinds of instructions and they are just scrambling my head and confusing . i actually get the players on the team. but once kickoff comes the game just turns blank. if someone can run me through it like with a quick clip. i will put my work up for everyone to have. im talking everything from players on correct teams, player ratings, rookie class. all of 2021. ANd i would have it up within a week tops. i Live for doing this.. if you want 2021 make that up for me and i got all of you.... peace and love
  4. The best players from the NES and the SNES II, drafted onto fictional teams. The teams are pretty competitively balanced and have strengths as well as weaknesses. It's actually pretty challenging to coach in this game and good enough to even just watch the COM go at it. I tested and tested over and over, until I thought it was ready for re-release. "Recommended to use fceux emulator, or any other, that allows you to turn off the sprite limits" **MODES**COA v.s. COMCOA v.s. COACOM v.s. COMONLY!!!**FEATURES**28 teams (fictional)16 game, custom scheduleUpdated pro bowl roster/playbooksPlay as player 2No Sprite Flicker (use according emulator)15 yard XP (missed XP causes chaos! I love it!)Competitive RostersCompetent Playbooks (removed the garbage ones)Graphic changes galore (my favorite part)Various Gameplay hacks (the good ones only)Updated SIM code (good parity in the playoffs)6:22 Quarters (trust me, it works)and much much more......(I edited pretty much everything)SPECIAL THANKS......KnobbejstoutCxromBAD_ALBruddogBuckSBluemanGRGcuppettcjKonforcepartyman6666Cartherpambazos88Tecmonsterxplozvand many more!Thank You!!! ~TECMO FOOTBALL LEAGUE All Stars~.zip
  5. View File R.B.I. Baseball 1919 This ROM commemorates the 1919 baseball season and the Black Sox scandal, 100 years later. The teams included on the ROM are: Cincinnati Reds, Chicago White Sox, New York Giants, Cleveland Indians, New York Yankees, Chicago Cubs, Pittsburgh Pirates, Detroit Tigers, Washington Senators, and Boston Red Sox. This ROM, and the rest of my collection can be found at BaronGaming.weebly.com. Enjoy! Submitter Baron von Lector Submitted 07/21/2019 Category RBI Baseball
  6. Tecmo NBA Basketball 2018 View File This is a remastered edition of Tecmo NBA Basketball 2018 for NES emulators that I released over a year ago. To go along with updated team logos, one of the huge changes is the update to team simdata. What this means is that the Warriors will play like Warriors, the Knicks will play like a dumpster fire, the Bulls don't play with the ghost of Michael Jordan twenty-five years later, etc. Enjoy! Submitter Baron von Lector Submitted 03/24/2019 Category NES
  7. Would it be possible to map the 'select' button to be used in nes tsb? For example, for cycle backwards through receivers?
  8. Hello, This is the 2nd time now this has happened to me. I returned the first cartridge after it only worked for about an hour. After I put it in my NES and took it out 3-4 times to play other games it stopped working. Now the 2nd TSB17 I received does not work. I put it in played 2 games and now, in the middle of the game it randomly restarted itself. Now when I try to turn the game on, the cartage will not even start up, it just has a white line across the screen. The power button just flashes. My NES has a new 72 pin connector installed in it. I have over 80 NES original cartridges and I can randomly grab any 1 of the 80 games and they will work perfectly the first time. I put in any other of my NES carts they all start right up instantly with no issues. I put in the TSB17 and get a white line. Please let me know if this is a known problem and if there is a fix? I have looked everywhere on the net and cant find any information on the subject. I also see they have stopped selling the cartridge does this mean there are know problems with the cartridges? Thanks, Steve
  9. A while back I made a "For Dummies" guide on modding Bad News Baseball for the NES. While I enjoyed that game very much, I always had a soft spot for the original Bases Loaded. It was my second baseball game ever; RealSports Baseball on Atari 2600 was actually my first. I really appreciate the simplicity and pick-up-and-play-ability of it. However, I had never explored modding it until now. And I want to share that with you. So come along and make Bases Loaded your own.
