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CheapCatch

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Everything posted by CheapCatch

  1. 'bouts to get a league game in this afternoon. #afternooncookies #afternoontea #afternoontecmo
  2. Has this been happening with other ROMs you've played from us, or within that same ROM? Or are you finding it is isolated to that particular game? Let me know if this keeps popping up.
  3. Here you go (or anyone else). Enjoy! 1980wk1.smc TLL81PreseasonSched.smc TLL82schedule.smc
  4. Shlabotnik- Awesome you are playing our ROMs! That makes me excited to hear they are getting use. I, along with Matt Bird (faulkner), make the rosters for our league (TLL). We split the positions half and half. I believe starting in the 1980 season I started doing the entire offense, while Matt does the defense (before that we each were responsible for positions on both sides of the ball). We do put a lot of work and research into making the players. So glad you are digging it. Let me know if you'd like any other season ROMs. We just started the 1982 season. I haven't seen that glitch you speak of. It was MAN v CPU, and not CPU v CPU, right? cheapcatch
  5. This is one of the best games of all time. Every year I do a run through of it. This summer I played through it (both quests) three times, with the goal of not dying once. On the third attempt I achieved this goal. It's a fun game. It would be cool to go back and play it with no knowledge of where the items, dungeons, etc. are.
  6. I swear I've witnessed DH previously making hip hop/rap references, so when I saw the ODB graphic I initially thought "ODB, holdin' it down" was a reference to Old Dirty Bastard. Great work with the graphic, DH....
  7. This happens in our league all of the time. It is definitely annoying, and I don't think there is any known solution.
  8. Eric- If you are interested in getting you and your buddies set up online feel free to PM me, and I can run you through things.
  9. Let me amend my TSBIII population to include known (potentially) viable candidates for any long term/sustained TSBIII venture....
  10. One thing we've found out, through at least TSBIII, is that the player condition doesn't always match abilities/play speed/etc on the field. The most obvious example is a RB in EXC, who appears like he would be super fast, but when you use him he is slow as molasses. It's possible the game at times mismatches players to their attributes just like it does when stat swapping occurs. This might not be helpful, since I am just speaking from the perspective of TSBIII, but it seemed potentially relevant. ....actually probably not, since your question is about health, not condition....
  11. It is online. We hook up through ZSNES. We hold a draft each season, and depending on the number of coaches for the season coaches have anywhere from 3-6 teams, but in every season, all 28 teams are MAN controlled. It takes approx 6-7 months to complete a season, so it is quite the endeavor. We are currently doing 2 actual weeks per 1 tecmo week, Getting people together for what you are talking about is the toughest aspect of it. Most people who play TSBIII do not travel to the NES tournaments (and as far as I know there aren't even 30 people who play TSBIII in the entire 'online' and extended Tecmo community that I know of). On the other side of the coin, the vast majority of NES tecmo people don't care much for TSBIII. It's just how it is. Ray (TecSpectre) held a TSBIII tournament a time or two, but eventually cxl'd it due to turnout. Depending on where you are at in the country, you might be able to make one of Ray's "get togethers" he puts on in Philly, where a handful of people meet up and play TSBIII for the weekend. He also holds an in-person league twice a season, but the format is different than what you speak of. I think their league is currently full, but you could always ask him about it, or about if he is planning a side get together. One just needs to get his/her TSBIII anyway s/he can, since the TSBIII population is sparse. Good luck with your idea- it would be cool if you could make it happen.
  12. yeah, I agree that the best guess is that the season hadn't started yet when the rosters were being compiled, and thus TSB3 doesn't actually feature the final opening season game day rosters across the board. Some improper jersey numbers are most likely a product of that.
  13. Dave Krieg did not have a strong arm, but if his PS is 19 that is stretching it. I'd say 44 PS is reasonable.
  14. From a MAN v MAN standpoint, TSBIII has the fun factor because it is simple in its play, yet deceptively complex, due to the immense variation. This includes anything from the well-timed spin move to the combinations of where the defensive players run to after a defensive call is made to the heat-seeking fullback that won't leave your MAN defender alone. Also, there is great variety across opponents, so you cannot play everyone the same. It seems like the game would eventually dry up, but as simple as the game is from a 'play' standpoint, new combinations and events arising keep it fresh. Coaches learn your tendencies and you learn theirs so one must always evolve. Tecmo also has a flair for the dramatics, negative and positive.
