Jump to content

alfonso77

Members
  • Posts

    38
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Simple question, is there a way to turn on juice mode for TSB 3, and if so, how would one go about doing that? I'd imagine it requires some work with a hex editor, but I'm hoping someone already knows what needs to be changed to what, as I can't find anything on here already...
  2. Yeah, that 1998 Viking team was the one with Cris Carter and Randy Moss (Rookie of the year), among many others. Anyway, glad to see more TSB3 love going around. Looks like a good list, although I'd personally rather see an Air Coryell Chargers team than the '94 squad. Can't wait to try this one out.
  3. Thanks for letting me know about the manager thing. It can open TSBII and let me do some editing, but only for the 1992 rosters. If there a way to change it to one of the other years, or is that part of the limited capabilites of it?
  4. I've been digging around here and seen people refer to being able to edit the rosters of TSB2, but few have gone through the steps required to do so. I've tried playing around with roster editors for TSB and TSB3, but they don't load the files, and I don't know jack about hex editing, so I wouldn't know where to begin. Well, that's basically like to know. At the very least, I'd like to know if it's possible to edit the SNES version so that I change the trade mode from using the 1994 rosters to one of the other years (I'm aiming to use the 1993 ones), and to a lesser extent, if it's possible to edit player names, numbers, abilities, skin tone, and so on, like can be done with the other versions of Tecmo.
  5. My Top 3/Why 1. Oilers: Bombs away! So much fun to use. 2. Giants: Just so all around awesome, with no major weakness. 3. Eagles: Cunningham may be the most fun player in the game, plus Reggie White After that it's all pretty close between the 49ers, Bills, Chargers, Vikings, and Bengals (Probably in that order, more or less).
  6. Quoting for truth. Anyway... Nope. All you can do is select the team, and if you were the one who started the game, the weather.
  7. It still suprises me that people are shocked that the glitches are still there. It's the original game, with the good, bad, and annoying elements all there. But yeah, if they do the NT dive, do it back. Do other stuff to even the field. Or do as Pricetag suggests and wait until they move off the NT (If you have a mic, you can literally tell them! Or send them a text message!). Or just quit. It doesn't hurt. Reguardless of what you do in game, you can then do all the lovely stuff like rate them badly (The Avoid Player thingy), and file a dozen complaints on their ass about them using a glitch in a game. That way, you'll never have to play them again.
  8. Some quick comments and whatnot. Yeah, cheezing will happen. It's an element of online play that you'll have to deal with when playing with random people who just want to win or whatever. But hey, if they do something cheap, don't hold back at all. There aren't 32 teams. You have the original 28, plus the Pro Bowl teams, just like the original. If there are more, they are either hidden teams that have to be unlocked some way, or they simply aren't there (My bet is the latter). Don't know if you can change the playbooks during an online game, as I haven't played one yet. I know you can during a single player game, just like the original SNES game. No idea how to explain people backing out of online games/them not counting. Perhaps it is different from the single player thing, which, when you go to quit a competition season game, gives you the notice about the game considered a 6-0 loss. Like I said, I haven't tried an online game yet, so I don't know what goes on in there yet. And yes, expect a patch at some point, but don't expect that to change the gameplay or anything like that. A patch may come out to adjust things like leaderboards and rankings, perhaps affect people who quit online games, but they won't change the gameplay. I've never really seen that done in any game. I know they do the former, that seems to be the point of the competition season mode. I'd imagine your results vs humans are also tracked, every game ever does that, but I haven't checked the leaderboards thing because... well, I don't give a crap about rankings. 800 Microsoft points, which, in real money, would be around $10 dollars. That is a typical price for an Xbox Live Arcade game, which are usually 800 or 1,200 points, so I'd expect that on the PlayStation, it'd be in the whatever the normal price range is for downloaded games such as this. If it's worth it is obviously a matter of opinion, however, and I already made mine known, for whatever it is worth. Because the NFL name sells more than "VIDEO GAME" football, as you put it. And it's probably not so much that the NFL didn't want anything to do with it, but more along the lines of them (Or perhaps EA, since they have the exclusive rights to the NFL and all that; I have no idea how it all works, really) wanting more money than Tecmo could pony up on a risk like this game. Well, I'd imagine that if this game does well, a sequel would add things like online leagues, which are becoming more common in sports games now. Trades and stuff I could see, if they ever did a game based on TSB3 (Please, let them put that out!), but created teams are often a mixed thing. I didn't play kickoff, but everyone seemed to say that created teams hurt that. It also depends on if you were using the exsisting players, or creating new ones (The latter was a major problem for APF 2K8 that really ruined its online play). But like Pricetag said, and it bears mentioning again (And again and again and again), if you ever want to see anything cool like that in a future game, or simply see another new Tecmo game, period, this one has to sell well. There aren't many changes to this one, which made it cheap and easy for them to develop and put on Live to test the waters. If this thing bombs, we'll likely never see another game with legit improvements and major changes that everyone wants (Case in point: APF 2K8). But, if it sells well, who knows what may be added into a further developed sequel...
