Jump to content

toolie

Mods: HSRL
  • Posts

    4,286
  • Joined

  • Last visited

  • Days Won

    19

Posts posted by toolie

  1. 3 hours ago, ststeven11 said:

    Agreed; however, I will argue that the TSB designers seemed to cater to certain teams and star players who have monster abilities regardless of their in-season stats. In 1990, Deion had 3 INTs vs 4 for Green--same number of INTs as David Fulcher, btw. So, LBs Kyle Clifton and Gary Reasons (3 INTs each in '90) have higher interception abilities and quickness (which has some effect upon drone coverage, maybe?) than Darrel Green? There are several other similar examples. I don't understand.


    with regard to the linebackers, they probably get far fewer balls thrown at them in RL and in Tecmo (drones anyway).  So if you want them to get more picks in the game they’d need to have higher INT ratings.  Drone Green should end up with more just by volume.  Now if you man the defender that changes, but he is much faster as well, increasing  his opportunities. Only so much realism can be injected.  

  2. 19 hours ago, BO FB Offtackle Left said:

    Everyone saying the Redskins suck in the game, I have to ask, you do change the playbook when you play as them, right? Because the playbook really does suck. Also, use Mayhew on defense, he's only a notch below Green in speed and has a 69 Int rating.

     

    They really are just an average team, though, when you look at who you normally match them up with (MIN, TB, DET, SD etc.).  They're certainly not in the tier where you'd expect the Super Bowl champs.  But they certainly don't suck.  

  3. 8 hours ago, The Ultimate Weapon said:

    Wish I could be there - my wife and I had a conflicting family event this year but the boys from OH are coming to make some noise!


    We will miss you, Ryan!  

     

    6 hours ago, A mill said:

    I want to join, but i have no debit card. Can i pay cash on arrival?

     


    Yes!  Walk ups paying cash are cool at the Kumite.  You just have to break the bottom brick for us.  
     

     

  4. Just a couple of days to go until the tournament!  We have 42 guys signed up!  Here is a fairly exhaustive list of what will be available at our tournament as raffle / door prizes.

     

    LED signs (shown above, possibly a couple of more)

    2 pairs of tickets to Detroit Tigers Opening Day March 30 vs. Kansas City

    U of M and MSU Rose Bowl replica rings

    Jay Novacek jersey

    Joe Montana Starting Lineup

    2 Hyperkin SNES systems w/ 1 game included (Tecmo Super Bowl SNES or NHL 95)

    Leslie O.Neal jersey

    Jerry Rice long sleeve shirt

    Mark Carrier Starting Lineup

    Ronnie Harmon Starting Lineup

    2 Al Bundy 4 TD Tecmo shirts

    Thurman Thomas Starting Lineup

    Refurbished NES system w/ 2 controllers

    Steve Beuerlein Auto Jet-Ski card (top item by far)

    Winston team key chains

     

    Maybe some other stuff?  Who knows.  Looking forward to seeing everyone there!  Be sure to check out the stream on the RetroSportsGamer channel!

     

  5. The QB generally leads the receiver (bad QBs will misthrow more than the good ones, of course).  This is sometimes annoying, but it is also how a lot of the timed jump-catch passes (JJs) are executed.  It can also be used to throw out of bounds intentionally on some plays, which helps when your play is called and you don't want to risk a fumble or an INT.  If the receiver stops his route, there is usually a small window where the QB will still lead the receiver instead of throwing to the stationary position. 

  6. Here are some challenges for the tournament.  The main one is the Steve the Pirate challenge.  Rack up the most passing yards with Steve Beuerlein and you win this autographed card of Steve pirating on this wave runner.  

    EF0557FD-7C3C-45C7-82C3-A292C20FBEC2.thumb.jpeg.950d0950f2bb48a2ce22537b5fe7e280.jpeg

     

    You can also win one of these Winston team keychains (hey smoke up, Johnny!) if you score the most points with one of the given teams (CHI, NE, GIA, CIN).  
     

    46D96CA6-0799-453D-9352-9327C51B2CC3.thumb.jpeg.74de332d7bf36dfd9d1f971f9a26fe30.jpeg

     

    Both challenges are for the preliminary rounds only.  
     

    We are up to 39 guys registered.  Could be cozy up in Bookies this Saturday!  

  7. DETROIT TECMO KUMITE VIII: TOURNAMENT RULES

     

    1. Tournament Format: The field will consist of two divisions: Black Belt and Brown Belt. Each division will play the same format under the same set of rules. There will be approximately 5 rounds of Swiss format for the preliminary rounds for each division, depending on the number of competitors in each division. For the first round, the matchups are random. For subsequent rounds, matchups are chosen (by an algorithm) that pit players with similar records against each other (e.g. in round two, winners will play winners and losers will play losers). More on Swiss Format at the end of the rules outline.


