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brookstonfowler got a reaction from Tecmo Psycho in Fairfield, OH - 07/30/2016 - 2016 Midwest Tecmo Super Bowl Tournament (9th Annual)
aight, signed up officially for this shindig! i assume there's still space...i didn't see a list of participants anywhere.
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brookstonfowler got a reaction from TimBone in best usb controllers?
i don't see how you could go wrong with the x-bone controller.
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brookstonfowler reacted to TheRaj in Spreadsheet for NES TSB Pro Bowl Rosters (TOOL)
Nevermind I found it ( x328CB - x328D2 are the pro bowl starters and the last two values are the returners. Both Pro Bowl teams use the same values so you have to write code in order to separate them.)
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brookstonfowler got a reaction from TimBone in best usb controllers?
I like mine, but I'm not worried about having an authentic nes feel. I like the controller in general, and I like how I can use it for other pc games as well.
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brookstonfowler reacted to vogtcd11 in Fairfield, OH - 07/30/2016 - 2016 Midwest Tecmo Super Bowl Tournament (9th Annual)
Good deal! Looking forward to hanging with you. We will be updating the list of participants on the website beginning in May.
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brookstonfowler got a reaction from vogtcd11 in Fairfield, OH - 07/30/2016 - 2016 Midwest Tecmo Super Bowl Tournament (9th Annual)
aight, signed up officially for this shindig! i assume there's still space...i didn't see a list of participants anywhere.
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brookstonfowler got a reaction from OL' Dirty Tecmo in Fairfield, OH - 07/30/2016 - 2016 Midwest Tecmo Super Bowl Tournament (9th Annual)
aight, signed up officially for this shindig! i assume there's still space...i didn't see a list of participants anywhere.
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brookstonfowler got a reaction from Knobbe in Fairfield, OH - 07/30/2016 - 2016 Midwest Tecmo Super Bowl Tournament (9th Annual)
i'm moving to indy in a couple weeks. who's planing on going from that area? and should we carpool?
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brookstonfowler got a reaction from Green Majik in Most KR yards in a game?
http://www.tpo.puretecmo.com/main/dsp_recap.php?gID=568
i had a 44 MS OL5. he might have gone into good by the 4th qtr.
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brookstonfowler got a reaction from buck in Most KR yards in a game?
http://www.tpo.puretecmo.com/main/dsp_recap.php?gID=568
i had a 44 MS OL5. he might have gone into good by the 4th qtr.
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brookstonfowler got a reaction from kamphuna8 in Most KR yards in a game?
http://www.tpo.puretecmo.com/main/dsp_recap.php?gID=568
i had a 44 MS OL5. he might have gone into good by the 4th qtr.
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brookstonfowler reacted to bruddog in Add additional stats in SRAM
This hack uses season SRAM so it won't work for season games.
