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DFM

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  1. Upvote
    DFM got a reaction from Rick 8bit in Other Hacked/Homebrew NES ROMs   
    Yep, exactly this. You just need to make sure to get a clean, unaltered ROM. Be careful for already patched ROMs from download sites.
  2. Upvote
    DFM got a reaction from DrunkenGamer in The Quest For 32 - TSB4's Journey to Completion.   
    ❤️❤️
     
    Can't believe this is happening. This is AWESOME.
  3. Upvote
    DFM got a reaction from Lionsfan81 in 2013 MT REmix Project Mayhem Trailer.....   
    An extreme amount of work. This is a not a task for the average bloke or it would have been done by now!
  4. Haha
    DFM got a reaction from Tunnelrunner in 2013 MT REmix Project Mayhem Trailer.....   
    Be prepared for a 2 year long boner.

     

    BAZINGA
  5. Like
    DFM got a reaction from Darth RockMan in (Tool) Tecmo Super App - Android   
    View File Tecmo Super App - Android
    View the NFL(TM) Players from Tecmo Super Bowl(TM) video game for the NES(TM) from the 1991 NFL(TM) football season. This application allows you to see valuable attributes for each team’s players, as well as a formula-based rating for each player on a 100 point scale according to their position. Offense, defense, and overall team ratings are calculated by the averages of the player attributes.
    This application is a useful reference for those who are new to Tecmo Super Bowl(TM), or who haven’t played in some time but would like a guide to show the teams’ best players to help you adjust your depth chart. This is a must for anyone who is interested in going to any tournaments
    Submitter davefmurray Submitted 10/09/2018 Category Editors, Tools & Misc  
  6. Upvote
    DFM reacted to ovenmitt in Example of meta-tile drawing (4 tile x 4 tile) blocks :START SCREEN   
    I've tried a few patterns, but the general process is something like:
    screenshot the desired image crop sides to get to exact dimensions - some multiple of 64x128 in this case in GIMP or a more basic photo editor, erase all of the background - any background will make it harder for the color-reduction algorithms to make the face look good in GIMP, experiment with Posterize and Noise filters also in GIMP, adjusting Levels or Contrast/Brightness can really improve a photo  resize (scale) to exact dimensions export as PNG import in GraphicsGale, set Color Depth to 4 colors save as BMP import into NESst save as CHR file import CHR tiles into custom Tecmo ROM The most trial-and-error is with Levels, Contrast and Brightness, then seeing how that looks after reducing to 4 colors in Gale. Obviously you will lose a ton of detail by reducing the image to 4 colors, but getting the Levels right can help restore as much as possible.
     
    I plan to submit a few writeups, however I am still experimenting a little and learning more as I go.
     
     
  7. Like
    DFM got a reaction from Knobbe in TSB Sprites - All Of Them   
    MUST I DO EVERYTHING?!? Updated.

  8. Like
    DFM got a reaction from DrunkenGamer in The Quest For 32 - TSB4's Journey to Completion.   
  9. Upvote
    DFM got a reaction from kamphuna8 in Milwaukee, WI - 11/04/17 - Tecmo Milwaukee: Who's Next? 11/4   
    @regulator088 told me he hopes @joeygats shows up again so he can embarrass him Dallas-style because sober Reg is the LeBron of Tecmo. He also said that it doesn't matter how much magnesium @hankthetank shoves down @joeygats throat. He will destroy every supplement taking Tecmo human on the planet.
  10. Like
    DFM reacted to TecmoFever in stats code (NES)   
    I've been on a quest to extract as much in-game data as possible.  This was a great starting point, thank you.  Updating with my findings of what the various functions do.
     
