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deadfaulkner

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deadfaulkner last won the day on April 12 2023

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  1. Congratulations to Shawn S. @stalltalk for his impressive win in this year's New York City Tecmo Super Bowl Tournament. He led the Bucs to a 17-3 win over Brian R. @Bad Moon Rison in the final. Jim T. @powerade took down Louis B. @red98sethuthut in the third-place game. We were unable to stream from the event this year, but @suicideking81 recorded a lot of games and is planning to make those available soon, so look for that forthcoming. Here is an interview I did with the champ and runner-up: I did a few other interviews throughout the day that I'll follow up with as I get them uploaded. Here also is the final bracket: https://docs.google.com/spreadsheets/d/1oCDiyPhMO6ETU9dIN6EtxcPyO9H-pLhVVMjZmQxlV8M/edit?usp=drive_web Thanks to everyone who participated, both those fellow NYers who joined us and those who traveled to be with us. Thanks to Brian, Ryan K. @hoigaard, and everyone else who put in the work to make this event so much fun. And lastly, thanks to Raven's Head Public House (http://www.ravensheadpublichouse.com/) for both saving our butts at the last minute and for providing a great new venue for our event.
  2. Never played Slugfest, so can't help you there. Probably my favorite baseball game of all time is MVP 2005, the last year that EA had the MLB license. But that one is definitely more on the realism side, and it might be the kind of game that you are tired of. I really enjoy MLB Power Pros for Wii. It's got a really cool-looking, 3d-cartoonish art style, and has some really cool gameplay features. Think Japanese-role-playing-game-meets-RBI-baseball. I still play it after all these years.
  3. One thing that I always thought would be cool for defensive backs would be a sort of "shutdown corner" attribute - something that factored into the completion algorithm that increased the likelihood of incompletions but NOT interceptions. I do a lot of editing rosters based on historical players, and there were a number of great DBs throughout history that didn't get a lot of picks. And speaking of that, I would love to see a separate attribute that determined how quickly/slowly a defensive player "vacuumed" to the receiver after the ball was thrown. Maybe it'd be called "RECOVERY SPEED" or something.
  4. Save states are useful for studying the way the defense responds to certain plays, particularly pass coverages. There are a few defensive patterns for every offensive play, and it's a big advantage if you can quickly recognize which one is being deployed.
  5. I have it on good authority that TecmoPsycho won this - congrats, and good work on cleaning house in 2015!
  6. Not sure if this is even the right forum for this, but I was looking for TSB3 editors when I noticed it, so I'm putting it here. I recently had a hard drive crash on my main PC (which I've since repaired), so I was looking for TSB Manager 2000 and TSB3 Manager, both of which I'd historically gotten off Emuware. However, Emuware has been giving a 503 error for some time (at least a month I've noticed it). Both of these programs have updates that give a lot of added value, in addition to their base programs, and so they're really useful for anyone looking to edit the SNES games. I've already unearthed TSBm2000 (with updates) from an old email I sent, and I'm sure I can find TSB3m somewhere on one of my other PCs. My question: can we host these utilities here? Also, I know that there was a lot of other stuff up there - does anyone remember what else was on Emuware that we don't already have hosted?
  7. Growing up in Western NY State in the 80s and 90s, this was probably my most powerful fantasy.
  8. I would think you'd talk about stats-keeping too - it was absolutely groundbreaking for the time. No more notebooks to keep track of your season stats!!!
  9. This just came up for me in relation to TSB 3. I tried it out, and it actually doesn't work to just use the passer rating formula without the limits - it comes out slightly off what is displayed in the game. I'm assuming they used the same passer rating formula for all four games, but I can't quite figure out what it is. any ideas?
  10. The Week 6 podcast is available on the Tecmo Legacy League newsfeed: http://scottzolak.com/thelegacy/news.php?view=306 It's also available on YouTube: https://www.youtube.com/watch?v=894d5EtoNcI&feature=youtu.be
  11. The Tecmo Legacy League is getting deep into its fifth season, and it's got a new home: http://scottzolak.com/thelegacy/index.php This season, we've started a podcast. Issued each week of the season, the pod comes out each two weeks in real time. Follow the site for updates
  12. I would love a database that achieves the same effect; in fact, we would LOVE something at northeasttecmo.com that would enable us to do live updates of our results and that would automatically update our player records. As you can probably tell from the fact that I'm still using spreadsheets, it's never really stopped being 1997 for me. But if you have any thoughts on how that might be accomplished, I'd love the insight. As I mentioned above, it looks pretty good with the GF Tecmo Set 1 font; without it, it's harder to see for sure, but if this is something you find useful go ahead and change the background and text colors to whatever you like. I could fit strength of schedule in there, sure. I didn't do that here simply because the main purpose for this was to calculate TSB tourney standings and seedings, and in most tournaments there isn't enough schedule variation to make such a calculation meaningful. But I have another spreadsheet for another purpose that uses the old TCS power rankings formula, which is basically what you're describing. I'll play around with it this week and post a v2 with a SoS calculation in it.
  13. Someone told me at a tournament I was at that he had a childhood friend who insisted on switching sides during Tecmo. So, he set his TV up in front of a big mirror and he and his friends would turn their chairs around after each quarter. It's not really the optimal way to play Tecmo, I can't imagine, but you make do with what you have...
  14. This is a pretty good idea, but rather than the three TSB II sides, you could just have one side be labeled for TSB II (whatever roster is preferred) and label the two remaining sides "P1" and "P2" - if either of those sides comes up, either P1 or P2 gets to choose the platform for the final game. TSB II is a strange game, indeed - the weird music lag, I'd forgotten how unsettling it is...
  15. This is a TREMENDOUSLY cool idea. What sort of cost is associated with getting these printed up? I would love to make a set of these as a tournament raffle prize.
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