  10. I've always been amazed by the Tecmo fan community and after many years of enjoying the fruits of your labor, I've been inspired to try hacking a game which I've loved since childhood - Little League Baseball for NES. I first started hacking this ROM in 2007 but gave up after realizing that the data wasn't as easy to manipulate as I'd first thought. Basically, I was thrown off by a row of FF's in the ROM which seemed to present the team data in a nice little table, but I was a few rows offset from truly grasping how it was laid out. I'm back now and have made some great strides, but still need a bit more to make the game as custom as I'd like. To me, this was always the baseball game I compared to Tecmo Super Bowl. I realize its similar in style and gameplay to some other more popular NES games such as the Baseball Stars series, but it resonated with me much more for some reason. The game play is easy to learn but difficult to master, and thanks to the disparity in team abilities and the ruthless nature of the CPU, you can continue to challenge yourself for many games. It's also super fun as a multiplayer game. I have posted on the romhacking subreddit already on Reddit, but I am posting here as well, to try and give back to the community and to also see if anyone is interested in collaborating on making this game as customizable as possible. I've done as much as I can with my limited knowledge of hex editing and by using the FCEUX tools as best as I can, and my progress is starting to stall. Without further ado, here is all the documentation I've come up with so far on editing the ROM. I've included some RAM values as well, as I've been trying to use them as a jumping off point for possibly pinpointing some of the data from the ROM that I'm missing. --- Little League Baseball: Championship Series RAM Addresses: 0x0004F9 - Away Team Pitcher’s Value 4 (see ROM info) 0x0004FA - Home Team Pitcher’s Value 4 (see ROM info) 0x0004FB - Away Team Pitcher’s Stamina Remaining (value 2) 0x0004FC - Home Team Pitcher’s Stamina Remaining (value 2) 0x0004FD - Away Team Pitcher’s position in the lineup (00 thru 08) 0x0004FE - Home Team Pitcher’s position in the lineup (00 thru 08) ROM Addresses: 0x010430 to 0x01054F - Japan’s team player information 0x010550 to 0x01066F - Arizona’s team player info etc. You can follow this pattern to get all the team’s player information. As far as I can tell so far, the teams are always listed in the same order in the ROM. Team order in the ROM: JAPAN, ARIZONA, PENNSYLVANIA, CHINESE TAIPEI, KOREA, NEW YORK, CALIFORNIA, TEXAS, HAWAII, SPAIN, PUERTO RICO, MEXICO, CANADA, ITALY, ILLINOIS, FLORIDA Player information guide - Each player’s information is on a single line of 16 hex characters as follows 1 thru 6 - Player’s name 7 - Player type (batting handedness and size) This is always 00, 01, 02, 80, 81, 82. First digit of 0 is Right handed, first digit of 8 is left handed. Second digit of 0 is tall, 1 is fat, 2 is short. 8 - always FF 9 - Unknown to me at this time, possible has to do with helping the CPU choose subs 10 - Hitting power (00 is low and DF is highest in the game, but I assume that it goes up to FF in theory) 11 - Some sort of player speed. This goes from 00 low to FF high. It DEFINITELY corresponds to baserunning speed and it has some sort of relationship with the player’s defensive skills but I’m not sure to what extent. 12 - the player’s printed Skill ability when they’re up to bat. 00 to 04 being Skill 1 thru Skill 5. Strangely, PARK on team KOREA is a 07, but I have no idea if this actually affects hitting ability. 13 - This designates the team’s pitchers. Each team has 3 pitcher types per team, but you can assign as many pitchers per team as you want. The values are always 08, 10, 18, or 00 (not a pitcher). This corresponds to values I will go over later on, it does not have any known effect on the pitcher’s ability or style. 14 - Always 00 15 - Always 00, 02, 03, 04. I don’t have data to back this up, but I believe it is some sort of batting ability / power multiplier because it typically is given to players in the “meat” of the lineup. 16 - always 00 Pitcher information - each team’s pitcher information is found in the two rows of 16 values found AFTER the row of FF’s that follow each team. Each pitcher appears to have 8 values attached to them, with the first starting at the 9th value on the 1st line, the second at the 1st value on the 2nd line, etc. So, any pitcher marked on your lineup (above) as 08 on your roster will have the same attributes as the first, any pitcher marked as 10 will have the same attributes as the 2nd, and 18 would be your final pitcher definition. The eight values for pitchers are as follows: 1 - This is always either 00, 01, 02, 80, 81, or 82. Just as your batters, the first digit is right or left handed, and the second digit is normal throw, hard throw, or side arm delivery. 2 - This value is tied to stamina, but there is some sort of calculation happening in the background. You’ll notice that a value of FF for instance does not equal FF in the stamina RAM addresses I provided above. FF appears to be the highest you can set, but you can manually change the RAM to allow for a greater stamina than the game allows. Stamina in this game is very interesting because it appears to be based mostly on the length of time you attempt to control a pitch, with a longer press taking away more stamina until your pitcher has 0 remaining… at which point I assume your pitcher’s overall ability to throw is based on their other stats… which brings us to… their other stats. 