    $B597:A0 00     LDY #$00    ; pass attempts $B599:4C 46 B6  JMP $B646 $B59C:A0 01     LDY #$01    ; pass completions $B59E:4C 46 B6  JMP $B646 $B5A1:A0 02     LDY #$02    ; pass td $B5A3:4C 46 B6  JMP $B646 $B5A6:A0 03     LDY #$03    ; pass interception $B5A8:4C 46 B6  JMP $B646 $B5AB:A0 04     LDY #$04    ; pass yards $B5AD:A5 45     LDA $45 $B5AF:10 01     BPL $B5B2 $B5B1:60        RTS $B5B2:4C 37 B6  JMP $B637 $B5B5:A0 06     LDY #$06    ; qb rush attempts $B5B7:4C 46 B6  JMP $B646 $B5BA:A0 07     LDY #$07    ; qb rush yards $B5BC:4C 37 B6  JMP $B637 $B5BF:A0 09     LDY #$09    ; qb rush td $B5C1:4C 46 B6  JMP $B646 $B5C4:A0 0D     LDY #$0D    ; off rush yards $B5C6:4C 37 B6  JMP $B637     $B5C9:A0 0C     LDY #$0C    ; off rush attempts $B5CB:4C 46 B6  JMP $B646     $B5CE:A0 0F     LDY #$0F    ; off td count $B5D0:4C 46 B6  JMP $B646   $B5D3:A0 00     LDY #$00    ; off receptions $B5D5:4C 46 B6  JMP $B646 $B5D8:A0 01     LDY #$01    ; off rec yards $B5DA:A5 45     LDA $45 $B5DC:10 01     BPL $B5DF $B5DE:60        RTS $B5DF:4C 37 B6  JMP $B637 $B5E2:A0 03     LDY #$03    ; off rec td $B5E4:4C 46 B6  JMP $B646 $B5E7:A0 04     LDY #$04    ; kick return attempts $B5E9:4C 46 B6  JMP $B646 $B5EC:A0 05     LDY #$05    ; kick return yards $B5EE:4C 37 B6  JMP $B637 $B5F1:A0 07     LDY #$07    ; ?? seems related to defensive reactions $B5F3:4C 46 B6  JMP $B646 $B5F6:A0 08     LDY #$08    ; punt returns attempts $B5F8:4C 46 B6  JMP $B646 $B5FB:A0 09     LDY #$09    ; punt return yards $B5FD:4C 37 B6  JMP $B637 $B600:A0 0B     LDY #$0B    ; ?? possibly unused $B602:4C 46 B6  JMP $B646 $B605:A0 00     LDY #$00    ; sack $B607:4C 46 B6  JMP $B646 $B60A:A0 01     LDY #$01    ; defense interception $B60C:4C 46 B6  JMP $B646    $B60F:A0 02     LDY #$02    ; defense int yards $B611:4C 37 B6  JMP $B637 $B614:A0 04     LDY #$04    ; ?? possibly unused $B616:4C 46 B6  JMP $B646 $B619:A0 00     LDY #$00    ; xp attempts $B61B:4C 46 B6  JMP $B646 $B61E:A0 01     LDY #$01    ; xp made $B620:4C 46 B6  JMP $B646 $B623:A0 02     LDY #$02    ; fg attempts $B625:4C 46 B6  JMP $B646 $B628:A0 03     LDY #$03    ; fg made $B62A:4C 46 B6  JMP $B646 $B62D:A0 00     LDY #$00    ; punt attempts $B62F:4C 46 B6  JMP $B646 $B632:A0 01     LDY #$01    ; punt yards $B634:4C 37 B6  JMP $B637  
     
    I'd be very interested in figuring out how it correlates the in-game stats with the proper player/team for the blue scoreboard and season stat dump at the end of the game.
    I'm also interested in figuring out where first down totals are stored since that is displayed on the blue screen, but doesn't appear to be near the in-game player data. 
     
    I've already found the code that chooses what player data to include on the blue screen and the functions that update the season totals at the end of game, so hopefully finding that other data isn't too hard.

     
  11. Like
    DFM reacted to anthony in VirtuaNes FULL SaveState Stat Extraction   
    I couldn't tell if this was discovered before, but I was able to figure out how to fully extract season stats from a save state file created with VirtuaNES! I don't think VirtuaNES is the most popular emulator out there, but it was the easiest one to dissect the save states. 
     
