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Don Amero.

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    Boston, Massachusetts
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    TECMO SUPER BOWL and PRETTY LADIES

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  1. Hi Blueman ! 

     

    I know we don't know eachother but if you're looking for a guy to help with keeping up with team rosters and attributes in your upcoming TSB ROM please look me up!

    I've used the TSB tools before so i have some knowledge

     

    i've been a member of tecmobowl.org over a decade and have been a lifelong TB/TSB fanboy since 1991 

    i like to offer my assist to your TSB 23' ROM ? 

     

    Either way, Thanks for your damn hard work on these ROMs, i play them to this day on EMU and cant get enough ! 

  2. Looking forward to your 22-23 ROM ! 

  3. Too early to tell but its looking like your ROM will be on this years best of ' list!! Great Job QBVIKINGS!!
  4. How do you import the 12'-13' schedule into a 32-team ROM? I believe its done using TSB Supreme but I forgot... Can you help?
  5. How do you import the 12'-13' schedule into a 32-team ROM? I believe its done using TSB Supreme but I forgot... Can you help?
  6. For sure any ROM which includes all or most of the hacks mentioned above become worthy of appreciation! Myself like most of us grew up on this classic but went on to other games such as NCAA, Madden or ESPNs NFL 2k franchises, therefore we all come to expect our games to be feature-rich. I still consider TSB to be better than the others because of its fun simplicity and low-learning curve, but a new TSB with the kind of hacks that blow every other hack out of the water! LOL To see average people like myself using this forum to give both appreciation to guys like Drummer, Buck, JStout, MGK and others while imagining what new logical ideas can be brought forth will truly bring out the best version TSB anyone has ever seen! I have just some examples of concepts worth considering: a. I wonder why no one has thought of shortening the time it takes to check a player's Physical Condition level in-game by color highlighting names in the depth-chart. By bringing up the colored depth chart you could initially see your entire offense's PC level without the time consuming task of going through it indivdually. Ex: b. This might be a stretch, but It's never too fun having to rearrange a playbook when the game calls for alterations. I always contemplated a second playbook in where gimmick plays and the perverbial 'Hail Mary' can be placed and utilized simply by turning the initial playbook screen to a 'secondary screen'. This might take inventing new code for which I have no knowledge of, but in the same 'options window' the prompt could be put to reset itself into the 'Playbook 2' screen. Just a thought. Ex: Keep up the good work Drummer! PEACE
  7. Wow! Good work Drummer you never cease to impress myself and the entire .org with these ROMs! Any chance we'll get to see these in the near future: a. sped-up gameplay b. custom defined Defenses c. brand new playbook plays (even team-specific plays) d. pre-snap movement on Defense just like the Offense has Keep up the good work. I'm definitely not alone when I say we appreciate it ! Peace
  8. Nice Rom MGK! Been waiting for an update to your classic '10 version ! Really like how you personalize this version such as the icons on pass plays indicating the initial receivers and the football icon above the players in-game. Please discuss your improvements to this version if you can? Can you explain the movement of the defenders within each defensive call such as a chart of individual assignments (Buck did did with his '11 ROM) ? I can draw up an image mimicking the playcall screen showing the defenders reaction as opposed to the offense reaction. Someday when I'll finally create my own mod I'll try to insert the image for MAN v COM play. Any chance of creating a MAN v MAN/ MAN v COM version soon? Any thought about increasing game speed by a bit? find it more challenging with higher speeds. Thanks for the effort !
  9. please, move this and start your own thread. it's kind of a dick move to take a man's work and then proceed to post over his thread. the title of this thread is "buck/rewhawl". peace. You are right Buck it is a dick move what I did earlier, it was 7am and I wasn't thinking! But don't take it personal dude, I am not here to get converts to something I'm working on especially for the fact that the ROM isn't mine ! I posted it for you to access it and tell me if what I"m doing is on the right track. If I could I would erase my last post and send it to you as a PM. I'll leave the sharing and glory to you. PEACE
  10. Hey Buck! Heres the customized copy of the ROM that I told you about. It's based off of your 'High-Speed" version but with a couple of different plays added and offensive player atts. revised. I've gotta say, the work you and others do to these ROMs are amazing and I'm just getting wind to all the madness ! Let me know if there is anything here that needs improving or fixing ? PEACE 2011-12 HIGHSPEED TSB NFL.zip
  11. Hey Buck! I've been working lately creating a customized version of your ROM with TSB Playmaker but I've stumbled on a few probs I hope you can help: a. When changing RUN plays, It doesn't change the name of the player on the playcall screen ? I even get REC names when I change ! ?? ! b. Why is it that TSBPM does not allow me to alter the route commands of certain plays ? is it because those plays are set in stone code-wise ? I've used your version cause I still think its miles ahead of the rest and someday I'll learn to dive into the HEX editing... Also, I've been utilizing the 06 ONEBACKSET formation because I don't see others using it, especially since its a true NFL set. I'll post the final results in WinRaR once I'm through later this week so you can check it out! PEACE
  12. Buck, I really hope your next update will tone down a little on pass blocks from jumping defenders. PEACE
  13. Hey Buck I'm having problems being Dr Frankenstein. I'm using your ROM with TSBPlaymaker to in essence create some plays, but I'm running into two problems: 1. I have no idea how you crafted the stop n go routes in terms of commands. 2. when I DO change routes it essentially erases the defense's reaction towards it. What am I doing wrong? Should I resort to the Hacking FAQ section? And don't worry, my noodling around is for me and my friends only so don't think I going to peddle this off as my own! LOL Think of it as a personal admirational rework. PEACE
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