  15. To answer the thread's question, our current league (which has had 5-7 people involved), albeit with 28 teams, is 1/4 of the way through completing this task for the fifth time. I was also part of an older league that accomplished the feat two times, that time with the 30 teams from the OG ROM.
  16. alpha- If you are using ZSNES, you can use the tilde key to fast forward through the games in seconds.
  17. Hey Eric- I love the amibition here. It would, though, be difficult to pull this off, since the population of TSBIII fanatics is sparse. Seven of us are already wrapped up in a TSBIII league similar to what you are describing in this post. Each season a handful of coaches MAN every team. We are a retro-league. We started in 1976 and are currently just beginning 1980. It's nice to see some TSBIII love. Here's the website is you want to check it out: http://scottzolak.com/thelegacy/
  18. DH, good job bro. What you are involved in is historic, and takes a ton of dedication and hardwork. James Baker: pump the brakes and get over yourself. Your backtracking and highlighting of yourself isn't doing you any favors. Just sit back, stop patting yourself on the back for doing nothing, and let DH and company work their magic.
  19. As some know the Tecmo Legacy League is an online TSBIII league. Now in its fourth season, the divisional playoffs are on the horizon. For each game we are writing up previews, so if you've followed the league in the past, are a fan of TSBIII, or are simply bored, stop on over to the site and read the previews. Two are posted, with the other two following in the next day or two. scottzolak.com/tll The divisional playoffs are slated to begin Sunday night. Our twitch feed is connected to this site, so if you happen to be around when a game is on, check it out.
  20. Knobbe- I don't know if my comments here are relevant at all to why you were inquiring about HP in TSB III. The HP discrepancy might entail in TSB III, although I am not sure. What I can say is that popcorning is quite a rarity in TSB III. What I have found with high HP guys in general is that all of the sudden they are unstoppable on a particular play as they plow through like ten guys in route to a long run. However, this will be preceded and followed by runs where this does not occur, and the Reggie Cobb-esque player is handled pretty easily by the defense, drones and human player alike. Essentially they disappear for the rest of the game. I have no idea what causes this, but at times, these guys seem to get bees in their bonnet. At least in our current TSB III league (now about 4 full seasons in) almost unequivocally the most successful running backs are those with speed (typically 56 MS and above, despite HP)----in the coming week I'll list the attributes associated with RBs who had the best rushing seasons in the TLL. Higher HP guys, especially with lower MS, say 44 and below, are not proven to be nearly as effective, mostly due to their inconsistency, as mentioned above.
  21. Fun exercise: I am surprised that Metcalf and Gray made your list, since I know how we feel about the "scatback" type RBs in TSB III. I'd replace those guys with Watters (PHI) and maybe....not sure exactly who: Rhett (TAM), Butts (NE), or H Williams (OAK) I am also not sure if Reggie Cobb belongs on the list. As you know I had JAX both seasons in our old league, and JAX is definitely not noted for its run game. Cobb, as I recall, was pretty inconsistent. He had short bursts where he'd get in a groove plowing people over, but mostly he was just slow and easily stoppable. Makes me wonder if Pete Johnson needs to be made in the mold of Cobb, which would simply mean reducing his RP, as Cobb has 19. Cobb otherwise is 44/75, but he's no Pete Johnson I can assure you.
  22. I respect your opinion DeBerg, but I bet if you look at sheer ATT numbers for RBs across the league, the Packers will have the worst stable of running backs. Without looking, I am boldly claiming they have the worst run game in the entirety of TSB III. And if that is too strong, I will say at the most they are not above the bottom five. The defense speaks for itself: Reggie White is a beast as everyone knows, but again, I bet the Packer LBs are Top 5 worst in the league, if not the worst. Maybe someone like the Saints has worse LBs. Butler is a poor man's Atwater as DF mentioned. The secondary overall is so weak. The DEN offense, with just Miller alone, would pick that secondary apart in a hurry. well, this is fun anyway....nice to revisit TSB three, OG
  23. GBs defense is super weak, overall, and they have zero run game to speak of.
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