    Here's what I found, and I created a very rudimentary spreadsheet to help extract all the stats (I'm not a programmer, I did my best. By all means, somebody take the info and do a better job than me!)
     
    The way they store this info is convoluted as hell, so hopefully it's understandable. I included example bytes in my descriptions below.
     
    A few concepts:
    They often split up a two-digit byte into two different values, so that the left digit has one 0-F value for say TDs, and the right digit has a 0-F value for Attempts. So as I try to describe below, I call the left digit (x) and the right digit (y).
     
    Starting at x11C2 (Buffalo)
    Quarterbacks (9 bytes)
    Examples:
    x011C2 - 99 6E 84 24 6C 00 00 58 00 (QB1: 110/153, 2924 yds, 33TD, 9 INT, 0 Rush)
    x011CB - 00 00 00 00 00 00 00 00 00 (QB2: 0) 
     
    Byte1: Pass Attempts (0-255) | Example: 99  = 153 Pass Attempts
    Byte2: Pass Completions (0-255) | Example: 6E = 110 Pass Completions
    Byte3: Pass TD (x) & Pass Attempts/TD (y) | Example: 84 = 32 Pass TD, 0 Pass Att. and 1 TD Pass
    (x) = TD * 4 (y) = Pass Attempts (0, 256, 512, or 768) & TD Passes (0,1,2,3) --- 0/4/8/C: 0 Att & 0/1/2/3 TD --- 1/5/9/D: 256 Att & 0/1/2/3 TD --- 2/6/A/E: 512 Att & 0/1/2/3 TD --- 3/7/B/F: 768 Att & 0/1/2/3 TD Byte4: Int (x) & Pass Completions/INT (y) | Example: 24 = 8 Int, 0 Pass Comp. and 1 Int
    (x) = INT * 4 (y) = Pass Completions (0, 256, 512, 768) & Int (0,1,2,3) --- 0/4/8/C: 0 Comp & 0/1/2/3 TD --- 1/5/9/D: 256 Comp & 0/1/2/3 TD --- 2/6/A/E: 512 Comp & 0/1/2/3 TD --- 3/7/B/F: 768 Comp & 0/1/2/3 TD Byte5: Pass Yards (0-255) | Example: 6C = 108 Pass Yards
    Byte6: QB Rush Att (0-255) | Example: 00 = 0 Rush Att 
    Byte7: QB Rush Yds (0-255) | Example: 00 = 0 Rush Yds 
    Byte8: Pass Yds (x) & Rush yds (y) | Example: 58 = 2,560 Pass Yds, 256 Pass Yards, 0 Rush Yards
     
    (x) = Pass Yds * 512 (y) = Rush Yards & Pass Yards --- 0-7: Rush Yards * 256 & 0 Pass Yards --- 8: 0 Rush Yards & 256 Pass Yards --- 9-F: Rush Yards * 256 & 256 Pass Yards Byte9: Rush TD | Example: 00 = 0 Rush TD
    (x) = Rush TD * 4 (y) = Rush TD Remainder --- 0-3: 0 Rush TD --- 4-7: 1 Rush TD --- 8-B: 2 Rush TD --- C-F: 3 Rush TD  
    Offense (12 bytes)
    Examples:
    x011D4 - 18 9F 1C 00 00 00 02 00 02 A1 66 59 (RB1 Stats: 161 Rush, 1638 Yds, 22 TD / 24 Rec, 671 Yds, 7 TD)
    x011E0 - 07 C9 08 00 00 00 01 00 00 3A BF 24 (RB2 Stats: 58 Rush, 447 Yds, 9 TD / 7 Rec, 201 Yds, 2 TD)
    x011EC - 03 42 00 06 31 00 00 00 00 0B 5F 08 (RB3 Stats: 11 Rush, 95 Yds, 2 TD / 3 Rec, 66 Yds, 0 TD / 3 KR, 49 Yds, 0 TD)
    x011F8 - 00 00 00 62 64 03 00 00 00 00 00 00 (RB4 Stats: 49 KR, 868 Yds, 0 TD)
    x01204 - 10 E4 14 00 00 00 00 00 01 00 00 00 (WR1 Stats: 16 Rec, 484 Yds, 5 TD)
    x01210 - 23 8D 1C 00 00 00 00 00 03 00 00 00 (WR2 Stats: 35 Rec, 909 Yds, 7 TD)
    x0121C - 00 00 00 00 00 00 00 00 00 00 00 00 (WR3 Stats: 0)
    x01228 - 00 00 00 00 00 00 50 BC 00 00 00 00 (WR4 Stats: 20 PR, 188 Yds, 0 TD)
    x01234 - 19 51 30 00 00 00 00 00 02 00 00 00 (TE1 Stats: 25 Rec, 593 Yds, 12 TD)
    x01240 - 01 00 00 00 00 00 00 00 00 00 00 00 (TE2 Stats: 1 Rec, 0 yds)
     
