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QB or not QB

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Everything posted by QB or not QB

  1. Thanks again! I'll leave you alone for a while. You've been extremely helpful! 👍
  2. Got it, appreciate ya! While I've got your attention: have you guys ever figured out a SET command that prevents regular season games from ending in a tie (when SKPing through season)? I've found a bunch of conversations about overtime, but nothing that forces regular season OT games to finish with a winner, like postseason OT games do.
  3. This seems to indicate that Sim Rush can go as high as 11 (or higher?) since Cunningham has that amount, while Sim Pocket probably does peak at 3 (since that's what Marino/Kelly have).
  4. So, if I'm reading this correct, there's no reason to create a pocket number higher than 3? And a lower number would result in more rush attempts and, thus, a lower rushing average?
  5. Here's two older discussions I've been reading from, but still haven't found the exact answer.
  6. Trying to tweak these stats to make my different season ROMs as close to playing style as possible, and keep running into difficulty. How are these ratings formulated and are they capped? Do the three ratings have to add up to 15? For example: in trying to figure this out, I created a "Super QB" with 15 sim rush, 15 sim pass, and 15 sim pocket. Despite being on a strong team with a decent defense, his passing numbers were only slightly above average, and his rushing avg was only 6 yards per carry. This led me to suspect that, if his ratings exceed 15 total, it resets to 0 or something. Still messing around with this though, but (like most of my questions) I wondered if this was something settled long ago. What does Sim Pocket actually do, statistically? What is the correlation between Sim Rush and Sim Pass, or is there any?
  7. I'm trying to figure out how to have more freedom/flexibility for playbooks... is there an editor that allows for any play to be placed in any slot? Here's a goofy example to illustrate my question (via Photoshop): As always: if this questions has already been discussed and answered long ago, please share the link. All the discussions I've found through searching have had to do with editing the plays themselves, or swapping out play slots. I'm trying to figure out how any run play would be available in any run play slot, and the same for pass plays. Thanks in advance!
  8. Is there an easy way to split up how the team's colors are used on player sprites? Like, for the helmet and jersey to be color 1, and the pants color 2? Or even, dare I ask, three colors? Like, helmet = color 1, jersey = color 2, pants = color 3? Asking here because I couldn't find it via search. Of course, if this is well-covered ground back in the day, please feel free to just post a link to the old thread. My apologies in advance if that's the case.
  9. That fixed it! Thanks so much! While I was aware of that discussion, I neglected to read it all the way through. Totes my bad. But thanks again! Now I've got it all straightened out. Appreciate y'all!
  10. Working with the original 28-team TSB rom and TSB Tool Supreme to convert several teams from 2RB-2WR-1TE to 1RB-3WR-1TE and 1RB-4WR iin order to better reflect their style of play at that time period. Take the Buffalo Bills for example... I want Davis at RB2 in order to make sure he gets carries if Thomas gets injured, but how can I have him on the bench with the other RBs? I also want WR3 Beebe starting at that slot wideout position as the default, and if he gets injured the computer to sub another WR there, not another RB. NOT THIS: YES THIS: I know I can just re-position Beebe as RB2 and it'll work fine, but I don't want to make him an RB. Is there an easy way to keep RB2 as the first RB on the bench, and force the WR3 to be placed as a starting slot receiver? I'm not wanting receivers to show up as running backs and vice-versa. Having used the forum search, I know this is do-able through hex edit, but I am hopeless at that. Usually end up screwing up the rom. I'm hoping there's a way to do this using a TSB tool. My apologies if this has already been answered numerous times. I tried to search the threads but couldn't find the answer. Thanks in advance!
  11. Via an emulator, and I suspected as much. But I'd like to learn a bit more about memory editing. Is there a link or some documentation you could refer me to? I appreciate your time and assistance. Thanks!
  12. I've searched the archives without luck, so pardon me if this has already been asked/answered before, but I am curious if there's a way to SIM the rest of a Tecmo Super Bowl game once it's been started on MAN? There have been numerous times where I jump out to a rather insurmountable lead and would like to let the computer take over the rest of the way. Is such a thing even possible? If so, how? Thanks in advance.
  13. I retyped it, and restarted... now it works! Thanks fellas!
  14. Yeah, it's got me stumped. I did everything as you described... the only difference is that, once I selected Nestopia (after clicking "Browse") when I cam back is wouldn't let me click "OK" leaving only the "Cancel" button. Oh well. It's annoying, but I appreciate y'all trying to help out.
  15. Drat. I was hoping I wouldn't have to mess with the registry. I crashed a computer in college chasing after a rogue program in regedit. I did what you said, but it still has "Notepad" as the default program. I don't know how or why Notepad is the default for a .nes file. Stupid brother-in-law. This is what it looks like: "C:\...\NES\nestopia.exe" "%1" does that %1 have any significance? Anyway, I appreciate you taking the time to help out a complete stranger. Thanks.
  16. I had it set-up originally, but I can't remember how I did it. My wife's "genius" brother (who works on the Geek Squad) supposedly "fixed" our computer today. Now, I've got to open Nestopia, then File>Open> to load the program. I've done the usual right-click "Open with..." and "set as default program" but it's not working. For one, Nestopia is not listed as a "recommended program" or even as an "other program" and when I "browse" to find the program manually, the option of "Always use selected program..." is not available. Granted, not a huge crisis, but just enough a pain in the arse to make me want to give my brother-in-law a good shake. Especially since I've had it the previous way for as long as I can remember. Any help would be greatly appreciated. Thanks.
  17. While we're waiting for our men of Science to catch-up with all of our various Tecmo desires, I've got a pretty decent (in my opinion) workaround to running the Option. I use the "T Fake Sweep" as run play 1, then the "Pro T Dive" as run play 4, and the "T Play-Action Dive" as pass play 1. Of course, since the hand-offs are hardwired into both running plays, it's not a true option but, to the defense, it looks and even kinda feels like one. Then, with the pass play, you can keep it with the QB or pass it downfield. I was mildly obsessed with the Option in high school (back in the 90s) and I used to run an attack like this with the Eagles and 49ers. Used to piss off my cousin something fierce 'cause he never knew where the ball was going. Good times.
  18. I've searched the forums but have been unable to find an editor for the "prequel" Tecmo Bowl game. Is this something someone has already done or is it virgin territory. I know the game is greatly inferior to TSB but it's something I'd like to mess around with on a slow weekend.
  19. Great! So... what's the process? Has this issue already been discussed somewhere else? I have TSB Tool Supreme and have been playing with it a bit, but nothing that I've done seems to affect this issue. In fact, I even went through and lowered every Back's REC to zero... no significant change.
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