Stats are stored at the following locations. I forget what this gets converted to for nestopia
These are stored as decimal numbers and not hex numbers
P1 MIN = $67B0 , SAVE STATE: $1A3F
P1 SEC =$67B1, SAVE STATE: $1A40
P2 SEC =$67B2, SAVE STATE: $1A41
P2 SEC =$67B3, SAVE STATE: $1A42
TIME OF POSSESION HACK SOURCE
SET (0x22309, 0x4C00E0EA)
SET (0x3e010,0xA9808D01A024707033EEB167ADB167290AC90A9057ADB1671869068DB167C960D04AA9008DB167EEB067290AC90A903CADB0671869068DB0674C6CE0EEB367ADB367290AC90A9024ADB367186906C9608DB367D017A9008DB367EEB267290AC90A9009ADB2671869068DB067C66A30034CFDA24C0FA3)
.ORG $A2F9 0x22
JMP $E000
.ORG $E000 ; 0x3E010
LDA #$80 ; EMABLE SRAM WRITE
STA $A001
BIT $70 ; CHECK WHO HAS BALL
BVS P2
P1:
INC $67B1 ; P1 SECONDS ++
LDA $67B1 ;
AND #$0A ;
CMP #$0A ; CONVERT TO DECIMAL
BCC EXIT ; ON MULTIPLES OF TEN
LDA $67B1 ;
CLC ;
ADC #$06 ;
STA $67B1 ; SAVE P1 SECONDS
CMP #$60 ; CHECK IF AT 60
BNE EXIT ;
LDA #$00 ; SET P1 SECONDS TO ZERO
STA $67B1 ;
LDA $67B0 ; LOAD P1 MINUTES
CLC ; = P1 MINUTES++
ADC #$01 ;
STA $67B0 ; SAVE P1 MINUTES
CMP #$0A ;
BCC EXIT ;
CLC ; CONVERT TO DECIMAL
ADC #$06 ; ON MULTIPLES OF TEN
STA $67B0 ; SAVE P1 MIN
JMP EXIT
P2:
INC $67B3 ; SECONDS
LDA $67B3
AND #$0A
CMP #$0A
BCC EXIT
LDA $67B3
CLC
ADC #$06
CMP #$60
STA $67B3
BNE EXIT
LDA #$00
STA $67B3
LDA $67B2
CLC
ADC #$01
STA $67B2
CMP #$0A
BCC EXIT
CLC
ADC #$06
STA $67B2
EXIT: ; CLOCK CODE THAT WAS OVERWRITEEN
DEC $6A ; SECONDS --
BMI A30F_EXIT ; IF NEGATIVE
JMP $A2FD ; JUMP TO CLOCK COUNTDOWN
A30F_EXIT: ; JUMP TO SECONDS ARE NEGATIVE
JMP $A30F
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brookstonfowler reacted to bruddog in an easy guide to changing and deleting various cutscenes
The halftime show is part of the top level game loop in bank 18 (0x22000-0x24000)
From there to the actual routine
So long post short at 0x22E33 type he following which will overwrite the random number generation with straight event index load.
A9 59 EA EA EA EA EA EA
Change highlighted byte in read to set the cutscene based on the events listed in http://tecmobowl.org/forum/topic/9946-events/
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brookstonfowler got a reaction from Slippery Nips in posting issues as of 12/11
things are looking good now! thanks, knobbe!
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brookstonfowler got a reaction from Slippery Nips in posting issues as of 12/11
for some reason i cannot post new topics with firefox--there is a collapsed unexpandable text area--nor does youtube video embedding seem to work anymore. i'm able to post via chrome, though.
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brookstonfowler reacted to sparker781 in Hacked Bases Loaded 2
I have seen a thread about someone hacking Bases Loaded, however has anyone ever hacked or attempted to hack Bases Loaded 2? Far superior to Bases Loaded 1 in my opinion.
Thanks
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brookstonfowler got a reaction from War Machine in Add additional stats in SRAM
1 step ahead of you, mr. machine.
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brookstonfowler got a reaction from TimBone in Add additional stats in SRAM
this is an awesome idea. i love more stats to display on a box score. fumbles lost can reveal what happened when the stats seem to indicate a different result. however, everytime i run a com v com game with this hack the fumble can never be picked up. with the exception of 1 time where the qb picked the ball back up and threw it again (pretty awesome if you ask me), but then the ball went past the endzone and laid in the stands forever. the refs never reset the play.
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brookstonfowler got a reaction from kamphuna8 in Add additional stats in SRAM
this is an awesome idea. i love more stats to display on a box score. fumbles lost can reveal what happened when the stats seem to indicate a different result. however, everytime i run a com v com game with this hack the fumble can never be picked up. with the exception of 1 time where the qb picked the ball back up and threw it again (pretty awesome if you ask me), but then the ball went past the endzone and laid in the stands forever. the refs never reset the play.
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brookstonfowler reacted to bruddog in Add additional stats in SRAM
This is a quick and dirty method for tracking fumbles...I could probably move it to work on a 32 team rom but for now its just good for 28 team rom league play.