    Byte1: Receptions (0-255) | Example: 18  = 24 Receptions
    Byte2: Receiving Yards (0-255) | Example: 9F  = 159 Receiving Yards
    Byte3: Rec TD (x) & Punt Ret Yds / Rec TD (y) | Example: 1C  = 4 Rec TD, 0 Punt Ret Yds, 3 Rec TD
    (x) = Rec TD * 4 (y) = Punt Ret Yds (0, 256, 512, or 768) & Rec TD (0,1,2,3) --- 0/4/8/C: 0 PR Yds & 0/1/2/3 Rec TD --- 1/5/9/D: 256 PR Yds & 0/1/2/3 Rec TD --- 2/6/A/E: 512 PR Yds & 0/1/2/3 Rec TD --- 3/7/B/F: 768 PR Yds & 0/1/2/3 Rec TD Byte4: Kickoff Returns divided by 2 | Example: 62  = Hex2Dec Value of  98 - divided by 2 = 49
    Byte5: Kickoff Return Yards (0-255) | Example: 64  = 100 Kick Return Yards
    Byte6: KR TD (x) & Kickoff Ret Yds / KR TD (y) | Example: 03  = 0 KR TD, 768 KR Yards, 0 KR TD
    (x) = KR TD * 2 (y) = KR Ret Yds & KR TD --- 0-7: KR Yds * 256, 0 KR TD --- 8-F: KR Yds * 256, 1 KR TD Byte7: Punt Returns (x) & Rush Yds / Punt Returns (y) | Example: 02  = 0 Punt Returns, 512 Rush Yds, 0 Punt Returns
     
    (x) = Punt Ret * 4 (y) = Rush Yds (0, 256, 512, 768) & 0-3 punt returns --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Punt Ret --- 1/5/9/D: 256 Rush Yds & 0/1/2/3 Punt Ret --- 2/6/A/E: 512 Rush Yds & 0/1/2/3 Punt Ret --- 3/7/B/F: 768 Rush Yds & 0/1/2/3 Punt Ret Byte8: Pass Return Yds (0-255) | Example: BC  = 188 Punt Return Yds
    Byte9: Punt Ret TD (x) & Rec Yards (y) | Example: 02  = 153 Pass Attempts
    (x) = Punt Ret TD (0-15) (y) = Rec Yds * 256 Byte10: Rush Attempts (0-255) | Example: A1 = 161 Rush Attempts
    Byte11: Rush Yds (0-255) | Example: 66 = 102 Rush Yds
    Byte12: Rush TD (x) & Rush Yds / Rush TD (y) | Example: 59  = 20 Rush TD, 1024 Rush Yds, 2 TD
     
