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mrpaulryan

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Everything posted by mrpaulryan

  1. WOW. This is like a completely different game. I've never enjoyed juiced versions of TSB, as they frustrate me to no end, but this style really works. It's hard, but so fun that I don't get upset. It's taking some time to get used to, but I like it.
  2. Thanks again to everyone for the constructive comments. All changes have been made.
  3. Thanks for the tip on Faulk. I've now replaced him. Man crush on Bradford? He has a 44 rating for pass speed, control, and accuracy. That makes him a pretty average quarterback.
  4. Thanks for the kind words. Good catch on the number, but the position is correct. Desmond Clark was switched over to H-back this season. He's still listed as such on ESPN, Yahoo, and the official Bears website. Here's an article explaining the details:
  5. It would be pretty amazing to see a version 1.11 with the buggy 2-pt conversion removed and everything else left in. I'd love to have all my favorite roms - and my own - have a juiced option within one game instead of having to release two.
  6. I think Reid said Kolb was still their #1 QB, which is a shame. Vick played brilliantly on Sunday.
  7. Here's a link to mine: viewtopic.php?f=34&t=13826
  8. This is my second year releasing a rom. I've learned quite a bit since last year, having studied the attributes of the original game pretty extensively (see my spreadsheet). This rom is for anyone interested in the feel of the original without gameplay or graphics hacks (except 32 teams and adjustable quarter lengths). I greatly appreciate any feedback, positive or otherwise. Download below. ROSTERS Depth charts are from Yahoo Sports, though I've included some rookies like Tim Tebow and Colt McCoy as backup QBs because I figured people would enjoy playing with those guys. Injured or suspended players who aren't out the full season are included as backups. As in last year's rom, there's lots of attention to detail with player likenesses, uniforms, etc. RATINGS I based attributes solely on last year's stats. All are within the ranges of the original game. Simulation stats and rankings are realistic. RBs rarely get 2,000 yards, receivers rarely get more than 1,400, and only a few quarterbacks are capable of 40 TDs. Since it's TSB, there will always be seasons where bad teams do well or good teams go sour, but people who value realistic simulations should be happy with the results. HACKS Only the ones used in Cxrom's 32-team rom (version 1.05). So no juicing, no adjustments to kick or punt returns, etc. I like to stay as close to the original gameplay and visuals as possible. UPDATE HISTORY v1.1 - Updated rosters (10/17/10) v1.0 - Initial release. TSB 2011 mrpaulryan.nes.zip
  9. I'll have mine done today or tomorrow. I'm just doing some final tweaking on the sim stats.
  10. Ever since the release of my first rom this year, I've been studying the original TSB to get a better idea of what original player ratings were like. To help myself, I compiled a spreadsheet showing the range of ratings for each player position in the original game. The ratings in boldface are ones that only a handful of players have. For instance, only a few quarterbacks have 81 passing ratings, so I've highlighted it so people won't think that's a typical rating. I figured I'd share since this may be helpful for anyone getting started in editing TSB. It has helped me understand which attributes to leave alone, which attributes to adjust, and how high or low I can adjust them. For instance, I was unaware that all quarterbacks had identical RS, RP, and HP. I was also unaware that wide receivers generally had lower MS than running backs. This spreadsheet certainly won't make anyone an expert, but it's a good guide for people like myself who are just starting out. A screenshot is below, and the actual spreadsheet is attached for download. tecmo.xls
  11. Fantastic stuff. Here's hoping for 32-team compatibility. My only issue is there's no scroll bar on the league window, which means I can't access the NFC teams. There's simply no way to scroll down. Screenshot attached to show what I mean. I can still edit players using the "Team" and "Players By Position" windows, which are smaller, but I can't edit uniforms or other team features.
  12. Some reorganizing would definitely help n00bs like me out. An updated sticky of editing tools with download links (maybe include a link to cxrom's original 32-team rom; it took me nearly an hour to find it), and especially a sticky of hacks with download links. Every dedicated KR/PR hack I download has that old glitch where it makes the computer-controlled returner run backwards for five yards before running forward.
  13. Is there a link to the original 32-team rom that we know has no juice hack installed? When I downloaded the archive of roms from http://www.tecmosb.com, I used what was labeled as the original. I'd like to make sure. Thanks. (And thanks for the review!)
  14. Bruddog: Good catch on the Felix Jones part. I probably typed 94 instead of 44. Rodman49: I look forward to your review, whether positive or negative.
  15. Thanks for the tips. I wasn't aware that Romo was a 25. I'll be sure to update him, Garrard, and Thigpen for the next release.
  16. This is my first ever release of a TSB rom. I know there are a number of them created each year, but more choices are always a good thing. I think this one fills a need. At the very least, it provides another excellent option for people. The details are below. Thanks to www.knobbe.org for the tools! It's a lot more fun than I expected. HOW IS THIS ROM DIFFERENT? --This is a rom for purists. It has 32 teams, but everything else is original. There are no hacks installed, and the only changes in graphics are the uniform colors and the pink endzone being changed to red. Even the main screen is unchanged, with my name only appearing in the NFL logo screen. This way you can play it without being reminded that it's a hacked rom. --Sim stats are very accurate (similar to jeid's rom). You'll rarely see running backs get more than 2,000 yards or WRs get more than 1,500 yards. Usually only two or three QBs throw more than 40 TDs each season. Running backs are never in the top 10 for receiving. --Fast QBs are a bit faster than other roms (44-50 MS, which feels about right when playing). --I included almost every first round draft pick from this year in the rosters, even if they're currently listed as third string instead of second, as I know most fans are excited to use the new rookies for their favorite team. --Adjusted the uniforms for Buffalo, Denver, Houston, Pittsburgh, Washington, NYG, St. Louis, and Seattle. RATINGS My method for player ratings is pretty simple. It comes from a combination of my own knowledge of players and the player's stats from last year. Very organic, no formulas. I originally planned to create a formula based on Madden ratings, but I didn't really like their choices. Feel free to share your thoughts on your favorite team's players. For sim atributes, I kept simming seasons and adjusting until I was happy with the results. All stats and defensive rankings should be close to real life, though keep in mind teams in TSB occasionally have a fluke year where bad teams do well or good teams go sour. Again, let me know of any issues. HACKS None! ORIGINAL ROM "TSB NFL 2006 32 Teams" from www.tecmosb.com's collection. UPDATE HISTORY v1.1 - Small update to fix unusual player ratings. v1.0 - First release. TSB 2010 mrpaulryan.nes.zip
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