SET( 0x286EA,0x4C00E5EA)
SET( 0x2ADEC,0x4C1EE5)
SET(0x3E510,0xA9808D01A024707006EEA07F4C12E5EEA27FA9C08D01A0A001B1AE4CDE86A9808D01A0A5702940482078B06845702940F00D24705006EEA17F4C3FE5EEA37FA9C08D01A04CDFAD)
SOURCE
.ORG $86DA ; JUMP TO SET FUMBLE IN TEAM FUMBLES JMP SETFUM NOP SETFUMR: .ORG $ADDC ; JUMP TO SET FUMBLES LOST IN TEAM FUMBLES JMP SETLOST SETLOSTR: .ORG $FFB2 SETFUM: LDA #$80 ; ENABLE SRAM STA $A001 BIT $70 ; CHECK POSSESSION BVS P2FUM ; IS P2 GO TO INCREASE P2 FUMBLES P1FUM: INC $7FA0 ; INCREASE P1 TEAM FUMBLES JMP RET P2FUM: INC $7FA2 ; INCREASE P2 TEAM FUMBLES RET: ; DO CODE WE OVERWROTE AND RETURN TO START OF FUMBLE ROUTINE LDA #$C0 ; DISABLE SRAM STA $A001 LDY #$01 LDA ($AE),Y JMP SETFUMR SETLOST: LDA #$80 ; ENABLE SRAM STA $A001 LDA $70 ; SAVE ORIGINAL POSSESION BEFORE UPDATING AND #$40 ; PHA ; JSR $B078 ; UPDATE COLLISSION BIT MASK AND UPDATE POSSESSION () PLA ; EOR $70 ; AND #$40 ; IS POSESSION BIT IS THE SAME AS BEFORE GO TO NOT LOST BEQ LOST_CHECK_EXIT ; BIT $70 ; CHECK CURRENT POSSESION AFTER FUMBLE BVC P2LOST ; P1LOST: INC $7FA1 ; INCREASE P1 FUMBLES LOST JMP LOST_CHECK_EXIT P2LOST: INC $7FA3 ; INCREASE P2 FUMBLES LOST LOST_CHECK_EXIT: LDA #$C0 ; DISABLE SRAM STA $A001 JMP SETLOSTR
IN NESTOPIA SAVE STATE
322F= P1 FUMBLES
3230= P1 FUMBLES LOST
3231= P2 FUMBLES
3232 = P2 FUMBLES LOST
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brookstonfowler reacted to buck in the location of displayed player attribute numbers (6,13,19,etc) NES TSB
The displayed attribute values for each players ratings are stored in a table form, at 0x3115c, right after the team attribute background color locations.
0600130019002500310038004400500056006300690075008100880094
so, in theory, you could go in and change the whole 6,13,19, (% of 16ths) "scale" to display whatever you want.
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brookstonfowler reacted to bruddog in Switch plays at the line of scrimmage
Just proving it can be done....
>https://www.youtube.com/watch?v=Ec0teLmKJoc
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brookstonfowler reacted to bruddog in Randomize sound loop used for each play.
There are 8 possible sound loops that get played after the snap:
$42, ; PRESEASON song P1
$43, ; PRESEASON song P2
$3C, ; PRO-BOWL song P1
$3D, ; PRO-BOWL song P2
$40, ; SEASON song P1
$41, ; SEASON song P2
$3E, ; PLAYOFF song P1
$3F ; PLAYOFF song P2
This hack randomizes which song gets played for every snap
0x255EC = 0xEAA53C2907EA
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brookstonfowler reacted to bruddog in One reason FG's can be made from so far....
Part of the FG code checks to see if the kick has enough distance but it sets the crossbar location to the front of the endzone instead of the back. That's an extra 10 yards.
If the right crossbar location was used FG ranges would have been much more realistic...