    (x) = Rush TD * 4 (y) = Rush Yds (0, 1024, 2048, 3072) & 0-3 Rush TDs --- 0/4/8/C: 0 Rush Yds & 0/1/2/3 Rush TD --- 1/5/9/D: 1024 Rush Yds & 0/1/2/3 Rush TD --- 2/6/A/E: 2048 Rush Yds & 0/1/2/3 Rush TD --- 3/7/B/F: 3072 Rush Yds & 0/1/2/3 Rush TD  
    Defense (3 bytes)
    Examples:
    x0124C - 2A 10 08 (RE Stats: 21 sacks, 1 int, 8 yds, 0 TD)
    x0124F - 08 10 05 (NT Stats: 4 sacks, 1 int, 5 yds, 0 TD)
    x01252 - 08 20 0D (LE Stats: 4 sacks, 2 int, 13 yds, 0 TD)
    X01255 - 0C 10 03 (ROLB Stats: 6 sacks, 1 int, 3 yds, 0 TD)
    X01258 - 06 00 00 (RILB Stats: 3 sacks, 0 int, 0 yds, 0 TD)
    X0125B - 08 20 15 (LILB Stats: 4 sacks, 2 int, 21 yds, 0 TD)
    x0125E - 0A 10 06 (LOLB Stats: 5 sacks, 1 int, 6 yds, 0 TD)
    x01261 - 00 00 00 (RCB Stats: 0 sacks, 0 int, 0 yds, 0 TD)
    x01264 - 00 20 04 (LCB Stats: 0 sacks, 2 int, 4 yds, 0 TD)
    x01267 - 02 20 09 (FS Stats: 1 sack, 2 int, 9 yds, 0 TD)
    x0126A - 00 40 2A (SS Stats: 0 sacks, 4 int, 42 yds, 0 TD)
     
    Byte1: Sacks (x) & Sacks / Int (y) | Example: 2A  = 16 Sacks, 5 sacks, 0 INT
    (x) = Sacks * 8 (y) - Sacks (1-7) & Int --- Even # (0,2,4,6,8,A,C,E): Sacks 1-7 --- Odd #: (1,3,5,7,9,B,D,F): Sack 1-7 & 16 INT Byte2: Int (x) & Int TD / Int Return Yds (y) | Example: 40  = 4 INT, 0 Int Ret TD, 0 Int Ret Yds
    (x) = Int (0-15) (y) - Int TD (0-7) --- Even # (0,2,4,6,8,A,C,E): Int TD 0-7 --- Odd #: (1,3,5,7,9,B,D,F): Int TD 0-7, 256 Yds Byte3: Int Return Yards (0-255) | Example: 2A = 42 Int Ret Yds
     
    Kicker (4 bytes)
    Examples:
    x0126D - 42 3E 09 08 (62/66 XP, 8/9 FG)
    Byte1: XP Attempts (0-255) | Example: 42 = 66 XP Attempts
    Byte2: XP Made (0-255) | Example: 3E = 62 XP Made
    Byte3: FG Attempts (0-255) | Example: 09 = 9 FG Attempts
    Byte4: FG Made (0-255) | Example: 08 = 8 FG Made
     
     
    Punter (3 bytes)
    Examples:
    x01271 - 09 73 01 (9 punts, 371 yards)
    Byte1: Punts (0-255) | Example: 09 = 9 Punts
    Byte2 & 3: Punt Yards | Example: 73 01 = 01 73. 0173 = 371 yards (256 + 115)
     
    Team-Statistical Info
    x01274 - 0E     | Wins (14)
    x01275 - 02     | Losses (2)
    x01276 - 00     | Ties (0)
    x01277 - E2 01    | PF (482)
    x01279 - 2E 01    | PA (302)
    x0127B - 39 0B    | Pass Def (2873)
    x0127D - 98 05    | Rush Def (1432)
    X0127F - x01282  --> Playbook (Play byte)
    **LINEUP**
    (0 - QB1, 1 - QB2, 2 - RB1, 3 - RB2, 4 - RB3, 5 - RB4, 6 - WR1, 7 - WR2, 8 - WR3, 9 - WR4, A - TE1, B - TE2, C - C, D - LG, E - RG, F - LT)
    x01283 - 02        | QB1 / RB1
    x01284 - 36        | RB2 / WR1
    x01285 - 7A        | WR2 / TE1
    x01286 - 59        | KR / PR
    x01287 - x01289  --> Injuries
    x0128A         --> Physical Condition
    (Each byte - pair players)
    (0 - BB, 1 - BA, 2 - BG, 3 - BE, 4 - AB, 5 - AA, 6 - AG, 7 - AE, 8 - GB, 9 - GA, A - GG, B - GE, C - EB, D - EA, E - EG, F - EE)
     
