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MikeMystery

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About MikeMystery

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  • Birthday 12/19/1986
  1. Many Various ROM Locations

    Does this apply for NES or SNES?
  2. Art/Helmet Editing SNES

    Another question I have on the SNES TSB...how many teams have 3 uniforms? If all of them, is it possible to set the first game of every week to make both teams wear uniform #3? My thought is to have scheduled Color Rush games.
  3. Art/Helmet Editing SNES

    Another thing I wanted to ask was about the play in the SNES ROM when you just press the X-Button. The play where your back just jumps over the line for a gain of 2 if it's successful or a loss of 2 if it's unsuccessful. What factors play into that? Like, what player gets the ball generally and what player stats factor into it?
  4. Art/Helmet Editing SNES

    I see, I'll have to give that a look pretty soon. I do have the main backbone of this done, just have to do this and I'll probably post in here once completed. Another question: I saw something in here about moving grapples. Does this apply for NES or the SNES ROM? And is there coding for the SNES ROM? I thought it would be a cool feature to have in the game.
  5. Art/Helmet Editing SNES

    Question on the editing part, now that I'm just about ready to start this section of the edit. Of course, as said before, I'm editing the SNES version of TSB. I noticed that in the intro each team name has specific art style. Once I edit that, will the end zones change as well? Also, how would I change end zone colors, helmet colors (for the intro screens and the team data screens) and the city names in the intro?
  6. Art/Helmet Editing SNES

    Being that all the action is centered around Pokemon in game, I wanted the same experience for this game. I guess you would consider the trainers as their coaches then? Each team is themed after a Pokemon type, with an added rule from Pokemon Stadium 2 R2 mode...each trainer has Pokemon that break the normal rule for their theme. For example, Brock, the Rock user, has a Victreebel, a Grass type. This, along with a salary cap rule, kept rosters balanced (so no one can win over and over with Lance's Dragon team)
  7. Art/Helmet Editing SNES

    Hey guys! I'm starting up a new hack of TSB to change the players to pokemon. I have most of the things set up already, except I need ideas on getting logos and helmets changed. Just seeing if anyone has suggestions on editing the artwork in the SNES TSB (I'll probably be using 1 for this hack). Or if anyone would like to take on the duty of changing everything around, I'd be happy to email the ideas of logos I have! Any suggestions would be great. Thanks!
  8. TSB High School Rom Tryouts

    Yeah, Elder HS in Ohio broke the wins streak. Richmond County HS n NC broke the state championship streak.
  9. TSB High School Rom Tryouts

    Can't believe I forgot Independence HS they won something like 47 in a row 78 in a row actually. 7 straight state championships.
  10. How to use TSB Ultra?

    Basically would just like a quick run down on how to create teams and create leagues.
  11. SNES Color Data

    Now...I may need help with doing the mascot logos. I feel that if I were to use the tile editing program after a while I would definitely get the hang of it and get used to it. That's not the issue. The problem lies with TIME. I'm apparently working a lot more due to a lot of management changes at my job and those hours needing to be covered. I'm not exactly sure when I'll be able to work on the ROM If I were to upload what I have so far on here, could you work on the logos for me? It would be greatly appreciated!
  12. SNES Color Data

    Oh yea! I'll definitely try to edit as much as I can. There is a definite difference in speed for some players, making it feel arcadey. I'll definitely check out the HP hack after working on the mascot logos.
  13. SNES Color Data

    The Nintendo Bowl is a hack I'm working on (banking it off of a hacked SNES TSB rom for NCAA 2001) where all the players are characters from various Nintendo games. Teams list: AFC (Heroes side) Mario Strikers Luigi Gentlemen Daisy Sassyfingers Yoshi Islanders Little Mac Punchers Hyrule Triforce Olimar Day Enders Kirby Warp Stars Samus Hunters Eagleland Saints McCloud Great Foxes Ash Catchers Game & Watch Timekeepers Magvel Tyrants NFC (Baddies side) Bowser Madness Waluigi Demons Wario Devils DK Barrellrollers King K Roll Monarchs Halberd Meta Knights King Dedede Penguins Ganondorf Beasts F Zero Speedemons Custom Robos Giygas Wonders O Donnel Star Wolves Indigo Elite Blue Legends
  14. SNES Color Data

    Thanks a lot! I almost have The Nintendo Bowl finished. I ask about the tile editing programs so I can get custom logos and such. All team colors are done, although since I ported everything from the NES version, I have to find 2 extra DBs for every team...but that shouldn't take too long. I'm guessing that tile editing is also used to edit the endzone and midfield logos too?
  15. SNES Color Data

    What program would you most recommend for tile editing?
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