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airkix72 got a reaction from DFM in Unused Penalty Cut Scenes
that's my spreadsheet!!! I'm famous!
cxrom found a bunch of 'deleted' scenes (including these penalty scenes) back in 08 that happen during play like telling you when you reach 100 yards rushing, 150 yards passing, etc. that i believe are found in the later games.
try using 4E and 5D-6A for your event and see the other things (the incorrect tileset will show just like the penalty ones)
check the spreadsheet for what does what. its on the 3rd tab in it's own box towards the bottom.
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airkix72 got a reaction from Knobbe in Unused Penalty Cut Scenes
that's my spreadsheet!!! I'm famous!
cxrom found a bunch of 'deleted' scenes (including these penalty scenes) back in 08 that happen during play like telling you when you reach 100 yards rushing, 150 yards passing, etc. that i believe are found in the later games.
try using 4E and 5D-6A for your event and see the other things (the incorrect tileset will show just like the penalty ones)
check the spreadsheet for what does what. its on the 3rd tab in it's own box towards the bottom.
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airkix72 got a reaction from Justice Weller Colde in Editing the intro and removing helmets
1. http://tecmobowl.org/forum/topic/11347-just-bring-it-4-special-edition-updated/page__st__60#entry102455
2. http://tecmobowl.org/forum/topic/6970-misc-rom-locations/
3. not sure about that one
btw I got the answers to both your questions from this thread, it will answer most of your questions. http://tecmobowl.org/forum/topic/9725-directory-of-hacking-docs-updated-05162010-knobbe/
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airkix72 got a reaction from DFM in an easy guide to changing and deleting various cutscenes
the spreadsheet tells how to either change the cutscene or not play ("delete") the cutscene
deleted all ingame cutscenes just take a sack or score a td really fast to see the effect
changed the opening cutscene just for ease of demonstration (after the cutscene finishes it will be a black screen, just press start)
cutscene demo.zip
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airkix72 got a reaction from DFM in Editing the intro and removing helmets
1. http://tecmobowl.org/forum/topic/11347-just-bring-it-4-special-edition-updated/page__st__60#entry102455
2. http://tecmobowl.org/forum/topic/6970-misc-rom-locations/
3. not sure about that one
btw I got the answers to both your questions from this thread, it will answer most of your questions. http://tecmobowl.org/forum/topic/9725-directory-of-hacking-docs-updated-05162010-knobbe/
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airkix72 got a reaction from buck in an easy guide to changing and deleting various cutscenes
Hey everyone
After getting fed up with my palette problem on cut scenes I decided to just eliminate them. There was some good general material on the board but no easy access to the data.
I'm learning assembly from scratch and learned a ton from this epic thread http://tecmobowl.org...ic/9946-events/ but it's really hard for a beginner to understand so I made this easy spreadsheet as I went along and now get your cutscene editing done fast and maybe learn a little about assembly.
for the truly lazy who just want a quick edit to eliminate the ingame cutscenes goto offset x261EF with a hex program and change the 3 bytes of data to EA EA EA
btw I couldn't get the kicking figured out so I put it in a separate tab, I've been at it for 24 hours like a fiend and need a break, so if you know what any of that garbage on the second spreadsheet tab is please let me know, I don't want to have to spend a whole day on figuring out punting subroutines lol
I started about a week ago, but I'm dedicated to learning 6502 and I'm really getting good at it, so if you can depart any knowledge on me I would appreciate it
hopefully when I grow up, I can be just like jstout, xplozv, and cxrom
Tecmo cutscenes.xls
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airkix72 got a reaction from DFM in Editing Overtime
Hey Carther, I think this is what you are looking for
From Jstout via: http://tecmobowl.org...style-overtime/
99 point fix hex (change rom hex @ x253BF)
902D4CE19F (this jump and the one below are jstouts cifl rom locations, your mileage may vary)
SCORE_FIX_START hex: (must be added to your rom)
AAA9078D0080A9018D018020E0BEA9078D0080A52F8D01808AE91060
SCORE_FIX hex: (must be added to your rom)
A576C904D02EAD9503C90A9017AD9A03C90A9010AD9503E9108D9503AD9A03E9108D9A03AD9903E9108D9903AD9E03E9108D9E0360
also I was working on converting jstout's possession overtime to the 32 team rom so if you use/get hex workshop I have a bookmark file that maps out overtime on the 28 team rom it may help you with what you are trying to do (a + in front of the description means it's added code, not modified code).
poss ot.zip
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airkix72 reacted to Carther in Carther's 2012 Rose Bowl is uploaded.
Here is my 2012 Rose Bowl game. It has all of my usual hacks and this version features a two-tone field and new endzones.
Features:
2011 Rosters (race and numbers are not accurate)
2011 Schedules
New Field
New Endzones
12 Pac-12 Teams
12 Big-Ten Teams
Notre Dame
Big Ten Championship Game
Pac 12 Championship Game
2012 Rose Bowl
Here are some screenshots:
If anyone has an interest I can upload a version with a normal field. Let me know.
Please let me know what you think of this. Thanks to Buck for a friendly nudge in the right direction with the field.
Crosebowl2012twotone2.nes
Crosebowl2012twotone.nes
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airkix72 got a reaction from DFM in an easy guide to changing and deleting various cutscenes
Hey everyone
After getting fed up with my palette problem on cut scenes I decided to just eliminate them. There was some good general material on the board but no easy access to the data.
I'm learning assembly from scratch and learned a ton from this epic thread http://tecmobowl.org...ic/9946-events/ but it's really hard for a beginner to understand so I made this easy spreadsheet as I went along and now get your cutscene editing done fast and maybe learn a little about assembly.
for the truly lazy who just want a quick edit to eliminate the ingame cutscenes goto offset x261EF with a hex program and change the 3 bytes of data to EA EA EA
btw I couldn't get the kicking figured out so I put it in a separate tab, I've been at it for 24 hours like a fiend and need a break, so if you know what any of that garbage on the second spreadsheet tab is please let me know, I don't want to have to spend a whole day on figuring out punting subroutines lol
I started about a week ago, but I'm dedicated to learning 6502 and I'm really getting good at it, so if you can depart any knowledge on me I would appreciate it
hopefully when I grow up, I can be just like jstout, xplozv, and cxrom
Tecmo cutscenes.xls
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airkix72 got a reaction from Knobbe in an easy guide to changing and deleting various cutscenes
Hey everyone
After getting fed up with my palette problem on cut scenes I decided to just eliminate them. There was some good general material on the board but no easy access to the data.
I'm learning assembly from scratch and learned a ton from this epic thread http://tecmobowl.org...ic/9946-events/ but it's really hard for a beginner to understand so I made this easy spreadsheet as I went along and now get your cutscene editing done fast and maybe learn a little about assembly.
for the truly lazy who just want a quick edit to eliminate the ingame cutscenes goto offset x261EF with a hex program and change the 3 bytes of data to EA EA EA
btw I couldn't get the kicking figured out so I put it in a separate tab, I've been at it for 24 hours like a fiend and need a break, so if you know what any of that garbage on the second spreadsheet tab is please let me know, I don't want to have to spend a whole day on figuring out punting subroutines lol
I started about a week ago, but I'm dedicated to learning 6502 and I'm really getting good at it, so if you can depart any knowledge on me I would appreciate it
hopefully when I grow up, I can be just like jstout, xplozv, and cxrom
Tecmo cutscenes.xls