    Team addresses
    (208 bytes per team)
    x11C2 - BUF
    x1292 - IND
    x1362 - MIA
    x1432 - NE
    x1502 - NYJ
    x15D2 - CIN
    x16A2 - CLE
    x1772 - HOU
    x1842 - PIT
    (some dead space between PIT & DEN)
    x1A16 - DEN
    x1AE6 - KC
    x1BB6 - RAI
    x1C86 - SD
    x1D56 - SEA
    x1E26 - WAS
    x1EF6 - GIA
    x1FC6 - PHI
    x2092 - PHX
    x2166 - DAL
    x2236 - CHI
    x2306 - DET
    x23D6 - GB
    x24A6 - MIN
    x2576 - TB
    x2646 - SF
    x2716 - RAM
    x27E6 - NO
    x28B6 - ATL
    VirtuaNes Stat Extractor.zip
  12. Like
    DFM reacted to SirPurr3 in Simulation Hex Values for TSB III SNES   
    You're welcome! As for more passes you’ll have to change the offensive preferences. There is 3 locations and you need to change all 3 locations or it won’t work. The locations are 000160904, 001def509 and 001def803. The teams are in order as the sim values order. The colts are 00 which is a rush offense. You can change them to 02 which is pass offense or 03 which is heavy pass. Still not sure what that cc means. I’ve changed other teams byte and nothing seems to happen. 
  13. Upvote
    DFM got a reaction from kamphuna8 in North Dakota - Burning Mort - The Tecmo Premier Experience   
    Most definitely interested. I have scans and appointments for my lungs that week (which I made because you jabronis kept telling and texting me the 23rd). I've been working on moving all this around.
  14. Like
    DFM got a reaction from BAD_AL in Fixing TSB Manager 2000   
    He doesn't have the code. We went through this last year, and he sent us the helmet editor and the schedule editor sources.

     

    Helmet editor - https://bitbucket.org/leverton/tsb-nes-helmet-editor

     

    Schedule editor - https://bitbucket.org/leverton/tsb-nes-schedule-editor

     

    Soon after we unearthed the TSB Tool source and Bad_Al has been updating it since.

  15. Upvote
    DFM got a reaction from cowboyschamps in Tecmo Bowl Throwback   
    Lacks of teams, players, colors, customization and whatever else didn't matter all that much because the gameplay sucked. It was touted as a SNES "port" to a modern platform, but after speaking to the devs we debunked that theory pretty quick.

     

    It is interesting that you say the 2D view was worthless to you. That was probably the crowning feature. There are an intense amount of Tecmo players out there who don't have a retro console and who don't know how or don't want to emulate. Having OG Tecmo, of some sort, playable on a modern console is a dream waiting to be fulfilled.

  16. Upvote
    DFM got a reaction from DrFrolf in North Dakota - Burning Mort - The Tecmo Premier Experience   
    There is a reason everyone wants Dave F'n Murray in their Burning Mort tribe. Magic like this happens every game. It is a rare occurrence when Chet (Tecmo GOAT) disapproves and approves of the same play.
     
     
    @DrFrolf @Leonardite @sonofpatbeach @red98sethuthut @averagetsbplayer @segathonsov @Beef Juice 
  17. Like
    DFM got a reaction from VGifted in TSB3 Training Manual   
    This is great man. A good start for total TSB3 noobs like myself.

     
    dat cache
     
  18. Upvote
    DFM got a reaction from kamphuna8 in Status of Tecmo Madison?   
    Nothing has changed in these parts. We're all still buds here. A group of people have developed a hive-mind and sequestered themselves to their own corner. No one here has any issues with anyone. One guy isn't allowed on Discord because of some shady crap and now look where we are. There's no beef to stop here because there is no beef. We all wish that everyone felt this way but friendships are going up in flames over a single platform ban (Discord) of one person. 
     