3 - This value is unknown to me. It must be a good thing for a pitcher to have a higher rating, as Italy has the lowest values, but I’m not skilled enough at ROM hacking to figure it out. 4 - Again, this is unknown to me. The values only range from 02 to 0F. Still need to figure this one out. 5 - always 00 6 - always 00 7 - this is the pitcher’s printed Skill Level when they’re on the mound. I do not know what (if any) correlation it has to their stats. 8 - Always 00 or 02. On assumption only, I’m guessing this MIGHT be some sort of multiplier in the same way that value 15 appears to be in the above player data. Other data: Lines 0x01FAD0 and 0x01FAE0 - these are the colors each team wears both on the field and in the bat throwing cut scene. There are two colors for each team and they follow the team order as shown above. Starting at address 0x0116DA and continuing until 0x011769 are the starting positions for each player in your lineup, following the team order mentioned above. So, for instance, Japan is 08 16 29 31 42 57 65 73 84. The first digit is the order in the line up (0 thru 8 aka 1 thru 9) and the second digit is their position on the field. The position numbers follow normal baseball scoring numbering… so 1 is pitcher, 2 is catcher, 3 is first base, etc. Starting at address 0x01176a is the FLAG data for each team, for the flag that appears on the team select screen, in the team order we’ve come to know and love. 48 is USA, the others you can figure out by just writing them out. Team names and abbreviations are fairly easy to find. I haven’t mapped out specifically which correlates with each screen yet, as that will be the easy part once this is all done. Also, I am pretty sure that the sliding bars on the POWER ANALYSIS screen are controlled by the values starting at 0x00F234, in team order. What I feel is missing to make a truly custom version of this game: If you grew up loving this game like I did, you probably know the in’s and out’s of a lot of the teams, even without having the ROM available to look at the player stats… BUT I feel that I cannot truly customize this game without knowing the following - and I’m listing them in their order of importance. 1 Defensive abilities - is throwing speed variable or team/player dependent? Is the baserunning attribute the only thing that controls speed in the field? 2 The unknown pitching stats need to be concretely defined although it IS amazing to be able to make a whole team of sidearm pitchers finally! 3 Changing team locations on the map - somewhat of a dream at this point, but probably not out of the question. 4 Other color and text changes - maybe changes to certain screens text, player hair color is clearly tied to each team in some way, etc. ---
  11. I wanted to put this in a seperate thread in case anyone missed it and so it could be pinned as a tournament. Below are the details of our Northeast Ohio Tecmo Meetup: Who: First 16 guys to respond What: Tecmo Super Bowl When: Sat, May 6th, 12-5pm Where: Italian Garden Restaurant 10511 Main Street, Mantua, OH 44255 Cost: $20 Payouts with 16 participants: 1st: $160 2nd: $80 3rd: $40 4th: $20 Confirmed participants: 01. Ryan M. 02. Chris H. 03. Jason A. 04. Cliff P. 05. Steve R. 06. Clarence J. 07. John C. 08. Jon R. 09. Louis B. 10. Francis B. 11. Tom J. 12. 13. 14. 15. 16. Please let me know if you are able to bring any of the following: -TVs -NES Systems -NES Controllers -Tecmo Super Bowl Carts -Extension cords -Power Strips If if you are able to bring any of the above items, please come 30-45 minutes early to help setup. Format will be informal, decided the day of the event and depend on number of participants and systems available. We guarantee the following: - At least 4 rounds of preliminary seeding where players with like records face off each round - A single or double elimination bracket where teams will be drafted based on seeding - (SF, GIA, BUF, HOU excluded from the draft) - If you win in the bracket round you can keep your team or swap teams with your opponent - Payouts to the top 4 finishers ($160. $80, $40, $20 if we get 16 guys) This format allows everyone to play a lot of meaningful games and is extremely fair and laid back If time permits, we will also have a single or double elimination NFL Blitz 2000 side tournament on N64. Participants are welcome and encouraged to order from the menu and BYOB. I have eaten there a number of times and everything is great - the dough is homemade every day and they make awesome pizza (I also love the JoJos) below is a link to the menu. Hope to see you there! https://www.orderstart.com/mobile/italiangarden#menuPage
  12. Hi, anyone seen a good place with a comprehensive catalog of TSB ROM versions (different years, etc)? Might have someone mod a NES Classic Mini and want to pimp it with a good selection of TSB versions. --------------------------------- I've seen: 1) This url (TecmoBowl.org "ROMs by year") has a few options... 2) ... and TecmoSB.com (clicky) has a link for "TSB Roms Collection <=== last update: 11/16/2014." I haven't been able to open this one, but it appears to have so many ROMs, that some years have 5-10+ versions. --------------------------------- Figured by now, someone may have already edited a good catalog list somewhere. nbd if not.