    After the Swiss rounds have completed, the top 20 (Black Belt) or 24 (Brown Belt) players in each division will advance to their division’s Championship Bracket finale, where you will select your choice of team to use through the remainder of the tournament. The top-ranked player gets his first choice of team, followed by the second-ranked player, and so on. In the Brown Belt division, all teams are allowed except Tier 1. In the Black Belt division, all teams are allowed except Tier 1 and Tier 2. For these single elimination games, the winner of a coin toss will get his choice of controller.


    2. Byes: No ONE PLAYER will exceed more than 1 BYE for the duration of the Swiss (traditional group play) rounds. Byes will only be in play if there are an odd number of competitors in a division.


    3. Team Selection: In each round of the Swiss portion of the tournament, a coin flip will precede each game. The coin flip winner chooses the tier of teams. The coin flip loser will then choose the matchup, where at least one team in the matchup must come from the tier chosen by the coin flip winner. The other team in the matchup may come from any tier.  Coin flip winner then gets his choice of team OR the P1 controller (coin flip loser gets the remaining choice).

     
    Ex 1: Matt wins the toss and calls Tier 1. Eric calls NYG-HOU. Matt selects NYG. Eric gets P1.
    Ex 2: Matt wins the toss and calls Tier 3. Eric calls DET-WAS. Matt selects DET. Eric gets P1.

    Ex 3: Matt wins the toss and calls Tier 7. Eric calls GB-CLE.  Matt selects P1.  Eric selects CLE.

     

    The second example is valid since DET is in Tier 3 (even though WAS is in Tier 4).

    The third example is valid since GB is in Tier 7 (even though CLE is in Tier 6)

    Team Tiers are listed at the end of the rules.

     

    4. “One Matchup Once” Rule: Players may only select a particular matchup once throughout the entire tournament. For instance, if someone selects Packers/Browns, this person cannot call that exact matchup for the rest of the tournament. His opponent, however, is free to select that matchup later in the tournament.


    5. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You may access your “change” screen as often as you need.  Please be respectful of your opponent and spend as little time as necessary checking conditions and substituting players. 


    6. WR/TE at RB: Using a WR or TE as a running back strictly prohibited. A WR or TE is able to play in a RB slot, but ONLY a RB can receive direct handoffs or pitches. The only time a WR or TE can run the ball is on a reverse. Outside of this: RB, WR, and TE are interchangeable.


    7. Ties: Ties are permitted during the preliminary rounds of Kumite VIII based on the "Swiss-Buffalo" tournament format. More on this below.


    8. Lurching: Lurching is strictly prohibited. If you want to rush with a DL, you must either go outside the offensive tackles or “popcorn” someone on the offensive line. You may not simply go around your blocker and dive. Note that this rule does not apply to LBs.


    9. Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half will be replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or if the equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.


    10. Tournament Disputes: Eric O’Dell and Matt O’Toole are the tournament referees. They will decide all disputes unless one of them is a player in the game. If one or both are a player in the disputed game, Joe Moskwa or Chas Claus will resolve the dispute.


    11. Equipment: Tournament competitors are encouraged to bring any equipment they are able to, including: NES consoles, TSB carts, OG NES controllers, ac adapters, RF or RCA wires, extension cords, power strips, and most importantly small sized televisions. Please keep in mind; we may be in need of said equipment for the duration of the event. ONLY original NES controllers are welcome; no turbo-equipped controllers allowed (NES Max, NES Advantage, etc.).  If you plan to bring any equipment, please be sure to label your equipment, and plan to arrive 60 minutes in advance to help set up. Also, do not forget to label your equipment. We thank you in advance for anything you are able to assist the tournament with, and you will receive an extra pair of raffle tickets for graciously helping the tournament cause!


    12. Entry Fee and Prizes: Tournament entry fee will be $40 for the Black Belt division and $30 for the Brown Belt division via PayPal on or before 2/29/2019 to [email protected], or $45/$35 any time thereafter. Players are allowed to show up the day of the tournament and compete without pre-registering. There will be cash prizes for the top finishers in each division and raffle prizes will be ample, with the winner of the Black Belt division taking home the KumiteCup Trophy!

     

    SWISS FORMAT
    Preliminary Rounds (Swiss Format): The preliminary rounds will run in a Swiss format. Results will be entered into a Challonge.com Swiss Style Tournament that will be created the day of the Kumite. Each round players will face a unique opponent (there will be no repeat opponents in the preliminary rounds). For the first round, the matchups are totally random. For subsequent rounds, matchups are chosen (by an algorithm) that pit players with similar records against each other (e.g. in round two, winners will play winners and losers will play losers). The schedule for the subsequent round will be generated as soon as the final score from the current round is entered. Each player receives one point for a win and a half-point for a tie. If there are an odd number of competitors, then one player each round will receive a bye. Byes are treated like wins and the player receiving the bye is awarded one point. For all rounds after the first, the scheduling algorithm awards the byes to players with a low point total. At the end of the preliminary rounds the players will be ranked using the following criteria. Total Points (Wins + 0.5*Ties); Points Earned vs. All Players with the Same Total Points; Median-Buchholz Score (see description below); In-Game Point Differential.