  9. I downloaded it on live (It's 800 points, FYI), and I'm doing this post as I'm playing/messing around with everything. Just so everyone knows, I only watched the first trailer and looked at the first pictures posted, so I may state some stuff that is already well known. Started off by going into competition season mode as Buffalo and doing my first game (New England, ended up winning 38-7. Lost my second to Dallas 28-16 due to Jeffery "Thurman Thomas" Baker being out and both QB's going into bad, which led to a pair of picks). The competition mode posts your scores onto the Xbox Live leaderboards, but you can't quit games (Counts as a 6-0 loss), can't change teams, can't view the data on other teams, and I think it's only COM mode for the single season. There is also casual mode, which is the same as the old season mode. It has 3 seasons (Named First, Second, and Third), as well as three year mode, you can play any mode you want. Also, just like the original, you can only have one season going at a time. That is one thing I wish they had changed. One notable change is the menu is slightly different in casual season mode. The team data stuff is now under the team control section. You just go into that menu, and press Y to view/edit their players and whatnot. Annoyingly, although every player has a first name, you can't see them in this menu. They are seen everywhere else (The season leader boards, the name editor page, in game), and in case they haven't said it anywhere else, the game does have a button to restore all it's fake default names, should you wish to do that. You can also edit team names, but only up to 13 characters, so you can't fit in some names (You can make fit in New York Jets, but Indianapolis can't get its name). The same also applies to player names just like it did in the original game (Ex, you can enter in 'Randall Cunningham', but the game will cut it down to 'R. Cunningham'). Much to my annoyance, you can't edit jersey numbers, so you have to use the original numbers (Meaning the QB's of the Kansas City and Minnesota teams are still wearing 00, while the second WR for Miami has 01, etc). Just like they said, you can switch between the new 3D and the old 2D mode during the middle of play (But not in the middle of cut scenes), so you can easily go from the new look right back to the SNES version, which still has almost all the original sound effects and everything. I did notice some of the music seemed a little different, noticably when they measured for a first down, but that may just be due to the crappy speakers on my TV, so someone may want to check that. Anyway, the switching from 3D to 2D is really nice. Takes all of a second to do, and you never lose sight of anything. The playbooks also go into retro mode, but the team data screen doesn't have it. It's always in new format, so it may seem out of place when you go to change out some players in the middle of a 2D game, but that doesn't really matter much to me. However, I'm not crazy about the player ratings chart, which I swear the stole from Madden. It's not as easy to read as the old, very familiar number chart, but it is handy when you want to swap out players, as it overlays their charts so you can see where one is better than the other. Weather is a little less obvious in the new 3D mode, I didn't even notice it was raining until the 4th quarter (Which, in retrospect, explains why Louie "Jim Kelly" Dawson fell down a few times ). The kick off bar blends into the screen a bit in 3D mode, but again, that may be due to my mediocre TV. One thing I just figured out was that as long as they are showing the field, you can switch between views. Somebody got hurt and I switched to 2D right as they showed him laying on the field, which shifted it to the trainers running out (They aren't there in 3D) and showed the old fashioned cut scene. Also, the mode you are in affects which halftime show you get. If you are in 3D, you get a 3D, new style one. If you are in 2D, you get one of the older ones (Clown?! Boo! ). However, the stats screen will always be in the new style (Which is still the exact same stats as before, but again, it may look out of place when doing a 2D game). So yeah, this thing looks like everything they promised it to be. I'm still a bit unhappy about the the simple fact that this is the SNES rosters, which were my least favorite from all the Tecmo games, but the fact that I'll get to play against friends on Live makes up for that. The changed team colors is also a bit weird and will take some getting used to, as well as the different logos (The majority of which looked to be directly ripped from All-Pro Football 2K8 ), but hey, those are fairly minor things. What it comes down to, for me, is that it plays EXACTLY like the original.
  10. That's too bad to hear. As for the funny names thing, for me, it always goes back to Marion Butts.
  11. Nope. I spent some time hunting around and the last season I could find that had a roster update was for the 2006-2007, but even then the only ones that still work on this site are even teams rom (Meaning, with few exceptions for stars, basically every player was the same), and since there currently is no 32 team SNES rom, there were two versions (IIRC, the Saints, Lions, Texans, and Raiders were the teams taken out, but I forget in which pairs).
  12. Pretty simple request. I was searching around for TSB3 with the most recent roster updates, and that seems to be for the 2006-2007 season. The search engine here took me to a few threads with about them, but either they didn't have links or they did and the links were dead (Taking me to the index page or something like that). So basically, all I'm asking is if someone still has one of them, could they please hook me up. Any rom from that season, or a more recent one if it exsists, as long as it's not an "even team" rom like TSB 41 (I'm interesting in playing Man vs COM, so even teams makes it pretty boring). The one that looked the most interesting that I couldn't find was TSB3 2K7 done by RushyDaRabbit, so I'd like to give that one a try if anyone still had it in a folder somewhere.
  13. So, I've done a bunch of TSB3 seasons and I've noticed something happen several times now, and I'm wondering if this is a glitch or the game being more real than the previous ones... I've seen a number of times that a player gets hurt and basically never comes back. I once did a season as the 49ers and lost Derrick Moore (Or whatever the name of their first RB is) for an extremely long period of time (I think he went out around Week 7 and either came back in the playoffs or never during that season). Right now, I'm doing one as the Vikings and I managed to get Deion Sanders, but he got hurt and now's been out for five or six weeks (At least) and never comes back. I had a similar situation happen with somebody on the Giants defense (Can't remember who) and Ricky Watters during a season with the Eagles. So, it TSB3 just being more realistic than the previous games by having some longer injuries (Didn't the NES version of TSB set the limit at having someone out for 4 weeks in a row?), or is this a glitch in the game or something? Perhaps something related to the emulator (I'm using ZSNES)? Me having bad luck? Steve Grogan's revenge?
  14. Well, I'm interested in the icon one (And it seems everyone else, as that is the only one that has been downloaded at all ).
  15. Sweet! I love the feel of the original rom, and while all the hacks and stuff are good, I do like the idea of getting that original feel with the current rosters, without screwy stats and wackyness. Thanks a ton, dude!
×
×
  • Create New...