  13. When I was at the Detroit Kumite tournament last weekend, a number of players from the Cleveland area who I had never met before attended as well and we all had a great time! Many of these guys already get together a few times a year to play casual Tecmo Super Bowl at various venues. I collected emails and some cell phone numbers for players that wanted to provide one. This post is to see who would be interested in getting together potentially quarterly to play Tecmo Super Bowl and perhaps consider doing a Fantasy Football League in the fall for anyone who enjoys both Tecmo and Fantasy Football and lives in or near Northeast Ohio. If this is something that interests you, please message me and provide your email address and cell phone number, as I will be creating a text distribution group in addition to the email distribution list once we finalize the initial details. If you could also let me know ideas for places to meet, how many systems, cartridges, controllers and TVs you would be willing to share with the group, that would also be helpful. The idea is to simply get a group of great guys together semi regularly who enjoy both Tecmo Super Bowl and NFL football. Thanks in advance for your consideration. More to follow after I collect everyone's thoughts and responses.
  14. A friend sent this tournament to me. It is the original Tecmo Bowl so I probably won't be attending but thought I'd share. Nice prizes for the winner (32" Smart TV & NES Classic). You can read about it/sign up here: http://staydriven.org/tecmobowltournament/
  15. Super Mario 2016 View File This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy! Submitter Baron von Lector Submitted 12/01/2016 Category NES
  16. Version 1.0.0

    1,855 downloads

    This is Super Mario Bros. 2016! In short, this is a graphically enhanced version of the original Super Mario Bros. for the NES. Using Tile Layer Pro, I swapped out most of SMB's sprites with those found in Super Mario Bros. 2 and 3. Those that I didn't swap, I modified to give them more of a SMB2/3 feel. No gameplay was modified, as this is strictly a cosmetic update. In fact, the only time I used a hex editor was when I changed the date on the title screen from 1985 to 2016. Nothing more. Enjoy!
  17. View File Tecmo Bowl 2017 Amidst the sea of Tecmo Super Bowl 2017 releases, here's a ROM release for the original of the series, Tecmo Bowl 2017. This game contains all 32 NFL teams (expanded from 12). There is also a feature that allows you to choose your CPU opponent, as opposed to originally letting the CPU choose, in Exhibition mode. Rosters are based 99% off of depth charts provided by NFL.com and CBSSports.com, with a few exceptions taking into consideration suspensions (Tom Brady, Le'veon Bell) and other factors. Statistics and ratings are based on those provided by Pro-Football-Reference.com. A special thanks goes out to TheFes75 and TecmoTurd for their assistance. In keeping with tradition, the original Tecmo Bowl (and Tecmo Super Bowl) were notorious for their "beasts," like Bo Jackson, Christian Okoye, QB Eagles, Mike Singletary, Jerry Rice, and more. Well, Tecmo Bowl 2017 is no exception. Some of the "beasts" (based on career bodies of work and current work) included in this ROM are: RB - Adrian Peterson, Chris Johnson WR - Larry Fitzgerald, Antonio Brown, Odell Beckham DB - Darrelle Revis DE/LB - James Harrison, JJ Watt, Ndamukong Suh KR - Devin Hester Growing up, I preferred this version of Tecmo Bowl to Tecmo Super Bowl, despite the lack of the Pittsburgh Steelers in the game. To this day, I prefer Tecmo Bowl to Tecmo Super Bowl for the sheer sit-down-and-play factor. If there's anything glaring that I missed, please bring it to my attention. Enjoy! Submitter Baron von Lector Submitted 09/14/2016 Category Tecmo Bowl - NES
  18. Version 1.0.3

    4,277 downloads

    This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy!