    The Median-Buchholz Score for a player is the sum of their opponents’ total points (Wins + 0.5*Ties) with the highest and lowest of these scores discarded. Hence if five games are played by Player X and his opponents’ point totals are 4, 3, 3, 1, 0 then his Median-Buchholz score would be 3+3+1=7. It’s essentially a strength of schedule metric. If you receive a bye then this score will be lower as there will be one fewer figure in your sum.

     

    CHAMPIONSHIP 20/24 TEAM PLAYOFF


    Single Elimination:  The top 20 (Black Belt) / 24 (Brown Belt) seeded players after the preliminary round advance to a single-elimination “Buffalo Style” championship bracket. The games are laid out in a standard fashion, but for this stage players will draft a single team that they will use. For this portion of the tournament the teams allowed for use vary by division as specified above. The player ranked #1 gets first choice, the player ranked #2 gets second choice, and so on. The choice of controller for each game will be determined by a coin flip.

     

    Team Stealing:  Up through the round of 16, the winner of each matchup has the option to steal the team of the player they most recently defeated (e.g. if you defeat ATL with IND, you may opt to take ATL as your team for the next game).  Once the round of 8 begins, all remaining players are locked into their team for the duration of the tournament.

     

    CONSOLATION BRACKET

     

    Time permitting; those that do not qualify for the championship bracket will be placed into a consolation single elimination bracket.  The format for this bracket will depend on the number of players present. 


    ***

     

    DIVISIONS
    Players may sign up for any division they would like. Everyone is eligible to sign up for the Black Belt division. The Kumite VII Champion will be the winner of the Black Belt division. To be eligible to sign up for the Brown Belt division, a player may not have won any major Tecmo Super Bowl tournament (20+ players), may not have advanced to the Round of 16 in any Tecmo Madison Event (Tecmo Madison VI or later), and may not be a highly accomplished online player. Previous Kumite competitors who are not eligible for the Brown Belt division include but may not be limited to: Matt O’Toole, Eric O’Dell, Francis Buennagel, Louis Buennagel, Joey Gats, Rico Reick, Josh Aaronson, Matt Diaz, Kyle Miller, Matt Miller, Derek Ruble, Kyle Floetl, David Thompson, Tim Ubick, and Basilios Batsos. The winner of the Brown Belt division will be ineligible to play in this division in future tournaments.

     

    TEAM TIERS

    Tier 1: SF, NYG, BUF, HOU

    Tier 2: PHI, KC, RAI, CHI
    Tier 3: MIA, CIN, DET, SD
    Tier 4: WAS, TB, RAM, MIN
    Tier 5: PHX, DAL, PIT, DEN
    Tier 6: JET, NO, ATL, CLE
    Tier 7: GB, SEA, NE, IND

     

    GENERAL TECMO ETIQUETTE (MORE OF A GUIDELINE THAN A RULE…)

    Please be respectful of your opponent and of the other players at the tournament.  We are a close-knit community and enjoy friendly competition. 

    While two players are playing, please refrain from “coaching” either player.

    If you must step away from / outside of the venue, please do not be away for too long, as we may need you to play your game soon.  We like to keep things moving and the Swiss format requires that people play their games in a timely fashion.

  8. kumite8.thumb.jpg.3aa31d9226ca6041d528c50ff061725e.jpg
     
    Sign-ups for Kumite VIII are now live!
    Registration Page: https://bit.ly/2s6TAax
    This year we are offering two divisions of competition. Compete for the title of Kumite Champion in the Globo Gym (Black Belt) division. Square off with other avid Tecmoers, minus the sharks, in the Average Joe's (Brown Belt) division. Cash, prizes, and raffle items will be ample and up for grabs for all competitors!
    Enjoy a discount if you submit your registration fee by 2/29.
    Send registration fee via PayPal to: [email protected]
    Join us at Bookies on March 7th for The Kumite!
     