    Hope to see you at Tecmo XV and hug like usual. No need to do your Tecmo Madison burial because Tecmo Madison isn't over yet.
  19. Upvote
    DFM got a reaction from hankthetank in Status of Tecmo Madison?   
    Nothing has changed in these parts. We're all still buds here. A group of people have developed a hive-mind and sequestered themselves to their own corner. No one here has any issues with anyone. One guy isn't allowed on Discord because of some shady crap and now look where we are. There's no beef to stop here because there is no beef. We all wish that everyone felt this way but friendships are going up in flames over a single platform ban (Discord) of one person. 
     
    Hope to see you at Tecmo XV and hug like usual. No need to do your Tecmo Madison burial because Tecmo Madison isn't over yet.
  20. Like
    DFM got a reaction from Beef Juice in Status of Tecmo Madison?   
    Nothing has changed in these parts. We're all still buds here. A group of people have developed a hive-mind and sequestered themselves to their own corner. No one here has any issues with anyone. One guy isn't allowed on Discord because of some shady crap and now look where we are. There's no beef to stop here because there is no beef. We all wish that everyone felt this way but friendships are going up in flames over a single platform ban (Discord) of one person. 
     
    Hope to see you at Tecmo XV and hug like usual. No need to do your Tecmo Madison burial because Tecmo Madison isn't over yet.
  21. Upvote
    DFM got a reaction from kamphuna8 in Other Hacked/Homebrew NES ROMs   
    Shoot em ups are the best.  I forgot about Recca. I haven't played this in YEARS.

     

    This thread is awesome.

  22. Like
    DFM reacted to SammieSmith33 in Des Moines, IA - 11/3/2018 - Iowa Tecmo 5   
    Update:  Two more coming
     
    Tony aka Lakitu
    Luke aka Lukeaplakia
     
    MN representing
  23. Like
    DFM reacted to RetroNathan in New York, NY - 10/20/18 - The New York Tecmo Super Bowl Tournament 2018   
    Wish I could make it out. Going to be a great tourney!
  24. Like
    DFM reacted to Bad Moon Rison in New York, NY - 10/20/18 - The New York Tecmo Super Bowl Tournament 2018   
    The New York City Tecmo Super Bowl Tournament 2018
     
    When: Saturday, October 20th, 2018- Setup and registration starts @ 10:00 AM EST; Play will start @ 11:00 AM EST.

    Location: Raven's Head Public House, 3804 Broadway, Astoria, NY 11103
    (Approx. 15 minutes from Midtown Manhattan, Uptown R train to Steinway Street in Queens)
    Website: http://www.ravensheadpublichouse.com/

    Desired Number of Participants: 32-48

    Buy-in: $30 entry, 20% off via online registration before Oct. 8

    Equipment: We need Nintendos, TVs, Controllers, Carts! If you are able to bring any of these in working condition, please let us know what you can bring and how many of each. If you are able to provide any television sets, please let us know the size and any kind of hookup (Coax/AV Cable).

    Tourney Format: Group play will include a minimum of 4 players in each group playing one another in round-robin format. Once group play is completed, all players move on to the bracket and are seeded according to their finish in their group standings and record. The bottom half of the field plays each other in the first round of the bracket. All other players with better records get BYEs. The better you do in group play, the more BYEs you may receive (for some, it may be at least two or three BYEs). The Single Elimination Bracket will decide who will be the NYC Tecmo Super Bowl Champion!

    Prizes: Trophies and cash prizes will be awarded to top three participants. All participants will be eligible to win raffle prizes throughout the day!

    How to Register: Register online at northeasttecmo.com! Tournament entry is $30, but if you pre-register and pay online through Paypal before October 8th, you will receive a 20% discount!
     
    Questions: Feel free to post questions about the tournament below or you can direct them to [email protected]
     
     
    Come celebrate the 8th straight year of Tecmo in Astoria at Raven's Head on October 20th!
  25. Like
    DFM reacted to MattyD in New York, NY - 10/20/18 - The New York Tecmo Super Bowl Tournament 2018   
    All signed up for my favorite tournament
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