  19. View File Tecmo Super Bowl: Gold This is Tecmo Super Bowl: Gold. I started working on this Legends-themed ROM back in March. I delayed the release of this ROM for the simple fact that around the time of the originally planned debut, a glut of other "Legends" ROMs burst onto the scene as well. So as not to (a) get lost in the shuffle or (b) take away from the spotlight of other modders, I pulled my work. This delay allowed me to fine-tune this ROM into what I would consider the "gold-standard" of Legends edits (hence, the "Gold" title) previously established by my past Convergence ROMs. Each team is comprised of the greatest players in franchise history, whether it's based on talent, records, or the impact they left on the team (Players like Tim Tebow and Kordell Stewart are included for the latter reasons). In addition to the team rosters, the All-Pro rosters have been edited to contain the greatest players in the history of the National Football League. I've combed over this ROM obsessively. If there are any errors, please let me know. Enjoy! Submitter Baron von Lector Submitted 08/17/2016 Category Misc ROMs
  20. Ok, I have been up and down with SIM/SKP and have got SKP (teams that play season in the background) stats working almost perfect - the only problem is that the teams don't score enough touchdowns! For example, I have RBs running for the right amount of carries and picking up the right amount of yards BUT, they are scoring TDs about 1/2 of what I would like them to. Same as QBs. *Question is: Is there an (as of yet "undocumented") location in the ROM that essentially sets the SKP scoring ? I want to DOUBLE the scoring, but keep the yards the same. Note - I have tried many, many combinations of setting the values below to get what I want - and while in some scenarios I AM able to get the TDs and Points where I want them - but then the Yards are way off!!! # Sim Points/Yardage Modifiers 0x1703C-0x1703D # First Quarter/OT 0x17F0D-0x17F0E # Second-Fourth Quarter # Sim Rushing/Punt Returning Modifiers 0x180B3-0x180C3 # Sim Passing/Receiving Modifiers 0x180C3-0x180D3 # Sim Defense Modifiers 0x180D3-0x180E3 # Sim Offense Modifiers 0x180E3-0x180F3 # Sim Kicking Modifiers 0x180F3-0x18103 # Sim Punting Modifiers 0x18103-0x18113 # Sim Pocket Modifiers 0x18113-0x18117 # Sim Kick Returning Modifiers 0x18117-0x18127
  21. I was looking at the code that sits between the "team names/1st2nd3rd4th" and the "offensedefenseeastnorth, etc - the 0x1FC10 area... I have never really known exactly what this chunk of code is, even though I have edited the heck out of team names, I have always just copied and pasted to make stuff work.... anyways, I just noticed that some code is different between the two roms, and I am wondering why. on the CXROM 32-team rom, the code is: (at location 0x1FF90) D6D7B8D4D5D7D4D5D6DBDCDD on the ORIGINAL 28-team rom, the code is: (at location 0x1FF4D, in this case) D6D7B8D4D5D7D8D9DADBDCDD you can see where I bolded the code that is different. can anyone explain?
  22. as the subject says, I am looking for ideas to make onsides tougher for the kicking team to recover. or is there a way to make the onside kick travel farther? I have a rom where the teams are pretty fast and basically the kicking team is getting to the ball area so fast that they have a high percentage to recover the kick. I can't remember, but is the kickoff team code different for onside vs regular kick? I will test in a little bit to find out. some ideas that I have: add a "delay" to the kickoff team move receiving team closer to ball make the onside kick travel a bit further....but how to do this?
  23. View File RBI Baseball Calculator Putting my Visual Basic college classes to good use, I've created a calculator to help determine Batter ratings when putting together RBI Baseball ROMs. Using the data from the original RBI Baseball, I created a formula (seen here) to help determine Power and Contact ratings. The interface is simple. Enter a player's batting average. Enter a player's homeruns. Click Calculate. Keep in mind, this calculator is only for determining batting ratings. Running speed and pitching calculators will come, added to the batting calculator, at a later date. Submitter Baron von Lector Submitted 04/29/2016 Category Editors, Tools & Misc
  24. View File R.B.I. Baseball 2016 This is the Opening Day Edition of R.B.I. Baseball, the follow-up to the previously released R.B.I. Baseball: Spring Training Edition. All 30-teams are represented, featuring each team's Opening Day rosters (with a few minor "Editor's choice" changes). The ratings are determined using statistics from Baseball-Reference.com and my RBI Ratings formula. Enjoy! Submitter Baron von Lector Submitted 04/26/2016 Category RBI Baseball
  25. Version 1.0.0

    1,101 downloads

    I searched long and hard to see if there was a current cover for the 2016 edition of Tecmo Super Bowl. I couldn't find one so I made one. Fits Custom Game Case sized cases and I'm assuming Bit-Boxes as well. Enjoy!
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