    Globo Gym (Black Belt) Division Registered Players
    1. Matt O. (Toolie) - Grand Blanc, MI
    2. Levi L. (Nelson79) - Seymour, WI
    3. Ed P. (Fast Ed) - Novi, MI
    4. Joe Pasta (Shark) - Chesterfield, MI
    5. Kevin M. (kmolnar) - Outta Town
    6. Rico R. (ryan33fulcher) - Franklin, WI
    7. Basilios B. (Alpha Tap Dog) - Flint, MI (*** 2019 Brown Belt Champ ***)
    8. Eric O. (Bob Sacamano) - Waterford, MI
    9. Tom S. (RetroSportsGamer) - Chicago, IL
    10. Louis B. (Red98sethuthut) - Buffalo, NY
    11. Francis B. (Mort) - Riverside, IL
    12. Hank D. (hankthetank) - Green Bay, WI
    13. Tim U. (the shield) - Menasha, WI
    14. Dan S. (DPS) - Chicago, IL
    15. Eric K. (Riddler) - Lima, OH
    16. Joseph C. (joeygats) - Green Bay, WI (*** 2019 Black Belt Champ ***)
    17. Eric H. (heidenreich) - Perry, OH
     
    Average Joe's (Brown Belt) Division Registered Players
    1. Jordan T. (TeacherResellerGuy) - Rochester Hills, MI
    2. Randall C. (Deezy83) - Chesterfield, MI
    3. Nick G. (NickG80) - Highland, MI
    4. Mark N. (LurchKing) - University Heights, OH
    5. Robert W. (KornKid) - Mount Morris, MI
    6. Max B. (MaddMax16) - Dexter, MI
    7. John R. (Razor9) - New Boston, MI (*** 2019 White Belt Champ ***)
    8. Jay M. (Hitman) - Peck, MI
    9. Mark B. (Bucky) - Brooklyn, OH
    10. Trevor B. (Bucky 2.0) - Brooklyn, OH
    11. Bryan A. (Tugboat) - Cleveland, OH
    12. Jeremy B. - Berkley, MI
    13. Kevin P. (PaskdaYooper) - Escanaba, MI
    14. Jason P. (TheReplacements) - Royal Oak, MI
    15. Nick B. - Wyandotte, MI
    16. Justin B. - Grosse Pointe Woods, MI
    17. Raymond V. (villareal) - Flint, MI
    18. Eric P. (P Cash) - Plymouth, MI
    19. John D. (Mocha Joe) - New Orleans, LA
    20. Ryan P. (RockinRye) - Canton, MI
    21. Tamer A. (TamBam) - Canton, MI
    22. David F. (Triple20) - Wixom, MI
    23. Drew F. - Wixom, MI
    24. Nick M. - Dearborn, MI
    25. Brandon P. - Farmington Hills, MI
    26. Chas C. (grey fox) - Clarkston, MI
     
  9. kumiteVII_3.thumb.jpg.9a480256c54e02dcfcccd4a118b881c9.jpg

     

    Sign-ups for Kumite VII are now live!

     

    Registration Page: https://bit.ly/2RSIBwe

     

    This year we are offering three divisions of competition, so there's something for players all ranges of skill and intensity. Compete for the title of Kumite Champion in the Black Belt division. Square off with other avid Tecmoers, minus the sharks, in the Brown Belt division. And if you're new to the game, out of practice, or just prefer a more casual atmosphere, get your kicks in the White Belt division. Cash, prizes, and raffle items will be ample and up for grabs for all competitors!

    Enjoy a discount if you submit your registration fee by 2/28.

     

    Send registration fee via PayPal to: [email protected]

     

    Join us at The Detroit Beer Company on March 9th for The Kumite!

  10. On 10/15/2018 at 10:42 PM, Bad Moon Rison said:

    I read through your post twice.  It seems like a lot of work but I imagine once you do it a few times you get the hang of it. I would be worried about having to capture the save state twice.

     

    I am toying with the idea of doing things in preseason to start, so I can at least get 5-6 guys committed to something without the harsh time constraints.  You get 3-4 months to play your games, you can play them in any order, as long as you play all of them by the deadline.  Problem with that is no stats/injuries but at least it counts towards something.

     

    Getting set up to play online is a huge pain at first, but then is simple afterwards.  Full 28-man season did happen, we ran maybe 10 seasons of that (even carried on a couple of years after my buddy and I who started it had graduated, which was pretty cool).  Many things led to that perfect storm working out: all guys being on a small campus and most of the league in one dorm was huge, and the large talent disparity made the league pretty competitive.  It seems like a really good team or a really bad team won every season.  I know a guy won with Tampa once (I lost to him with CLE ? ).  Tracking people down was a pain since we didn't have cell phones / texting, and once I had to recreate half the season because it got reset (good thing I wrote down all the results). But damn was it worth it! Playoffs in one night, pizza, beer, entrance music.  Those were the days! 

     

    Good luck putting something together.  Being able to play games out of order is a huge benefit.  Kamp's deal of getting guys together for a one-day or one-weekend bash where you're only playing man vs. man games and drafting "equal" teams sounds awesome.  Wish I lived closer!

     

×
×
  • Create New...